Barely There

I worked on greater rifts in D3 yesterday. For the uninitiated, Diablo 3’s adventure mode gives you access to two types of rifts. The normal “Nephalem” rifts have difficulty that is set when you set the game difficulty for yourself overall. They are procedurally generated dungeons that take on the appearance of various places from the story, and are populated with random monster sets. As you kill monsters you fill up a progress bar, and once it is full the rift guardian boss is spawned. Rifts are great because they have a higher chance of dropping legendaries, and the rift guardian drops greater rift keystones.

Greater rifts have the same random tileset and monsters, but none of the normal monsters drop any loot or gold. Instead, you are trying to beat a timer, filling up the progress bar to summon and defeat the guardian before 15 minutes are up. Doing this nets you loot from the guardian plus legendary gems with special powers. Each completed greater rift gives you the chance to level up those legendary gems and make yourself ever more powerful. Greater rifts also have a more granular difficulty setting that you can choose when you open a new rift, and they’re not capped at Torment XIII like normal rifts.

Barely There

Yes, I really finished that rift with less than 8.5 seconds to spare.

All this is a really long introduction for the fact that yesterday I attempted GR65 (functionally a few tics higher difficulty than TXIII) and won. Barely. As you can see in my screenshot I had less than 9 seconds left on the clock. On that run I died a few times to dumb things early on (stupid effing bees in long narrow hallways), fell behind, and almost just gave up and reset. In greater rifts when you’re fighting against the clock you also get increasing penalties when you die, forcing you to wait up to 30 seconds until you can rez again. I wish that there was a way to instantly rez and just deduct that time from your timer instead of having to sit still for 30 seconds and think about what you did, but at least watching those bees hovering around my corpse filled me with enough determination to continue. So let this be a reminder that even when things look terrible and you’re surrounded by evil bees, there’s still a chance that you can make it through okay!


What is a Game Worth?

Someone made the comment to me yesterday after my post about No Man’s Sky that their biggest issue with the game wasn’t that it was a bad game, but that they didn’t feel it was worth $60. I have some complex thoughts about this.

via http://www.techspot.com/article/771-cost-of-making-a-game/

First: I feel like it’s not hard to wait a little bit and see what people are saying about a game, if you’re really on the fence about whether or not $60 is what you want to pay for the experience. Second, you have to decide for yourself the value of playing the game on Day 1 rather than some other time. For me, that sense of newness and discovery is worth a lot– I like to be able to tell cool stories right away, when everyone is still finding out new stuff. Other people don’t care about that at all, and would prefer to play a game when other people can give them tips to save time or ease frustration.

Third, I feel like we are, on the whole really bad at assigning value to games. Sales and indies and whatnot don’t really help this much.

A bit of math:

The standard $60 USD price point for games started, broadly, with the Xbox 360 era; about 2005 or so. Despite being categorically untrue, the accepted cost of games before then was $50. To compare it with another popular media, movie tickets in 2005 cost, on average,  $6.41 USD (source). Assuming no major fluctuations or advances (we’ll assume, perhaps incorrectly, that games and movies have not gotten significantly more complex to make relative to each other in 10 years), we can compare the cost of a movie ticket versus a game now. Movie tickets in 2015 in the US cost, on average, $8.43, a 31.5% increase since 2005.

As a bit of a standardizing metric, we can also compare that to the inflation rate, to see how much the “real” cost of movies has gone up. $6.41 in 2005 was worth ~$7.78 in 2015, so the “real” cost of going to see a movie went up about 8.3%.

Games have been $60 since 2005. Adjusting that for inflation, games *should* cost ~$72.82, but notably they don’t. If games had gone up in cost commensurate with movie tickets, they’d cost $78.86, almost $80. Instead, the real cost of buying a new video game has gone DOWN 17.7% in the last 10 years.

Both that ~$80 expected price point and the 17.7% drop in real cost are interesting to me, for different reasons.

First, that $80 price point looks really familiar. It just so happens (nothing ‘just so’ about it, this almost certainly isn’t a coincidence) that almost every “deluxe” edition game costs $80. You know, the ones that have some fun extras but aren’t a whole collector’s edition, and are some of the most popular pre-orders of major titles. Fancy that.

Second, that price drop seems telling. The “real” cost of games has dropped 17.7% to… what would that be in 2005 dollars? oh! $49.43, check that out. It looks like we’re paying less in real money for our games. This mostly wouldn’t make sense unless our assumption above about the relative difficulty of making movies vs games weren’t true, and, well, it pretty much isn’t. The difficulty of making a game has gone up less from 2005 to 2015 than the difficulty of making a movie.

“But Tam,” you say, annoyed by all this math because you still feel like you paid too much for a game, “that doesn’t change the fact that I don’t think the games I’m playing are worth $60, even if economically that price point makes sense!”

How much is showing off screenshots of your cool new game worth? Watercooler talk about what everyone is playing this week? Online conversations that you want to be relevant for? Not being spoiled? Can you put a dollar value on those things? MMOs can, and have been for years. There’s significant, quantifiable value in being able to play a game before other people, or being one of the first to play it. This wasn’t always the case, but now that Everything Is The Internet, it pretty much is now. It used to be that you had to buy a game when it was still on shelves, and if you waited too long it simply wouldn’t be available or you’d have to watch for it in the used games bin, which was pretty random (but you didn’t pay full price). It’s worth noting that when the used game bin became more reliably predictable, you started paying closer and closer to full price. Now, you can be pretty much assured you can buy it at a time that’s convenient for you, and if you want to play it when it’s relevant to most other people, well, you pay a “premium” (i.e. full price) for it.

If you don’t ascribe value to playing a game when everyone else is, then you can wait until it’s less relevant and get it on the cheap. Plenty of people do that. If you’re not sure you’re going to like a game, it’s probably best to wait, so that you can find out whether or not it’s a game you’ll actually like. If jumping right into it while it’s relevant is important to you, though, you need to recognize that you’re paying a quantifiable amount for that. For myself, I jump into story-driven games right off the bat because I want to see the story for myself and not get spoiled. In MMOs, I want to get in close to the start, because there’s an advantage to doing so. For other games, I care a lot less about that, and tend not to pick them up until much later.

How to get to invasions in a hurry

I know I said I wasn’t going to do any guides this Blaugust, but I guess I lied. There’s enough folks wondering how to quickly get to the demon invasions that I figured I’d put together a quick guide. This accounts for both Horde and Alliance paths and portals, and has optional extra speedy options for specific classes. For the purposes of this guide I’m assuming you have set your hearth to your faction’s shrine in Pandaria for easy access to most portals. If you don’t yet have your hearth set there, make friends with a mage and get yourself a portal because some of these locations are a bit out of the way otherwise. Or better yet, just go roll a mage because they’re pretty great.

Westfall:

Alliance: Port to Stormwind just fly southwest. It’s not even worth grabbing the flight path to Sentinel Hill.

Horde: Port to Orgrimmar, take the zeppelin to Stranglethorn Vale, fly north to Westfall. If you really don’t want to wait for the zep you can take the portal to the Blasted Lands and fly northwest from there, but it is slightly longer.

Horde Mages: If you don’t feel like waiting for the zep, you can port to Stonard and fly west from there.

Dun Morogh:

Alliance: Port to Ironforge, walk out the front door.

Horde, with increasingly silly options: The fastest path requires you to have unlocked the portal to Twilight Highlands. You can fly due west from there. Otherwise you’re looking at a long flight from either Stranglethorn (via zeppelin), Blasted Lands (portal in Org), or Stonard (mage portal) to Searing Gorge, then north to Dun Morogh. If you’ve unlocked it you can also take the incredibly awkward pathway via Vashj’ir portal, seahorse to the flight path, to Searing Gorge, but if you’ve got that you probably have the Twilight Highlands portal anyway. If you’re extremely bored and have one laying around you can also try using a Direbrew Remote to go to blackrock mountain and fly north from there. All of these paths leave something to be desired but they will get you there, eventually.

Hillsbrad:

Alliance: Portal to Ironforge from the shrine, then hop a flight to Arathi Highlands and head west. Death Knights can also death gate and hop a flight from Acherus instead to save a little time. Aerie Peak is a nice close flight point.

Horde: Portal to Undercity and hop a flight to Tarren Mill directly.

Mages of either faction: Use your Ancient Dalaran portal to go directly to Hillsbrad. Just have your feather fall button ready! For the unaware, this teleport spell is found in the last room of Scarlet Halls (normal or heroic), after killing the last boss without letting him burn any books. It is on a shelf to the left of the door. The portal version is sold by the mage vendor in Dalaran once you have learned the self-teleport version.

Azshara:

Alliance: Portal to Stormwind. Take the Hyjal portal from there and fly southeast from Hyjal to Azshara. If you haven’t unlocked the Hyjal portal yet, portal to Darnassus, hop a flight path to Ashenvale and then fly east, or if you are a druid teleport to Moonglade and fly from there.

Horde: Portal to Orgrimmar and head out the back door to Azshara.

Northern Barrens:

Alliance: Once again the Hyjal portal is your friend, otherwise you’ll be flying for a long while from Darnassus.

Alliance Mages: Teleport to Theramore and laugh at the poor suckers flying all the way from Hyjal.

Horde: Portal to Org or Thunder Bluff and catch a flight straight to the Crossroads.

Tanaris:

Everybody: Portal to Dalaran. In the Kirin Tor tower there’s a portal to the Caverns of Time. Take it and you’ll be in Tanaris.

Do you have any other suggestions for getting around Azeroth in a hurry? Share in the comments and I’ll be happy to update this list!

 


On No Man’s Sky: Elitism is Valueless

No Man’s Sky is one of the most divisive games I’ve seen in a long time. Barring the unfortunate PC launch which left a lot of people with perfectly reasonable to high-end computers unable to play (myself included), it’s been a fairly smooth launch and the game works well if you’re either on PS4 or on a PC that runs it. Since I waited for the PC copy only to find that my PC wouldn’t run it, I had about a week before trying it on PS4 to see how the internet at large reacted to it.

Before I get into that, a bit on what I think of the game. No Man’s Sky is more or less exactly the game I expected. Like virtually everything else in its particular genre, it’s systemically heavy while content-light. In this case, I’m defining content as story, characterization, worldbuilding, setting, etc. NMS is full of widely but shallowly varied locations and, like other similar games, is mostly about playing with the various systems at play. Minecraft and Starbound let you build, Elite: Dangerous has complex flight mechanics, No Man’s Sky has detailed systems to procedurally generate flora and fauna on planets. It’s a great game if what you want to do is write your own story or simply play with a complex experience.

Following the general response to it, however, makes me wonder what many people expected the game to be. The trailer showed you basically everything you need to see; it’s not like there was some kind of bait and switch going on. You wander around vaguely in a direction, cataloguing your findings and collecting enough resources to keep on going. If you’re into that kind of thing, it’s GREAT. It’s also one of the only games I’ve ever seen that has a nice, seamless planetside-to-space transition with mechanics beyond “point in that direction”. It’s got a soothing, fun soundtrack and nice, surreal colors.

It gets a lot of hate. People criticize it for being too obviously procedural. People who wanted more simulation compare its flight mechanics unfavorably with Elite: Dangerous or Star Citizen. Both are said with the same tone of “if you like No Man’s Sky, you either don’t know any better or are wrong”. It’s a little sad.

I put a few hours into the game with Kodra. It’s not really a game for either of us. My biggest criticism is that it is really, truly awful at messaging– within thirty seconds of getting control of my character I was nearly murdered by floating robots that swarmed me, left with fewer little health boxes and no shields, and an empty laser. It wasn’t a good initial experience, certainly didn’t welcome me into the game. Some people love that, though, they want their games to tell them nothing and force them to figure out every little detail of the interface and what they should be doing and why. For that kind of player, bad messaging is freedom, and a chance to feel clever.

Here’s the thing about that, though: it’s absolutely cool to enjoy when games don’t tell you basic things and make you figure them out. Pattern recognition is satisfying and using entrenched medium knowledge to solve a problem validates the time/energy spent in developing that medium knowledge in a satisfying way. It’s like film buffs enjoying a film with complex cinematography because they’re bringing a wealth of cinematographic knowledge to that film, or a foodie with a very refined palate enjoying the difference between cane sugar and honey as a sweetener for their sauce. The problem comes in when you start to demand that of everyone else, where it’s suddenly not okay to like a movie because it’s funny and has explosions or because they like an oreo milkshake over creme brûlée.

No Man’s Sky isn’t a “simplified knock-off” of Elite: Dangerous, nor is it a “shallower Starbound with fancy graphics”. It’s doing different things from both of those games, and honestly it’s doing them fairly well. As I said, it’s not a game for me, but I see where it’s good and I can suggest it to people who I think would love it. I’m glad people are having fun with it and I want to hear their stories (and see pictures of either ridiculous buffalo with fairy wings or majestic brontosauri).

It’s okay to not like things, just, well, you know the rest.