Shiphand Buddy: The Gauntlet

Blaugust 2015, Day 25

We made it! This is the 7th and final shiphand mission. Get ready to be a reality tv star!

Shiphand Buddy: The Gauntlet

So many telegraphs, so little health.

What: Compete in a deadly reality show against your will and escape to tell the tale!

When: Available at level 40

Where: Malgrave

Gold Timers: Normal: None   ; Vet: 20:00

Gracie’s Run Time: Normal: 11:59    ; Vet: 11:55

Shiphand Buddy Says: I hope you like dodging things, because this shiphand has an excess of dodging things! Once you speak to Pilot Taboro and start the mission you will be teleported to the chamber pictured in the screen shot above. There are a large number of telegraphs, but only the round ones move. You should be able to find safe spots and dodge them. If you are hit they only do modest damage, so you should be able to recover if you’re careful.

Through this whole mission you will need to be on the lookout for 10 golden skulls. There’s often one inside or on top of the shipping containers directly behind you when the mission begins. Skulls can spawn in any room in the instance, even the connecting hallways. They are frequently located in somewhat hidden places, such as inside containers, behind banners, or under the bleachers in the last room. Sometimes they are on the floor, but often they are floating in mid-air and require a little jumping to collect. Keep your eyes peeled!

To progress to the next section you’ll need to activate 3 control panels in order. From your starting position head to the room on your left first, then the right, and after that you’ll be able to activate the third panel in front of the exit. While you’re in the side rooms make sure to check for golden skulls along the walls, and on top of or behind the large pipes at the back of the rooms.

Shiphand Buddy: The Gauntlet

The gold skulls like to hide in front of these yellow lights above the doors. Tricky.

The next room has a swarm of angry bees, and three waves of small adds. Finish them quickly to minimize the damage you take. Be sure to look for skulls along the walls before you head out to the Chamber of Choices.

Shiphand Buddy: The Gauntlet

This, friends, is how you lose a gold medal.

The splorg gauntlet, how I hate thee. This room is where gold medals go to die. You will have to survive a swarm of explosive splorg for 2:00, and collect 20 plushies for “bonus points” while you do it. Getting too few plushies or dying to the splorg will cost you your gold medal. I try to run through the splorg to activate them away from the plushies. Once they start to detonate they stop moving and you should be able to dodge them. For me this objective is probably the most difficult in any of the shiphands. Movement abilities can help you escape the explosions, but if you are really struggling you can bring a friend to make things much easier. When you finish you can endorse a product and wave to your fans. After all that running around I feel like I could use a Protostar Fortified Whim-Beer myself.

Once you’ve survived the splorg, you can choose which challenge to tackle next, either the Charnel Chamber (east) or Faction Friction (west). Both small arenas have a single round of challengers for you to defeat. After completing the Faction Friction arena, make sure to continue through to check the small hallway behind it for skulls. On the eastern side, you can choose to participate in the dance off competition. It doesn’t affect your gold medal, but it is pretty fun! The eastern side also has some extra mobs that you need to kill to save other contestants from the Darkspur. Once all of that is completed you can progress to the final room.

Shiphand Buddy: The Gauntlet

“Brick” Braggor, the dude responsible for bringing you to this awful place. Punch him once for me.

Before you enter the circle in the final room, check if you are still missing any skulls. If you still need some, look around and underneath the bleachers. If you start the event before you get your skulls you will fail that objective. The Main Event consists of 4 waves in total, with a short break between each that should allow you to heal up if you need it. The first two waves are random teams of 2-3 enemies, the third wave will be a single mini-boss. After defeating all of them, “Brick” Braggor himself will challenge you. As you fight him, the other traps of the Gauntlet like electrical telegraphs and exploding splorg start appearing. Save your cooldowns for this guy, because the faster you can kill him the less time you will have to deal with these extra headaches. Once he’s dead you can finally escape this deathtrap!

Differences between normal and vet: On normal mode you don’t have to collect the plushies in the Chamber of Choices. You still have to survive exploding splorg for the same amount of time though. The other difference is that you don’t get to fight “Brick” Braggor at the end, there are just 3 rounds to the Main Event.

Other Thoughts: This is the only mission I can’t reliably get solo gold. The timer in the exploding splorg room is super tight and it is very easy to either not get enough points or just accidentally die in there. I had to run this one four times to make sure I got a gold medal and an accurate run time. If you really want that gold it is much easier if you bring a friend or two. As a bonus the run time was about a minute faster with a buddy to help!

That’s the last shiphand available to date. I hope you enjoyed these guides, and had fun running these missions with me!


Shiphand Buddy: The Gauntlet

Wanting More Of The Same

Shadowrun: Hong Kong dropped on Thursday, and I beat it Sunday night. For anyone measuring games by hours played, I clocked 35 hours in it of which I was actively playing probably about 25-28. I definitely did not see everything the game had to offer, and I’m going to write more about it specifically a bit later, but if you liked the previous games, this is yet another improvement on the series.

Wanting More Of The Same

I really love the Harebrained Schemes’ Shadowrun games; each new one focuses on improving the weaknesses of the previous one while still doing some new stuff. What I want when I get a new one is, essentially, more of the same, just a little fancier. It’s worth noting that I play more or less the same character when I jump into it, too, and I still find each one interesting and fun.

I’m trying to wrap my head around why I’m so happy with a new Shadowrun game that is, for all intents and purposes, more of the same, yet I got tired with the Assassin’s Creed series, despite it branching out a lot more. In a similar vein, I grew tired of Rock Band releases but I pick up each new Civilization game.

Wanting More Of The Same

Assassin’s Creed 4 holds the answer for me. After the story arc of Desmond completed in AC3 (full disclosure: I never beat AC3 as I was kind of tired of the series), AC4 picks up with a new story and a new set of characters. It’s more self-contained and shows me a different slice of the world. Similarly, Shadowrun games reboot with each one, introducing me to a new piece of the setting and a new story and characters. Each new Civ game is a new set of mechanics with a new world to, well, civilize (and I especially liked Civ: Beyond Earth because it was sci-fi).

I want new stories and new characters once I’ve had the catharsis of finishing a story arc. My favorite book series is Terry Pratchett’s Discworld, which jumps to new characters and new slices of the world constantly. I love the original Star wars trilogy, but for all that people raved over the Thrawn books, I never got into them, because I felt like the story of those characters was done. I didn’t need any more (and, indeed, the return of ‘classic’ characters in the upcoming Episode 7 is the least interesting thing about it for me).

Wanting More Of The Same

I tend to lose interest when I have to wait for a show to release episodes– things aren’t moving quickly enough for me and I’d prefer to experience it all at once, or in big, super-immersive chunks. When I engage with a story, I dive deep, and I want the whole thing. It’s one of the reasons that I have trouble with games and stories that’re thin or very what-you-see-is-what-you-get. I want worlds that leave a lot to my imagination and let it run wild with the possibilities, and get frustrated when there isn’t enough for me to really sink my teeth into. I think it’s why I had so much fun with Transistor and was frustrated by the ending of There Came an Echo– I felt like the former left a really big world with a lot of weird cool stories that I only got to see hints of, whereas the latter opened the curtains a little too much and just told me everything, eliminating any space for my imagination to wander through.

I think a story is made up of both what it tells and what it doesn’t tell, and both are important. As Kodra likes to put it, those parts of the story that aren’t told are where fanfic lives, and I think he’s dead on. It’s a place for the imagination to run wild, and as a storyteller it’s important for me to leave some stories told and others untold– sometimes you want to leave some things to the imagination.

Wanting More Of The Same

When something captures my attention and shows me a piece of a big world, I want more of that, and as long as I can get more bits without feeling like it’s gotten same-y, I’m hooked and want more of the same. I don’t think this is such a bad thing, though I understand when people get bored of the same sort of game. I also think I lean very heavily towards preferring untold stories that are merely hinted at. It’s how I get inspired for my own creative work, and I can’t be disappointed by a story that exists only in my imagination.

That is, I think, what I love about the Shadowrun series– it’s a simple story with lots of branches that are chock-full of suggested-but-untold stories, leaving my mind to fill in the rest. One of the best tabletop games I’ve ever run was built on setting up the potential untold stories that occur before you finish character creation in an MMO– how did you get to where you were when you started the game? I got to tell that story right up until the launch of SWTOR, at which point (most of) my players were able to go straight into the game with a character they felt strongly about, that was well-defined and interesting.

It was a great experience, and one I’d love to do again given the opportunity. It would, of course, require that my players wanted more of the same as well. I’ve got some time to think about it– we’re still hip-deep in another game that’s yet to fully unfold.

What I’m Playing: August 23, 2015

Blaugust 2015, Day 23

What I’m Playing: August 23, 2015

Getting ready to take the plunge to Ohmna.

I might have just called this post “WildStar WildStar WildStar” since that’s pretty much what I’ve been up to this week. I guess I did get a few other things squeezed in too.

Final Fantasy XIV: The Monday team has started working on the extreme version of Ravana. We’ve seen the whole fight now so it is just a matter of time until we kill him. Sadly my Wednesday team was still missing folks, and we weren’t able to get anything together at all. The good news is that everyone should be back this week, so hopefully we can get everyone caught up  and start working on Ravana EX also.

Diablo 3: I managed to get my seasonal wizard up to level 63, mostly by playing while we were recording Aggrochat last night. I’m not sure I’ll have time to get her to 70 before the season ends tonight though.

What I’m Playing: August 23, 2015

Engineer!

WildStar: I’ve spent a lot of time leveling my engineer. She’s level 39 now and still going strong. Also this week, my guild added a third raid night. Luckily it is actually a night that I can attend without having to leave early or feel like a zombie the next morning, Hooray! On the first two nights we managed to clear everything up to Ohmna, and on Friday we got one look at her before the end of the night. Since a few folks already had the title for killing her, I hadn’t realized that this was the first time everyone had seen her as a guild group. Congrats Remnants of Hope, with any luck you’ll get that kill tonight!

Hatoful Boyfriend: Ok this one is a slight cheat. I haven’t actually played this game much this week, but I have watched several playthroughs on Twitch and continued to evangelize about it on Twitter. I can’t wait to talk about this one on the podcast.


What I’m Playing: August 23, 2015

A Few Words

Communication is a skill. It’s often overlooked in favor of other, more tangible skills, ones you can build things with, or affect change in a direct, physical way. It’s a common trend to be suspicious of communication, and of people with communication skills– “speaking too well” is a quick way to lose trust among a certain type of person.

A Few Words

Ask anyone whose job is communicating with people for a living, I’m especially thinking of the people whose job it is to keep people happy en masse here, and they’ll tell you that words are important, and matter as much or more than those tangible skills. The most competent technical team in the world can’t get players to trust a game if the community and support staff aren’t on the ball, and solid communications from the right teams can buy the bugfixing crew enough time to put in the right solutions the right way. Don’t fall into the trap of thinking those teams are less notable or valuable because their main interface is with words and not code.

Words are powerful. The scammers of the world know this, and it’s why the most effective security breaches don’t come from fancy technology or expert hacking or some kind of Hollywood agility– they come from words. We’re human; we’re wired to respond to words, and they can sink deeply and unexpectedly. It’s why we’re suspicious of people who are good with words– we’re so happy to receive the right words and we’re so afraid that the words are a lie. Someone can show you their computer hacking skills and they’re less likely to be shunned than someone who demonstrates that they’re a master manipulator. Same worrying potential breach of trust, but one sinks in deeper.

A Few Words

And yet, those words have power for a reason. The best boss I’ve ever had called me into his office for my annual review. He told me he thought I was too harsh on myself, but that I had a lot of potential. He suggested I look into team leadership as a career path, previously something I had only done for fun. It was a small sentence, a few words for a long-term goal. I already knew I was capable of leading; I’d been doing it for years and the people I led would ask me to keep doing it, and to lead other teams. What I didn’t have was validation of that capability, the bridge between what I did successfully for fun and what I could build a career from. A few little words sparked a fire.

Another boss I’ve had told me I was arrogant for disagreeing with them. They made a point to describe my skills as subpar and my insights lacking in substance. Those words sunk in deep as well, and left me uncertain of myself for a long time. The urge here is to lash out, to riposte, even after the fact, and use my own words to deny those ones that hurt so much. It’s something I’ve done, and it’s never been productive. Words are powerful, and wasting them that way is a poor use of a skill. Instead, I’ve tried to use those words to understand. It wasn’t a lesson learned quickly or elegantly, but in the end I learned to stay detached and keep words from getting too close, unless I let them.

A Few Words

An unexpected friend suggested that I was too detached, too analytical. When I spoke, I offered deep insights to other people but revealed almost nothing about myself. I used my words well, but hid myself in them. It made me unapproachable, distant, and a little frightening. It was another lesson learned, more change wrought from words. I’ve slowly become a more complete person, and of all the skills I’ve turned my mind towards learning, none have been so influential as a few words from the right person at the right time.

One last anecdote: A friend contacted me, out of the blue, after not having spoken for nearly ten years. I remembered them, because I try my best not to forget people, but I couldn’t imagine why I would be similarly remembered. We’d barely hung out, maybe once or twice ever, and I couldn’t remember what we’d talked about. Something I’d said had resonated, though, and made it worth seeking me out after a decade. Honestly, it was scary for me. To think that some forgotten words I’d said ten years ago had enough of an impact on someone else to find me after all the time suggests that I’d left a deep impression without realizing it. It really bothered me, because I feel responsible for the ways in which I affect other people, and doing so unconsciously or without intending to felt irresponsible.

A Few Words

However, I have to remind myself of the times I’ve been affected deeply by someone else’s words. I don’t get to pick what words other people say, and I don’t get to pick how people react to the things I say. All I can do is be aware of how I’m using my words and to be honest, genuine, and open-minded with people, and to share the things I’m thinking. I don’t know when the right words will come at the right time for someone else.

As I like to tell my puppy: use your words. Communication is key, and letting people know how you’re feeling and what you’re thinking is important. Let someone else know what’s awesome about them, or what you see when you look at them. It’s a great way to learn more than you ever thought you could about another person.

When I briefly scan a friends list, I see a few things…

…a quietly confident anchor for the team.

…an unshakably optimistic caregiver.

…the ideal teammate.

…a laughing jester who will be the first to have your back.

…a constant yet practical brightener of days.

…a timid voice with an underlying strength of conviction that makes me rethink my beliefs.

…a person who deserves better.

…a hand that will help me up and hold me steady, but still point at where I’ve slipped and fallen.

…a potent mirror of truth.

…a pillar of the community whose biggest fear is not living up to their own expectations of themselves.

…and, among others, my very best friends.

What do you see?