Predictions and Dots

Star Wars Predictions

Predictions and Dots

It is in fact the day… and I have reached full on Kermit Flail status.  All day yesterday my brain kept going “Star Wars! Star Wars! Star Wars!” and I have zero clue how I am going to be a reasonably functional human being today.  The tickets are for 7 pm tonight at my local generally no frills theater…  in 2D… which is honestly the way I would prefer to watch this movie.  If it can blow me away without any frills, then it will have been a good day.  At this point I am largely in a Star Wars information black out other than occasionally checking what the Rotten Tomatoes “freshness” score happens to be.  For most of yesterday it was around the 98% but right now it is sitting at 95%.  I am super thankful that Google shows the score without having to actually click through into the  site, because really I am trying to avoid knowing much of anything about the actual plot.  That said… when the Legion announcement happened in WoW I did a few predictions that morning, some of which were serious… others very much not.  So I thought it might be fun to do my Star Wars: Force Awakens predictions.  Please note that any alignment between these and actual plot points is pure coincidence and based on sheer dumb luck.  I promise I know nothing… and these are not spoilers…  but “wouldn’t it be cools”.

  • Rey – I think it is probably a given at this point that Rey is the child of Luke and Han that somehow got stranded on Jakku, or at least that is my working theory.  There was a shot of Rey and Chewie flying the Millennium Falcon which kinda lead me down this line of thinking.
  • Han – Harrison Ford has long said that the only way he would ever return to the Star Wars franchise is if they were going to kill off his character.  So I think without a doubt Han Solo will die in this movie.  It will be an even bigger shock to me if he doesn’t… because I guess at the end of the day that means that Harrison Ford REALLY likes printing money.  It would be cool if he got used to the fandom, and approached it with less disdain… but I am not holding my breath.
  • Chewie – I think if and when Han dies… the Life Debt that Chewie owes Han…  will transfer to his daughter.  My biggest fear is that they jettisoned the Expanded Universe just so that Chewie would be alive…  only to kill him off again.  This movie should be all about passing the torch to the next generation… but you still need some aspect of the current generation to make that work, and I think Chewie continuing on would be a good callback.
  • Kylo Ren – This one… I am torn on.  For the longest period of time I thought maybe this was also Han and Leia’s kid… if for no reason other than in the Expanded Universe…  their son did in fact turn to the Dark Side.  Now I simply do not know.  I have a feeling he ties into the Skywalker lineage somehow… but at this point it makes me wonder if he will end up being Luke’s son.
  • Luke – One of the big mysteries is what exactly is up with Luke.  I think this one goes one of two ways… either he has turned to the Dark Side himself and becomes the new big baddie … the power behind the throne of sorts.  There are problems with this however… because if that were the case why would Kylo be on this hunt to collect all of these artifacts of Darth Vader… why wouldn’t he just worship the new embodiment of the Dark Side instead.  I think more likely he is going to play the role of Obi Wan from the first movie… where he has isolated himself from the world and we go on a hunt to find him, where he is slightly mad in an almost Jorus C’Baoth style.
  • Poe Dameron – I think a safe bet would be he somehow ties lineage back to a member of the Rogue Squadron that we will come to know during the Rogue Squadron breakout movie.  That said I am going to go down my “wouldn’t it be cool” line of thought…  and say… wouldn’t it be awesome if he turned out to be the child of Boba Fett?  I mean he bears a vague resemblance to both Jango and Boba as seen in the prequels, and I mean… vague… because its not like Boba looked exactly like Jango.
  • Finn – I really have no real guesses on this one.  My fear is that they will go with the simple answer and make him Lando’s kid.  I would love to think that he is tied into the original cast somehow.  I know in theory he could be the child of Han Solo and Sana Solo which was introduced as Han’s wife in the comics.  I’ve long thought that Han himself was a force sensitive… because his unnatural luck at times…  could just literally be latent force sensitivity.  I think Finn is going to play into the main story line in an important way, and we know he at least ends up wielding a light saber… so could he be also of the Skywalker lineage somehow?

Whatever the case any of these things might be… I am just hoping that I really and truly love the movie.  I need this to be awesome… because I am still so disappointed in the prequels.  I am even wearing my special Star Wars vans today…  in hopes that tonight will be a truly awesome experience.

Warlocking

Predictions and Dots

In theory Wednesday night is the night that I raid with Jed and crew, but I needed the night off.  It has been a pretty crazy week, and with something scheduled almost evening…  Wednesday night was really the only night I truly had to sit at home at chill.  So instead of raiding I ended up working on the new holiday quests.  The positive is that there is now a whole sequence of Winters Veil quests that start from your Garrison, the negative is that one of them is horrifically bugged and largely impossible to complete if you wish to retain your sanity.  I guess in theory if you caught the quest during off hours you would do just fine, but since this is the sort of thing you want to do on every character that can possibly do it…  it means that the area is pretty much constantly camped.  Realistically they should have had the Alliance event happen in Shadowmoon Valley and the Horde event happen in Frostfire Ridge…  because simply getting there is a bit of a pain in the ass for my Alliance characters.  The worst part about the new quests is that Christmas has now also become a mount chase… with these chests purchasable from the vendor in your garrison for essentially one days worth of tokens.  If you are insanely lucky like apparently Jaedia…  you can end up getting the Minion of Grumpus mount…  which I will be shooting for during this event.

After fiddling with holiday bits, I relaxed to an evening of working on my new Orc Warlock.  Essentially I am leveling just like I would an arcanist, which means running around like mad and dotting things up.  The end result seems to be a pretty rapid fire way to level… and I am already out leveling the content.  Granted I am fully decked out in heirlooms which is in part what is making that be a thing.  Mostly I am just trying to push my way into “dungeon” levels as fast as I can so that hopefully I can be queued for a dungeon the entire time I am leveling.  If nothing else I am enjoying myself which is a first when it comes to Warlocks.  I’ve always been interested in the class… because demons…  but always struggled with getting into the spirit.  However during the AggroChat podcast and through playing Final Fantasy XIV… I am learning that I basically tried playing all dot based classes wrong, and that the answer is in fact to run around like mad, dotting everything up and watching it just die before my eyes.  So upon leveling this Warlock that is absolutely my new MO, and so far … it seems to be working.  I needed a chill out class to play and this one is fitting the bill.

The Best Games of All Time (Part 2: The Enduring Classics)

Based on my initial criteria, there are a LOT of games that make it into consideration. I want some way of organizing them sensibly, so that I can explain not just what games make the list, but why. To that end, I’ve got the following categories, to help me filter games:

  1. Enduring Classics
  2. Medium Changers
  3. Genre Pinnacles
  4. Right Place, Right Time
  5. Honorable Mentions
  6. Why Didn’t I Include…

The first four cover games that I think make the cut for “best games of all time”, the latter two are for things that are close, or aren’t eligible for inclusion for one reason or another. I’ll be doing each one, day by day.

First, the “Enduring Classics”. These are games that skew heavily towards “still fun to play today”, and in almost all cases have resulted in later games that are almost wholly unchanged. Even if one of these games gets a sequel, that sequel is going to be marginally different if at all. Most of these games have seen huge numbers of remakes and re-releases, far more than even very commonly remade games, or have spawned immense sets of very-similar sequels. Without further ado:

The Best Games of All Time (Part 2: The Enduring Classics)

Arkanoid

The grandchild of Pong, and the child of Breakout, Arkanoid took the paddle-and-ball concept and added a simple but significant twist: powerups. Now, instead of just movement, a player can get action as well, and there’s more to think about than simply hitting the ball when it gets close. It added tactical thought and variability to a refined, but static genre. Arkanoid has seen releases on virtually everything under the sun, spanning virtually every single console generation– the most recent release is in 2009 on the iPhone, 23 years after its original release. It has also given rise to a huge number of similar games, most of which focus on thematically adapting the powerups that separated Arkanoid from its predecessors. Arkanoid excels at quick, satisfying gameplay but also provides a stable, clever platform for a lot of modification and variety– despite its apparent simplicity, the breadth of variety in the modified Arkanoid spinoffs is impressive.

It’s next to impossible to find a more enduring game, and certainly not one that has lasted so long with so few changes.

The Best Games of All Time (Part 2: The Enduring Classics)

Tetris

Another game that has been released on virtually everything under the sun, pioneering a unique action-puzzle design and coupling it with simply rendered but extremely memorable music and sound design. Furthermore, the game’s remakes eventually offered head to head multiplayer, adding a spin on its mechanics that changes the dynamic of the game fairly significantly. It’s probably the only game to be released on more different platforms than Arkanoid, an impressive feat on its own. It’s also still played highly competitively to this day.

The platform may change, the times may change, but the basic Tetris game has remained relatively unchanged, and very few iterations of the game have yielded notable improvements.

The Best Games of All Time (Part 2: The Enduring Classics)

Pac-Man

It’s next to impossible to find a more enduring game than Arkanoid, but Pac-Man is one of them. Another classic arcade game released on basically everything under the sun, and yielding huge numbers of spinoffs, Pac-Man blends simple but effective controls with some of the earliest and most notable complex level design in games. Like Arkanoid, Pac-Man offers quick, satisfying gameplay but also offers a strategic layer virtually unknown in games that came before it. Pac-Man is one of the first games to provide a skill curve that is more than just reflexes– the best Pac-Man players learn each level and how best to tackle them.

The Best Games of All Time (Part 2: The Enduring Classics)

Street Fighter II

Moving forward in the arcade classics timeline, Street Fighter II is THE iconic fighting game. Blending excellent gameplay, top-notch art, excellent sound design and music, brilliant UI, and deep but accessible multiplayer, Street Fighter II is incredibly hard to top, and is generally responsible for forging the fighting game genre as a whole. Despite the movement of games into 3D, such is the enduring legacy of Street Fighter II that fighting games have, by and large, stuck to a 2D model with only relatively minor changes in user interface or gameplay. The game also introduced the “combo” mechanic, now a standard in fighting games, and pioneered the concept of head-to-head multiplayer as a competitive measure, rather than the high score measurement that had previously been more common. Finally, it introduced an early form of “patching”, where revisions to the game would make it to the arcade rather than sequels.

Street Fighter II has also seen releases as recently as 2008, a striking amount of longevity for a game that is still also releasing sequels.

The Best Games of All Time (Part 2: The Enduring Classics)

Dance Dance Revolution

The youngest of this segment’s arcade classics, DDR is the authoritative rhythm and music game, and arguably the last internationally relevant arcade game. Released on every platform and spawning a huge number of peripherals, as well as paving the way for rhythm games and rhythm puzzles to be introduced in even more mainstream games, DDR’s influence is massive, and with iterations, sequels, and remakes appearing more or less constantly (the most recent release being in 2014), it’s the most modern arcade classic to make this list.

Music and dance games have become a big part of the casual games market, and DDR more or less started it all.

The Best Games of All Time (Part 2: The Enduring Classics)

Pokemon Red

I’m going to be a little pedantic here, partly because I picked Red over Blue, and also if we’re being highly technical, Pokemon Blue was never remade, whereas Red was. Either way, the first generation of Pokemon games was a twist on the classic top-down JRPGs that added the concept of collecting. The tagline “gotta catch ’em all” has permeated much more of the medium than just exploration and collection games; it is the mindset behind achievement systems and many, many “find all the hidden objects” game systems. In addition to being highly accessible and offering surprisingly deep, complex gameplay under its veneer of simplicity, Pokemon has also to some extent revitalized the idea of social components in games– something that started to falter with the rise of home consoles.

In addition to being remade, the stunning popularity of Twitch Plays Pokemon and the relative lack of significant changes to the franchise until the most recent game releases suggest that despite its age and relative simplicity, the game is still eminently playable even now.

The Best Games of All Time (Part 2: The Enduring Classics)

The Legend of Zelda: Ocarina of Time

The first Zelda game to make it onto this list, Ocarina of Time isn’t here because it left huge ripples in the medium, or is the pinnacle of its genre, or was perfectly timed. It doesn’t need to be any of those things. It moved action-RPGs into the 3D world and built on the ground that Super Mario 64 broke, but what it really did was “everything right”. Coming from a time when 3D console graphics were still in their infancy, Ocarina of Time manages to still look iconic and visually distinctive. Its music, a departure from the series, is still a constant source of remixes and nostalgia and has redefined what “Zelda music” is. It presents puzzles, environments, and bosses that are still clever and interesting, and has a breadth of gameplay tools that even modern games of its type struggle to match, much less exceed.

Ocarina of Time raised the bar for 3D action-adventure games, setting a standard that defined the genre from then on, and giving rise to some of the other greats to come on this list.

The Best Games of All Time (Part 2: The Enduring Classics)

Super Smash Bros (series)

Very few fighting games that break from the Street Fighter II paradigm manage to stick. Of those, many are beloved but deviate only slightly from the model. Super Smash Bros deviates heavily– becoming a fighting game about movement and positioning more than precision combo execution– a theme that is carried through the game’s entire suite of mechanics. Leaning on Nintendo’s iconic roster of characters and establishing an art and audio style that manages to unify characters from a huge variety of different types and eras of games while still keeping them recognizable, SSB has seen iterations and revisions across multiple platforms, with very minor changes and upgrades other than a continually expanding character roster. Despite its apparent simplicity, SSB has surprisingly deep and very technically precise mechanics, lack of which is an often fatal flaw in other fighting games. Super Smash Bros Melee has appeared in major tournaments from 2007 to 2015. It has also kept the “couch multiplayer” environment alive even through the era of internet play, something very few games have managed.

Super Smash Bros is included as a series because the entries deviate relatively little from one another, and as a whole, it’s a series that is significant enough for inclusion, even if none of the individual entries are. This is an exception I’ll occasionally make, and I’ll call it out when I do.

The Best Games of All Time (Part 1: Criteria)

I’ve been following the internet explosion over at GameFAQs with some amusement. Essentially, Undertale is beating out some highly beloved classics in a “for funsies” series of polls for “best game ever”. I think Undertale is a great game, and does a lot of things that require you to be conversant in some fairly diverse and long-held gaming tropes, but I doubt it’s up there for “best game ever”, for a few reasons. It’s nice to see it get recognition, though.

The Best Games of All Time (Part 1: Criteria)

It’s gotten me thinking about what I would pick for the Best Games Ever, though. I use the plural because picking a single one is a laughably meaningless prospect, but there are some that are absolutely brilliant and deserve continued recognition. I’ve worked on coming up with some criteria to narrow the list down, see what you think:

1.) The game must be at least five years old.

This isn’t a slight on newer games, simply a nod to the fact that a game needs to be able to stand the test of time. I use five years because that’s on the long end of the development cycle for games, so games released more than five years ago aren’t going to be able to get by on the quality of their graphics or technology alone. It also ensures that the game has had time to fade into obscurity; if it hasn’t, that’s a good sign.

The Best Games of All Time (Part 1: Criteria)

2.) The game must contain original concepts for its time.

This is a nod to the need for games to continue to evolve. The very best games aren’t just masterpieces in their own right, they push the medium forward into new spaces. The “for its time” clause is there because some games may use those same concepts later, and may build on them, but aren’t necessarily moving the medium forward.

3.) The game must display a near-perfect refinement of its mechanics.

Some games are brilliant but buggy. Some games are very good at a number of things, but excel at none of them. Something worthy of being called ones of the “best games ever” can’t be either– they need to showcase the best of a given genre, be polished and complete, and would benefit little to not at all from any changes made.

The Best Games of All Time (Part 1: Criteria)

4.) The game must have had at least two of the following: at least one re-release on a new platform, have given rise to a remake, have created its own media web of spinoffs/sequels/etc.

This is a nod to games that are enduring, financially successful, and significant or beloved enough that new development offers enough further sales to justify the cost. Re-releasing on the same platform doesn’t count– no “Greatest Hits” reprint releases here (though many of the games probably would have that, too). Whether there’s a remake, a series of sequels, or other media, this addresses both the enduring appeal of the game as well as its footprint on the medium as a whole.

5.) The game must be good at more than one thing.

Maybe it’s got great combat and platforming. Maybe it’s got great voice acting and multiplayer. Maybe it’s got fantastic art and music. Maybe it’s excellent at teaching you how to play it and endlessly replayable. Maybe it’s a lot of these things. Some games are really, really good at a single one of these; these games don’t make the cut. A game need not be multiple games in one and good at all of them, but it needs to be more than a one-note experience.

The Best Games of All Time (Part 1: Criteria)

6.) The game has to be fun or otherwise significant, even now.

Super hard one, and very difficult to determine. It’s a question of whether or not a game has truly stood the test of time, or if it’s a nostalgic hit but doesn’t *really* stand up. It’s the least objective of the list, but I think it’s important. It’s hard for me to claim a game is one of the best of all time if I couldn’t see myself sitting down and playing it or having a drawn out conversation about it in context of more recent games. I don’t necessarily think every one of the “best games of all time” need be a game I could sit down and play again, but they also shouldn’t be games that I can’t compare favorably with games I’ve played recently.


This is the list I’m going to work with, and mull over a ton of games this week. Let me know if there’s some important criteria I missed; I’ll consider adding it to the list.

What is “Fair”?

I recently had a writing prompt that sparked some thought, as any good writing prompt does. It asked “under what circumstances is it fair for a company to institute layoffs?”

I’ve been hit by layoffs. I’ve had friends hit by layoffs. They’re the relentless specter of the games industry, and everyone has heard innumerable nightmare layoff stories and has probably experienced a few of their own. I know I have some, and I’ve only seen a few. It doesn’t take a lot to make a layoff feel like a nightmare.

The prompt asked about “fairness”. I don’t even know what “fairness” is in that sort of case. What is “fair”, when someone is losing their job? What is “fair” when an executive has to choose between decisions that they know will cause people to hate them? What is “fair” when that selection of poor choices isn’t even the fault of the person making them? What is “fair” for people who suddenly have to worry about their next paycheck?

I don’t think it’s possible to be “fair” to all of those groups of people. I’ve spoken before about the gap I see between workers in a company’s trenches and executive management– as more than one friend of mine calls them: the “suits”. For many people I know, “suits” are heartless, care only about money, don’t care about people, and are only looking so save their own skins or squeeze as much out as possible heedless of the toll it takes. They aren’t people who go home and live with the knowledge that they hold people’s very livelihoods in their hands, that their entire lives are a selection of decisions that they will be hated for, regardless of their reasoning. It’s easy, one imagines, to “live with” all of that when there’s a big paycheck coming.

I talk to a lot of people in executive management lately. They all have nightmare layoff stories too, but they’re different kinds of stories. They aren’t jump-scares, the sudden reveal of a terrible outcome– they’re creeping horrors, the slow realization that something awful is going to happen and there’s no good way to stop it. Every executive manager I speak to wants the same superpower: to see the future.

It makes me think of MMO class balance debates– the raging of players against “uncaring, incompetent” devs who don’t understand how the changes they are or aren’t making are terrible and “unfair”. Devs work crunch hours– should they get rewarded for the toll this takes on them or punished for allowing a situation to arise that necessitates crunch? Whose fault is crunch? Is there fault? Is exacting justice on the person or people at fault “fair”?

This is the kind of thing dominating my thoughts lately. How can I build a bridge between “suits” and the people on the front lines? There are decades of mistrust built up and those walls aren’t easy to break down. More than anything, finding ways to bridge that gap has been my motivation for leaving games to go into management.

As for what is “fair”, after I figure out how to answer the question of what that word even means, I find myself staring at a second question: “fair to whom?”