Tales of Zestiria

It’s not often a game surprises me in a really compelling way right off the bat. Thanks to Ashgar, I got ahold of Tales of Zestiria, the latest in the Tales series, and I’ve been giving it a whirl. Two things I want to point out, as my frustration compels me to: the game is VERY BAD at letting you know where you need to go if your goal isn’t in whatever area you happen to be in (I spent about an hour wandering around trying to figure out where I was supposed to go), and the game has no autosave (I lost about three hours of progress when I died to something I didn’t realize I wasn’t supposed to fight).

Tales of Zestiria

Okay, frustrations out of the way, here’s why this game is interesting to me. I grew up playing JRPGs, which I define as the particular type of game, generally coming from Japan (hence the J), that are heavily story-based, usually involve turn-based combat, often have a transition between “overworld” and “combat” gameplay, and so on. They’re a particular style, and one that’s frustrated me for a long time. As mentioned, I grew up on them, but as time went on, they didn’t change or evolve much. Still rows of characters lined up, still selecting from a menu, still random encounters. Some people love that. I got extremely frustrated with it, and for me, MMOs felt like the natural evolution of the JRPG– big, expansive worlds to explore and get more powerful in, and hey, I get to play with my friends too! I got into Everquest and pretty much dropped JRPGs entirely.

One exception comes to mind. At one point, after I burned out hard on Star Wars Galaxies, I picked up a game over winter break from college: Tales of Symphonia. It’d been recommended to me as “a JRPG I might like”, as I’d previously ranted about how annoyed I’d gotten with the genre, particularly the random encounters that I’d frequently fall asleep during while playing late at night. Tales of Symphonia replaced the menu-driven combat with something that felt more like a fighting game, and I was instantly hooked. It was the right game at the right time, and it renewed my faith that I could have fun playing a JRPG.

I beat it, loved it, looked around for more games like it and found out there pretty much weren’t any. Nothing so interesting, lots of menus, lots of me falling asleep. I replayed Xenogears that year, then fell deeply into World of Warcraft. I’d dabble in JRPGs periodically but never put much time into one until Persona 4, much later.

Tales of Zestiria

So. Tales of Zestiria. I’m at a point where my major limiter on video games is money, not time, so games I can drop hours and hours into are really appealing. I would never have liked Tales of Zestiria while I was working in games; it would have taken too long to get to “the good stuff”, and in fact, its predecessor, Tales of Vesperia, I played while working and moved on because it didn’t move quickly enough. It’s a potent reminder of how my enjoyment of games has changed now that I’m not making them and don’t feel the need to play EVERYTHING notable that comes out, just to stay sharp.

The game has also gotten my attention pretty quickly. It introduces me to two characters almost immediately, and does a trope-y setup that Ash and I both joked about as we started the game together. Obviously, this character is the protagonist and this other character is his best friend / rival who becomes a villain and yeah we’ve seen this all before. It’s still fun, it’s still charming, but we kind of know how this story is going to go. The first thirty minutes or so of the game proceeds like this, then takes a sudden, sharp turn. I won’t spoil the surprise, but suffice it to say it’s a cleverly executed but very simple hook that’s driven a ton of the story for the first several hours of the game I’ve played. I’m still not entirely sure what’s going on in the world, but I have some pretty clear goals and I’m moving forward and dealing with new stuff as it comes.

Tales of Zestiria

It reminds me of why I liked JRPGs in the first place. A lot of games– most of your action games and even some action-RPGs– are like an album track. They get their hook in early, wow you with the chorus, provide a bit of variety with the bridge, keep you smiling as the now-familiar chorus comes around again, then finish before you have time to get tired of the beat. A JRPG is like an orchestral piece, which starts a lot slower and builds over time, often changing in sound entirely as it runs its course. You rarely find yourself humming them afterwards, but they stick with you in their own ways.

Tales of Zestiria is still building, but what I’ve seen and heard thus far hints at a really big world, and it’s already managed to surprise me in ways that a lot of other games don’t manage to without employing some serious deus ex machina. I’ve talked on occasion about the difference between storytelling and worldbuilding– the storytelling in Tales of Zestiria isn’t terribly complex, but the world in which the story is told is, and is (thus far) extremely consistent. It’s quickly and cleverly set up a world that I want to know more about. I’m interested when characters talk about history, and I’m curious about the broader scope of what I’ve seen so far. I don’t have the bug that some do to explore for the sake of exploration; I want to feel like I’m finding something interesting or getting a greater understanding of the world when I do, not just another vista or map unlock.

Tales of Zestiria is a world I want to explore, that I want to know the structure of, and probably most importantly, that I’m going to go back and play more of despite losing an entire night’s worth of playtime to what felt like an unfair encounter. I’ve abandoned games for frustrations FAR less severe than that.

Future Disappointment

Future Is Disappointing

Future Disappointment

I am home sick today fighting some sort of flu like chest crud, and as a result I am taking a bit longer than normal to knock out a blog post.  It will soon be evident that today you will be unable to escape the fact that this is “back to the future day”, or at least the day that Marty McFly supposedly went forward in time to.  While I have a heaping helping of nostalgia about Back to the Future in general, I have to say the future is always a bit of a disappointment.  If you asked my thirteen year old self, what the future would be like…  he probably would have bought into the fantasy of Back to the Future 2.  At the very least I expected to have flying cars, and to have colonized the moon…  but what happened instead was potentially stranger and more interesting.  Futurism is almost always inherently wrong.  We envision the future as delivered by the things we can dream about today.  As new technologies evolve they shape that vision, and we are historically bad at guessing what trends will look like in five years…  let alone ten… or in the case of this vision of the future twenty six years.  Something odd happens when you place a goal on the horizon…  people tend to start working towards that.  So in a swell of nostalgia… we have actually seen hoverboards, self lacing shoes, and even the goofy pepsi bottle…  because this movie TOLD us to make it.

This happens all the time and more often than not we don’t even notice.  The bright colorful ubiquitous Verbatim 3.5″ floppy disks I am sure look like they do, because almost the exact same thing existed on Star Trek as a means of reading and writing data.  Similarly the iPad looks an awful lot like the handheld LCARS tablet device carried on Star Trek the Next Generation.  The internet as we know it… seems to have patterned itself off of the futurism of William Gibson.  The reason why this happens is that technologists are generally geeks… and geeks love geek culture.  Even if you don’t mean to… we are all subconsciously influenced by the things we love.  The problem is…  in the case of Back to the Future…  none of the technologies that have showed up are really “true”.  They are media stunts that have been created to prove that it “could” be done, but not necessarily something that is a widely accepted and adopted technology.  The flying car for example, for the majority of my life has always been ten years away.  The problem is that ten year mark never actually arrives… and my big concern is that we just are not investing enough in the future as a whole.  Our space program is in shambles, and the corporate sector is constantly focusing on what brings them profits six months down the road instead of six years.  It feels like we have stagnated, and most of what we are getting as far as innovations go are just constant iterations on the same ideas.  This makes me concerned that the future will never actually arrive… or at least when it gets here it will be Shadowrun instead of Star Trek.

The Height Poll

Future Disappointment

If you follow me on twitter… or any other network that my twitter re-syndicates to… you may have noticed a poll that I sent out yesterday.  Some people called it the strangest gaming poll they have seen… and I feel like maybe I need to supply some explanation.  I am tall in real life… sitting around six foot four inches.  This is tall enough that you realize that the world was not built for someone of your height.  I am constantly banging my head on ceiling fans, the occasional low door frame, and have to be super careful when getting in and out of cars.  As a result when I play games… especially MMORPGs I tend to play significantly shorter races.  My first character in Everquest was a Dwarf, and I have had an affinity for little races including my current Lalafell in Final Fantasy XIV.  In a conversation with another friend I found out that she was short… and had a similar experience…  preferring to play taller races.  So that got me thinking… which lead to the poll wondering if this is common place or if we are outliers.  I thank everyone that voted in the poll, because it produced the image you see above.  If anyone else wants to join in the question you can either click the link above or the image to launch into the strawpoll.

One thing I left off the poll is the folks who are medium height and prefer to also play medium height characters.  I am assuming that a lot of those people voted “no real preference”, but in truth I was mostly interested in the relation between the extremes.  It turns out that I am apparently not the normal, at least in terms of this question.  Based on the poll it seems like the majority of players either have no real preference or prefer to stick with their same height regardless of the games they are playing.  Only a few of each type preferred to play the opposite of whatever they are in real life.  I guess that says a lot of things, and mostly that people tend to be happy with themselves.  For me at least when I play a character in a game I tend to create a revised version of myself, where I fix the things that I dislike about myself… creating a “Ultimate Belghast”.  I guess if I were being completely honest with myself… were I to “fix” my height I would not actually go “short” but instead trend towards medium.  For a man it seems like six feet tall is about the sweet spot… the point at which the entire world seems to be built around that height.  I’d never have to worry about leaning down in hotel showers so that the shower head can hit me… never have to worry about banging my head on things…  and wouldn’t have to constantly search for “tall” sizes.  Four inches doesn’t seem like much of a difference but in terms of functioning in the world it really is.  Nonetheless I thought it was an interesting poll question and it was awesome that folks were willing to take it.

SWTOR Class Story Reviews (Part 4)

As of Sunday night, I’ve completed all eight class stories in SWTOR. It’s been a fun few weeks, and I’m glad I managed to get through them all– there were a lot of really cool things that I would never have seen otherwise. The last two class stories I have were for two classes I’d barely put any time into– one because I wasn’t interested thematically at all, the other because I wasn’t excited by the class mechanics. They’re the Bounty Hunter and the Smuggler, and they’ll round up my class story reviews.

SWTOR Class Story Reviews (Part 4)

As before, spoilers ahead, about as much as the other class stories. Without further ado:

SMUGGLER

So, it’s Han Solo. This class probably has the fastest jump into its plot of any of them, and it’s a pretty great hook. Your ship gets stolen out from under you by a jackass named Skavak who takes the time to mock you and vanishes, all before you’ve finished your very first class quest. Obviously you’re going to get it back, and get a bit of revenge on Skavak, and there’s your setup.

Act 1 is all about getting your ship back and getting revenge on Skavak. You chase him from Ord Mantell to Coruscant, with him mocking you the whole time, Handsome Jack-style, until you finally steal your ship back on Coruscant, only to find that he was planning on using it to find a lost crazy treasure of a legendary former space pirate. Stealing his own job out from under him seems like pretty good revenge, so the meat of Act 1 is completing this plan while fending off Skavak and the minions of a crimeboss that Skavak screwed over and left you to take the fall for. It’s a great story, with each planet revolving around the buyer of some random bizarre object that you’ve acquired. The planets are varied and interesting; sometimes the buyer is hard to find, or wants to back out of the deal, or has been compromised in some way (usually Skavak). As you get closer and closer, Skavak gets more and more annoyed, and when you finally come out ahead, he starts getting desperate.

SWTOR Class Story Reviews (Part 4)

The Act 1 finale is solid and satisfying, with you taking down Skavak one on one, becoming a legend of the underworld, and getting a new crewmember who’s been your assistant (and the mastermind behind the treasure hunting plan) the whole time. You haven’t tied up all of your loose ends– after all, there’s a crimeboss out to get you, but in general things are looking up. Then things go off the rails.

Act 2 opens up with a meeting with a contact of yours from Act 1, who has a proposal for you. You’re warned about some dangerous Imperial admiral called the Voidwolf, who you’ve never heard of before, but otherwise you go to meet your contact and– surprise!– have the party crashed by the crimeboss’ thugs. Fight your way out, suddenly there are also Imperials and the Voidwolf, I’m not really sure, but you escape. Good times. Your contact still has a job for you, suggesting that you take up work as a privateer for the Republic, which seems a little out of left field but he’s got a Senator vouching for the idea. Sure, whatever, anything for some credits. The Act continues with you doing odd jobs for this Republic Senator on various planets, culminating in you rescuing her from the crimeboss’ thugs (but not going after the crimeboss himself). She’s very grateful, and something something the Voidwolf is out there and is scary.

I left Act 2 confused and a bit lost. I’ve got a major villain who’s been set up for me, but who I don’t seem to be doing anything against, I’ve got some random ominously-named Imperial that keeps getting mentioned but who I’ve seen once and don’t really have a lot of reason to care about, and I’ve spent the entire Act doing odd jobs for a Senator for some reason, and there’s the occasional hint that I’m building up my own pirate army, or at least that I’m some bigshot in the underworld with lots of followers. I don’t actually see any of these people once I “recruit” them, and I’m not really sure what they’re doing, or what I’m doing, or why. I know that I have exactly one notable foe and I’ve spent the last several planets not actually acting against said foe. Whatever, moving on.

SWTOR Class Story Reviews (Part 4)

Act 3 starts with “let’s take down Rogun the Butcher”, the crimeboss that’s been coming up since Act 1. We’re chasing him by tracking down the source of the creatures he used to attack the Senator at the end of Act 2, which were apparently terrifying considering how many times they’re mentioned over the course of the missions, but I’ve fought enough weird stuff by level 40 that they didn’t really register. Either way, we’re hunting down my last rival, who may or may not be working with the Voidwold, that Imperial who keeps coming up for some reason, and have a plan for getting him. I’m on board.

The first step is chasing down his former mentor, in prison, so you can find Rogun’s stashes, safehouses, and so on. It’s one of the only times I’ve thought Belsavis was interesting, but the whole thing turns into this bizarre chase where said mentor is seeking ancient alien powers or maybe a hidden starship or something, and you’re pursued by a guy who’s supposedly working for Rogun who doesn’t seem to die properly, until you kill him in a cutscene at the end. I honestly have no idea what ultimately happened on Belsavis except that I recruited the mentor who apparently decided I was okay and told the Republic that I’d killed him. There might be some immortal guy who’ll come back for me and has a bunch of clones, or maybe he just ran out of lives.

We move on to Voss, which we’ve heard about at the start of the Act and is where Rogun is smuggling weird monsters out from. How Rogun found out about Voss when it’s ‘recently discovered’ is beyond me, but whatever, Smuggler isn’t the only class with odd questions regarding the Voss. Either way, you track down Rogun’s supplier, get embroiled in Voss court, and find out that the Sith are connected to Rogun’s supplier, and are working for the Voidwolf, who keeps tangentially showing up. The whole thing unfolds quite nicely except for the fact that I don’t actually get what I came for on the planet– information about where to find Rogun. I get a bunch of other assorted tidbits, but nothing on my actual goal. That’s okay, that mentor I rescued from Belsavis knows where Rogun is meeting, and apparently it’s soon and I can show up and stop him.

SWTOR Class Story Reviews (Part 4)

I roll up to this secret meeting, slip past Rogun’s guards and confront the crimeboss, who accuses me of working for the Voidwolf. Some Sith show up and it’s big reveal time. You see, that contact I had in Act 1 and the Senator were both in on it, and everything I did in Act 2 and some of Act 3 was directly benefiting the Voidwolf. Somehow, this escaped my notice entirely and I’ve had no way to check up on my own pirate army. The Voidwolf is crafty and bad, and Rogun (read: the guy who’s been touted as a menace since Act 1) is maybe okay and we team up to fight some Sith and now we’re sorta-bros. In a sudden final-planet twist reveal, we’re now going to Corellia (?) to hunt down my contact and the Senator who were lying to me and also maybe the Voidwolf because wow people won’t stop telling me how scary he is. Spoilers, you catch up with all three of them and wind up shooting the Voidwolf on the bridge of his own ship. He’s got some plan to hit the Republic with a pirate fleet or something, and you accidentally heroically step in to stop him.

If I sound flippant about the latter two chapters of the Smuggler story, it’s because I spent most of both of them grasping at straws to figure out who I was dealing with, why I was dealing with them, who my enemies were, and what my motivations were. It really felt like the two Acts could have been “I hunt down Rogun the Butcher, find out he’s working for the Voidwolf who suddenly is after me and my merry band of pirates with overwhelming Imperial force, and I turn to the Republic in Act 3 for help against this menace”. It would have been a nice incremental progression of bad guys and WAY less confusing than what I actually played. Act 1 is so strong, and has me ready and excited for what feels like an inevitable escalation, and then I just get lost in the mishmash of names and events. I don’t even get very much face time with either Rogun or the Voidwolf; there are two conversations with Rogun over the entire course of the story, and I think three with the Voidwolf, even though both are sending minions against me.

SWTOR Class Story Reviews (Part 4)

Having played through it, I understand Kodra’s utter disappointment with his class story. It’s got a lot of good writing on a line-by-line basis, and some of the one-liners and exchanges are genuinely funny, but the overall plot is a mess. I can only assume it was hit hard by some late-in-development content changes, and two fully fleshed out stories got gutted and had to get frankenstein’d together into one.

That having been said, though, Smuggler Act 1 is one of the best first acts of any of the class stories. Moving on.

BOUNTY HUNTER

I expected to hate this story. It appears to mostly be about becoming a champion of the Great Hunt, which isn’t really well defined early on. You’re put in with a crew of people who have brought you on as their point man, while they play support so you can win the Great Hunt. You’re looking for a Hutt to nominate you, and do a bunch of odd jobs and various services to get his nomination. Along the way, your support team gets murdered by another Great Hunt participant, but that doesn’t stop you; you’re a badass.

SWTOR Class Story Reviews (Part 4)

Act 1 is basically entirely about the Great Hunt. The Hunt is, apparently, a big bounty hunting competition run by the Mandalorians. You get various jobs through the Mandalorians, who have themselves gotten them from clients, wherein you hunt down some particular individual who’s wanted for some reason and bring them in, dead or alive. After Dromund Kass, things shift, and you need to both catch your mark and eliminate your opposing hunter, who has also been assigned the same target.

This gives Act 1 a lot of interesting variety– you’re hunting down interesting characters and dealing with interesting bounty hunter opponents, and you’re never certain when you’re going to run into each. Sometimes catching the mark is trivial, but you have to deal with the opponent. Sometimes you run into the opponent immediately but it takes a while to find your mark. Sometimes you get embroiled in various bizarre situations just to get to your mark, and have to resolve those before leaving the planet with your target. While the premise of each planet on Act 1 is the same, the execution is different and it stays fresh through the Act. Along the way, you’re noticing that the game is being rigged against you. Your targets are much more difficult than they ought to be, and you suspect it’s that Hunt rival of yours, but you can’t prove anything and the Hunt has rules against hunters killing each other outside of specific situations.

Act 1 concludes with you hunting a particularly nasty target: a Jedi, who’s able to overwhelm your rival who beats you to the Jedi’s ship. There’s some interesting back and forth here, where you can grant your rival’s request for an honorable duel to the death by letting him out of the prison cell he’s in, or you can leave him there to rail at you in anguish, knowing that you’re probably going to blow up the ship before you’re done. It’s an extremely satisfying end to the smug rival who’s been a problem the whole way through, and denying him his shot at glory is especially sweet. You also bag the Jedi, which is good times, and call it good. You win the Great Hunt!

SWTOR Class Story Reviews (Part 4)

i’m sold on the Bounty Hunter on the strength of its characterization, and Act 2 doesn’t disappoint. Having won the Great Hunt, you’re summoned by Mandalore himself, who wants to make you into a Mandalorian and have you join an elite cabal of Great Hunt winners who hunt particularly high-value, exclusive targets. You meet some of these other legendary hunters and get slowly brought into the fold over drinks, then go out hunting your targets. Your targets in Act 2 are basically hazing on the part of the Great Hunt winners, who send you some difficult targets mostly because it’s funny and something of a tradition to grief newbies. They’re put in their place when you actually bring the targets in, and Act 2 is set to culminate in a big party in your honor, thrown by your newfound close friends, who have warmed up to you over the act and who are generally pretty cool.

Sadly, the party is crashed by Republic soldiers, who murder your newfound friends and put a huge bounty on your head. They’re not happy about you killing a Jedi, and are out for blood. Another Jedi is hunting you down and being awfully smug about it. On top of that, the Supreme Chancellor of the Republic (not Saresh, the person who Saresh replaces, hint hint) has named you Public Enemy Number One.

SWTOR Class Story Reviews (Part 4)

Act 3 is about revenge. This Jedi and the Supreme Chancellor have killed your friends and gotten on your bad side, so you team up with a Sith Lord, Darth Tormen, to hunt them both down. You attack their close allies and important people to try to goad them into coming after you, and ultimately face down both the Jedi and the Supreme Chancellor, while Tormen gets more overbearing and vicious as your deal starts to sour. In my playthrough, the Chancellor made a deal for his life– clearing my name as long as I stop Darth Tormen, who’s crazy (as many Sith Lords are) and unspeakably cruel (also like many Sith Lords). The Chancellor would rather lose his position forever than have Tormen (who’s become kind of a dick by the end) in power over Corellia, and I opted to agree and cut ties with the Darth, as well as cutting him down with a blaster lots of fire.

The Bounty Hunter is a really solid story, start to finish. Act 1 requires that you buy into the whole Great Hunt concept, but if you do, the entire class is really satisfying. It doesn’t have the twists and turns and genuinely surprising moments of some of the other classes, but it does have some great lines and a very solid plot. I knew who I was after and why at every step of the way, and getting there was much more enjoyable than I’d expected.

More on SWTOR stories as a whole later on, I’ve written enough today, but this was a fun thing to do and it was absolutely worth it for me to go back and play through all the content I’d never seen.

Gaming Muggles

Non-Gaming Spouse

Last night I kinda barged into an interesting conversation on twitter between some of my fellow TGENerates.  This morning I thought I would write a bit about it, in a very non-standard blog post for me.  While I don’t refer to her as a Gaming Muggle…  I guess that would probably be a potential term for my own spouse.  She doesn’t identify with the term gamer, even though she owned an Atari, a Nintendo, and currently plays more mobile games than I will likely ever play in my life.  However because she tends to play spider solitaire or sudoku…  she doesn’t consider it gaming.  The truth is gaming left her when it went three dimensional, and what I mean by that is… she is capable of dealing with two dimensional planes and moving objects across them.  However since her eyes never fused completely, she struggles with depth perception type tasks… especially in the virtual world where there are far less visual queues so to where an object is in relation to other objects.  So I can remember her happily playing Tetris Attack in my college apartment, but once we moved to the Nintendo 64…  that era was pretty much dead to her.  My wife however is absolutely a geek, and we actually met due to our at the time shared IRC addiction.  We were introduced by a man in Belgium, even though we grew up thirty minutes apart.

I will admit I have always been more than a little jealous of “gamer couples”, and seeing them in the various games I have played exploring these virtual worlds together.  That said I know in the case of my wife and I we would probably just drive each other insane.  We are both extremely good at the things we do… we just get to the same conclusion in vastly different ways.  For example when we clean the house we tend to divide and conquer, each taking specific rooms.  The reason being if we are trying to clean the same room at the same time we just end up getting in each others way.  My fear is that in gaming the same would be true, with her taking one path, and me taking another…  but ultimately ending up in the same location at the end.  She has this inborn sense of direction that I have always coveted, because I have to navigate based on landmarks… and get completely lost when those landmarks are missing or have changed.  I can enter a subdivision and within minutes have no clue which direction I am going anymore… and somehow she can magically tell me exactly what our heading is at any point during the trip.  So I think she would honestly probably be far better at navigation than I would even in the virtual space.

Keeping Grounded

Over the years I have come to realize that having a non-gaming spouse is actually a big benefit for me personally.  Everquest was essentially my first MMO, and it bit hold of me hard.  Essentially the ability to explore a fantasy world was the sort of thing I had always craved, and giving me an always on persistent world to do it in…  was absolute crack.  The truth is that for most people that got really hooked on that game… it was in fact like a drug.  There were more than a few people that I know that changed almost everything about their lives to adjust to doing things in Everquest.  The ones who had it worse in a way were the ones with spouses also addicted to that game.  I watched my friends alienate other friends, blow off jobs, and ultimately destroy relationships because of it.  While playing I watched more than one marriage disintegrate, as some folks simply forgot to keep checking into the world.  Bills may or may not have gotten paid, kids and animals may or may not have gotten fed.  There was a bit of a dark underbelly to that game, and as a result it made me realize how lucky I am to have someone to forcibly pull me out of some of those mires.

To answer Liore’s question…  how does one balance?  Well having that person that isn’t doing the thing that you are doing… helps me at least realize that there is a world other than the games I happen to be playing.  It isn’t exactly easy sometimes, especially considering that the reason why I game as much as I do is because my spouse is often busy with her own work.  My wife is a rockstar teacher and because of that ends up spending upwards of eighty hours a week working on this or that item for her classroom.  She takes it all super seriously, and because of that they have piled on so many extra duties.  So there are a lot of times where I am busy with a game, and she is busy with lesson plans… and we are in completely different rooms conversing over instant messenger.  It works… because we know we are in this together.  The relationship is in the little things, and the fact that for the most part we “get” each other.  I made the comment last night that “marriage is a strange thing…  you never really know what is going to work… until it does” and that really is the case.  I don’t know how or why it works… but it does and we have been together nineteen years… and married seventeen.

Complimentary Differences

I think the reason why we work is because on some levels we are completely and utterly different people.  There are times it feels like the only thing we share in common, is our love for each other.  I love Horror and Science Fiction movies… and she loves Home Improvement Television and Crime Dramas.  She is very religious… and I am pretty deeply anti-religion in general.  But the strange thing is…  or differences make us stronger as a whole.  We are unlike most couples in that from the moment we go together we were pretty much a team.  Hell in college we pooled all of our resources into a joint bank account and pretty much supported each other, and I know married couples that have never had a joint bank account in their lives.  This common sense of struggle together means that pretty much everything is tackled as a team.  So if I don’t know how to do something, and she does… and then sometimes she doesn’t know how to do something, I do…  we have a wider range of skills that make it easier to tackle things.  I think the fundamental truth is that we have faith in each other, to do the things that we know we can’t ourselves.

What also makes it work is that for the most part we “get” and respect the things we choose to do.  While I may not understand the concepts my wife is teaching… because Math has always been my weakest area…  I get why she needs resources that her school cannot provide her, and never begrudge getting those items regardless of cost.  Similarly my wife doesn’t necessarily understand why I love Star Wars or Lego.. or the countless game franchises I do… but she is constantly on the look out for things she knows I will like.  The other day she found me an awesome R2-D2 skull cap that I plan on rocking this winter when it gets cold.  She has also come home with Legos that she happens to find on sale somewhere, thinking I would like them.  Similarly I am constantly searching for whatever things she is into, and have gone to silly lengths to track down whatever it is that she is hunting for.  So while I might have a “muggle” wife…  she certainly knows the important bits, and at the same time reminds me that there is a world just outside our door as well.