Mystara Monday: Module B4 – The Lost City

This week we'll be taking a look at Dungeons & Dragons adventure module B4: The Lost City. Written by Tom Moldvay (also responsible for first revision of the D&D Basic rules) and published in 1982, B4 is a bit more ambitious than the previous B modules. The pyramid is a multi-level dungeon much like those previously seen but this adventure also presents a fairly detailed backstory for the pyramid and the underground city below it, NPC factions for players to ally with (or come into conflict with), ideas for further adventures using the setting, and an evil false god to serve as a challenging final fight.

Mystara Monday: Module B4 - The Lost City

The adventure takes place inside an ancient step pyramid found when the player characters become lost in a forbidding desert. The module doesn't concern itself much with how the characters come to the desert, simply stating in the background that they had joined a desert caravan that became lost in a sandstorm. Lost and desperate, the characters enter the pyramid in the hope of finding a means of survival.

The pyramid is all that remains intact of the city of Cynidicea, once the capital of a desert kingdom. While building the pyramid, workers uncovered the lair of a hideous monster, Zargon. Unable to kill the monster, the rulers of the city began sending criminals into the pyramid to appease it. Over time a cult arose around the monster, supplanting worship of the city's three traditional gods. The civilization decayed and eventually, when barbarians overran the city, fled underground below the pyramid. There the descendants of those Cynidiceans still live, now adapted to underground life and spending most of their days in a hallucinatory state.

Mystara Monday: Module B4 - The Lost City
It's possible for an adventurer to be transformed into a three foot tall
mini-Zargon. Yay cursed magic items.

Possible antics of the Cynidiceans the adventurers encounter can include trying to warn the adventurers of the invisible snakes on the floor and showing them where to walk to avoid them, 'recognizing' an adventurer as the lost ruler of Cynidicea and smothering him or her with attention, or following the adventurers around carrying boards until something is killed and then building a coffin for it and demanding payment for the service.

Some relatively normal Cynidiceans make up three factions each dedicated to one of the old gods of the city. Each faction is devoted to trying to restore the worship of their patron god and to save their society from its decay. None of the three trusts the others however, so they fight much more than they cooperate, even in the face of Zargon's evil. The adventurers can ally with these factions and try to assist them in their goals.

The adventure as written is a 10 tier dungeon, though only the first 5 tiers are fully detailed. Quite a lot of the encounters in this part of the pyramid are with undead or vermin as you might expect. From tier 6 on the rooms are less detailed and the encounters are more difficult, honestly rising above what's reasonable for even a level 3 party. It's clearly intended that the party have reached the Expert levels (4 and up) and by the last few levels they're encountering creatures such as vampires, a chimera, and a 9 hit die blue dragon. These levels also seem less planned with monsters seemingly chosen at random to populate the various rooms, each with their own individual treasure hoard.

Mystara Monday: Module B4 - The Lost City
This dwarf is way too excited about being
stuck in an ancient pyramid.
The Lost City continues the shift we saw begin in Palace of the Silver Princess towards adventures that are more than just a dungeon full of monsters and treasure for the adventurers to kill and loot respectively. Where the story was mostly just on the surface in Silver Princess, here it's worked more directly into the adventure, with ways for the players to learn more about the past of Cynidicea and become involved in long term efforts to halt its decline and even attempt to restore it. Adventure ideas are even provided for after the pyramid is fully explored and Zargon is defeated dealing with such matters as cure the Cynidiceans permanent hallucinatory state, wiping out Zargon's cult followers and ensuring he doesn't rise again, and attempting to restore the royal line. This one module could easily be made the basis for an entire campaign set in and below the pyramid.

Next week we'll keep on going with a look at adventure module B5: Horror on the Hill. Find out just what's so horrific, and why bargaining with kindly old grandmothers can be perilous indeed.

Mystara Monday: Module B3 – Palace of the Silver Princess

This week we continue our look at the B series of adventure modules with the infamous module B3: Palace of the Silver Princess, published in 1981. There are actually two versions of this module although very few physical copies of the original version, which can be recognized by its orange cover, exist. A few years back though, Wizards of the Coast decided to make that original version freely available in digital form on their website. Wizards no longer hosts a copy but plenty of other locations on the internet do.

Mystara Monday: Module B3 - Palace of the Silver Princess

What I have here, however, is the second version, which credits both Tom Moldvay and Jean Wells as writers. Stories differ as to why the original edition was immediately recalled, but blame is usually placed on both the quality of the adventure itself, disturbing elements regarding a couple of the new monsters presented in the adventure, and 'questionable art'. One of those disturbing monsters is the decapus, shown above on the cover of the adventure. In the second version of the adventure it's simply a sort of forest dwelling tree-octopus. In the original version, however, it's capable of producing an illusion of itself as a beautiful woman being taunted by nine ugly men.

Whatever the reason for the recall, Tom Moldvay heavily rewrote the module to create the version that was eventually released. Where the original was a typical for the time delve into a castle simply to hunt treasure, the new version had the adventurers summoned shortly after the castle has fallen victim to some sort of curse so that they can try to break the curse and rescue the eponymous Silver Princess.

According to the backstory a giant ruby was recently found by dwarves while mining, and they presented it to the princess as a gift. Shortly thereafter, the entire palace was imprisioned within a ruby glow, and the valley over which the princess ruled was struck with disease and decay. The players are tasked with entering the palace and finding a way to save the kingdom. The ruby, it turns out, is linked to an evil extradimensional being called Arik and is being used by him to forge a passage between dimensions. Arik's power has driven some of the palace's residents insane, attracted many monsters, and imprisoned the princess within the ruby.

The adventure itself is presented in three parts. The first is a 'programmed adventure' intended to introduce new dungeon masters and players to the game. It's basically a choose your own adventure covering the first few rooms of the palace. Past that, the module shifts to a more typical room by room breakdown of a two level dungeon. Like a lot of early dungeon crawls, the monsters and rooms seem kind of random, with little connecting one room to the next. White apes in the jail cells? Three foot long cobra in the linen closet? Why? Who knows? Don't question it, just kill them and take the treasure they're guarding.

Mystara Monday: Module B3 - Palace of the Silver Princess
Also, there's a guy named Travis. He's a real jerk.
That said, there are some memorable rooms and encounters like a bathroom with magic gems to fill the bathtub, a garden overgrown with carnivorous plants, and a pair of thieves who got caught in the palace when the curse befell it and just want to steal what they can and get out. The backstory of the module also alludes to a heroic order of dragon riding knights that could be used in further adventures or as a group the party might attempt to ally with or join in the future.

Palace of the Silver Princess is a step forward in the evolution of the D&D adventure module; it provides a reason beyond pure greed for the player characters to be adventuring and presents a goal beyond simply killing all the monsters and taking their loot. We've still got a ways to go before we see modules that truly tell a story though. That said, at the age of 10 I thought it was pretty great. It was probably my second favorite of the B modules, behind Rahasia.

Next week we continue with a look at module B4: The Lost City. Join me for drug addled mask wearing pyramid dwellers, an evil cthulhoid monstrosity, and invisible snakes.