Of Geekdom

You’re A Gamer

Yesterday I saw the above video pop into my subscription feed on YouTube, and since Pixel is awesome and was a Blaugust participant I of course watched it.  In the video she talks about a problem of shunning going on in the “girl gamer” circles, and it prompted me to write yet another one of these pieces.  While I absolutely see the issue happening in that community, I also think the issue is inherent in all “geek” communities, and it becomes pretty damned frustrating.  For awhile now I thought I could blame it on my generation.  As far as video games go, we are essentially patient zero.  My folks had a pong system, then I graduated to Atari… then to Nintendo… and pretty much every gaming fad in between.  So for awhile now I have felt this strange sense of responsibility for apparently being part of the generation that created this broken model.  I thought maybe the gatekeeping came from the fact that for many of us we have experienced a bit of shame over our hobbies, or at least being treated to those “you are not normal” type of looks on a regular basis.

I wear my “geekdom” on my sleeve but once you leave the development row at work… I am absolutely “not like the other kids”.  I have Lego MiniFigures instead of pictures of kids, and I have to explain so many of the assorted items of kitch on my desk.  Weirdly enough pretty much everyone knows what a Creeper from Minecraft is however, but I guess if folks have kids… that makes sense.  The odd thing is…  I remember a time when it wasn’t like this really.  I remember when you went to someones house and saw an Atari… you were essentially instant friends because you had a fast point of reference.  Same thing happened for Nintendo, and everyone would huddle around the lunch room to talk about this game or that.  It wasn’t just a geek thing, it was an every kid thing.  Hell my wife does not consider herself a gamer at all… but she had an Atari and a Nintendo and played both.  Her favorite game growing up was Snoopy and the Red Baron, and at some point I am going to find one for her for no reason other than sheer nostalgia.  So I guess the question is… what happened?

Forming Camps

Of Geekdom

The very first time I can really remember any tension forming, came from the early Sega versus Nintendo rivalry.  I mean during the Atari era there were other console systems like the Colecovision or Intellivision, but ultimately it didn’t really matter that much.  At the end of the day we were all playing the same ports of arcade games, which seemed to be universally offered on all platforms.  The first party title thing didn’t seem to really matter… that is until Mario and Sonic.  The advertising was constantly and obnoxious and full of partial truths.  I grew up in a small town, and quite literally no one that I knew could actually afford both a Super Nintendo AND a Genesis, so it ultimately meant you had to place all of your hope in one console or the other.  I don’t remember any fights breaking out but it was really the first time I can remember such a thing as someone owning the “wrong console”.  I had a friend with a Sega Master System, and I remember one birthday party where everyone was disappointed that he didn’t have a Nintendo to play.  No one really wanted to try this “other” thing, because everyone wanted to play Super Mario Brothers.

I could drive myself insane trying to trace the roots, but regardless of how we ended up in this situation…  it isn’t a great one.  Any system where we claim that Gamer A is not as much of a gamer as Gamer B because they like this thing or that thing…  is a really bad system.  I guess the part about it that I don’t really get is when did we start competing with each other on everything.  Can’t it be enough that you like a thing, and want to do a thing…  without having to feel the need to shit on everyone who is doing something else?  I mentioned Minecraft earlier, and that game honestly gives me a lot of hope.  A friend of mine was telling a story the other day, about how their kid bumped into some other kids while on vacation.  Somehow the topic of Minecraft came up, and suddenly all of these random strangers were instant friends.  Games have the power to bring people with no other shared interests together, and honestly most of the people I know on the internet… I know thanks to gaming.  So I see the potential that this shared interest has to unite us all… and it just makes me even the more depressed when I see people fighting over this game or that game.  Does it really matter if you prefer Call of Duty to Battlefield, or if you happen to like a PS4 over an Xbox One?  Can’t we all just be okay with saying “these are things I like” and be equally okay when someone else happens to like different things?

I Have No Answers

I have no real answers at the end of the day.  Lately I have seen a lot of angst in the World of Warcraft community as people disappear from that game.  I was absolutely part of the problem during the first great exodus to Rift, and I feel bad for it.  Ultimately what I want is for people to do whatever makes them happy, and play whatever game they are passionate about.  Similarly when they stop being passionate about it…  it is perfectly okay to walk away with zero shame.  Just because I am in a down cycle where I am not all that interested in World of Warcraft it doesn’t mean that I wish the game harm.  Sure there is a bit of schadenfreude occasionally over the earning reports, simply because I have felt for awhile that the staff doesn’t really get what players actually want.  I keep hoping that they will right the ship and turn us back to a game that I would be happy to play again.  At no point however do I want the game to go away or am I willing to actively rail against people for playing it.  I guess what happened to change my opinion… is that I started to see the alternative.

During that first parting of ways…  we had not seen the consequences of when a game stops being supported.  Ask the folks who played Star Wars Galaxies, City of Heroes or Vanguard how they feel about having a game world disappear.  After watching several worlds just simply vanish…  it has made me quite a bit more respectful of whatever game anyone happens to be playing.  We invest so much of ourselves in the games that we play, and whatever it is that you happen to be passionate about is awesome.  The gatekeeping and the “you must be this tall to ride this ride” signs that we seem to constantly be willing to tack up all over our landscape are counter productive.  I original thought it was my generation that broke the system, but now I am just not certain any more.  Maybe tribalism is just something that is naturally going to happen in any system when it gets too large.  Maybe “gamer” isn’t even really a thing anymore… and video games are just something that everyone does.  We don’t have a title for folks who watch TV, because that distinction is utterly meaningless.  Just because we both own a TV does not mean we are likely going to be watching the same shows…  but by the same token no one is expecting us to.  Maybe we need to shed the notion that we all have this common point of reference, and maybe we just need to accept the fact that we are all going to like different things.  Maybe in another generation this question just simply won’t exist any more because gaming has become so mainstream that nobody even thinks about it as an identity.  Whatever the case…  for the time being…  I just wish we could treat each other better.

 

 

License Portability

Golden Age of Ports

License Portability

This morning is going to be yet another stunning example of “Bel Wants a Thing that Will Never Happen”, but I am going to roll with it anyways.  One of my big frustrations over the last several years is when I end up repurchasing the same game for a different platform.  For example I owned Fallout 3 long before Steam existed, but because I wanted the convenience of being able to play that game without having to rummage for discs every single time…  I ended up picking the game of the year edition on a steam sale.  But more often than this there are games that I have on the PC that I wish I could play on a console, or on a console and wish I could play on a PC.  Last night there was a discussion about the new Shovel Knight patch, and one of my immediate thoughts was…  man I kinda wish I had that on my 3DS since I have taken recently to bringing that to work to play.  Sure it isn’t terribly annoying to repurchase a $20 game, but it certainly feels it when you are talking about a $60 game.  Now we get to my wish…  portable licensing.  What I mean by that is the ability to swap licensing between various game systems that a game is available.  Don’t want to play Borderlands 2 on your PC anymore?  Fine trade that license in for the PS4 copy, and when you tire of that the Vita copy.

The problem is you are immediately going to tell me…  “but Bel this is how game companies make money, by releasing their game on every possible platform in the hopes that you will play pokegame with them and buy them all!”  Sure that is how things seem to work currently, but is that really a good model?  For years there was a significant amount of work porting games between consoles.  The Sega Genesis was a vastly different system than the Super Nintendo… and we constantly saw massive differences between the games that ended up on both platforms.  I took the liberty of snagging two screenshots of two different versions of Mortal Kombat II, from the golden age of porting games to multiple platforms.  You can see a bunch of graphical differences between the two based on the limitations of each architecture.  What has changed is the fact that console manufacturers do not have the same sort of pull that they used to.  PC Gaming became a major contender as has handheld platforms, and while console manufacturers still desperately cling to the notion of “exclusivity” this is a dying concept.  Systems are designed from the ground up to be essentially easy to port code to, because they know that the keys to their success is a huge library of popular games.

License Portability

License Portability

There are certain games out there that you know will ultimately end up on every single platform.  Take the example of the new Tomb Raider game that Microsoft claims to have exclusivity over.  They have not so subtly chosen their words every single time they have talked about and used the specific phrasing of “exclusive for holiday 2015”.  That means a few months after Christmas 2015 you will end up with a new launch for the PS4 and PC and whatever other platforms seem to matter at the time.  Essentially what I am proposing is to cut through this bullshit and simply sell licenses that you can move back and forth between the platforms.  I can see this going down one of several different ways, but not all of them are terribly easy to implement.  The best scenario is simply that if you purchase the game directly from a developer, you can create an account that allows you to log in and get a new license for whatever platform you happen to play the game on.  That means you are paying a non-discounted rate for the game, directly to the game developer cutting out the middle man…  and for that you gain the privilege of playing that game on whatever platform you happen to desire doing so.  There are a lot of logistics with this one, but I could see it working for someone like Ubisoft that already has their own gaming infrastructure in the form of UPlay.  That would actually turn that system from being a liability into being a positive for users, because as of right now… there is no reason for UPlay to exist other than to annoy us.

Another option would be some sort of a license swap scenario, where you trade in one license key for a new license key for the system of your choosing.  This honestly would work similar to PC software that allows you to install on a fixed number of machines.  In these cases there is almost always an online tool that allows you to unbind a license from a specific machine and install it fresh on another to allow for things like system rebuilds.  The problem being that right now there is no real way to make sure these licenses are leaving circulation, as in once a game is granted through a system like PSN, it becomes harder to revoke the game since you are having to deal with a third party company doing it for you.  The final option I would suggest is probably the easiest.  When you own the game on any platform you could purchase heavily discounted copies of the game for other platforms.  My theory is that you would ultimately end up paying something along the lines of 15-20% of the cost of the original game to get a new copy of the game for another platform. The problem here is that a system like this would be rife with potential abuse.  What is to say that I don’t buy the game on the PS4, and then get a discount key for my friend to play on their Xbox One.  The worse case scenario is after market sales of said discount keys.  None of these solutions are perfect, but I feel like if someone actually solved this solution… it would be a huge marketing point for any games they produce.  I have several PCs, a PS3, PS4, Xbox 360, Nintendo 3DS, PS Vita, Android device, and iOS device if you limit the search to only the more recent systems.  It would be amazing to play the gamesI want to play on whatever systems they are available…  without going bankrupt doing so.

 

Pax South Excitement

Excitement Grows

Pax South Excitement

Last year Pax South was quite literally the first gaming convention I had ever been too.  Granted I have been to comic conventions and scifi fan conventions over the years…  but never a gaming one.  I didn’t really know what to expect but Liore gave me some advice…  that as soon as you get in the doors the anxiety fades away because you realize that these are “your people”.  I didn’t really believe her until the convention was actually underway… and absolutely I had this overwhelming feeling that everything was going to be just fine.  I never strike up conversations with strangers, yet I found myself idling chatting with people while standing in the queue room like a pro.  There was just this aura of acceptance that I felt, when quite literally anything anyone was into was awesome.  The only problem was that it was quite literally an overload on my senses and while I technically knew a bunch of people at the convention, I only actually managed to meet up with the AggroChat folks that I had planned on meeting up with… and Lonrem from Anook.  Well I guess that is not entirely true because that Friday I had a bunch of press meetups scheduled to talk with various game devs.  At the end of the two days I attended, I was worn out beyond belief… but I was pretty damned happy with my experience.  I had originally decided to try and attend as many local conventions as I could… but ultimately that fell through for one reason or another.

Pax South Excitement

After having done a Pax I realized that the highlight for me was not necessarily the show, but getting to hang out with people that I do not normally get to hang out with.  It felt like this giant summer camp for gamers and geeks… and it was fairly magical.  With this in mind I set my sights on Pax Prime…  but nothing really went as I had hoped there.  Firstly I missed out on getting tickets, and second we were not accepted for press passes.  Then thirdly…  August is a really bad time for me.  My wife is a school teacher and Pax Prime happens exactly at the beginning of our School year here in Oklahoma.  It would have been extremely rough on my wife for me to have been away during those first weeks of school, when she ends up having to rely on me the most because she is simply stressed beyond the point of coping.  So while I was sad that I didn’t get to attend, I still had hopes that I could con more people into joining me at Pax South this year.  Since I know what is important to me now…  I know what to focus on, and that is planning on meeting up with people.  The problem we ran into was that on the convention floor the cell service was complete crap.  So my theory is that we will need to figure out meet up points ahead of time this year, rather than trying to rely on some sort of impromptu thing.

More People More Fun

Pax South Excitement

The above picture was hands down the highlight of my Pax experience, not because I we were playing Gigantic really, but more than the three of us were playing together.  The gravy on top is just the fact that we happened to be beating a YouTube celebrity in the process.  Now we zoom forward to yesterday…  they opened the flood gates and started taking sales for the 2016 Pax South in San Antonio Texas.  This time I managed to get in on the three day passes, which there are actually still a few left.  As of right now I know that myself, Rae, her brother, Ashgar, Thalen, Dallian, Lonrem, and Helkim are confirmed going… or at the very least have their tickets in hand.  I am sure in the coming weeks I am going to start hearing of more people going, and I plan on starting up something to keep track of who is going and on what days so that maybe we can meet up and hang out.  I need to start doing some research into what eating options are there in the Riverwalk area, because I absolutely do not want to try and go to that Chillis again out of desperation and hunger.  I am also hoping we can maybe coordinate hotels, because I really liked the one I stayed in last year… but it was out by the airport.  However if there are many of us it would not be an issue at all to carpool into the convention each day.  I feel like I have the whole parking situation under control after having done it last year.  I have to say I am extremely excited, and hoping this one is going to be bigger and better than last year.  I mean this is the only Pax that does not sell out in a matter of minutes…  so honestly I am fine with that.  The concept of trying to get tickets to any other Pax seems like a stressful situation.  I realize it is still months away, but I want to try and make the best of this coming years show.

 

 

After The Rocky Starts

(sorry about the lack of images today, something wonky on the site isn’t displaying them, looking into it)

I picked up SWTOR again over the weekend and started fiddling with it. It didn’t take long for me to remember both why I loved that game and why I stopped playing it.

 

Four years on, there’s a lot of new stuff to find in the game. In my group of friends, everyone has the MMO that we collectively left that they didn’t feel “done” with. For some people, it was FFXIV, for others, The Secret World, and people still trickle back into WoW for brief stints sometimes. For me, that game was SWTOR. I’d always wanted to play through the class stories and see all of them, but I’d never had the time to dedicate to all of that levelling. What got me to check out the game again was the ability to play through the main story of each class exclusively– you can level a character from 1-50 and possibly further simply by doing the main story quests.

It’s a great time, because it keeps the feeling of urgency and the thread of content solid. As separate pieces, the main class stories feel well-paced, although I still feel like some are significantly better than others, but without the need to do a lot of sidequest and flashpoint grinding to keep up in level, I can enjoy them rather than feeling disappointed when the next unlocked class quest doesn’t just blow me away with awesomeness. It also means that when I *do* decide to do a sidequest, it’s because I’m genuinely interested in the story, not because I feel like I have to do it regardless.

 

It’s gotten me to play classes that I never enjoyed before, and as I’ve relearned how to play, I’ve found myself hooked on the new content that’s been added in the last few years, and I’m looking forward to the upcoming (story-driven) expansion. What got me out of the game initially were rampant bugs in top-end raid content and some very nasty class imbalance issues that came to the fore in higher-tier content (Sage = best healer by a country mile circa January 2004). I’m no longer dealing with any of that. In fact, the spec I always wanted to play (Balance Shadow, now called Serenity) is entirely functional and awesome now.

SWTOR is the one MMO that I’ve played that’s let me fill out the player fantasy I’ve always loved. I can play a finesse-based tank with strong magic– it’s an archetype I’m never allowed to play but it works brilliantly in SWTOR. I’m a battlemage in a way that makes sense and isn’t just about a wizard in platemail, or a warrior with some fancy particle effects. It’s really satisfying and fun to play without feeling brokenly overpowered. I love it. There are still some design decisions in SWTOR that bug me, but that’s true of most games (especially MMOs), and at this point, given the way I’m playing the game, I can overlook them.

 

All told, it’s been a pretty fun ride. Over the weekend I got my Shadow to 57, a Smuggler to 10, a Jedi Knight to 13, a Sith Inquisitor to 23, a Sage to 10, an Agent to 13, and a Sith Warrior to 8. The idea of doing that when I played last would’ve been laughable. My one complaint is that there’s no way for me to remember which non-class stories are particularly awesome; I know there are sidequests that are awesome and fun, but I don’t know which they are so I’m mostly just not doing any of them unless I remember them specifically.

I should also comment that SWTOR, despite allowing you to log in without paying any money, is a subscription game. I don’t have a problem paying for a subscription (things cost money), but it is something I’m doing to get the full suite of features. It’s worth it to me for at least a little while, but it’s something to consider.

In any case, I’m enjoying my time with the game, and it’s nice to return to an MMO after having been gone for a while. There’s a bit of a uphill climb to get back in the swing of things, but it becomes familiar again surprisingly quickly, and a good (story) hook gets me motivated to put in the effort.