Four Emotions

Something I’ve picked up recently is how difficult it is to talk about emotions. We define very complex emotions for ourselves, and use them to mask underlying feelings. We’re “stressed”, or “frustrated”, or “excited”, or we “feel like” and follow up with an analogy.

Four Emotions

An exercise I’ve done recently cuts to the root of that. It asks people to express feelings, but limits the available emotions to only ones that can be universally understood. Sadness, anger, happiness, and fear are all we’re allowed to use to describe our mental state. Analogies are not emotions, “stressed” isn’t an emotion; we have to revert to those four. The explanation given is that if, say, someone close to you dies, you may have a broad mix of feelings about that, mostly sadness, but the specific way that you’re feeling is unique to you. No one can understand that, but they can understand sadness.

In a way, it removes context from emotion, and I’m continually surprised by how much it isn’t necessary. I don’t need to understand the complexities of office politics or management structures to understand that being passed up for a promotion makes someone angry– I know anger, even if I don’t know the context. It might be a blend of anger and fear– said person is angry about being passed up but afraid to say anything lest they rock the boat too much– I don’t need to understand the politics involved to know the fear. They might even be a little happy to be passed up, because the position wasn’t exactly what they wanted and it means they’re next in line for something they might like better. It can be a very complicated situation, but I can understand the anger, the fear, and the optimistic happiness.

The exercise also forces us to break apart how we feel about things into discrete pieces. I can feel sad and happy about something at the same time, and while I might call that “bittersweet” or “wistful”, I can break it down into simpler terms; bittersweet for me may be a mixture of happiness and sadness, but it could be happiness and anger for someone else. For some people, nostalgia is a blend of happiness and fear– that things have changed and that kind of happiness is lost. Nostalgia might also be happiness and anger– things were good, but they’ve changed and shouldn’t have. Language has endless ways to obscure our true feelings behind elaborate words.

One of the things I’ve caught myself doing since doing the exercise a goodly number of times is mentally reducing my emotions to simplest terms. I find it’s easier for me to understand them, and I’m a lot less conflicted about how I feel about things, because I’m used to forming clear definitions. Simple emotions allow me to feel multiple things at once without getting bogged down, and most things make me feel more than one. I’ve found that it’s easier to express how I feel to other people, and moreover, that I can express myself in such a way that people’s responses make me feel more understood, and thus happy.

One habit I still have is to express my current state in terms of objective fact, leaving the feelings hanging and unexpressed. I’ll state what is happening but not how I feel about it, leaving it up to the listener to infer. I’ll do this when I’m not yet sure how I feel about something, or if I don’t feel strongly about it, or if I’m afraid of being judged if I express how I feel. I’m trying to break myself of this habit, because while it often leads to conversations, it rarely leads to an exchange of feelings, and thus often feels detached or impersonal.

On the other hand, I’ve found that people I would never have expected to understand me can relate when I express myself with just four basic emotions. It felt overly simplistic at first, but I’ve found I’ve been able to communicate a lot more clearly, at least judging by the responses I get, and I find out a lot more about people when I express myself.

We’re heavily socialized to avoid talking about emotions, and tamping down how we feel about things, to the point where we forget that it’s okay to feel things– it’s part of what makes us human. By expressing my own emotions more readily, I’ve found that I can draw out other people’s and allow them the space to express their own emotions, and I always feel closer to that person as a result. I’m very glad that I was in the right frame of mind to be accepting and open to the series of exercises that spawned all of this, because as much as I wish I could share it with everyone I know, I’m aware that not everyone would be as receptive, for any number of reasons.

It’s kind of the other piece of things. It’s okay to feel things, and it’s okay to choose not to share. I just hope that everyone reading this has someone they can share with if they so desire. If not, get in touch with me privately; I’ll talk to you.

Streaming Goodness

RWBY

Streaming Goodness

Rooster Teeth is one of those groups that I have known has existed forever… but never really watched much of.  I was not a Halo player, but I do admit to watching quite a bit of the first few seasons of Red vs Blue.  Similarly RWBY is one of those products that I have known was available, but for whatever reason never actually watched.  There was a certain bit of fitting tribute the other day that I started watching the show, on the Anniversary of its creator Monty Oum’s death.  Over the course of several hours of watching I went from knowing absolutely nothing about this show, to becoming a huge fan.  I had always heard it described as “An American Anime” but didn’t really know what to expect from that.  I mean Avatar: The Last Airbender and Legend of Korra are pretty much what I think of when I think of American Anime.  I love both of those shows and a lot of other continuous narrative cartoons like Steven Universe, Adventure Time, and Bravest Warriors.  So as to why I never started this one in particular, is as big of a guess as any.

I guess what I like about it so much right now is that it has pretty much everything I loved about Bleach, without all of the stuff I didn’t love about it.  What attracted me to Bleach was this premise that created a universe full of really interesting characters.  Sure while Ichigo is the “main character” there are a bunch of other extremely interesting good guys and bad guys that make up the tapestry.  RWBY does this through the creation of teams that fight together, and can either be positive or negative influences on the story setting.  Also there are shades of post apocalyptic, in that the characters exist in this world that is being plagued by a bunch of supernatural creatures known as the Grimm.  The only way mankind has managed to survive is by harnessing the power of dust, refined elemental essence to power up their abilities and be able to fight back.  The show itself takes place in a sort of Hogwarts for demon hunters, a school known as Beacon that trains individuals to become either Huntsmen or Huntresses.  So all of those elements like Bleach and Naruto are there, to keep churning out interesting people to encounter in the world.

What makes the show better for me… is the fact that thus far at least over the course of the three seasons I chain watched… there isn’t a lot of repetition.  The frustration with Bleach is when you have the realization that every single season is the same.  Ichigo gets his ass kicked by some new bad guy > Ichigo trains to unlock some previously undiscovered ability > Ichigo wins… but just barely… but still enough to save his friends.  While RWBY borrows heavily from Anime tropes, the way it puts things together feels more fresh to me… because it is based in a culture I already understand.  The problem with Anime in general is that there are so many cultural experiences that I lack, and I simply cannot understand without having to research why the hell “this thing” was funny or important.  When I watch most Anime, there are certain points where I feel I need footnotes to understand the subtle nuance of what is happening.  RWBY however makes sense out of the box, with nothing lost in translation… because it quite truly IS “American Anime”.  So I have to say… I am now hooked and will join the folks waiting every week for the next show to release.  I’ve even gone so far as to hook others on the show, which I guess is the truest sign of enjoyment.

Heroes Reborn

Streaming Goodness

When I am sick I seem to ratchet down my game playing and increase my television watching.  So over the last few days I have been hunting for things to watch, and over the last two nights have picked back up on Heroes Reborn.  I started the first episode of the show some time ago, but it either failed to grab me… or I got distracted.  I’ve now chain watched my way through the entire first season and I have to say… I really enjoyed it.  Heroes is one of those shows that I have both extremely fond and extremely negative memories of.  The first season was among the best single television seasons I have seen…  and then that second season…. I would probably rank among the worst.  The third season came along and fixed some of the problems with season two… but by that time the audience was gone and the show was doomed.  I don’t think I actually watched any of that fourth season… which honestly after watching Heroes Reborn, makes me want to go back and chain through the originals again.

Reborn is the perfect example of a show that stands on the shoulders of the original, but doesn’t actually require you to have watched any of it.  Sure there are plot points that you will get earlier if you know who certain characters are from the original, but you learn soon enough what powers they have.  The entire show takes place in a very “Days of Future Past” storyline, where the heroes… now called Evos are being forced to register their powers.  There is very much a “humans” vs “evos” undercurrent that runs through the show, along with the expected “no evos allowed” signs.  What makes this season work however is the same thing that makes me question if they are setting themselves up for a crappy second season again.  Much like the “Save the Cheerleader, Save the World” plot of the first season of the original, there is a clear narrative path that ends up being concluded in a massive event.  The problem is… I am not really sure how they top this.  I mean you can only quite literally save all of humanity so many times during a television show.  All of this said… I really enjoyed myself and I guess I am along for the ride when the second season releases.

 

 

 

Efficiency

I’m really motivated by efficiency. I like to see how things can be done effectively, and once they’re done effectively, how to do them faster, using fewer resources, and in general, “better”. It’s rarely enough for me to get something done; I’d rather get it done well. I had someone the other day ask me about this, and ask me about my process for writing and working, so here we are.

Efficiency

I want to meet this guy’s tailor.

I’m big into efficiency because I’m fundamentally lazy. My mom is nodding her head right now and probably doesn’t know why, but her admonitions during my childhood were pretty much spot on. I don’t like to do unnecessary work, and I like to figure out ways in which I can do things that need doing quickly, because getting things done quickly means less time spent doing them. Speed isn’t everything, though, because getting something done fast but having to do it twice isn’t saving me any time, and I have to retread (boring!) work I’ve done already. “Measure twice, cut once” resonates with me because measuring is a lot less work than cutting, the savings in materials aside.

People ask me how long I spend doing various tasks, and tend to be surprised by my answer. I recently finished a paper for a class in about an hour and a half, for four pages. A classmate of mine expressed surprise that I was so quick; it didn’t seem particularly fast or slow for me. Part of it is that I’m used to writing– these blog posts are 700-1200ish words every day, and I rarely take more than 30-45 minutes writing them. A lot of it, though, is just writing efficiency. I write like I play Tetris, setting up a block of thoughts and massaging them until they’re complete, then moving on. It means I don’t have to keep the entire paper in my head at once and can focus on what I’m saying right now, because I’ve put the previous bits to bed, as it were. A lot of my editing is done on the fly, as I’m writing a sentence. If I’m editing something bigger or that needs deeper review, I ignore it for two or three days and return to it then– my mind is fresh and I’m not still thinking about the details of each paragraph, so I can review it more objectively.

My work process is similar; I look at a task and think about the minimum possible amount of work necessary to complete it, to establish a baseline. From there, I can then add content and broaden the scope reactively, as I work. A lot of times, I find that the parts I think are going to be time-consuming or have little room for further attention turn out to be easier than expected, and that parts I thought would be simple require a lot of careful thought and iteration. Knowing the minimum lets me get something in and functional quickly, then focus on where it can be improved effectively, without wasting time, effort, or resources.

All of this means that I have a long list of little ‘tricks’ to make my life easier, so when something requires a lot of focus and attention, I have the energy to spare. I never really know when these are going to come up, so I try to ensure that my daily energy expenditure is conservative, to keep that reserve going. I used to be apologetic about this, now I’m simply straightforward about it. Sometimes I don’t put in extra energy because that reserve is getting low, and that reserve is what allows me to keep a cool head in a crisis, or juggle lots of different things at once.

I’ve found it’s always worth taking the time to think about the process, because process is where a lot of work and time is lost. Sometimes the best solution isn’t necessarily the most complete one, just because the most complete one isn’t efficient. Coming up with a highly elegant, reusable and revisable script to automate a task I’m only going to do once isn’t terribly efficient; sure it does the work quickly, but I could do it by hand in about the same amount of time and run less risk of wasting a lot of effort. To that point, risk management is an important part of my process; if something I’m trying to make a task complete faster might end with me wasting a ton of time and not moving forward with the actual task, that’s a fairly high risk, and probably one I’ll avoid.

I don’t know how much of this is interesting or useful to anyone; all of the things I’m saying sound like really obvious, “duh tam, everyone knows that” kinds of thoughts. I’m still not yet great at getting out of my own head enough to know what things are obvious to everyone and which are obvious just to me and useful to others. Working on it, though, we’ll see.

Advocacy

I’ve spent a lot of time over the last year bridging the gap between two groups of people. I don’t have a good term for the first group– implementers, maybe. They describe themselves as the folks “in the trenches” actively making changes and additions to the project. Then there’s management– the producers, the leads, the people with direct reports, and increasingly, directors and executives.

Advocacy

The two groups tend to think of themselves as separate. I’ve noticed, at least in the games industry, that it’s much more pronounced on the implementer side than the management side. In games, the studio structure tends to mean that the management layers actually in the studio are often considered “in the trenches”, particularly since a lot of them do the same work as the implementers. Beyond that, though, you get what’s often termed “the publisher” or “corporate”. There tends to be a layer of distrust somewhere in there, on one side of which are the implementers and on the other side is “management”.

I remember a producer, once, who became a studio hero when she went to the publisher to fight for more time and resources for the team. I was relatively new to the industry, but I remember other people talking about how she was “one of the good ones” and similar positive associations with the implicit suggestion that she was the exception to the rule. I recently had a classmate, a senior manager, talk in glowing terms about one of his employees, someone who had taken some extra time to fill him in on the technical details of some project, and volunteered to join him in a meeting to explain them. He’d expressed that he often felt like his employees would exploit his lack of technical knowledge to get away with various things, and having someone take the time to explain and help out in a meeting was hugely valuable to him. Listening to him, I couldn’t shake the familiar sound of “this was one of the good ones” and that implication that the person was the exception.

At the same time, I’ve noticed something about the management sphere as I’ve entered it and spent more time there. Networking is hugely valuable, and almost ritualized. It’s rather more than just meeting people over drinks, although it’s often that also; there’s a structure to it that doesn’t exist in the meetings I’d often attend with game industry implementers. I’ve started to figure out what the difference is. It goes back to the examples above– the communication that is valuable and important. The old adage “talk is cheap” is misleading– it might be cheap, but it’s incredibly valuable. Having a producer go out and advocate for their team, or an employee advocate for their boss, is a hugely endearing thing. It bridges gaps, it forms bonds, and it galvanizes relationships.

Advocacy

I’m starting a new job this morning, and I have it through a series of people who have all advocated for me. A classmate who I got to know well put me in contact with a firm who, upon meeting and talking with me, advocated on my behalf for the company I’ll be working for. Rather than consigning endless resumes to the void and going through interminable interview sessions with very little give and take, I instead had a variety of conversations about what they were looking for, what I was looking for, and how we could meet in the middle, and had a verbal offer before leaving the one and only 90-minute interview I had. I benefited hugely from others advocating for me.

In games, it’s often said that it’s “all about who you know”, which is true– it’s much easier to get a job if you know someone at the studio you want to work for who will, as above, advocate for you. What I’ve noticed in the management sphere is that what that advocacy looks like is very different. The business world has an ingrained understanding of exchanges, and since so much of it is about communication, exchanges of social currency are often understood. Those networking meetings are effectively interviews without specific positions; you meet people with the goal of finding personalities and skills that fit with needs you can think of. When you find someone, you know who to talk to– often someone who you’ve got a relationship of some kind with. “I used to work for X, I know they’re looking to fill my old position, let me talk to a friend of mine there”.

I wondered, when I first started meeting people in the business sphere, why everyone was so enthusiastic about helping others find positions if they wanted them. When I’d see the conversations, I’d just assumed those people were close friends, and it wasn’t until I had people advocating for me that I realized what was going on. The advocacy helps both sides, and the advocate benefits twice. People are looking for opportunities to advocate for others. It mirrors what I’m used to in games, where everyone helps everyone else find jobs, because no one knows when it’ll be them looking for a job. For me, it was familiar, and comforting to know that the two groups were not that different; one just had words for what they were doing.

Advocacy

I think one of the most valuable things I’ve learned from my MBA program is this structure of advocacy and how to do it properly. I’ve started watching for open opportunities and developing a sense of fit– who might I recommend who would fit in this kind of position? Who I know is suddenly just as valuable as what I know, because once I’m no longer directly implementing, my job revolves around communication, and knowing lots of people is as important for a communication-focused job as technical skills are to an implementation-focused one.

One of the things I want to look into as I point my newfound business managment knowledge through the lens of the games industry is how to foster advocacy between groups that are usually separate and distrustful of one another. More than anything, that advocacy drives strong relationships, and fostering that kind of environment can only be good for communication and understanding.