Sportsmanship

I went to a tournament over the weekend that reminded me why I like to play in tournaments. It was a great experience where I got to meet and play against a bunch of new, cool folks and test out my little group of toy soldiers against some other folks’ groups of toy soldiers. It was great.

Sportsmanship

I don’t, as a general rule, like competitive games. I like them even less when I’m playing solo against a single opponent. I get a lot more pleasure and fun out of working together with people to overcome some obstacle, rather than working singly against another person to defeat them. I don’t get a lot of pleasure in asserting my dominance over another person in any medium, and less so when it’s my friends. The closest I get is a sort of academic interest in seeing what the outcome might be, but I don’t really enjoy it for its own sake. It’s a little better when it’s team vs team, because then I’m at least working alongside people. It’s not my favorite thing, but it’s more fun than one-on-one duels.

All of this makes Infinity (and other minis games) a kind of odd standout for me. What I really like about minis games is that it’s two people playing out a big battle that looks REALLY cool on the tabletop, with groups of minis that can often reflect a bit about the person in terms of how they look and which ones have been chosen. My Warmachine lists paint a picture of a person who bides his time until an opening appears, then goes for a quick, efficient assassination. When I used to play Kodra, his lists displayed a person who liked to build efficient, effective engines with interlocking pieces that rolled across the battlefield. Our lists reflected a difference in approach and personality, but we were playing the same game.

Sportsmanship

I used to play Warmachine very competitively, and got frustrated with it. What started to frustrate me about Warmachine once I started playing it very competitively was that I stopped having friendly interactions with my opponents. They were civil, polite, amiable interactions, but there was no give and take and no real sense that we were both trying to make the game fun for the other person as well as ourselves. The game was about making my combo work and stopping the opponent from doing the same. It was fun when my combos worked, and not fun when they didn’t, and it often felt like a zero-sum game. It was something I grew to miss from playing it very casually early on with a smaller group of close friends, and I stopped playing it for quite a while as a result.

Infinity revived my interest in minis games because it demanded that I play with a certain amount of give and take with my opponent. Every action required both players’ participation, so both people were engaged the whole time. It’s a stark departure from the my-turn-your-turn setup in other games, and it means that I always have something to do, and always have a chance to make something work out in my favor, even if the odds are long. At the same time, it means that I have to stay on my toes if I’m winning, there’s no point in the game where victory is basically assured and I can just do as I please. On top of all of that is this layer of exciting action– there are a lot of cool things you can do in the game as both the active and the reactive player, so there’s always a chance for your one troop to be an unexpected hero instead of a casualty.

Sportsmanship

Because there’s so much engagement on both sides of the table at all times, there’s a lot of casual etiquette that comes up with the game. It’s perfectly reasonable in Infinity to say “I’m going to walk up here but stay back far enough so that you can’t see me,” and only the most curmudgeonly player will respond with anything other than “Okay, you can get to about… there, but any further and I’ll be able to see you.” It means that games are frequently won and lost on tactics and strategy and a couple of important die rolls rather than precision eyeballing and “gotcha!” moments. I won a lot of Warmachine games through simply being better at eyeballing distances than my opponents; I have not once ever won an Infinity game on that basis, and I like it a lot more.

I’m not catching my opponent’s off-guard with an attack angle that they thought was safe but ever-so-slightly misjudged, or some combo that they didn’t see coming, or some rules interaction that they weren’t expecting; I win my games on tactics and a bit of luck, and I feel good about my games whether I win them or lose them. I also have opponents genuinely take the time to thank me for fun games in Infinity and exchange more than polite, rehearsed “Thank you”s and handshakes. It’s something that rarely ever happened in other games I’ve played, and a big part of why I’ve stayed in Infinity and love to bring new players into the fold.

Sportsmanship

That last bit is kind of important to me. There are plenty of games that I like that I wouldn’t recommend to other people. Infinity is a game that I like that I would recommend to other people, particularly people who’re into sci-fi and want to try a relatively inexpensive minis game. My experience with the Infinity communities is that they’re welcoming and generally really great folks. The people who I don’t enjoy playing against are rare, and tend not to last long in the game. It takes a certain amount of adjustment, because it’s a very different experience than a lot of one-on-one games, but I like it all the better for that.

Screenie Saturday: Happiness

Blaugust 2015, Day 15

Today is Saturday and that means I am lazy about meeting my Blaugust requirement and will post a bunch of screen shots instead of thinking of something useful to say. I’ve been struggling a bit IRL lately so to counter that today’s theme is “things that make Gracie happy.”

Screenie Saturday: Happiness

Happiest day of my life.

First up, the anniversarowsdowers from the one year anniversary event! This particular screenie is from the actual in-game live event. I know some folks were disappointed that it only involved turning everyone into rowsdowers and then attacking a giant rowsdower, but for me, they had me at the word rowsdower.

Screenie Saturday: Happiness

Nice day for a Whitevale Wedding.

The next screenie is from the quest chain in Whitevale. I’m not sure how anyone can look at this adorable lopp wedding and not crack a smile. I’m still hoping for lopp as a playable race one day!

Screenie Saturday: Happiness

Belle Walker and Omnicore 1

Last but not least we have Belle Walker. I had mixed feelings about this character when she was introduced waaaay back in the tutorial area, but since then I’ve fallen in love. As a bonus, she’s standing here near the entrance to Omnicore 1, which is one of my favorite bits of content in the entire game. I really hope we get more like it sometime soon.

That’s it for today. May your weekend be filled with lots of things that make you happy in-game and IRL!


Screenie Saturday: Happiness

Taking a Breath

I’ve had a lot of time to collect my thoughts lately. I may have to pore through my archives to see, but I suspect there’s been a fairly dramatic shift in tone over the last year. It’s been a rough year. I left my job and possibly my career behind to become a graduate student, and I’ve been doing freelance work in lieu of a regular job until I find something.

I’ve had a lot of time to sit and think. More accurately, I’ve had a lot of time where I don’t have specific things to think about, so my mind wanders, and it relaxes and sprawls out. At first this panicked me. It seemed like I could feel myself dulling, losing my edge. At first it seemed like a wax sculpture slowly melting, losing form and definition and identity. That last bit was the scariest.

I’m a student, but I don’t feel like one. I’m a gamer, but I’ve barely clocked ten hours in front of a game in the last two weeks. I’m a game designer, but I’ve barely done any game designing in nearly a year. I’m a romantic… who’s single. I’m… what? What’s left when all of the things I do that define me are things I’m not really doing at all? I felt my edge slipping, my shape blurring, my identity fading, and I felt like I lacked anything concrete to replace any of it with.

This loss scared me. I have a good network of close friends who I value highly, and if I’m no longer me, who exactly are they friends with? It caused me to retreat into a mask of my old self, looking for all the world like the complete upheaval going on inside was really just a minor inconvenience that would be cleared up as soon as I got a few interviews and settled in. At the same time, I was meeting new people, lots of new people, for the first time in years. Not the five minute hello-goodbye that you get at a party or out dancing, but weeks and months of classes with people, and time to get to know them. It’s been an opportunity to be an entirely different person, and it’s afforded me the opportunity to self-evaluate in a way that I haven’t since college.

At the same time, I’ve been forced to define myself by things other than what I’m currently doing, because it’s not a good measure of who I am. It’s caused me to reconsider how much I defined myself by my career and my hobbies previously. Without those as an easy reference point to let people know what (and, by extension, who) I am, I’ve had to introduce myself to people as myself, rather than as a series of labels. For all of my distaste for defining people with labels, I’ve unconsciously been doing it to myself for years.

Without any of that to hide behind, and with classes specifically tailored to rip me bodily from my shell, it’s been an intense few months (with little sign of slowing). I’m unfolding parts of my mind that haven’t been touched in a really long time, while trying to make peace with the fact that I’m just me, I’m not a gamer or a game designer or a manager or a student. I’ve done more new things in the last eight months than I did in the previous 48, and I’ve had the chance to really pore through my own thoughts.

I talked a few days ago about how I don’t trust myself. It manifests in a few ways, but a lot of it crystallized when someone pointed out to me that I’m really, really bad at taking compliments. Even when I take them, I internalize them badly. Someone tells me I’m smart and I immediately take that as both a new weight of expectation and a suggestion that I’ve miscommunicated and said too much or too little. Someone comments on how I notice things and I worry that I seem creepy. I try to be attentive, thoughtful, inclusive, open-minded, and treat others better than I would want to be treated, and only hear the times when people tell me I’ve failed at them.

I’ve struggled for a long time with having advantages that other people don’t, and trying not to call attention to them for fear that I’m “rubbing it someone’s face”. When someone gives me a compliment that I know is true, I cringe a little bit on the inside because it feels like it’s drawing attention to one of those advantages. I’ve been checking my privilege since before that was a concept, and I’ve been acutely, stomach-turningly aware of people who don’t. I’ve been trying not to come off as “too smart” or “too perceptive” or “too good at things” for years, and insisting that I’m not all that smart or perceptive or good at anything. It’s a hollow lie. I’m not perfect, but I’m a hell of a lot better than I’ve been allowing myself to take credit for.

One of the things that started happening in the first few months of my taking classes was an acute realization that I was leaving a strong impression on pretty much everyone I met, without meaning to. It scared me, because it meant that my attempts to go unnoticed were failing, and that I was affecting people unintentionally. I had somehow become the person I’d always admired, the type of person who can speak quietly in a room and have everyone turn to listen– it actually happened to me several times in a class. I could quietly, unassumingly take charge and direct a group of people into becoming a team, and it mostly happened because I thought of something and said it, and people listened and acted on it. My suggestions were treated like directives, and it terrified me.

At the end of one of my classes, I had a string of people thank me for all of my work in organizing and leading everyone. I couldn’t escape the effect I’d had on people, and I agonized over it in the interim between classes. It seemed irresponsible and dangerous to leave a strong impression on people when I didn’t intend to, and my friends, when I commented that it seemed to be happening, generally laughed and said “yeah, obviously.”

I went into my classes this quarter differently. My goal was to leave an impression on people intentionally, to play an active role in what they thought of me and why. I also had to do it without a clear sense of my own identity, and the result felt predictably scattered and chaotic, or so I thought. The feedback I got was that I felt genuine, and perceptive; insightful and analytical, if the latter to a fault at times. People were happy to have met me and I found that the thoughts I’d studiously avoided expressing were well-received and valued. I’ve since been trying to express more of those thoughts with my friends, and it’s very hard to do. My patterns of interaction feel so well defined that I’m leery of breaking from the mold, but I’ve still made little forays and have been met with encouragement.

In the meantime, I’m trying to reclaim those positive traits that I’ve turned around on myself. I’m learning Japanese, a very difficult language, and I’m going to try to take another shot at Chinese at the same time. I think I might ask my mom to start speaking to me solely in Spanish, so I can go from “can mostly understand” to “can speak”. Learning three languages, two of them notoriously difficult, at the same time is crazy. I have no idea if I can do it (and probably can’t), but damn it, I’m smart. I’m not going to find out what I can actually do without pushing my limits, and I have an opportunity right now to push my limits like crazy and see what I can actually accomplish. I’ve been trying to memorize map directions at a glance, and catch little details in everything. I’ve been striking up conversations with random people, and trying to memorize the name of everyone I meet.

I can’t yet say if this grand experiment, leaving my job and moving across the country, was a good idea. It’s still firmly in the “questionable” category from any sort of measurable standpoint, but I’ve had a lot of time and opportunity to heal and grow in ways I can’t measure. I’m a better person now than I was before I moved out here, and I think that alone makes the experiment worthwhile.

No pictures again today. Sorry. I’m exhausted.

My Own 11 Questions

I asked these questions of some other folks on Monday, and have kind of been mulling over them ever since. I thought I’d try my hand at answering them for myself.

  1. What is the best spell to cast?
    • Teleportation. Oh, the places I’d go! I’ve always especially liked the kind where the cast gets longer the further you want to go, so short distances are pretty much instantaneous. I’d never wait at a crosswalk again.
  2. What food item(s) from a game do you want to eat above any others?
    • Rare Candy. Not (just) because I’d be denying it to some poor pokémon, but because I love rare candy. It’s gotta be tasty if it’s so rare, right?
  3. You’ve got an infinite supply of one consumable, and can never carry any others. Which consumable do you choose?
    • EXP gain potions, or those potions that give me skill points. I could learn SO MANY THINGS. Failing that, Potions of Glibness.
  4. You have to choose a race and class that you’ve never played seriously before. What do you pick?
    • I actually wrote this one down because I didn’t know what my own answer would be. It’s tough, because there are archetypes I never play (Berserker, Beastmaster, Archer-types) that I don’t actually enjoy. I think I’d pick Necromancer, since I’ve always thought they were neat but never played one seriously. I wish Enchanters were still a thing, I loved that class. As for race… I mostly play Humans and the occasional Elf, so maybe a Dwarf or possibly some kind of robot. I also never play large races, but I also don’t enjoy them. I could get behind playing a Dwarf.
  5. What game did you think you would hate but actually loved?
    • World of Warcraft. I was absolutely a naysayer and was on the (now long-forgotten) tide of people who were convinced the game was going to be a total flop with its cartoon graphics and “who even makes an MMO from an RTS, what nonsense is that, do they even know what they’re doing”. Turns out yes, they did.
  6. What game did you think you would love but actually hated?
    • The Witcher (series). On paper, it’s everything I want in a game– interesting combat mechanics, deep story, fleshed out characters. In practice, though, it’s just not that fun for me. It’s dark and gritty but I don’t care, and I find myself unable to ignore the thematic parts of the game that make me uncomfortable (read: the misogyny really bothers me).
  7. Pick a zone from any game to live in. Why?
    • Coruscant, from SWTOR. Easy. I want to live in an awesome future city with everything from fancy flying cars to Jedi. Add into that that I love flight and I love vertical cities and, well, there you go. Also I’m way less likely to get shanked or sold into slavery, unlike Nar Shaddaa.
  8. You can excise one class from every future game. Which? Why?
    • Another one I put in here because I couldn’t think of an answer. Part of me wants to say Rogue, so that player fantasy can be replaced with something more interesting, but I think I’m instead going to go with Warrior. There are so many other interesting ways to do the Guy What Hits Things and the warrior just feels so vanilla and boring. Magic classes have moved away from the generic wizard, why not the warrior?
  9. What’s your favorite story?
    • Romeo and Juliet, in all its incarnations.
  10. What hobby does no one (yet) know you have?
    • Most of my hobbies are pretty well known at this point, especially by the majority of people reading this blog. One thing that I do a lot of that people probably don’t realize is picking up new skills. I love learning new skills, and dabble a whole lot in everything from welding to blacksmithing to languages to electrical engineering to programming to cooking to juggling to poetry. If it’s possible for “learning new skills” to be a hobby, that’s probably mine.
  11. What is your favorite secret shame? >:D
    • I cry during movies/tv shows constantly. Get me invested in it, then hit me with the feels, especially happy feels, and there go the waterworks. People rarely notice (I think), but it happens a lot.

There we go! I’m honestly interested in other people’s answers to these, if anyone wants to steal it and tell me. Answer via Twitter, maybe: @Tamrielo!