On Coming Up With Ideas

One of my classes asked for a journal of at least 350 ideas, as a submission to go alongside the final project. The class is geared a lot more towards people who aren’t from creative backgrounds, so this assignment is a little awkward for me.

It’s strange because most of my training and education have geared me towards taking an endless font of random ideas and culling them until only the better ones survive. A mentor of mine once commented that an idea, by itself, is worth less than nothing, because the time spent thinking about it could have been used to build upon or refine an existing idea. He went on to say that ideas have no value until they’re used to create something. He encouraged us to be our own harshest critics, whittling down our ideas output until we only release ideas with legs, ones that could feasibly become something worthwhile or great.

It’s a message I’ve taken to heart. Most of the ideas that I actually communicate have had quite a bit of thought put into them, and when I suggest something off the cuff, I’m pretty quick to abandon it as well, because it’s easily replaced by a new one. It’s something that I think makes me a bit frustrating to talk to about ideas (and why I don’t often do it, despite generating them constantly)– some things I will abandon immediately, other things I have thought about at extreme length, down to the minute details, and mentally made balancing sacrifices along the way, culling any version or solution that doesn’t work. I’m not sure it’s easy to tell the difference, except that I sometimes abandon ideas suddenly.

On Coming Up With Ideas

I used to think that everyone generated ideas the way I do. It’s a constant white noise in my thoughts, little flickers of concepts both related to whatever I’m doing and unrelated to anything, and I occasionally take a mental pause and pluck a few for later consideration. I don’t necessarily consider it a good thing– it’s frequently distracting and when an actionable idea takes hold, I want to do something about it immediately, lest it get lost in the flood, but I’d thought that was how most people operated, and the few people I’ve spoken to about it (mostly creative types) tend to describe something similar. Not realizing that other people don’t operate this same way, I raised an eyebrow at an assignment to generate 350 ideas in eight weeks. It seemed like a trivial task.

What I found out from classmates was that a goodly portion of the class was agonizing over the assignment, unsure of how they would generate that many ideas in that amount of time. These are intelligent, thoughtful people, and I found it interesting that the act of coming up with raw ideas would be so difficult, and would push them beyond their comfort zones. I’d considered dropping the class before that point, but it occurred to me that the point of the assignment wasn’t to generate 350 ideas, but to push people outside of their comfort zones. Dropping the class and abandoning the activities seemed, through that lens, to be the loser’s way out. There were more creative solutions to that problem, and they’d push me past my comfort zone.

On Coming Up With Ideas

The first hurdle was talking to the professor about it. This essentially required me approaching my professor and telling him I was worried the class would be too easy for me, and asking if I could come up with ways to raise the difficulty. I wasn’t thrilled at the prospect, and wasn’t really sure what his reaction would be, but if it was a disaster I could still drop the course (was my justification). He turned out to be surprisingly interested in my ideas for pushing my own limits, and with his help I rewrote pretty much every assignment criteria to be something relevant to me. Rather than being bored all the way through the class, I was able to reconfigure things to fit me.

I gave myself an hour to generate 350 ideas, using shorthand to write them down quickly and then going back to fill them out into sentences readable by other people. It’s an idea roughly every eleven seconds for an hour. I came up with 214 in the hour, and it was a really interesting exercise. The first ten minutes or so were pretty easy, just a constant stream of things bubbling up and being written down, mostly stuff I’d already been thinking about and putting on paper for the first time. Once that font of ideas was up, things got a bit more difficult. After writing down all the ideas I’d already had refined, I caught myself refining ideas before writing them down, which was slowing my pace too much. I found it surprisingly hard to actually write down unrefined, terrible ideas and wound up committing myself to writing down a bunch of intentionally bad ideas, which gave me another big chunk of the list.

On Coming Up With Ideas

By the end of the hour, I’d written down a little more than two hundred ideas, some with potential, most of them terrible, but I’d legitimately pushed my limits. 350 ideas in an hour wasn’t something I could generate, and while filling out the rest of the list over the course of the day wasn’t too terrible (I still have a few more to fill in as of this writing), there was definitely a period after the hour was up where I felt spent.

It turned out to be an interesting exercise, one that I appreciate my professor giving me the opportunity to alter the assignment parameters to pursue. I will probably try to spend some time doing high-speed idea generation to keep myself sharp, though probably not for an hour at a time. I found that coming up with lots of ideas with no specific theme or goal in mind caused me to think about things I’d been mulling over but weren’t directly related to what I was currently doing. I wound up with a lot of ideas for small projects, hobby stuff, or other things that I hadn’t put any thought into for quite a while.

On Coming Up With Ideas

If you have a few minutes to spare, try seeing how many ideas you can come up with in five or ten minutes. Put a clock on it and see where you get. You might be surprised at the outcome, or at least have a good laugh.

I Don’t Trust Myself

A close friend of mine called me out on something recently, and it led to a really great conversation. I spend a lot of time thinking about things, but rarely put them into words for other people– a lot of times things become clearer for me when I’m forced to express them.

Simply put, most of the time I don’t trust myself. It’s a odd thought to mull over, and my hope is that putting it more into words here will help clarify it. Some people put up walls and keep people at a distance because they’re afraid of being hurt. I understand that, and I get those motivations, but it’s not what happens with me. I’ve been hurt by other people, but it’s never shaken my belief that most people aren’t going to intentionally hurt me. Instead, I’m more afraid of hurting other people.

It manifests in strange ways. I prefer the man-behind-the-curtain approach, and I’m very reticent to commit to things with people unless I’m absolutely sure I can make it work. I’ve caught myself making jokes about “I don’t know why anyone follows me”, expressed as a warning to others that maybe they shouldn’t follow me. People still do, and for all the jokes about not knowing why, I really do know why they do.

I don’t trust myself; I have a deep-seated belief that I am a hair’s breadth away from letting everyone down all the time. I put a lot of effort into being a good leader and a perceptive friend and an attentive lover because I don’t want to let people down (more than I, in my mind, already have). It drives me to be a good leader, it drives me to pursue excellence, because that looming shadow is always behind me. People trust me, and that scares me because I don’t share their feelings.

At the same time, I know what I’m capable of, and I’m well aware of my skills. There’s an Infinity tournament this weekend, and I’ve been agonizing over what to play. I’ve been repeatedly told “bring whatever you feel like!” or even “bring something really brutal, we want to see it,” and it makes me anxious. I know I can take pretty much any list and be very effective with it. I’ve been playing the game a long time and I’m confident in my skills. What I worry about is my reputation. I don’t want to be That Guy Who Just Moved Here And Wins Constantly, but it’s not respectful to my opponents to play intentionally unplayable lists or otherwise let them win. In the meantime, people are consistently happy to play against me, even when they lose. I’ve had one or two local players ask me to bring something just utterly crushing, and when I do and beat them soundly, they’re EXCITED, like losing so badly was the coolest thing ever, and it’s hard for me to wrap my mind around that.

I have a habit that I’ve been trying to break lately. I have, over many years, become an expert at crafting ornate little (metaphorical) masks that I use to interact with people. To compartmentalize my interactions with others, I only show them one of a number of masks that represent some facet of myself, and the rest stays hidden away. As I get to know someone better, I’ll use a few more, showing off different facets, but there’s still that barrier. It’s always a small thrill when someone can see past the mask and calls me out on it, but it doesn’t happen often, and I have a number of friends and acquaintances who are very familiar with a mask and have barely any idea who I really am underneath. I have, at times, wondered whether there is anything underneath all the masks, or if that’s really all of me. I would have, at one point, argued that point very convincingly.

Very, very rarely, I will get close enough to someone and they’ll have seen enough of my masks that I don’t have to wear them anymore. This is true of a very, very small number of people, and they tend to be friendships that last me for years. I’ve been trying, lately, to let more people in. Someone commented to me, when I talked about my masks, that keeping that up constantly must be exhausting. I can’t really say. If it is, it’s a thing I’ve been doing so long that the effort isn’t noticable anymore. What I do know is that, every so often, I’m close enough to someone that in order to be honest with them, I have to trust myself, just a little bit. It’s hard, and I don’t get there with many people.

I am, as a result, very thoughtful and considering when it comes to love. For all that I’m a romantic, actually loving someone is a tough hurdle, because I have to have first taken off all the masks, and then I have to remember how to trust myself. When I’m there, though, it’s a continual feedback loop. I’m a better, more open, less detached person, and in addition to being someone I respect and care for, the person I’m with is a constant reminder to remember how to trust myself, because I often forget.

Another friend of mine asked me if I trusted other people. I think I surprised him when I said I did– I’ve never had a problem trusting others, once they’ve been given a chance to prove that they’re trustworthy. I’m not naive, but I’m not overly suspicious either. I know I have a network of friends who I can trust to have my back if/when I really need it (and even when I don’t), but for me the challenge is trusting myself, trusting that I’m the kind of person worth that sort of effort.

It’s a work in progress. Isn’t everything?

No pictures today, other than the header. Sorry not sorry for the wall of text; I’m forcing myself to post this to open up, but I secretly hope that the pictureless expanse of text will cause people to tune out, so I’m maybe not opening up as much. If you got this far, thank you. You’re helping.

Ash Calls Me Out

I’m not actually participating in Blaugust (or, as I like to call it, Bel-gust), but I’m not enough of a hipster to turn my nose up when I get called out directly.

I guess there’s something called a “Liebster Award” that’s something like a blogging chain letter. From what I’ve been able to gather, you present 11 random facts and then answer the previous person’s questions, then pay it forward to someone else.

11 Random Facts:

  1. I spent my childhood traveling on vacations with my parents. It’s given me a very broad worldview and hunger to discover more about the world that I tend to take for granted.
  2. I am validated by achievement and driven by romance. It’s an odd duality.
  3. I spent about a decade as a game designer, and learned an incredible amount in that time about the inner workings of how games are made.
  4. I graduated from MIT, and it’s an accomplishment that I cling to when I don’t feel like I’m able to do anything (often).
  5. I have a bad habit of bouncing my leg when I’m sitting. It annoys me and everyone around me.
  6. I’m really, genuinely interested in people and what they have to say. I’m an introvert who pours energy into people like an extrovert. I’m often very reticent to connect with new people because of this– I never feel like I’m giving enough energy to the friends I have, and the thought of spending even more energy on new people is scary.
  7. I used to wear exclusively black t-shirts and cargo pants until I realized that I can pull off clothing combinations that other people can’t. Now I’ve discovered that I have a taste for fashion and, when appropriate, love to ‘dress up’.
  8. I do not think quickly on my feet, but I am an extremely detailed planner. If I look like I have a snappy response or a quick reaction to something, it’s almost always because I expected it and had planned for it. I go deer-in-the-headlights when faced with something I don’t have a planned response for.
  9. Alignment-wise, I am almost certainly True Neutral.
  10. I have very little time or interest in strictly competitive games. Even the one competitive game I play regularly (Infinity) is, to me, more of a collaborative action scene than a competitive game, even at the tournament level.
  11. I am absolutely hopeless when it comes to dating. Were I not single, it would honestly be really funny (it often still is).

Here are Ash’s 11 questions:

  1. Why do you blog? Yes, I know it’s a repeat. Deal with it.
    • Discipline. It forces me to write on a regular schedule and keeps me sharp and constantly coming up with things to say.
  2. What’s the first game you remember playing?
    • I don’t remember. It was either Quest for Glory 3 at a friend’s house or Star Wars: Rebel Assault. I have fond memories of both games.
  3. Dogs or Cats?
    • Neither. I own a dog, but she’s the last phase of dog-phobia therapy. I can’t say I’m a dog or cat person.
  4. Do you have a favorite villain?
    • Sephiroth, from FFVII. It’s cliché, I know, but for the first half of the game he’s an incredibly compelling, mysterious villain that you’re chasing but don’t *really* want to catch. Close runners up would be Darth Vader and Handsome Jack.
  5. What are your thoughts on escort missions?
    • Like anything, good when done well. Ico is an incredible game that is a single, long escort quest, Portal and Portal 2 have very compelling escort sequences, and Bioshock:Infinite has similar concepts going on. There are a lot of examples of bad escorts, but the good ones really, really shine.
  6. Borrowing from the “stereotypical interview questions” list, What would you say is your biggest weakness? (I did actually get this question a lot last year.)
    • I wear a lot of masks around people, because I want people to feel comfortable around me. It works altogether too well and it means that I have a bad tendency to keep people at a distance, behind the mask.
  7. What character archetype do you find yourself playing most often?
    • The Mage. This comes in a lot of forms, but my favorite is the Duelist Mage, with sword and spell. Jedi are very close to this, as are Red Mages. I’m frequently disappointed by the experience, because they’re usually either ultra-weak or horrifically overpowered.
  8. Other than games and the means to play them, do you own any gaming-related items?
    • I used to have a lot– figures, posters, etc, but got rid of pretty much all of it when I moved across the country. Now, I have a small-but-growing collection of tasteful game art.
  9. Because I know who these questions are going to, I can ask this one: What’s your favorite system for Tabletop RPGs?
    • World of Darkness. It’s one of the few systems in which I feel like I’m making a character and not a selection of stats. It also enables interesting non-combat play in a way that pretty much no other system I’ve ever seen does well. I really enjoy coming up with and seeing players come up with interesting solutions to problems, and WoD really enables and encourages that kind of creativity, whereas I feel like a lot of other systems are an excuse to get into fights all the time.
  10. What upcoming games (if any) are you looking forward to?
    • Persona 5, more than anything else. I’m also greatly looking forward to the next installment of Deus Ex, and Mass Effect: Andromeda.
  11. Why can’t Ash count to 11?
    • I really don’t know.

With all of that done, here’s my set of (actually 11) questions:

  1. What is the best spell to cast?
  2. What food item(s) from a game do you want to eat above any others?
  3. You’ve got an infinite supply of one consumable, and can never carry any others. Which consumable do you choose?
  4. You have to choose a race and class that you’ve never played seriously before. What do you pick?
  5. What game did you think you would hate but actually loved?
  6. What game did you think you would love but actually hated?
  7. Pick a zone from any game to live in. Why?
  8. You can excise one class from every future game. Which? Why?
  9. What’s your favorite story?
  10. What hobby does no one (yet) know you have?
  11. What is your favorite secret shame? >:D

 

Bel, Liore and Thalen, you’re up, if that’s how this works.

Communing with Fae

Freemium Magic

While I still have aspirations to cease the swiss army posts…  I guess in reality I live a fairly swiss army life.  This weekend was really no different, and the one hundred plus degree temperatures just caused us to spend more time than normal indoors.  When this happens I start to get a little wanderlust at least from the standpoint of what games I am playing.  As a result this weekend I played a mixture of Final Fantasy XIV, Star Wars the Old Republic, Minecraft, and some Magic Duels.  You can blame the podcast we recorded Saturday for the later, because both Thalen and Kodra talked about playing it.  I have several assorted versions of the Duel of the Planeswalker magic game cluttering my steam account.  I end up picking them up when they go on sale and then only ever playing them a few times.  Ultimately part of the excitement of magic for me is playing with physical cards and opening physical packs.  We have joked about it before but “that new pack smell” is really a thing, and it can be intoxicating.  That little tingle of excitement as you rush through the “commons” to find out what rare you got in that pack is a thing I have repeated thousands of times over the years.  So is the sinking feeling when I see that rare is a blue or a white… the two colors that I most have a negative reaction towards.  The real life magic really really wants me to play White, because I have an insane number of rare angels…  but all I ever really want is the dark and sinister Black cards.

Right now I am still about halfway through the unlocking story of the White deck of Gideon Jura.  The game does a really cool job of telling you the story of how each of the planeswalkers found their spark, which according to Kodra is the central focus of the Origins story line.  The only negative that I have so far is that you have to wade through a lot of tutorials before the game just lets you play.  Normally I would say these could be skipped but the game rewards you in gold for watching them, and that is gold that you will need later for purchasing packs.  Where this gets really frustrating is when a new card mechanic is introduced and it stops whatever duel you are in the middle of to show you a tutorial on how that mechanic works.  I can absolutely see however how this would be beneficial to brand new players, and even for me there are card mechanics that are being called by names that I don’t recognize in spite of fully understanding the game play behind them.  The other big frustration with the Duels client is the fact that it crashed on me, numerous times…  so I am guessing they are still having some issues.  From what I can tell you stay connected to their servers even though you are essentially playing a single player match, and if that server connection wavers your game cannot seem to recover gracefully.  I figure this is going to be something I piddle with from time to time when I am not in the mood for other games.

Communing with Fae

Communing with Fae

As I wrote yesterday Arcanist has always been the class that I struggled the most in playing.  For whatever reason I have caught the desire to play it, and I spent most of yesterday working my way through content doing a mix of low level roulette, Haukke Manor, and guildhests.  As a result early yesterday evening I managed to push across the line and ding 30 while in one of those Haukke Manor runs.  After that it was chasing down two different job quests and learning how to be both a Scholar and a Summoner.  The thing that I did not initially realize was the fact that the two Carby summons ultimately become the Faerie summons.  I guess this makes sense, as without them somehow overwriting those low level abilities there would be no way for the job to scale down and effectively heal low level content.  The other thing that I was not really expecting was how “un-healer-like” low level instances ultimately felt.  My first dungeon as a Scholar ended up being Halitali… where I have exactly one useful heal button.  So instead I just made sure I was standing next to the tank and dotted everything up.  I am not sure when the class feels more “healer-ly” but until then I am just pretending I am still playing an Arcanist.

Communing with Fae

The other shocker for me was just how relatively easy the Summoner job quest ended up being.  As you can tell by the Summon III icon, I had to fight Ifrit and after fighting him in several different versions… I have to say it was way easier than I expected it to be.  I cast dots on all of the things, and then eventually he fell over…  which I am guessing is how summoners are supposed to play?  This play style is just so weird to me because it feels oddly passive.  Maybe a better way of putting it is it feels like I am playing a completely different game than the rest of the people in my group.  Much of the time leveling to 30 was spent tabbing through targets, applying dots, and then tabbing back to the first one to reapply dots after I had finished one circuit of the mobs.  This just doesn’t feel natural to me I guess because it feels like the sort of triage that I do as a healer…  but to damage all the mobs rather than heal all the players.  I guess the truth is that I have never really successfully played a damage over time class, and it almost makes me want to fire up and play my Warlock again to see if this new outlook makes that class more enjoyable.  In any case I now have a Scholar so I can begin leveling that through the instant duty finder queue.  I should try and catch up to Tzi and Rylacus and run up with them.