Please Mind Spoilers

Spoiler Town

Please Mind Spoilers

Last night was the second half premiere of Season 6 of the Walking Dead, and man….  was it a roller coaster.  I am not however going to talk much about the show, because I don’t want to give anything away for those who have yet to see it.  This seems like a sensible position, and it also tends to color my reactions on twitter…  because just like Star Wars Episode VII I didn’t want to be the one to rob the magic of the moment from anyone.  With a big show like this, there is always talk on Twitter about the inconsiderate nature of some, who start emoting about specific events on a show or a game immediately.  For me personally…  spoilers don’t mean that much and if I was going to watch a show or play a game in the first place…  I am still going to play said game/show even if I know the entire plot.  However I realize most people are not like this.  There are a lot of folks who love the thrill of not knowing if our team of stalwart heroes will survive the episode, or if they really can get out of this jam.  For the sake of the people who are not me, I’ve learned over the years how to share my excitement over something… and emote freely…  without actually giving much detail away.  So this largely involves focusing on my feelings, or the overall experience and not necessarily plot details.  Once I got used to it, I honestly find it a much more enjoyable way to share my experiences.

The above tweet is an example of something I said last night while watching the show.  It helped me to get the jitters out that were building up inside of me, but at the same time…  gave away nothing.  What Walking Dead episode doesn’t have a bunch of ups and downs… and while everyone who was also watching knew exactly what I was talking about…  it didn’t do anything to spoil the folks who get the show two full hours behind.  This isn’t just Walking Dead, or Game of Thrones, or whatever else happens to be the hot “It” property.  I would love to see this same logic applied to almost anything.  Games like Final Fantasy XIV, Elder Scrolls Online, and The Secret World all have deep story content… that involves the same sort of ups and downs and plot twists you might expect from a novel.  In the guilds I have been responsible for, I have always tried to stress keeping guild chat as a spoiler free place so nobody had to accidentally log in and get all of that build up spoiled.  Some however are always careless, and while you can scold someone….  once the spoiler is in an open channel it is impossible to remove.  Mostly what I am asking for is for folks to be more considerate about the shared space we have be it Twitter or the chat channels in games themselves.  It is lovely that you don’t mind spoilers…. because largely I am in the same camp as you…  but be thoughtful of the folks who really do.  Is your few minutes of excitement really worth ruining someone else’s entire experience?

RWBY Season 3

 

Please Mind Spoilers

Another event from yesterday that could have been spoilerific… was the public release of the final episode of RWBY Season 3.  There is so much amazing stuff happening in this show right now… and a lot of stuff that also makes me super sad inside.  For similar reasons to Walking Dead, I am not going to go into a bunch of detail since I know folks are still catching up.  Over the last few weeks I have gone through this interesting evolution of not actually knowing what RWBY was really, to getting interested…  to binge watching my way through the entire series run to this point.  This means that I actually got to watch the last three episodes with the rest of the world as they were publicly released around noon on Sunday.  Now for sponsors they get access to the show on Saturday, and I honestly expect that come next season I will be counting myself among this number.  It isn’t often that I find something that I literally want to tell people to stop everything they are doing and “watch this thing now”, but with RWBY it definitely falls into that category.  There is just so much to love here, that it is going to be hard to cram it into a blog post.  Basically RWBY takes all of the parts of Bleach, Fullmetal Alchemist, and Naruto that I truly love…. and gets rid of all of the parts that annoy the fuck out of me. On top of that… it is populated with tons of awesome women characters….  who are not simply there for gratuitous eye candy.

There are a lot of aspects of Anime that are just lost on me, mostly because I don’t understand the Japanese Cultural references… or at least not all of them.  I’ve called RWBY an American Anime… but in truth it is more than that… it is a global internet Anime because in truth… the references and reactions that it draws upon could be understood by pretty much ANYONE using the internet and social media.  The most impressive thing about this show is how watching it compressed like this… has made me realize just how damned impressive the improvement from season to season has been.  The first season… while really good… was cludgy as hell, and it quite literally felt like they were using poser to do this (which they were).  From that point on however… they started to master the tools and by season 2 it was already feeling more like traditional animation.  Season 3 however skyrocketed that quality bar, and I would pretty much put the show up against anything in the air.  I really look forward to seeing just how much improved Season 4, because they are teetering on that edge of what traditional animation can provide…. but with motion capture and 2D rendering.  If you are already indoctrinated into RWBY, we need to talk… because so much shit is going on.  If you are not however… I highly suggest you catch up… this playlist has through S3 E6 but it is the best playlist I was able to find on YouTube.  Once you are hooked then it is time to go to the actual source and the Rooster Teeth RWBY page.  Most of the episodes are 12-16 minutes long, and it is well worth your time even if you squeeze them in between other activities.

Managing My Backlog

I have a Steam backlog again. Somewhere in the autumn of last year, I’d managed to pretty much clear it out, but it really didn’t take long to grow again.

Managing My Backlog

Something I’m realizing, as I scroll through it, is that the sheer list of titles is overwhelming, and sorting it is somewhat difficult. When I was actively working in the games industry, I kept a paper-filled binder with one page devoted to each game– as I got it, I’d write the game title at the top. It was easy to check and see which games were “in the queue”, because I could just flip to the first blank page in the notebook– that was the game I was going to play when I sat down to play a game. I could move on after playing either ten hours or filling up a page with notes. Sometimes a game required that I stick in more pages, but most didn’t.

I don’t really play games in that kind of directed way in my spare time anymore. While effective at making sure I played everything, it really sapped my enjoyment of playing games in general. I scheduled several hours a week to sit down and play the queue, and I managed to make even games that were fun less enjoyable because of the constant press of both note-taking and the backlog.

When my hard drive died a while back, I had an opportunity to look at my Steam library with fresh eyes. I had a crazy number of games that were “in the queue”, but I no longer felt obligated to play all of them, and particularly before moving, I was burned out on playing games as much as I’d been. When I moved to Seattle, I pared down my physical possessions, but I also went through and looked at my video games, to see what I was going to keep and what I still wanted to play. I couldn’t move all of it, so I kept a very small number of console titles and took a long, hard look at my Steam library. What I wound up doing was going through the entire list and installing only what I knew I wanted to play, and ignoring everything else, even if I hadn’t played it. Some games had been “in the queue” for years, and I’d find myself doing pretty much anything else if it looked like I’d have to play them.

It’s the main reason I was able to clear out my backlog– I reduced my backlog to only games I wanted to play, then played them. It helped that for most of last year I couldn’t really afford new games. I still got some pickups, mostly gifts over Christmas and some new releases, and I’ve accumulated a small backlog at this point– probably about ten games. I know this can spiral out of control quickly, so I want to come up with a better way of managing it.

Managing My Backlog

It turns out Steam has the ability to set games as “favorites”. While it’s probably going to make my store suggestions a little insane (they’re already kind of nonsense thanks to Hatoful Boyfriend as Aggrochat’s Game of the Month, so no big loss there), I can put all of my active backlog games in Favorites, and then remove them as I play them. It kind of lets me focus on what’s “active” for me right now, and if I see something languishing in the list, I can de-favorite it.

As of this writing, here’s the list:

Among The Sleep — a first-person horror game where you play as a very young child

Binary Domain — I picked this up during my cravings for cyberpunk games, but never played it (got distracted by Shadowrun Hong Kong)

Pillars of Eternity — This has been in my “active” queue for a really long time, and I’m waiting until I’m on a fantasy kick to try to delve into it again.

Read Only Memories — another cyberpunk title, picked it up, never sat down with it.

Satellite Reign — I really liked the couple of hours I put into this, but haven’t picked it back up

Shadowrun: Hong Kong – Extended Edition — probably the first game on the list I’m going to play, for the new post-game content which is already rather good.

Sorcery! Parts 1 & 2 — I don’t remember where I heard good things about this, but the premise (narrative fantasy RPG in an interactive novel style) sounds neat.

Tales of Zestiria — I got really heavily into this for a while, got to a point where I needed to run around the world at length, and lost steam. I want to finish it, because I want to see where it’s going, but I haven’t quite gotten around to getting over that timesink portion.

Warframe — The game I’m actively playing right now, it sits here because I’m logging in most days, it’s about as “active” a game as I can get.

Warhammer: End Times – Vermintide — I’ve heard good things about this and I want to give it a shot. It got drowned in Warframe a bit.

The Witness — Heard incredible things about this, I really want to jump into it when I have the spare mental bandwidth for a ‘heavy’ game.

I’m going to try to write about these as I play them, we’ll see how well that works.

Shadowrun: Hong Kong Enhanced Edition

I really enjoy the Shadowrun games by Harebrained Schemes. The writing is great, the quality jumps up every iteration, and new, interesting options arise with each new release. This past week, SR:HK got updated to the Enhanced Edition, offering a new “epilogue” portion of the game to come after completing the main story.

Shadowrun: Hong Kong Enhanced Edition

I’m really excited about this. The ending of Shadowrun: Hong Kong left some loose ends, and it seems like the epilogue is there to help tie them up. I jumped in briefly this afternoon and I’m already interested in the setup and its new characters. It’s got layers of stuff going on and I get a lot of opportunity to express my character, really quickly. It also pulls from my complete-game save file, and so I’m starting with my gear and stats, so I’m already pretty badass to start with, no mucking about with terrible roomba-drones, I’m going straight to the flying minigun drones.

Part of the reason I really like the Shadowrun games is because they give me that “running around in a high-tech future” feel without getting bogged down in unwieldy controls or overly-convoluted technology or stories, or being post-apoc. There are precious few really solid sci-fi games out there, and I often find myself frustrated that I just want to jump into a cool cyberpunk world and explore, but there aren’t many of those. I’m really excited about the upcoming Deus Ex, for example, but otherwise pickings are slim.

What I like about the Shadowrun games is that I get the impression there’s a lot of world out there beyond what I’m immediately looking at. Even what I’m doing, the big victories, are still fairly personal and likely not one for the history books– even Deus Ex, which I love, has a whole thing where the earlier games in the timeline are literally in the history books of the later ones. Another game that feels similar is Satellite Reign, which I haven’t had time to play more of but I really enjoyed right off the bat. It seemed a little more story-lite than Shadowrun, though, but I liked the mechanics more.

I often finish games and want *just* a little bit more, which is why the SR:HK epilogue is so exciting for me. I don’t necessarily want to extend the experience out forever– I’m actually frustrated when I try to do this in games, because it feels like I’m not actually moving forward, I’m just spinning my wheels (a problem I often have with Fallout games once I’ve finished the main storyline, and why the main story is important for me in those games). The addition of the epilogue really adds a lot for me, and often makes me want to restart and play the entire game again, something I rarely do. I wasn’t totally happy with my SR:HK ending, for example, and kind of want to play through it again and make some different choices before going into the epilogue.

In a similar vein, I want to return to Mass Effect 3, since the “citadel party” DLC came out a while back and I’ve heard it’s very good. It makes me want to go back and look at some of my other games and see which have come out with cool post-ending DLC with more epilogue-style content, there’s got to be a number of them.

It’s Okay To Be Good At Things

So many people I know are loathe to talk about themselves, particularly about things they’re good at. They will hasten to deflect compliments and deny endorsements like they’re warding off demons, lest even accepting praise mark them as a braggart, that most terrible of labels. We’ve accepted this as standard, even praised it as “humility”, without realizing that our underestimation of ourselves limits both us and the people around us.

It’s Okay To Be Good At Things

I’ve seen people oscillate between wanting to be recognized for their achievements and not wanting to call attention to themselves, even when it’s warranted. I’ve seen people overlook other people because they don’t realize what their skills are. I’ve known people for years without realizing what they’re capable of, because we’re so trained to avoid talking about ourselves.

When we see people who do talk about themselves, and we see their success, we’re often resentful. I’ve been there, and silently raged at someone whose self-aggrandizement got them attention and praise while my silent, hard work went ignored.

We can’t know what everyone around us is good at, unless we see them at it or they tell us. By extension, everyone around us can’t know what we’re good at unless we tell them. It’s not just okay, but important that people know what we’re good at, because that helps us all solve problems more efficiently and effectively. Communication is important, quite possibly the most important thing, and part of that communication is allowing others the opportunity to know what we can be relied upon to do.

I poured a ton of work into perfecting a prototype at one point, submitted it to my boss, and proceeded to have it ignored for years. I didn’t want to come off as arrogant or pushy, so I left my initial pitch and left it without further comment. This frustrated me, and festered, and when, years later, I was told that I should demonstrate building something unique and interesting, I was livid– I’d done exactly that and was completely ignored. In not communicating this thing that I had done and done well, I had simultaneously absolved myself of responsibility for recognizing it.

Here’s the thing: no one knew that prototype better than I did. No one knew that it had survived, stable and without problems, through more than a hundred codebase iterations. No one knew that it was implementable from scratch in less than an hour, and was modular enough that every implementation could easily be unique. All of these things were valuable, but in expecting other people to notice the work that I’d done, in being “humble” about my work and not self-promoting, I had pushed the responsibility for recognizing the strengths of my work on people who weren’t in a position to realize them.

A few friends of mine, after reading my post on Impostor Syndrome, suggested that impostor syndrome could be called “humility” elsewhere, and implied that it was a good thing to be, as one person put it, “realistic about your shortcomings”. I don’t disagree that being realistic about one’s own shortcomings is valuable, but recognizing shortcomings without also recognizing one’s strengths is very problematic. It dooms us to laboring unseen and unrecognized, and to resent those around us for not magically realizing how awesome we are. It can be very damaging, as that lack of external recognition (through a simple lack of knowledge) turns inward, making us disbelieve our own skills and making us worse at what we do.

It doesn’t take a lot to find scientific studies that support that we are capable of much more when we believe ourselves capable, and much less when we don’t. When we put ourselves in a downward spiral, where we don’t believe in our own skills, we actually get worse at those skills. When we believe in our skills, we measurably become better at them. It’s why positive feedback is vitally important for any manager, and why specific recognition is crucial. Those things fuel a fire of productivity and capability for us, but we need to start that fire with a spark. That spark is communication– letting people know that there is ample space and material to start a fire.

It’s okay to be good at things. Everyone I know is good at things, and many of them know it, even if they refuse to admit it. Accepting that you’re good at something is a key step in becoming great at them.