Don’t Bring Frogs

So this mornings post is going to be essentially a non-post.  The last few days have been a sequence of bullshit that I have had to deal with, and as a result I am having trouble thinking of anything reasonable to write about.  Generally speaking I share my life with you all, and while some of the names are withheld to anonymize the experience the sequence of events is pretty much raw and unvarnished.  This however is one of those times when I can’t really talk about it, but suffice to say it is a bizarre time to exist in my head.  Gaming has always provided an escape for when things are getting just too real, when I can climb inside someone else for awhile and forget any madness going on.  Similarly laughter is something that helps push me out of my own brain for awhile and forget whatever is wrong for a few minutes.  This morning instead of a proper post I am just going to share some videos that I have watched too many times.

 

A Return to World of Warcraft

As anyone who’s listened to more than an episode or two of the Aggrochat podcast can verify, I have what you might call Strong Feelings about World of Warcraft. I’ve been all over the spectrum with the game, and have landed in a kind of complex position. Possibly worth mentioning, if the post title didn’t give it away: I’ve been playing WoW again, a little bit, and it’s given me some context and ability to articulate how I feel about the game. Maybe you feel similarly.

A Return to World of Warcraft

A few major different thought bubbles form when WoW comes up:

First, and importantly (though it’s something that often gets dismissed so I can move onto the parts that I find more interesting), WoW is definitively an excellent game. There is a reason it is as successful as it is, and quite frankly any attempt to deny that it’s a great game is simply blindness. It isn’t without flaws, and there are other reasons to dislike it, but it’s the pinnacle of a certain type of game that competitors have tried to top for a decade and failed. It has more than ten years of evolution, to the point where it’s reached that magic MMO point of being multiple games all at the same time, all appealing to different people and bringing them all together into one place.

Second, WoW has a lot of history. It has, quite frankly, an unwieldy, overwhelming amount of history that is scattered throughout its playerbase. Some things have to give somewhere, and WoW has made it choices as far as what it wants to give up to make the game more focused and less crushed under its own weight. It knows it’s alienated some of its players with these choices, and it’s okay with that. I’m one of those players.

Third, WoW is dated. It felt dated when I last played in Pandaria, and four years later and many other games, coming back to WoW feels like installing an old, nostalgic title, even though it just released a new expansion. It’s the kind of thing that’s hard to see if you haven’t played many other, similar games, but there are a lot of little details and quirks that have become de rigeur in online games at this point that WoW feels very behind in. Movement is one of the biggest ones. Most online RPGs now have quick, dodgy movement as a core mechanic, and usually many, many other baseline, easy to use movement tools. Ground-targeted short-range teleports are standard, characters stick to the ground when they move, slow-falling (or removal/elimination of falling damage) is implemented in a wide variety of ways, gap-closers and gap-openers are commonplace, the list goes on. WoW has had very tight, very responsive-feeling controls since its creation, but it hasn’t kept up with movement options. Most interesting to me here is the Demon Hunter, a class that, for no extra cost, gets double-jump and a gliding ability, as well as multiple forward dashes, a backward dash, and at least one targeted teleport (albeit tied to another ability and on a lengthy cooldown). The Demon Hunter feels far more modern than any of the other classes, and it’s shocking to me that there wasn’t a similar revamping of movement for every class in the game, not just the one new one. Add onto that little quality-of-life things like a lack of one-button looting, no talk-to-NPC or quest-acceptance keybindings, and a constant need to click into the gameworld rather than letting smart-targeting handle that for you makes the UI feel clunky, even with (fundamentally required) addons.

As an offshoot of the game being dated, there are a lot of places where the fidelity is surprisingly low. Few if any characters move their mouths when they speak, animations are jerky and don’t flow into one another, most armor is just a texture painted on one of a small number of models, with a couple of exceptions (shoulders) that stand out and bear the weight of a character’s appearance. It’s a throwback to when games pushed the limits on hardware frequently, and WoW could play on virtually anything. As the desperate need to keep up PC upgrades just to play games have slowed down thanks to console gaming (which is pretty much a good thing for everyone, certainly PC gamers’ wallets), lots of games have caught up to a modern hardware standard, and WoW, despite touch-ups where it can, sits pretty far back as far as visual fidelity goes. Playing WoW, FFXIV, GW2, Blade and Soul, and ESO in rapid succession really makes the fidelity more apparent, which brings me to the next big thought.

Fourth, while graphics aren’t everything and fidelity doesn’t necessarily make or break a game, the lower fidelity and lack of ability to do subtle, nuanced graphical effects means that WoW has a very hard time being subtle. NPCs to talk to and objects to interact with stand out garishly and blatantly; the game basically shouts at you where to go and what to do. Not a problem when there’s a possible chance you might miss something, but considering the fairly few quest types in the game (kill X, click on X, talk to X) and how many of them you do (I’ve done at least a hundred quests just going from level 100 to level 106), it starts to feel like every quest is a tutorial.

It’s a big thing that bugs me about the play experience. In roughly the same timeframe I’ve been playing WoW, I’ve also been playing Guild Wars 2. I’ve gotten one WoW character from 98 to 102 (Demon Hunter), and one character from 100 to 106 (Monk). I’ve gotten two characters from 40 to 80 in GW2, quite a bit of progression on multiple others, and still had time to spend unlocking masteries and completing the lengthy main story on my existing level 80 character. One of the big things that WoW used to pummel older MMOs into the ground — its relatively quick, painless levelling — now feels slow and ponderous, and like I have very little freedom. The game feels like a slave to its own paradigm, adding ten levels because That Is What Expansions Do without making those ten levels meaningful in any real way. Indeed, everything scales to your level, so the levelling process feels even more meaningless and like a bizarre chore you have to do if you want to play with your friends. I don’t seem to be learning anything in the 10-level process to prepare me for endgame, either; I haven’t gotten any new abilities since level 100 (my Artifact weapon skill) and I haven’t seen any meaningful enemy mechanics to learn how to counter. In a four hour play session, I got my GW2 Thief from 62 to 80 and maxed out his crafting skill from 0 to 500, completed a map, and got a full set of level 80 gear to be going on with, while also doing some character hopping and some story quests. In the same four hour play session in WoW, I got from (the end of) 102 to 106… and I was a lot more focused in WoW.

Fifth and finally, tied to that last paragraph above, I’m intensely frustrated by what WoW represents in the gaming space. In achieving a stranglehold on the market, it’s had a severe chilling effect on everything else in the genre. What was once a widely varied, highly experimental genre is now… much less so. If I want to play an RPG with some progression and some group mechanics and actually have anyone to play with, I’m playing WoW. I’ve wanted to give group content in other games a shot basically since I picked them back up and haven’t been able to, but the sheer number of people playing WoW means I’ve wound up in groups virtually every time I’ve logged in. I feel like I’m renting friends on a monthly basis, where if I don’t pay up and log in, I don’t get to play games with my friends, and I better enjoy the game they’re all playing or I don’t get to play along. I haven’t decided which feels lonelier: playing a game I enjoy with just too few people to be able to do the more interesting stuff or playing a game that everyone else seems to like and I don’t. Currently I’m doing both, in the hopes that together I can fill the hole that neither one can fill separately.

For now, I’m playing WoW. I’m legitimately enjoying some parts of it, but the shine is wearing off. I can predict the stories, I can see the shape of the systems, I feel like I’m well past being surprised. Maybe I’m wrong, and I think it’s important for me to brush up on games that are relevant even if I don’t personally enjoy them. As was true in Pandaria, the storylines that don’t involve the Alliance or the Horde are often very good, and there are plenty of cute jokes littered throughout. Class mechanics have become far less unwieldy (FFXIV could learn something about button efficiency) and there are plenty of nostalgic nods to previous eras of WoW.

I’m just not as invested as everyone else is, and I know how that story ends. I’ve seen it happen enough times by now. I’m already on the edge of it now– I know I’m going to check out when the game asks more of me than I’m invested enough to give, and then doesn’t let me play meaningfully with my friends if I don’t do whatever it takes, be that a gear grind or a rep grind or whatever. I’m already behind in that regard, simply by dint of not being max level and able to do whatever they call max-level dungeons now, and it’s hard to work up the wherewithal to grind more quests to get there. In a move I find personally extremely frustrating, it became incredibly easy to run normal-mode dungeons with higher-level friends, but the exp gain from those is pretty paltry, so levelling through dungeons is infeasible. So, I grind for now, trying to catch up, so I can play with people I know and like and don’t get to play often enough with.

I just wish this didn’t feel like the only choice I have if I want to play games with some of my friends.

Panda Hero

Panda Hero

Yesterday I talked about my journey from bad engineer to not so bad engineer, but that was not at all the only thing I accomplished this weekend.  For some time I had been sitting at three achievements from completing my Glory of the Pandaria Hero meta achievement and obtaining the purty mount you see in the screenshot above.  I guess leading with a screenshot pretty much kills any suspense, but I am going to talk about this regardless.  I actually accomplished most of this during my periods of playing Pandaria back in the day, but for whatever reason I simply was not with the group when they completed Rattle No More, Seeds of Doubt, and I never messed with the super annoying Polyformic Acid Science.  What ultimately jogged my memory is that I wound up getting an enchanting quest requiring me to go gather up various components…  two of which were located in Scholomance and Stonecore which meant me going to the respective areas and soloing a dungeon.  It was during this process that I got one of the empty vials, and remembered how the whole Polyformic Acid thing worked.  As a result I managed to do five of the six kills needed for that achievement during a single 60 minute charge… before using the empty vial and removing it.  What I did not remember is that apparently when you remove and reapply a charge… it gives you a fresh 60 minute buff and not a partial buff based on what the previous timer was when you last stowed it.  From there the actual chore of doing the last two achievements was minimal because with level 110 gear things just sort of fall over.  However regardless I now have one more mount to add to my collection.  The thing is I am in similar places on most of the other “Dungeon Hero” achievements because for whatever reason I never really prioritized them.  I have never been the achievement hunter that Thalen or Rylacus was… but maybe it is time to start changing that.

Panda Hero

As far as last night went, I spent most of it working on questing Exeter my Draenei Tankadin.  I did not realize what a difference harvesting makes to the total amount of experience you can squeeze out of a zone.  Belghast had no harvesting skill, but instead a double crafting combo of engineer and enchanting.  As a result it took me all five zones to be able to reach 110, or at least a fraction of the last zone for me which was Highmountain.  On Exeter however I have done nothing but complete Azuna my first zone… and I am sitting at 104 and roughly half of the way to 105.  I’ve run zero dungeons, and the only real difference is that I am harvesting every ore node I happen across.  However at 900 xp or so a pop those nodes I guess add up, as does the fact that I have plenty of rested experience since I am only playing him a few times a week right now.  The push however is to get to 109 quickly so that I can have another character to start running the upcoming Coren Direbrew fight that comes with Brewfest…  that should start showing up after the downtime today.  Now however is the point at which I am going to ascend my soapbox.  One of the things that the Legion pre-event showed off is just how damned well the content scaling works, and how much more enjoyable an event can be when you allow players of all levels to complete it.  Direbrew has never really been a difficult fight and honestly most of the time you could complete it without a tank in previous years. It just feels odd that in an expansion driven by scaling of content, that they would not also update this event to use it.

As much as I am loving this expansion, there are a lot of things that still make me wonder.  For example Stormheim is this amazing zone…  so long as you completely ignore any factional crap that happens in it.  This is really the expansion of two stories happening at once…  a faction tale of red versus blue that feels grossly outdated, and deep and rich zone specific tales that feel fresh and new.  I realize they probably did not have time to do everything in this expansion and update Brewfest… so they instead simply bumped up the item levels a bit and moved on.  However I feel like at some point they really need to do an update pass on all of these seasonal fights to bring them in line with the newest tech.  Imagine how much cooler it would be if anyone in the game could participate on all of their characters.  Right now this event feels like it is setting an artificial deadline on when we should have been leveled by in order to keep from missing out.  Then there is the issue of the fact that I am pulling 840/850 items from World Quests and the face value of the Direbrew trinkets is only 810…  something that I am hoping can easily War and Titan forge up in level.  In any case I will be doing this event every day on Belghast, and attempting to get my nearest character up to the appropriate level range of 109 so that I can get multiple characters trying to farm goodies.  If nothing else I need to have more characters at the level cap since this does not appear to be something they are going to scale…  because I still am chasing that ever damned elusive Headless Horseman mount.

Operation Hey Folks

Operation Hey Folks

For the last week and some change, I have been running at least one dungeon a night.  Often time I am queuing with less than a full party.  This is a situation that generally causes me great anxiety, because I like going into a group knowing that folks I know… outnumber the folks I don’t know.  I said awhile back that I have been trying to force myself to be more cordial in dungeons.  As a result I have adopted my common “Hey Folks” and “How Goes?” greetings.  My friend Grace that I am often dungeoning with has been doing the same.  Mostly we had a discussion awhile back about how this is the common expected behavior in Final Fantasy XIV, and that maybe if we attempted to treat World of Warcraft the same we might get similar results.  Folks in FFXIV are largely charming and willing to help you sort out mechanics that you might not understand, all just because you spoke up and said you were new to a dungeon.  My experience in the past of WoW has not been nearly that charitable, but I was willing to give it a shot either way.  The awesome thing about going in with the majority of a party… it means the moment someone resorts to toxic behavior you can punt them quickly.  All in all I have to say I continue to be pleased at just how well this is going, even in Heroics.  If you present a friendly face, more often than not it has been met with a similarly friendly response.

Last night we had someone drop shortly after introductions…  which I am hoping was just a case of them getting disconnected or being needed elsewhere.  However others in the party not only were cheery but performed admirably.  At the end of the dungeon run we took time to praise the Deathknight for example who did an amazing job of pull casters into the group, and pulled off a clutch rez when our healer inadvertently stood in some “bad”.  All of this is really making me wish that World of Warcraft would adopt a commendation system similar to Final Fantasy XIV.  I think a lot of that culture is based on the fact that at the end of a dungeon run, each player gets a single commendation that they can give to someone in their party.  There is the additional caveat that you cannot give commendations to members of your own guild, meaning you have to be giving random strangers these nods.  To make it something that folks are actually interested in receiving there are a number of achievements based on the number of commendations you have, and some of the rewards are things like mounts, titles and cosmetic items.  Basically the system would port perfectly to World of Warcraft random dungeons, and give some additional reinforcement of good behavior.  Last night for example I greatly wished I had the ability to heap tangible praise on this Deathknight for doing a pretty amazing job all around.  Even the mage that ultimately replaced the dropped Demon Hunter, was deserving of commendations because for the most part everyone “mechanic’d” like a pro.

Operation Hey Folks

Other than dungeons, last night I spent most of my time attempting to catch up in Suramar.  I had been lagging behind horribly in the questing there, namely when it comes to unlocking things in the actual city proper.  I am not a huge fan of stealth mechanics, and it is foreign to me to attempt to sneak around.  A huge part of me wants to simply fight my way from one side of the city to the other… but the sheer mob density here makes that not really a viable option.  Similarly I don’t believe a lot of the quests are actually open to you unless you are wearing the illusion.  As Tam and I have commented… Suramar is like being a High Elf Enchanter in Neriak…  for those who ever had that experience in the original Everquest.  The illusion works most of the time, but occasionally there is someone all to happy to murder you.  As you progress however you start to build little enclaves where you are more or less free to roam safely.  Last nights grind was focused on getting far enough in to be able to start unlocking some of the lucrative world quests, one of which yesterday was an epic trinket.  Before I went to bed last night I managed to unlock the dinosaur quest… which is truly amazing and with it the trinket world quest.  Nothing quite as fun as riding along on the back of a devilsaur and gobbling up demons and evil elves.