Coherent, Flexible Strategy

I wrote up a fairly extensive report on my games for this past weekend’s Infinity tournament (here, if you’re curious) and got some interesting feedback. People seemed to like my turn-by-turn commentary about what I was trying to accomplish at any given point and how I planned to go about it, as well as how my plans changed on the fly.

Coherent, Flexible Strategy

I’ve talked quite a bit about strategy vs tactics, and I’ve also talked about how I have a “background process” planning ahead most of the time, but I think I rarely go into specifics. Infinity might be a good springboard into my usual day-to-day thought processes, how I stay organized, and possibly some other questions that people have asked me.

When I’m playing Infinity, I’m very focused on what wins me the game. When I suggest strategy, it’s always focused more about what scores points (and thus wins you the game) than how to  handle a specific problem. In general, I find that spending energy finding a specific solution to a specific problem isn’t a terribly efficient approach, and avoiding doing so is a good way to manage my time effectively. Sometimes, a specific solution to a specific problem is unavoidable, but at that point the goal (whatever “wins you the game”) simply won’t happen without that solution, and thus it’s almost not possible for that solution to be inefficient, because there’s no alternative. Efficiency is a relative thing; there’s no real objective baseline for doing something efficiently, just a set of comparisons.

In the tournament this weekend, I was faced with a couple of deeply entrenched enemy units hidden in a tower. Given the opportunity, these units could make my life very difficult, and an explicit goal of the mission was eliminating enemy units. As a result, the goal for my first turn was to neutralize those units as best I could. It was what I needed to accomplish in the first turn, and my planning centered on that. I had a couple of options– I could send a unit from my backfield up to threaten the tower, spending a lot of orders to climb it and then (hopefully) effectively attack both of the targets, or I could send my infiltrator up with a slightly broader toolset. The first option was cost-efficient but time-inefficient; it would cost me rather more orders to move the cheaper unit up safely than to move the infiltrator up. The second option was more expensive in terms of cost– the infiltrator was worth nearly twice as much, and losing her would cost me a valuable reactive toolset, but she would expend far fewer orders moving into position safely. Both would take a lot of focus on that turn, and success for either one was not guaranteed.

As a result, I focused on smaller wins first, to see how my turn would unfold. An apparently quick, easy set of small victories was more time-expensive (cost more orders) than expected, pushing me towards using the infiltrator. I debated scoring a valuable win (in the form of a secondary objective) right away, when I was less likely to be opposed, but I was concerned about being left open to a strong counterattack (in a mission where winning fights is key to victory) and had alternative options for securing that secondary objective in later turns. When I finally started committing the infiltrator, she was discovered almost immediately, forcing me to spend more orders moving troops around to cover her advance and allow her a stealthy approach. It wound up costing me almost as much time (orders) as using the other unit would have, but she was ultimately successful, whereas the other troop would likely not have been. Had I committed the other troop, I probably would have been stymied by various obstacles that the infiltrator was better equipped to handle, and I would have gotten fewer ancillary wins. It was also extremely valuable to focus on smaller wins first, so that I could ensure those were in hand before committing to the larger task.

I apply a lot of this same logic to my day-to-day. I know that I will need several hours to write a paper, and that I also need to run a handful of errands. If I wait to run the errands, they’re a lot more likely to get put off if I wait until the paper is done, and may not get done at all. It’s a quick way for me to get overwhelmed later by lots of little things adding up. Instead, I handle the smaller things first, the “quick wins”, so that they don’t pile up. Run to the bank, get lunch, pay a toll bill, clear out comment spam, send a couple of important e-mails. Maybe a couple hours’ worth of tasks, time that I *could* be spending on the paper, but it keeps my to-do list uncluttered.

I prioritize things based on the energy and time they take to do, and try to keep the total number of things I need to do down as much as possible. I keep track of little things that are nevertheless important to get done (and do them first), bigger things that require a larger time investment (do these once the smaller things are done, to ensure I’m doing that work with a clear head and no distractions), and other things that don’t require my attention right away. I finally picked up a TV remote this morning, while getting my car looked at, because it was a convenient time to get it done. It wasn’t a high priority (it’s been on my radar for months) but it was something I could get done in parallel with something else I was doing.

The less I know about how long it will take me to do something, the more I want to get that thing done last, after other tasks are complete. If I’m not distracted, I can more readily focus on involved tasks, and if it takes longer than expected to get done, I’m (usually) not sacrificing anything else. The nice part about it is that I can then adapt my planning to however long it takes to get things done, and prioritize based on what needs to happen that day. I’ve found that I very rarely have single large overwhelming tasks that are top priority– when they do come up, I can focus entirely on them because I don’t have a long task backlog (because I’ve complete tasks-of-opportunity all along the way).

It’s a system that works for me, and it keeps my day-to-day strategic planning organized and complete. I complete what I need to and don’t have to worry about “death by a thousand cuts”, and I very rarely forget to do things, because I get things done immediately as they crop up as opposed to waiting. To return to the Infinity example one last time, partway through one of my games this past weekend I noticed a nice set of opportunities– neither were part of my strategy for the turn, but they were valuable enough that I could deal with them immediately and return to my longer-term plan. Dealing with them made my long-term strategy easier and less stressful, and while it was a minor setback in terms of time, it brought me out ahead in the end.

Short Fiction Monday: Midsummer

Some character profiles, bits and pieces of something I don’t yet know the shape of. ]

Short Fiction Monday: Midsummer

I had just started work in a new city when I met Summer Mei. I was still unpacking, boxes littering the apartment and piling up in the corners. She heard me banging around up the stairs, trying to wrestle a bunch of dishes and assorted cookware up into my apartment, and came out to see what the noise was. She saw me struggling and immediately grabbed the other end of the box.

“Here. I have this end.” I couldn’t quite place her accent– American, maybe, but I could see her eyes and her expression.

Watching and reading people is my job; I’m a professional negotiator and I worked for years in college as a salesperson. The woman who helped me with the box had an air about her that made me instantly feel guilty about making noise, about taking up space at all. I’d seen her face as she left the apartment, cold and annoyed, and I saw the mental calculations she did– helping me would rid her of the annoyance faster. I appreciated her help, but it made me feel very small. Despite the two of us being about the same height– I estimated that we were just about the same size, she had a presence that made her seem taller, more central, more real. I wanted to fade into the background.

It also became apparent quickly that she was much stronger than I was. She could have carried the box of kitchenware herself, easily, possibly with one arm. I wondered if this was another calculation– did she not want to waste time with the usual polite back-and-forth that would ensue if she offered to just take it herself?

“You’ve got the silver two-door. Nice car.” I blinked. “How’d you know–”

“Trunk’s open, saw the other box like this one in it. I mean, lucky guess.” She grinned, then, an expressive, mischievous look that transformed her entire face. I was grinning back before I realized it. I wondered whether the cold, calculating face she’d worn a moment ago or this beaming, insouciant one was more “her”, a better window into the person behind the expression. Maybe both.

The two of us got the box up to my apartment easily, and as she stepped through the doorway, years of childhood etiquette lessons crashed down on me and I instantly wished I had something to offer my guest. Tea, I could make tea. I mentally flipped through the boxes that were strewn about the place to remember where I’d kept the pot, cups, and leaves. Satisfied that I could at least find those, I spoke up.

“Thanks so much for the help. Can I offer you some tea?” I expected her to decline– after all, I was fairly sure she was only helping me to minimize the time she spent distracted by banging dishes. I needed to offer, though; I would have felt guilty about it for weeks if I hadn’t, and I didn’t expect I’d see my neighbor much after today. I saw a flicker of uncertainty cross her face, another glimpse of that calculating expression, before the bright smile returned. I decided I was going to choose to believe that the smile was more “her”.

“Sure, yeah, I can do that. Let me close up some stuff downstairs, I’ll be right back, yeah?” I nodded, and she bobbed a quick bow as she left, backing out of the doorway. In the instant between her turning down the stairs and my front door closing, I caught a glimpse of the holster at her back. I’d missed it while wrestling with the box, and we’d been facing each other the whole time we’d carried it up the stairs, but seeing it now left me stunned. Guns were illegal here, what was she doing with one? Was she a cop, maybe? I thought cops had to be in uniform to carry weapons. Something else? My curiosity overwhelmed me as I unpacked tea on autopilot. Some deeply-rooted etiquette habit managed to even find some cookies in one of the boxes to go with the tea, and I set up a table and some chairs while waiting for water to boil and speculating wildly about this woman I’d just met.

She came back with a knock on the door, and held up a bag of tortilla chips and a bowl of something green sheepishly. “I didn’t have much that went with tea, but I’ve got some chips and…” She searched for a word, finally making a kind of duck sound. I had no idea what she was talking about, but I assumed it was the green stuff. A dip, maybe? Definitely an American accent.

“Come on in, it should be almost ready.” I smiled, more comfortable in my own home, serving tea to a guest.

“Thanks,” she paused, “huh, I didn’t catch your name. I’m Summer Mei.” I couldn’t help chuckling, hearing the name of this woman who was in so many ways my opposite. She narrowed her eyes. “What’s so funny?”

“Nothing, nothing, I’m sorry. Just a funny coincidence. I’m Ciruela Winters.” I watched Summer blink, and I waited to see how much she picked up on. After a moment of mouthing my first name, she burst out laughing.

“What the hell is it about plums? I don’t even like plums.” That’s at least three languages she’s familiar with. Interesting. I grinned in return, I also can’t stand plums. We shared a laugh, then I poured the tea.

“You know, Winters. I’m going out for drinks tonight, want to come with? There’s a new place I want to try, and if it sucks, I want someone else to complain with.”

I thought of all the boxes I still had to unpack, and how little I had to spend on frivolous things like drinks, how I barely knew this woman, and a long list of other practical considerations that screamed “don’t do this, Cir”.

“I mean, don’t worry if you need to unpack or anything, I definitely know what it’s like to unpack. Figured you might want to unwind, though.”

Screw it. I threw the list of reasons not to out.

“Oh, this all can wait. Sure, I’ll go out tonight. Sounds fun!”

This is how I met Summer Mei. I’m still trying to decide if it was the biggest adventure of my life or the worst mistake I’ve ever made.

Man With the Hand

The Struggle

Man With the Hand
The Man with the Hand

For over a year now I have desperately tried to get into Dragon Age Inquisition.  The game starts really slow and throws your character in the middle of a conflict that I did not really care for.  Be warned that there are going to be a few minor early game spoilers here, but I am going to try really hard not to say anything super spoilery.  During Dragon Age II, you are constantly getting vignettes of Varric being in essence tortured and questioned by a figure that is identified as “The Inquisitor”.  In Dragon Age Inquisition (and the anime if you had chance to watch it) you are introduced to Cassandra Penteghast…. the same Inquisitor who you learned to kinda hate during Dragon Age II.  The thing is…  in truth I actually rather like Cassandra, but the initial set up of the game places me squarely on the side of some epic side-eye when interacting with her.  Not to mention that my character is apparently being blamed for some catastrophe as a result.  Then with a huge amount of narrative whiplash I go from being the pariah and prisoner….  to quite literally the chosen one of Andraste.  At no point did I want ANY of this…  in past games I have only feigned interest in Andraste to get Leliana to like me.  I am generally fairly anti-religion in games… and in this case especially since my preferred method of playing Dragon Age games is to play a Dwarf that believes we all spontaneously came from the stone and will return back there again someday.

Then on top of that… we basically find out that there is a war breaking out between the Mages and the Templar, and I am not terribly fond of either side.  The entire game seemed to focus on my least favorite aspects of the Dragon Age world… and somehow got rid of the parts that I loved.  I absolutely love the concept of the Grey Wardens.  I was all about drinking demon blood and fighting dark spawn, and I would have been completely happy if we just had more games where I fought lots of bad things to save kingdoms.  With Dragon Age II…. it took a big detour, but even then I got to fight self righteous asshole red lyrium Templar…. and was mostly okay with it.  The thing that carried me through that game were the characters that I got interested in…. but the problem thus far with Dragon Age Inquisition…. were the fact that I simply was not really feeling the characters at all.  I like Cassandra just fine, and Dorian and Solas were both growing on me.  Varric felt like a caricature of Varric from Dragon Age II…. which bothered me from the start.  Leliana changed for the worst, and was not the character that I came to adore….  lost all of the soft spots and became this battle hardened zealot.  Blackwall is cool enough but I already had Cassandra to tank so quite literally had zero use for him.  The only character I completely and wholeheartedly loved…. was Sera, but that didn’t really feel like enough.  Mostly the grouping did not feel like “my team” in the same way as the other Bioware outings did, and more so felt like a bunch of characters that I just happened to get thrown in the same room with.

The Turning Point

Man With the Hand
A Better Horizon

As I said at the beginning of my post… this has been a struggle for over a year now.  I will sit down… play for a few hours….  not get drawn into the game and then log out once more.  With the new laptop I have been in the process of trying to play games that I for one reason or another struggled with.  At the top of that list was Dragon Age Inquisition, and last night I finally realized that I was sitting at a pretty major turning point in the story.  I had been putting off the assault on the breech, thinking that it might lead me down a path that would ultimately lock me into the “end game” in a same way as attacking the collector ship does in Mass Effect 2.  Sure I was only 20-30 hours into the game, but Dragon Age II was really short… so far all I knew the base game here was short as well if you simply steamrolled your way through the story.  Last night Dragon Age pulled a “Link to the Past” on me…  and bam all of the sudden I saw everything that everyone was talking about this game.  Essentially I now view everything that I did up to this point as largely “the tutorial level” and now it feels like the real game is finally beginning.  I have to tell you I am really excited to be “into” this game.

The game manages to pull together a sequence of events that not only cements your motivation and why you care about the events of the world…. but also serves to cement your team.  I went from feeling this was just a group of people that I was stuck with….  to being a group of MY people.  I am also completely bought into the Inquisition as an organization, because after last night I realized that I am the person shaping the fate of this organization.  I can make the Inquisition be this brutal force similar to its namesake…. or I can make it into an organization that cares about people and tries to save them in the process.  Bioware I am sold…. and I am ready to get started playing this game. What is frustrating about all of this is… Dragon Age: Origins had an AMAZING introduction… or at least it did if you played a Dwarf.  By the time I completed that opening sequence I was completely sold on the setting and the characters and ready to go out into the world and carve my niche.  Dragon Age II had a much rougher start, but even though it felt more forced and pushed down a single hallway… I eventually reached a point where it felt I was changing the world.  Inquisition though… feels like the worst of those two options…. where you have only the most vestigial of control over your own character as you are forced down a path.  Thankfully it seems that the skies are clearing…. and I am ready to step forth into the new world.

Man With the Hand

The Struggle

Man With the Hand
The Man with the Hand

For over a year now I have desperately tried to get into Dragon Age Inquisition.  The game starts really slow and throws your character in the middle of a conflict that I did not really care for.  Be warned that there are going to be a few minor early game spoilers here, but I am going to try really hard not to say anything super spoilery.  During Dragon Age II, you are constantly getting vignettes of Varric being in essence tortured and questioned by a figure that is identified as “The Inquisitor”.  In Dragon Age Inquisition (and the anime if you had chance to watch it) you are introduced to Cassandra Penteghast…. the same Inquisitor who you learned to kinda hate during Dragon Age II.  The thing is…  in truth I actually rather like Cassandra, but the initial set up of the game places me squarely on the side of some epic side-eye when interacting with her.  Not to mention that my character is apparently being blamed for some catastrophe as a result.  Then with a huge amount of narrative whiplash I go from being the pariah and prisoner….  to quite literally the chosen one of Andraste.  At no point did I want ANY of this…  in past games I have only feigned interest in Andraste to get Leliana to like me.  I am generally fairly anti-religion in games… and in this case especially since my preferred method of playing Dragon Age games is to play a Dwarf that believes we all spontaneously came from the stone and will return back there again someday.

Then on top of that… we basically find out that there is a war breaking out between the Mages and the Templar, and I am not terribly fond of either side.  The entire game seemed to focus on my least favorite aspects of the Dragon Age world… and somehow got rid of the parts that I loved.  I absolutely love the concept of the Grey Wardens.  I was all about drinking demon blood and fighting dark spawn, and I would have been completely happy if we just had more games where I fought lots of bad things to save kingdoms.  With Dragon Age II…. it took a big detour, but even then I got to fight self righteous asshole red lyrium Templar…. and was mostly okay with it.  The thing that carried me through that game were the characters that I got interested in…. but the problem thus far with Dragon Age Inquisition…. were the fact that I simply was not really feeling the characters at all.  I like Cassandra just fine, and Dorian and Solas were both growing on me.  Varric felt like a caricature of Varric from Dragon Age II…. which bothered me from the start.  Leliana changed for the worst, and was not the character that I came to adore….  lost all of the soft spots and became this battle hardened zealot.  Blackwall is cool enough but I already had Cassandra to tank so quite literally had zero use for him.  The only character I completely and wholeheartedly loved…. was Sera, but that didn’t really feel like enough.  Mostly the grouping did not feel like “my team” in the same way as the other Bioware outings did, and more so felt like a bunch of characters that I just happened to get thrown in the same room with.

The Turning Point

Man With the Hand
A Better Horizon

As I said at the beginning of my post… this has been a struggle for over a year now.  I will sit down… play for a few hours….  not get drawn into the game and then log out once more.  With the new laptop I have been in the process of trying to play games that I for one reason or another struggled with.  At the top of that list was Dragon Age Inquisition, and last night I finally realized that I was sitting at a pretty major turning point in the story.  I had been putting off the assault on the breech, thinking that it might lead me down a path that would ultimately lock me into the “end game” in a same way as attacking the collector ship does in Mass Effect 2.  Sure I was only 20-30 hours into the game, but Dragon Age II was really short… so far all I knew the base game here was short as well if you simply steamrolled your way through the story.  Last night Dragon Age pulled a “Link to the Past” on me…  and bam all of the sudden I saw everything that everyone was talking about this game.  Essentially I now view everything that I did up to this point as largely “the tutorial level” and now it feels like the real game is finally beginning.  I have to tell you I am really excited to be “into” this game.

The game manages to pull together a sequence of events that not only cements your motivation and why you care about the events of the world…. but also serves to cement your team.  I went from feeling this was just a group of people that I was stuck with….  to being a group of MY people.  I am also completely bought into the Inquisition as an organization, because after last night I realized that I am the person shaping the fate of this organization.  I can make the Inquisition be this brutal force similar to its namesake…. or I can make it into an organization that cares about people and tries to save them in the process.  Bioware I am sold…. and I am ready to get started playing this game. What is frustrating about all of this is… Dragon Age: Origins had an AMAZING introduction… or at least it did if you played a Dwarf.  By the time I completed that opening sequence I was completely sold on the setting and the characters and ready to go out into the world and carve my niche.  Dragon Age II had a much rougher start, but even though it felt more forced and pushed down a single hallway… I eventually reached a point where it felt I was changing the world.  Inquisition though… feels like the worst of those two options…. where you have only the most vestigial of control over your own character as you are forced down a path.  Thankfully it seems that the skies are clearing…. and I am ready to step forth into the new world.