Mobile Core

Mobile Core

I’ve been on this journey of discovery, that largely started with the negative reaction the Diablo Immortal reaction had in the community as a whole.  Sure there was the pent up disappointment that we had waiting for Diablo 4, but it seemed to go way further than that.  There was a reaction that most of the Diablo fans had, myself included… that mobile gaming was somehow “not for them”.  Right or wrong there has been an impression among PC and Console gamers that mobile gaming was something “casuals” did, and that serious gamers were playing games on other platforms.  I am not even sure if this was ever the case, but it feels like things are changing drastically on this front, largely because mobile devices have improved greatly over when I was trying to play a Diablo clone on my Palm Pilot back in 2003.  Like I have said before when I fail to understand something, I tend to pour myself into trying to figure it out, and as such I have been playing a lot more mobile games lately.

Mobile Core

One of them is The Walking Dead Our World, which at face value appears to be a Pokemon Go clone for The Walking Dead.  Sure I knew Pokemon Go fans were hardcore and established raids and such on a regular basis…  but that more or less is in spite of the fact that Nintendo still refuses to accept that the internet is a thing that exists.  Our World seems to be a game that takes the idea of PoGo but extends all of the things we have learned about clan/guild play and internet connectivity.  As a solo player it is largely a game about clearing infestations, picking up supply caches and rescuing survivors.  As a team however it changes drastically, and in truth were I not now part of an active clan I probably would have faded away from this game long before.

Mobile Core

The game more or less suggests you join a group, and then suggests the ones that are active in your vicinity.  The biggest problem I had was finding one that was not outwardly racist, trumpian, sexist or anti-LGBT.  It was shocking to me to see just how many groups had something like that in their message, thankfully I found this one that seemed to be reasonable and largely focused on getting objectives done.  Now I don’t know any of these people in real life, but they apparently live in the near vicinity of me…  and a lot of the locations that get called out over chat are places in the surrounding communities.  There is a Weekly Challenge system that involves performing a bunch of objectives and then unlocking rewards as a result.  Last week I believe we made it through four maybe five of these challenge boards, each time earning really good loot and the in game “upgrade” currency.  What I find the most interesting is that everything I see in the social chat that I largely just lurk in…  mirrors the exact same behavior I have seen in MMO Guilds.  They are all working together on a shared objective and focusing on specific things that they can bring to the table.

Mobile Core

The game has this interesting system that allows players to drop a flare at a specific location, and then other players in your clan can teleport to that location and be able to farm the objectives there.  I’ve seen this a few times when someone happened across an area with a cluster of epic missions for example.  The game tends to follow the television shows, and if a character has a major role that week… then immediately following there will be a number of seasonal missions that show up awarding the cards related to that player.  I’ve also seen my clan drop flares when they find a cluster of a specific type of walker needed for an objective…  like over the last couple of days we have been working on killing armored walkers with Darryl, which as such lead to my load out in the above screenshot.  It of course has a cash shop, and while it is pretty pushy about advertising what is for sale…  it doesn’t appear like you actually need anything from it pending you are willing to wait things out.  Similarly being in a clan tends to help make sure you are rolling in resources.

Mostly I found it shocking to see the exact same MMORPG behavior on a mobile platform.  I will admit I largely thought that Pokemon Go and the dedication of those players…  was more attributed to the source material and less something that you find on mobile devices in general.  However as I have dug into Dragalia Lost I have run across some seemingly super hardcore players there as well.  I think the tides are shifting, and maybe those of us who proclaim to be PC or Console gamers need to update our mindsets.  Sure mobile gaming might be “not for you” but the low barrier of entry… and how well all of these games run on my $300 unlocked android phone…  makes it accessible to a market that may not be able to purchase a Console or a Gaming PC…  but is damned likely to have a mobile phone that they use as their primary source of internet access.  As a developer I have watched the numbers skew over the last few years on the large site that I maintain professionally…  and previously we used to see 10-15% of our users coming in off mobile devices.  Now that has reached a point where 49% of our users are either on phones or tablets, which has created a massive shift in how we approach content.  It is not shocking that game developers have started to do exactly the same thing.  I may not be super happy with this trend, but I am now at least starting to understand it a bit more.

Bedtime Mobile Gaming

So one of the things you need to understand about my brain, that may or may not have been evident from this blog…  is that I go through a bit of a cycle when I hear something that conflicts with what I currently perceive as my core interests.  First I rebel against the idea, and then as that calms down…  I go on a sort of quest to understand it.  For example… I have talked about this before but I was an Alpha tester on Guild Wars 2…  and it is the only games test that I resigned from.  It was a super restrictive test that I had to get forms notarized and turn back in, so resigning seemed like the thing to do rather than simply never playing again.  However once the game released I kept throwing myself at it like a puzzle that I simply could not crack.  It took me years to fully comprehend why it was that people seemed to like it so much, and reach a place of peace with the game that allowed me to finally accept that it was just not for me.  Similarly this whole Diablo Immortal thing has caused me to push deeper into mobile gaming, because I feel like it has been this entire segment of the market that I never really understood the appeal of.

Bedtime Mobile Gaming

Pokemon Go really was the first mobile game that I actually cared about.  It was this specific combination of “everyone was doing it”, mixed with a familiar IP in the form of Pokemon, and also doing some really interesting things with location aware services and augmented reality (even though I largely left that shit turned off all the time).  While I still technically pop it open when I am bored… I am nowhere near as active as I once was.  There are a few PokeStops on the way into the building at work, but I am not going out and actively seeking things to capture like I did when the game first was released.  Admittedly the instability back at launch probably kept this from moving from a thing I casually use…  to a thing I am actively playing…  given that at one point I was going out pretty much every night to catch stuff.

The core problem with Pokemon Go is that it is not an equitable experience for all players.  When I am at work in the core of downtown Tulsa, there is a constant stream of activity…  however once I retreat back to my sleepy suburb there is nothing at all.  I can walk a lap of my neighborhood and maybe encounter two Pokemon, both of which from what I term the trash variety that you commonly find everywhere.  Additionally the focus on face to face interaction made trading just not something that I would ever care about… because most of my friends who play Pokemon are not near me.  So it feels like  game I dabble in but is very much not for me.

Bedtime Mobile Gaming

Another game that I have recently started playing is The Walking Dead Our World, which takes the general concept of Pokemon Go but applies it to zombie survival.  I’m a fan of the show even though it has figuratively jumped the shark a handful of times at this point.  They have been advertising this game for a few seasons and it finally got me curious enough to download and install it.  The biggest positive I have to talk about it is that it does not shred your battery in the way that Pokemon Go does, nor does it seem to only care about urban hubs.  Out in the burbs there is a constant flow of zombie infestations for me to clear out.  The only negative however is it doesn’t really reward moving around anywhere near as much as it probably should.  I can sit in bed and clear out a half dozen objectives without actually getting out into the community and finding other objectives.  I’ve recently joined a clan or whatever the hell they call them, and it adds another dimension to the game because it feels like I am contributing to larger objectives in the form of a weekly challenge card of sorts that rewards a ton of resources each time you finish one out.  Definitely an interesting game, but also one that I only play because fiddling around on my phone has become my before I go to sleep activity.

Bedtime Mobile GamingI have talked at length about Dragalia Lost being the game that largely convinced me that an ARPG would work on a mobile phone.  While I still enjoy it, I have very much ended up in maintenance mode with it.  I log in each night and work through the daily objectives, then make sure a bunch of stuff is building in my castle before logging out and on to the next thing.  I am not really spending much time actually doing content in the game apart from if there is an event going on.  Once again this game has not really elevated to the realm of “I would rather play it over more traditional games”.  For my friend Grace however, it has and she is spending a good deal more time playing it than playing other titles at the moment.  The truth is the only real reason why I have been playing so many mobile games is…  my phone hurts way less than the switch when I inevitably drop it on my face.

Bedtime Mobile Gaming

With the Diablo Immortal announcement, there were a lot of folks talking about how it looked like a “reskin” of another game they released called Crusaders of Light.  I decided to check this out for myself, and I guess if you are just looking at the user interface they do look really similar.  Then again most mobile MMOs that I have seen have a very similar interface, and if you think about it most first person shooters these days use exactly the same control scheme.  Games tend to land on a thing that works and then keep doing that thing over and over.  As far as play however it feels more like a mobile World of Warcraft, if I am being completely honest about it.  There really isn’t much about it that feels Action RPG.  As far as play… the controls are not great and the game highly suggests that you auto navigate to your objectives…  which I completely agree with.  However while doing this it feels sorta like the game is playing you more than you playing the game.

Bedtime Mobile Gaming

For reference I also started piddling around in Lineage II Revolution, which quite honestly does a lot of the same things.  In fact it is probably more so with an auto questing mode that not only navigates you to the target but also starts attacking it.  Weirdly however I find myself liking this title way more than Crusaders of Light, even though it actually asks way less of me to play it.  You can of course go offroad at any point, and I have found myself killing three or four times the number of mobs that a given quest has asked me to.  Again I am largely doing the auto nav thing to make up for the fact that mobile navigation feels so horrible in the first place.  Were I playing any of these games with a controller, then life would be completely different.  Mostly this is all part of my brain trying to grok what trends there are and what is popular apart from the obvious Gacha mechanics that seem to exist in all of them.

The biggest problem I have with mobile games is that I find I burn out of them way faster than traditional PC games.  I tend to cycle through them like a bored toddler, so I do my maintenance gaming in one…  then move on to the next one.  At some point my brain realizes that I am only ever doing maintenance tasks and start checking out of it completely.  I don’t even have Fire Emblem Heroes installed on my phone anymore, nor did I actually make it all of the way through that quest.  Similarly I no longer have Final Fantasy Record Keeper installed, in spite of previously devoting a bunch of time of this “boredom time” to it.  While I am on this mission, I am definitely open to suggestions.  Is there anything you are playing on a mobile device that is more along the lines of a traditional game?  I am not looking for puzzle games like Alphabear, because I already play a handful of those as well.

More ARPGs

Yesterday I talked about a few ARPGs I had been playing as an attempt to get the Diablo Immortal thing out of my system.  Since then a handful of you have suggested other games to me, and I thought I would take a moment this morning to talk about a few competitors for the “next great ARPG” crown that I have spent some time playing.  This has always been a genre that appealed to me, so as something new comes down the pipe I tend to check it out at least for a bit.  These projects seem especially popular on Kickstarter because everyone seems to have loved Diablo 2 and wants to build a better version of it.  That can be a positive or a negative, especially considering post Diablo 3 I found it almost impossible to go back and play Diablo 2 again.

Victor Vran

More ARPGs

We will start off with the weirdest entry in the list first, largely because it does a lot of things…  not like other games.  First off this is primarily a WASD game with your primary attack being on Left Mouse click and Q and E being secondary attacks and Right Mouse serving to spin the camera around.  It takes some getting used to, and a lot of people prefer to play this with a controller as a result.  However I found it to be an interesting blend of movement that really landed well for me personally.  I wrote a more proper review of this back in 2016, but honestly it is still worth checking out.  I do not currently have this installed but that might be changing soon as it is a good option to dig back into.

Steam Link but also available on several consoles

Warhammer 40,000: Inquisitor – Martyr

More ARPGs

One of the core problems with Games Workshop licensed games is they vary greatly in quality.  As a result when I see a new one pop up I am immediately suspicious and throwing more than a little side-eye.  However occasionally my curiosity gets the best of me and I try one of them.  This one however was really fun… up until a point which unfortunately for me happens to be the fifth mission.  I have always hated “protect the idiots” missions and in general I hate the tower defense mechanic.  This mission unfortunately incorporates both elements, where not only do you have to survive a wave of assaulting chaos forces and defend a point…  but you also have to keep your idiot guardsmen alive in the process.  If I can get over this frustrating hurdle the game will probably go right back to being a really fun amalgam of Diablo and the Warhammer 40,000 universe that I love.

Steam Link

Grim Dawn

More ARPGs

This is probably the best ARPG that is not Diablo 3 if I am going to be completely honest with myself.  The setting is interesting because effectively you are roaming a world after what is effectively a demonic invasion.  It feels as though you are running around a post apocalyptic version of our world, and they get big points with me for including shotguns as a viable and balanced weapon choice option.  This was I believe initially built upon the Titan Quest engine… which is another really awesome but aging APRG.  However the game feels like it has long moved past that and is now sort of its own thing.  I’ve never made it terribly far into the game because it feels very slow paced, which is a lot of the problem I have with most of the “we remember Diablo 2 and wanted to create a better version” games.

Steam Link

Wolcen: Lords of Mayhem

More ARPGs

Now we enter the realm of the “still in alpha” competitors, with Wolcen: Lords of Mayhem.  This is probably my favorite of the modern ARPGs but it is still very much rooted into the “lots of things are broken” range of games.  It is fun enough to play around with but the last I really played this seriously… there were moments where the difficulty seemed to be stacked against melee characters.  Other than playing a Demon Hunter to rapidly unlock seasonal content occasionally…  if an ARPG doesn’t feel good in melee then it probably isn’t something I am going to stick around for long.  That however was back in February and I am sure they have tweaked a lot of things in the meantime.  I should give it another proper look and see how it feels now.

Steam Link

Last Epoch

More ARPGs

Another game from the “super alpha” territory is Last Epoch.  This is one of the ones that Ashgar specifically has suggested a few times, because it does look really interesting.  As a result I took the $50 hit so you don’t have to, because right now that is the cheapest supporter package that grants you instant alpha access.  I played around for a very short time last night, largely because it has two key flaws in my mind… that admittedly may change over time.  Firstly the classes appear to be gender locked, and while that is a super common thing in asian arpgs… it pisses me the fuck off.  Yes I realize both Diablo and Diablo 2 had gendered characters, but we should have moved past that.  Granted again this might just be something they have done before there is not a proper character creator in place yet so I am letting this one slide for the moment.  The other major issue is the fact that movement and basic attack are not the same key…  so as it is set up right now you move with left click and attack with right click…  leading for a really goofy feeling experience.  This is going to be one of those games like Wolcen that I pop my head into periodically to see how it has improved.

Supporter Page Link

Hellgate: London

More ARPGs

Now we are going to take a jaunt into the territory of my favorite Diablo game that is not Diablo…  and that is Hellgate: London.  I am one of a handful of people who still carry around a bright glowing torch for this game, largely because I love both what it was… and am wistful about what it might have been.  There are ways to still play the original game, and there is even a modding community to make it look better…  but the above screenshot is from the Hanbitsoft version of the game released in South Korea and occasionally has been available for english speaking players.  This is relevant because on November 15th this game is returning and will be available on Steam.  I really don’t know much about what that is going to entail, other than the fact that we are supposedly getting the base game and all of the expansions that were released in South Korea.  I’ve talked about this so many times, but here is a specific post from 2015 about trying to get back into the game.  Even though this coincides with the launch of Fallout 76… you can damned well bet I will be checking this out on the 15th of this month.

Steam Link

More ARPGs

So the only problem is… that I have rattled off a list of alternatives to Diablo 3… but none of them really fully cover the things I like about it.  I love the fast paced and frenetic gameplay that comes when you get together with a bunch of your friends and run things like Rifts or in the case of this screenshot… consume a ring and go fight Greed.  It does a very specific thing that no other game really is doing, that is largely because I love Diablo 3…  not in a begrudging way like so many fans of the franchise have over the years… but I legitimately love all of the changes that were made.  While I loved Diablo 1 and Diablo 2 at the time…  I wholeheartedly love what Diablo 3 became.  Granted that is love of a post seasonal Diablo 3, long after the RMT auction house bullshit was removed and the legendary drop rates greatly fixed.  However it just does a thing that none of the games above are really doing for me, and as a result…  I will still be depressed and disappointed that we didn’t get that Diablo 4 announcement.

More ARPGs

That said I am absolutely not one of those people who is going to refuse to play Diablo Immortal.  I am going to try it out but I have huge fingers and mobile screens are tiny…  so I might need to try and figure out a reasonable android tablet option to make it feel not horrible.   I am already running into this issue with Dragalia Lost and some of the other mobile games that I have been dipping my toes into in order to sort of prepare my Psyche for the existence of this thing.  I am still disappointed and still think it was a poor time to make this announcement, but I am not going to rage against it existing… because there is plenty of room for games that aren’t for me to exist in the world.  However it also doesn’t mean I have to be happy about it.

 

Mythical Blizzard Gamer

This is going to probably be a bit of an odd post, and additionally I am typing it up the night before I intend to post it.  It also went significantly longer than I had intended… but once it started rolling I just kinda went with it. May god have mercy on your souls.  However there has been a topic that I have been kicking around in my head for some time now and I am not sure quite how to pull it out. To say this post is inspired by the Diablo Immortal reveal by Blizzard is true, but I feel like I am going to go off in a different direction, more specifically about the culture surrounding Blizzcon in general.

I can’t claim to have been a Blizzard fan forever.  I am pretty certain that I played Lost Vikings, Blackthorne and Rock and Roll Racing… but in truth none of them really imprinted hard on my psyche.  I was aware of the existence of Warcraft: Orcs and Humans but did not really buy into Blizzard games as a whole until I picked up a copy of the Warcraft Battle Chest.  In fact I remember exactly when and where I purchased it… it was at the now defunct Sam’s Club in Springdale Arkansas.

Playing through the campaign of Warcraft II was really fun, but honestly that game probably would not have imprinted so hard on my psyche were it not for the fact that the college computer lab effectively had a copy installed on every computer with a CD Crack applied so we could have massive LAN battles.  At home I even crafted my very first network to play the game, connecting two PCs together with Coax and running the native windows NetBEUI protocol to get them talking to each other.

Blizzard really got a seemingly lifelong fan in me when Starcraft was released, and with it I finally had the way to play a simulacrum of my beloved Warhammer 40,000 on my PC.  Essentially each time Blizzard released a game I got into it, and I remember being in the beta test for Diablo and playing it connected to the campus network on one of the desktops in the very small and very fast Fine Arts building computer lab that I managed.  

I was completely hooked…  much like Starcraft is Warhammer 40k…  Diablo was essentially the D&D game I always wanted to play, since I tend to be a “roll player” not a “role player”.  I remember when Diablo 2 released I had to make the choice… do I get it… or did I get Icewind Dale since they released on exactly the same day in 2000.  I followed my real passion to Diablo 2 and was once again amazed at just how cool the game was in its second outing. Years later we were still playing it in a lan environment and keeping a computer running at friends house just to serve as a way of keeping the game open…  and preserving our makeshift guild stash.

When Blizzard dipped its toes into the fledgling MMORPG genre I was also on board.  At that point I was already an Everquest junkie, and had moved on to Dark Age of Camelot, Horizon and then was playing City of Heroes when I got into one of the stress tests.  It was that first weekend somewhere during the summer of 2004 that I was completely smitten, and found myself unable to return to playing City of Heroes after experiencing what the MMO genre could be.

BlizzCon was the convention that World of Warcraft built, and it became the premiere event for WoW fans to attend each year.  For those of us sitting on the sidelines it became the primary feed of information about what was coming down the pipe. Over the years I watched with bated breath as each new expansion was announced, and similarly watched as new products were released.  

Not all of which were necessarily targeted towards me, but that was okay… because the primary focus of the convention seemed to focus on the things I was interested in…  namely World of Warcraft and eventually Diablo 3 was added to that mix. Then somewhere along the way things started to shift focus, and events like the live raid were replaced with more competitive esports coverage.  I was still completely on board for the release of StarCraft II, because it would pick up and continue the story of the first game. Then after beating the story mode… realized that I just didn’t quite like RTS games the way I used to.  

I was largely on board with Hearthstone initially…  but then I realized that I didn’t like it quite as much as I did Magic the Gathering.  Overwatch seemed really cool, but apart from the cinematics… I realized that it was largely Blizzard does Team Fortress 2… and I never really played much of that game either.  Heroes of the Storm seemed like a really cool take on League of Legends… but again I remembered that MOBAs never really hooked me.

However through all of it I had World of Warcraft and Diablo to care about, because those franchises always spoke to my beating heart.  The problem there is that World of Warcraft is in a constant state of flux and chaos and there are expansion that I love… like Wrath and Legion…  and expansions that I would rather forget like Cataclysm, Warlords and the current Battle for Azeroth. Once the spell was initially broken in 2011…  my interest in the game purely depended on whether or not the content spoke to me.

Diablo on the other hand had become a ritual with some of my friends as we log in every new season and grind up a set of characters to collect the cosmetic rewards…  only to disappear for another three months until the next seasonal launch. The Necromancer pack gave me a lot of hope that maybe just maybe they would start releasing class packs and give us the Assassin, Druid or Amazon along with lots of other potentially cool characters that I am certain they could dream up along the way.

However Diablo 3 has largely been in maintenance mode for a very long time, and the fan base has been running on fumes.  During the 2017 Opening Ceremonies of Blizzcon they didn’t even acknowledge the existence of the game. It had been a long six years since the release of the game, and with so many people leaving that team… it felt more or less like the game that Blizzard forgot.  For the past three years my Diablo friends and I have spent the weeks ahead of the convention daydreaming about what a possible announcement might look like… only to get our hopes dashed and eventually adopt a resigned attitude of “maybe next year”.

As far as the Diablo Immortal announcement… and the fan reaction…  it comes from a place of desperation and heartache as we have watched the franchise we love, get ignored…  in spite of having a super dedicated and passionate community. The core problem is that Blizzard never figured out how to itemize it… after the massive failure that was the real money auction house.  Its like with that defeat they just stopped trying, and instead moved on to other games that they could easily shim in a regular stream of micro transactions to fill the coffers.

There is a similar thread running through the last three games that Blizzard released…  Hearthstone in 2014, Heroes of the Storm in 2015, and Overwatch in 2016. Each of them has a heavy esports focus with lots of bite sized ways to spend money with Blizzard to acquire nifty ways to set yourself apart from the other players.  Diablo doesn’t have this, and while I would love to literally throw money at my screen to help fund this game that I love… Blizzard has given us no way of doing this. Starcraft at least has a thriving esports scene which at a minimum keeps that game alive and kicking, or at least guarantees that fan base some air time when it comes to Blizzcon.

I think Diablo Immortal is an attempt to take a model that is well researched…  microtransaction driven mobile games… and apply a design pattern that has already been copied in literally hundreds of diablo clones.  I am sure it will be enjoyable enough, and I am sure I will likely play it… given that I have seemingly recently discovered that I don’t hate playing games on my phone.  However it will never feel anywhere as good because the concept of controlling a game with a touch screen interface just feels awful.

What will end up happening is that if I play it… I will play it through one of the many Android emulators like BlueStacks and try my best to map the touch screen controls to something that doesn’t feel awful to play with.  I wish I could do this with Dragalia Lost to be honest, but unfortunately Nintendo is actively blocking access to the game when connecting through an emulator… and the only way you can make it work is to do a bunch of shenanigans that probably risk an account ban to make it happen.

The other thing that I have realized is that I am not a Blizzard Gamer anymore, and quite honestly I am not sure if anyone really is.  There was a time when I legitimately felt like I was equally interested in everything coming out of Blizzard as a games studio. There is no denying the pedigree of quality, and I thought if they were doing it… I wanted in on the action.  The problem being that I am just not that interested in a bunch of the games that they have in their active stable.

I love the setting of Overwatch…  but would have loved the game as an MMO or story driven ARPG.  The competitive nature of it just doesn’t appeal to me, nor does grinding bots… so it sits there as a game I am willing to play with a full group of friends but have zero interest at any other time.  Heroes of the Storm is much the same way, where I like the concept and feel like they nailed the execution of the MOBA genre… but I would far rather have a dungeon crawler with MOBA character design.  Similarly I am willing to play it with a full group of friends.

Hearthstone seemed like a game that I would really love, but I never really reached a point where I found my groove with it.  I have Hunter and Warrior decks, and they are both tolerable, but nothing that game is doing ever feels anywhere near as good as Magic the Gathering did to me.  Magic the Gathering Arena on the other hand is the game I always wanted to exist and with its release, any desire to play or follow Hearthstone eclipsed.

The diversity of product offering essentially precludes someone from deeply caring about literally everything in their stable of games.  As a result it also makes BlizzCon feel really weird to watch. To listen to Blizzard they are addressing a group of people supposedly equally interested in every single thing they are making…  and that facade has been crumbling over the last few years. I remember the first BlizzCon in which World of Warcraft was not center stage, and the generally negative reaction I saw among the community.

If you go to a PAX you know you are going to be seeing a lot of games that fit different demographics, and as such you have no reasonable expectation that they should ALL interest you.  However for some reason BlizzCon feels a little different, and if you aren’t equally devoted to all things Blizzard it feels like you are somehow faking your fandom. Now if you are at the convention on the show floor it probably does not feel this way at all… but as a perineal viewer of the virtual ticket… the hardcore perky sales pitch being delivered by the announcers makes it seem like they expect everyone to care about everything.

I feel like Blizzard has maybe outgrown BlizzCon.  It was originally the convention that World of Warcraft built, but that game is no longer the cash king that it once was and has been eclipsed by several other titles with significantly cheaper to produce content.  I feel like maybe we would be better off with a sequence of smaller events with a more specific purpose. I feel like FFXIV and Fanfest maybe has it right… whereas they hold a sequence of events in the same year they are announcing a big expansion to the game.  In this idea I would absolutely try my damnedest to travel to a DiabloCon if it existed.

Ultimately I think at this point Blizzard is no longer one cohesive group of gamers, aligned with similar goals and motivations. There are instead a group devoted to each one of their games with fairly limited crossover between them.  The problem with this is that it sets up the feel of a zero sum game, where if one group of fans is getting content… then the other groups of fans aren’t. It is hard to see the children from the new marriage getting all of the attention, while the aging kids are largely left to fend for themselves.  

So while I felt all of the outrage and frustration that the rest of the community did…  I chose to take it in a different direction. Instead of writing a hateful post about how Blizzard has wronged me… I wound up writing this nonsensically long ballad of how I am just now realizing that I just am not the gamer Blizzard is really courting anymore.  My blog is often my way of dealing with things… and this is me working through those frustrations in a written form. I sincerely doubt anyone will actually make it to end of this one… but if you did I thank you for indulging me.