Soulframe Mixed Feelings

Have you ever seen something and gotten really excited about it, even though you know it is highly likely to be deep in the “not for you” territory? Yeah, that happened to me this weekend with the Warframe TennoCon and the release of the Soulframe trailer. For some reason, there is something in my brain that devotes entirely too many resources to games that I do not understand why I do not enjoy. I guess on some level I keep hoping that they will click and in the case of both Path of Exile and Guild Wars 2, that has actually eventually (a decade later) paid off for me. Warframe is one of those games that I have tried numerous times and just cannot seem to get into even though I desperately want to. I see the way that Digital Extremes supports that game, and I am jealous… but want it to play like Destiny and not whatever space ninja mess that it actually is.
The first problem I have with Warframe is that there is some combination of things about the game that makes me horribly motion sick while playing it. I think it is this unique combination of the weird camera angle that you are forced into, the very tight FOV, and the reliance of the game on the bullet jump mechanic. Whatever the case playing this game for a long period of time, in the manner you should be playing it… aka very fast and run and gun… makes me physically ill. I’ve tried a bunch of things to get past this but have yet to find any combination of settings that seems to lower the nausea induction. The weird thing about this is that under normal circumstances I do not get motion sick. I can read in a car for hours without any ill effect, but there is some specific pattern this game is doing that triggers it in me… and I am not the only one.
Problem number two. I don’t love the art style. There is something about the whole bio-mech thing that I have never really liked. It started back in high school when I first encountered the Anime Guyver. There is just something needlessly baroque about it that bugs me. I really like clean lines and clear silhouettes and almost all of the designs save for Excalibur are overdeveloped. I mean I play a Titan in Destiny for a reason because it tends to look like an 80s mech. Robots are supposed to look like either Gundam or Robotech, and I struggle with engaging with the Warframe design ethic. Over the years it has grown on me, but not to the point of really appreciating it.
Problem number three. The design of Warframe tends to focus on missions often with timers and fail conditions. What I really want is something that is equivalent to Patrol mode in Destiny, where I can just drop in and make my own objectives as I go. I get that there are now “open world” areas in Warframe, but for whatever reason, they do not scratch the same itch. I’ve tried them and I still feel like I am playing through a structured mission… just one that is bigger. I think maybe over time I could get used to this because similarly in Diablo III I used to lean hard into doing bounties as my defacto activity, and now I spend almost all of my time in Greater Rifts… which are not dissimilar to the timed structured gameplay look of Warframe missions. I mostly have been looking for some low-pressure gameplay loop that I can use to level weapons and frames and learn how they play. I also really really hate the sneak-in and get some data missions because I want to go loud immediately.
So it is for all of these reasons that I am both interested and immediately concerned when I watch the Soulframe trailer. I see some of the same baroque design decisions in the armors chosen, but because it is more fantasy based… it feels like something I could enjoy. The movement hopefully is slower-paced and might not trigger motion sickness. It appears like it might be an open-world experience, so that is already angling towards the types of gameplay that I enjoy the most. However, everything about Warframe tells me that this is probably not going to be a game for me. So I am teetering on this edge of being interested but at the same time trying to keep my expectations in the basement. I really like Digital Extremes as a company, and I would love to have a game that is more tailored to my interests that they support because they really do a great job of supporting Warframe. In the meantime, it does have me wanting to give Warframe yet another shot… in the many shots that I have given it over the years. It is a personal failing in me that I have trouble just writing a game off completely when so many people that I love and respect seem to enjoy it. Like I said earlier… this eventually paid off in both Guild Wars 2 and Path of Exile, but it was a long battle to get there. The post Soulframe Mixed Feelings appeared first on Tales of the Aggronaut.

Last Epoch Revisited

So recently I have been on an ARPG kick and quite honestly… while I am most known for being an MMORPG player, I was an ARPG player first. I love Diablo and have loved it since getting my hands on the pre-release test of the first game back in college. When confronted with the decision of which game to buy… because Icewind Dale and Diablo II came out on the same day… I of course bought Diablo II. Years later I was STILL playing Diablo II as my primary reprieve from playing Everquest, and keeping a server running with friends. As such I have always bought and tried out pretty much every new ARPG that comes down the pipe, and Last Epoch was no exception. I did not like this game when I first tried it… but given that I also did not like Path of Exile when I first tried it I figured it might be worth a revisit.
Sometimes when you try out a new game there is one small thing that destroys the experience. If you search google on “Last epoch move and attack” you will find a litany of people who have requested the ability to bind move and attack to the same key, which is admittedly the post-Diablo ARPG standard. For whatever reason be it technical or philosophical… the Last Epoch team seems diametrically opposed to actually doing this. So when I found out that this was not a thing that I could do in this game, and that it did not have Controller support to fall back upon… I uninstalled it and moved on. Then I had a bit of a revelation last week while playing Path of Exile and on the podcast that changed my perspective a bit.
While Click to Move is a concept I am deeply comfortable with and fall back upon… I don’t actually play games in that manner if I can help it. Some years ago my friend Grace got me hooked on another control scheme for Diablo III, where I bind “Force Move” to W and then essentially “steer” my character while moving my mouse cursor around the screen. When I got into Path of Exile recently, this is one of the first things that I did and I am annoyed at that game that I had to give up a functional skill slot in order to make this happen. It turns out that I can in fact do this same sort of mechanic in Last Epoch and after some careful keybind swaps I was able to land on a gameplay structure that more or less maps to what I am familiar with in Diablo III, where I hit Q for the potion, 7/8/9 for some of my abilities because they are comfortable to hit on my g600 mouse, and spacebar for my “charge” ability. Once the mechanical aspect of playing the game was solved… it is actually a pretty solid option.
Last night I created a fresh Sentinel because I had no clue what I was doing the last time I had attempted to play this game. Essentially you choose a base class and then that can morph over time into one of three masteries. For Sentinel, I get the choice of Paladin, Forge Guard, and Void Knight currently I am leaning heavily towards Forge Guard.
This is the class wheel from the wiki, and gives a pretty good representation of your options. The only traditional “Diablo” archetype that seems to be missing is that of the Barbarian/Brawler type character. While Sentinel looks like a Paladin/Crusader it does have a lot of the same tropes that you might find from a Barbarian including the very spin-to-win playstyle of “Whirlwind”. I noticed last night that a few of these mastery classes exist in the interface, but are not something you can choose. I am guessing since this game is still in active development that there just has not been time to complete them.
I think the thing that honestly impresses me the most so far is the fact that at level 7, I feel like I have a pretty complete package of abilities. I have a big single target attack, my default attack has been replaced by a three-hit combo, I have a ranged throw ability, I can charge at packs of mobs, and I can whirlwind down large packs of enemies. This is something that I would have expected to arrive at far later in the game, and quite honestly… reminds me a bit of how good Diablo Immortal felt at low levels. It seems like I am going to continue to get more abilities than I have room for, and as a result, will have to tailor my build looking for more direct synergies.
Please note that I have only the most shallow of understanding this game right now. However once I have arrived at a place where the controls felt playable, it is something I want to explore further. Essentially as far as I can tell character progression goes down two lines at the start. The first is a series of passive talent choices, with additional trees for the three master class choices. I greatly appreciate that it seems like I can just come in here and respec at will. That is deeply refreshing coming from Path of Exile where I am scared to death I am going to screw up and choose the wrong thing.
The next progression system seems to allow you to specialize in five different class abilities, with additional slots unlocking as you level. Right now I have spent some points specializing in my three-hit combo primary attack, and my lunging charge attack. I feel like no matter where I go skill-wise I am probably going to keep using these because they feel great. All in all the structure of this game feels something more closely related to Diablo III than the Diablo II roots that games like Path of Exile or Grimdawn have. I honestly appreciate the more hand-holding given in the talent trees and the ability to just respec everything at will. I always hated the need to roll a new character if you wanted to try something different in ARPGs and consider the freeform nature of Diablo III to be a benefit to the genre.
While I was able to get past the control scheme boss, many of my past complaints still exist. Classes are gender locked and there appears to be no manner of character customization. Mage is always going to be an old man with a book, which admittedly is better than the old man in a diaper look that Diablo III gives the male Barbarian. So depending upon your personal preferences here, you might end up having to play a character that does not suit your representation choices. Admittedly this is a problem in general with ARPGs, but one that I keep hoping someone realizes IS a problem. I cannot tell you just how refreshing the character creation system was in Diablo Immortal. Too bad that game is a dumpster fire for other reasons.
I’ve not spent much time honestly in Last Epoch but it is already something that I want to explore a bit further. The lack of multiplayer play was always a bit of a bummer as well with Last Epoch, but more of an “in development” thing than a willful omission. It seems that Multiplayer is currently in closed testing and planned to be opened up to all players “soon”. I think ultimately more than anything that is going to determine how engaged I become with this game, is whether or not it can scratch the same multiplayer fun itches that Diablo III has for many seasons. The design of the end game is extremely important for long-term replayability. In the meantime, however, I am preparing myself for the launch of the new Path of Exile league and getting in truly on the ground floor of that experience. It launches on a Friday night, which hopefully can give the same sort of vibes as a Diablo III seasonal launch. The post Last Epoch Revisited appeared first on Tales of the Aggronaut.

Welcome Home Gracie

This probably comes as a bit of a surprise given that I posted on the 24th about being torn up about the disappearance of the barn kitten that we were going to adopt. I am still kinda torn up about that to be honest, and none of the three kittens have shown up. My wife did in fact immediately return to bombarding me with kittens, but that is probably a good thing in the long run. Our local animal welfare shelter is full to the point of overflowing, and as a result, had waived all adoption fees. After work on Friday, I agreed that we should probably go out there and at least take a look because saving an animal from a Shelter is always a good thing. My adorable Josie butt came from this same Animal Welfare, so we had good luck before… what is to say we would not have good luck again.
We were not there for very long before Miss Gracie stole my heart. This is a picture of her that I snapped as we were on our way up to the front office to adopt her. She was the runt of a litter of kittens that had come into the shelter the same day we came by to look. One of the four was already adopted, but I have a serious bone to pick with whoever decided to name this group. You had Porkchop, Potato Salad, Fruit Salad, and Carrot Cake… so I am guessing either someone was planning for a picnic or they were just hungry. Miss Gracie was originally referred to as Fruit Salad… and there is no way we are actually going to keep calling her that. The funny thing is that my wife landed on the name Gracie, but in my headcanon, we named her after my good friend Grace. Both are “smol” and fiesty, so it works.
Right now she is sequestered in my wife’s office, as we usually do with a new cat for at least a few days before introducing them to the rest of the family. It was hilarious last night, that as we lay in bed… we could hear her running laps around the office and randomly pouncing on things. For being as tiny as she is… she certainly SOUNDS like a much bigger cat. The sheet on her cage at the shelter said that she was 4 months old, but when we got the official paperwork… it was more like 2 months. She is maybe the smallest cat that we have ever adopted… save for MAYBE Kenzie who did not go through a shelter system. She has very much not been weaned for very long… or was force weaned because of the loss of a mommy. Every time we love her she goes through the familiar behavior of trying to find a nipple. We went through this with Kenzie as well, and even years later she liked to go through a nursing behavior with a blanket for comfort.
Over the weekend we had a bit of a scramble for setting up the office for her. We technically adopted her on Friday, but could not pick her up until last night because she still needed to be spayed. Essentially we have plenty of toys around the house and even have them in a little toybox downstairs. However, we wanted to start Gracie out with some fresh toys of her own. Right now the clear winner is this little scratcher/playmat thing that we got for $4 at big lots. She loves pouncing on the little plastic rods with the doodads attached to them. We also got these adorable little fuzzy sloth toys that she likes throwing up and catching. Essentially they are about the size of your standard “mouse” toy, but much cuter. She has not really taken to the crinkle ball made out of like wadded-up iridescent mylar ribbon. I figure coming from the spartan confines of a shelter cage… she is maybe a little overstimulated.
Admittedly this post is largely just a vehicle for me to share a bunch of photos of Miss Gracie. Please love her as much as I already do. I hope she bonds with at least one of our two other cats, and the transition to the larger home environment goes smoothly. The post Welcome Home Gracie appeared first on Tales of the Aggronaut.

Ineffective Emotional Hardware

Sometimes in life, a sequence of events takes place… and you don’t really have the mental pathways prepared to process it. I am struggling with one of those right now and as a result, I am in a bit of a funk. The above picture is of a cat that is not ours… but the one on the left was going to be. We lost my baby Kenzie in December of last year, and it has taken me a long time to process that as well. Recently my wife has been on this kick of bombarding me with kittens and claiming that we need one. On one hand, I agree that Kittens are adorable and I love them all… and on the other hand I have been slowly trying to bring Mollie our exceptionally skittish cat out of her shell. The latter has made me extremely hesitant to do anything to upset the delicate balance, especially given that the death of Kenzie threw her into a bit of a tailspin. I had finally come to terms with the idea of getting a cat, and one of our friends about an hour away had a litter of adorable babies. My wife drove up to visit them and the cat on the left pretty much adopted her. I would show you some much cuter pictures… but they also include my wife and she would probably kill me for publicly posting them. Essentially it was decided that we would end up with this baby and started going through the planning phase for a new kitten. We were effectively waiting until she was good and weaned, and had set a date for this last Wednesday. I had taken the afternoon off and we were going to go pick the kitten up and then take her back to our veterinarian where she would get tests and such to make sure she did not have anything communicable that could harm our existing babies. We did not go to get a cat on Wednesday, because on that morning three of the kittens… were just missing. These babies were indoor/outdoor animals or as we generally refer to them in rural America “barn cats”. The problem with outdoor animals is sometimes things happen to them. I remember as a kid having plenty of barn cats that would occasionally disappear never to be heard from again. We don’t know what happened to them… we know that the kitten we were about to adopt is gone. At this point a few days later, we have to assume the worst. I am struggling with this a lot. I had gotten attached to the idea of us getting this kitten… that granted I had never actually met myself. I had been flooded with pictures of the said kitten… but never actually met her. Now I find myself in the position of my wife starting up the kitten bombardment.. and talking about how we need to go to a local shelter that is at levels of overflow that might trigger euthanasia. I however find myself still mourning a cat that I never actually knew. It is like I don’t really have the emotional hardware to process this one. My wife is largely fine because she went into this with the logical realization that outdoor cats can and do disappear. I, on the other hand, am far too soft-hearted for this and while I can shrug off the loss of a human… animals are precious babies that need to be loved and protected. I know that I will probably concede to being drafted into this mission of kitten hunting this weekend, but for now, I am exceptionally melancholy about that prospect. The post Ineffective Emotional Hardware appeared first on Tales of the Aggronaut.