Toys R Us Kid

Toys R Us Kid

The news about Toys R Us closing is not shocking given the rapid slide over the last month or so…  but still hits me fairly hard.  The truth is I didn’t go to the store that often anymore because quite frankly it was inconvenient.  I did however take the opportunity on a regular occasion to visit them while roaming around other towns.  I’ve been to at least one Toys R Us in San Antonio for awhile while we were down there for Pax South, but in that case it was largely because it was beside a Container Store my wife wanted to go to.  I think ultimately everyone stopped going to the store for their various reasons, and this is yet another step along the chain to the loss of brick and mortar retail as a whole.  It does however make me nostalgic about the Toys R Us from my past.

I found this image online, and decided to use it because more or less this represents the Toys R Us I remember from my childhood.  The closest location for me was roughly an hour from my home and it was a destination location for whenever I had birthday money to spend.  The reason why is that because as a kid it felt like Toys R Us had literally everything we could ever want to play with.  You would go there and see toy lines that you didn’t even know existed, and for the ones you did know about…  they usually had one of every figure in the line along with all of the accessories you had only heard about.

Toys R Us Kid

As my passion for Star Wars, GI Joe and the Thundercats turned to Video Games…  Toys R Us became in a way more elevated in my mind as a destination for glory.  During the heyday of the Nintendo Entertainment System they stocked what felt like every single game available for the system.  For those who were not around during this era I found an image online representing how games were presented to us.  There would be essentially the cover of one of the games with maybe some information about it on the backside hanging on a rack with some tickets.  You would dread getting to the store and seeing an empty envelope hanging beneath the game you were looking for.  I remember a few sad trips up to the redemption booth to ask if they maybe had one more copy of whatever game I was wanting somewhere in the back.

Regardless any time I managed to save up enough money to get a new game… I was immediately pestering my parents to see when we could next make the hour long slog to Tulsa and visit Toys R Us.  I remember feeling like the Ticket Booth was a magical portal that had a copy of everything ever in existence…  rather than just the entrance to the stock room.  The core problem with the Toys R Us equation is that they made their name on being the “Biggest Toy Store There Is”.  That meant to keep the promise they needed to stock more of everything to be that go to place when someone can’t find something anywhere else.

Toys R Us Kid

The problem is the “Children’s Bargain Town” slogan was mostly a lie, because as soon as I understood the concept of money… I understood that everything cost a little bit more at Toys R Us.  In my market for a good chunk of my childhood there were was a single Toys R Us location.  During the late 80s and early 90s they built a second location in what seemed to be the next up and coming area of town.  However at no point was Toys R Us the bargain option.  On the value for your money spectrum you had Walmart as the cheapest place you could buy anything followed fairly closely by K-Mart and Target being roughly the same.  From there you jumped up to the Mall offerings of Circus World and KB Toys…  and in a far distant end of the spectrum you had Toys R Us.  I remember when Nintendo was king, a game at Toys R Us cost roughly ten dollars more than a game at Walmart for example.

Since they could not compete on price, they had to compete on the sheer nonsense amount of stuff they carried…  but in the mid to late 90s that equation changed to.  They started clearing out sections of the store to hollow them out and make room for the Babies R Us Franchise.  In our store this meant that no longer did they carry products that you had never heard of…  or in most cases even the entire product line for the ones you had heard of.  Also it was around this time that the Video Game section was ejected from is prime real estate and shoved into a cubical in the far corner of the store the furthest location from the door.  Additionally they shifted away from the ticket system and started carrying far fewer items meaning that they lost their sheer selection advantage over other stores.  I remember trying Toys R Us first a few times like when Final Fantasy III (VI) came out…  but finding them completely out of stock and having to move on and ultimately pick it up from Target.

Toys R Us Kid

As they lost selection advantage it felt like they started pushing more and more for product advantage by strong arming producers into creating a plethora of “exclusive” lines available only at Toys R Us.  The problem is that this was ultimately a losing battle as well because for example in my metro area at our height we had 2 Toys R Us locations.  On the other hand we have around twenty Walmart stores and about half that number of  Targets.  If you expand that out to the United States as a whole…  the amount of products that discount retailers purchase and stock as compared to specialty toy retailers has to be staggering.  So following on the heels quickly similarly exclusive product offerings started showing up in Target and then not long after Walmart diluting whatever advantage you once had.  Sure you could get a collector into your store to buy that one product, but it was likely they were ONLY buying that and then moving onto another location where the money stretched a little further.

The up-swell of GameStop and Best Buy during the 90’s put a nail in the coffin in product offering advantage Toys R Us might have had on the video games front as well.  Why would you go to Toys R Us for what was already a limited offering from their glory days… when you could just go to GameStop and find the return of carrying every available product offering for each console?  Every one of these missteps hurt Toys R Us long before online retailing came in to take the final chomp out of it.  Unfortunately the “biggest toy store there is” crown now belongs to Amazon.  Why would you drive from store to store to find the one action figure you want…  when you can just place an order online and get it shipped to your door in two days time?

Toys R Us Kid

On the video game side we have a wide array of digital store fronts allowing us to plunk down our money…  and get a game within a few minutes rather than needing to throw pants on and drive to the store.  For me personally the convenience is king over anything else.  I could in theory purchase some of the games cheaper in physical form from Amazon and have the discs shipped to me in two days.  However I would rather just have the game installed and always “on tap” rather than needing to fiddle for the disc or figure out which case I shoved which game into.  In truth I am having a hard time remembering what the last game I purchased in physical form was.  More than likely it was World of Warcraft Cataclysm collectors edition, and even then only because they had not yet started offering digital collectors editions of their games.  From Pandaria onwards I happily gobbled up that digital CE and went on with my life rather than trying to hope and pray that Amazon would ship the game on time for me to hit the midnight start.

On consoles it is even more important to me personally to have games digitally, because when I take my switch or 3DS somewhere I don’t want to juggle a bunch of awkward cartridges…  nor do I want some sort of a “cozy” that I carry around with me to keep them organized.  I want the ability to flip to the game I want, hit a button and boot directly into it with no muss or fuss.  Since at least 2007 I have been 99.9% digital in my game purchases, and each one of those sales is in theory one that could have gone to a retailer like Toys R Us.  I am part of the problem and I am absolutely part of why this store is closing.

I have a deep nostalgia about my experiences with Toys R Us as a kid, but the adult version never quite lived up to those memories.  While I would like to think I am still a Toys R Us kid at heart and can break into song singing the theme…  I never had kids of my own to continue the tradition with.  Additionally shopping at the physical store is inconvenient and requires a trip to a completely different area of town than I visit on a regular basis.  Before the second store closed a few years ago… I used to go to that one occasionally because it was easy to get in and out of without a lot of hassle.  I remember semi-regularly visiting when I was looking for Lego Minifigures blind bags and even finding some ones stashed from an ancient series.

The problem is…  I maybe went there once a month if that and prior to the blind bags… it had been maybe five years since I had darkened the door of that store.  I will miss the Toys R Us from my memories, and this absolutely feels like one of those “end of an era” moments.  However it will join the same memory bin where Babbages, Software Etc, Media Play, Hastings, Circuit City, Computer City, Comp USA, KB Toys, Circus World and countless other stores I liked going to… but no longer exist.  Part of getting older is remembering fondly things that don’t exist anymore…  and I guess after a decline that started decades ago…  I am okay with adding Toys R Us to that stack.

 

 

 

Certification Get

Certification Get

This morning I really do not have much to talk about so you are getting a super non sequitur image.  Last night I came home, ate some pizza we ordered in, messed with this image for my twitch profile, played a little boy band simulator, and then finally crashed around 9 pm.  This entire week has been odd for me because it has felt like nothing was quite normal.  Monday was a super meeting packed day because I knew I would be in training from Tuesday to Thursday and today will also be a super meeting packed day because anything I could not do on Monday I shifted to Friday.

My key focus for the last few days has been trying to cram as much information as I could about the ITIL framework into my brain in preparation for the certification exam that I took yesterday.  Originally the plan was to take the exam shortly after lunch at 1:35 pm giving me a little bit of time to chill but also largely be in a very fresh state for the test.  The problem is when we first tried to sign me up for the online proctoring the site was having a lot of issues.  It turns out that while we got a voucher to pay for the exam…  they didn’t actually book it and as we started trying to log in to take the test it turned out I still had yet to lock in a time.  The soonest time available was at 4:15 giving me several hours to just kill.

Luckily the training company was a home converted into office space and with it a couple of super comfy couches that I proceeded to chill out on for a few hours.  During that time the trainer and I got to talking and found out that he too was mostly an MMO gamer and was also a long time raid tank.  So for roughly three house we shot the shit and talked about the things we enjoyed playing, and our experiences in raiding and how they ultimately translate to the business world.  Guild leadership and raid leadership were ultimately the things that convinced me that I could in fact handle the fact that work kept pushing me closer and closer to management, so it was a super interesting conversation.  I am wondering if maybe it would be something worth talking about on AggroChat.

The mishaps did not end with the timeframe shifting however.  When you take one of these online proctored tests they have you download this client that ultimately ceases control of your machine while you are taking the test.  Apparently it also monitors like every aspect of your system, and about halfway through the test the proctor warned me that my laptop was about to lose power and that I should pause and plug it in.  Thing is… it was plugged in, so I had to scramble and try a bunch of different wall outlets until I found one that was actually working.  Thankfully I finished with plenty of time to spare allowing me to go back through all of the questions a second time before finally submitting my answers.

The ITIL certification requires that you get 65% and on a 40 question exam that ends up being that you can ultimately miss 14 questions and still be fine.  I ended up missing 5 questions giving me an equivalent percentage grade of 87.5%.  However upon finishing the exam… I damned near had a heart attack because the first number I saw was 35…  for the number of questions I got right.  However my brain immediately assumed that was my percentage and that I had failed completely.  The other person going through training at the same time as me apparently missed 4 so that means both of us passed easily.  Largely all I cared about was passing because my predecessor failed his first time and I did not want to return from class in that state.

It’s weird when your entire week has been consumed with one activity… and then it is finally over without a whole lot of fanfare.  I largely came home and collapsed on the sofa and spent a good chunk of the evening fighting drowsiness.  When my wife said she was about ready for bed around 9…  I opted to follow her and while I had intended on sitting in bed and playing Monster Hunter 4U on the 2DS XL I was asleep before the news came on at 10.  I also slept solidly throughout the night and woke up about 10 minutes before the alarm went off.  In theory I needed the rest because it was a crazy ride of a week.  Next week however I promise that this will in fact return to being a gaming blog.

The Types of Guildies You Lead

From a conversation with Belghast and some others, where it came up that as longstanding guild leaders, we’ve developed a running list of the kinds of people we’ve met and led.

Behind any organized group is someone doing emotional labor to keep the whole thing together. It’s often invisible, so much so that many people can’t imagine that it even exists. It’s not always the leader of the group, either, though it can be. It led to talking about the kinds of people who you run into. Here’s my list, with some syncing with Bel. Some folks are more than one of these at once, most people shift between them over time. Mostly I view these from the “how do I approach this person with my energy reserves?” standpoint, since that’s often my most limited resource as a guild leader.

THE GUILDIES YOU MEET <3

*The Socialite* – Outgoing and outspoken, this person accounts for their share of guildchat as well as the share of every quieter person. This person is the life of the party, and may or may not also be the heart and soul. If they are, they’re probably doing huge amounts of emotional labor that you’re not seeing. If they aren’t, they’re probably creating said emotional labor in one way or another. Quieter people may end up disliking this person intensely if they feel pushed down by them rather than uplifted.

*The Drill Sergeant* — Let’s get it done, folks. At this time _sharp_, and in this way specifically, and any deviation is going to make us slower or less efficient or _just frustrate them_. Can lend a sense of organization to a disorganized group because they want everything to be orderly, tidy, and efficient. Can also drive everyone else insane. Often an emotional labor sink, especially if they themselves are not cognizant of the need to care about people’s feelings or are bad at reading people/the mood of the crowd. May be necessary, will almost always cause resentment among anyone who isn’t on the same page.

*Chill AF* — Absolutely nothing fazes this person. Even the things that should, sometimes. This person is usually pretty quiet and sometimes sees way more than they realize. They’re mostly happy as long as things are ticking along nicely and generally don’t need special attention, but when things _aren’t_ ticking along nicely they will quietly and definitively check out. Inertia is a thing, and while they’re around they’ll be a great addition but if you screw up and lose them, they won’t be back. This person is usually generally liked but can be resented by others if they don’t appear to be “pulling their weight”.

*Things Explainer* — They know things, and they will tell you things. This person falls into two distinct categories: the person who knows things when asked and the person who will explain everything at all times regardless of context. The big difference is being able to tell when people need or want things explained, and when they don’t. You almost certainly want one of these folks around, or it will be your job to be the things explainer. Can have a chilling effect on community chat if they have a tendency to take up all the oxygen in the room by being more of a know-it-all information gatekeeper (well, actually…) than a helpful encyclopedia (did you know that…).

*The Ninja* — Competent, around precisely when you need them, and unfindable otherwise. Doesn’t spend a lot of time frivolously hanging out in-game but makes every moment count when they’re there. Sometimes very quiet. Usually real quietly on the cutting edge of content, probably knows the fight before you even explain it. Super low stress, super low-maintenance if they’re sociable when they’re around, can quickly become “I’m Here, Now What?” otherwise, especially if they aren’t competent. Can be polarizing, especially for similarly achievement-minded folks who are also on often.

*Side Projects* — Whatever this person is doing, it’s _probably_ orthogonal to what most people are doing. Almost certainly an omnicrafter, regardless of how many alts this takes. Might spend hours a day playing the auction house. Might be meticulously mapping resource nodes. Might be tooling around with their UI mod. Might be a devoted roleplayer. Might be levelling 30 alts. Might be all of these things at once. Your raid core might be the heart of the guild, these folks are often the soul. These are the people who have a bankful of consumables just because, or can help people get caught up with their pet collecting, or are just happy to hang around and chat. Don’t put too much pressure on them to join up for group events—they’ll join if they feel inspired to and otherwise dragging them along isn’t going to help anyone. Often loves being a second-stringer in a raid, hopping in when needed but not committed.

*The Collector* — This person wants _things_. Kind of like Side Projects, but more focused and more driven in specific directions. This person doesn’t just level alts, they max them out. They don’t just collect their favorite pets, they collect _all_ of them. Achievements are the best thing to happen in MMOs, because SO MUCH MORE TO COLLECT. Will absolutely do whatever it takes to drive your group to victory as long as you’re willing to do the fights in some weird way to get the achievement at some point. Random loot drops intersect really, really badly with this person if they’re chasing drops, and they will absolutely demand that you go back to long-obsolete content for the chance at an ultra-rare minipet drop—or they’ll make their own raid to do that thing.

*The Griefer* — This person knows how people tick, and revels in it. They love to understand people, push their buttons, surprise them, find the exact limits of what’s possible and how people react. If they have a conscience, they’re able to reliably do some of the most complex emotional labor of the group, and can morph into the glue that keeps people together. If they don’t, then games are their playground, and everything in them, including the people, are their playthings. Pay close attention to this person, and cut them out mercilessly if you have to. They’re the kind you’ll need to cut and then block, and will continually try to wheedle their way back in.

*The Devotee* — Whatever they’re playing is the One True Game, and everything else is a side thing. The idea of spending game time playing something else either isn’t compelling or never occurs to them. They’re always reliably around, doing their thing. HUGE emotional labor sink, because they often will judge others for being less devoted than they, this goes double if they’re also Downers. These folks will often become bitter that they’re the “only ones around”, but are also your most reliable people, because they’re always around. If you have a group that hops games, these are the folks who will offer to “stick around and keep the lights on” and will (secretly) hate you for it. On the other hand, if this person is also Side Projects or sometimes a Collector, i.e. likes the social part of the group but isn’t reliant on the group to do what they’re interested in, they’ll often happily putter away as long as they don’t feel forgotten. Either way, don’t neglect this person.

*What’s Going On Lately* — Something new is in, this person comes out of the woodwork to see what’s new and cool and interesting. Tends to be really interested in whatever’s _new_, can get bored with doing the same things over and over, at which point they check out. _LOTS_ of players fall into this category, plan accordingly. Your Devotees will resent that these folks come in and leave, but this is a sort of elemental force. Let these folks come in and out because if you don’t, they’ll burn out and never come back.

*I Got Mine* — Cool, thanks for the loot, I’m out. This person will max out their character and check out, whether that’s simply not being motivated to log back in because they “won” or hopping to a more advanced group to climb the next mountain. Can and will do this when they’re still an integral member of a group, heedless of whether they’re leaving the group out to dry. Fuck this person, they aren’t worth your time. If you must, use them the way they’ll use you.

*You Need Yours* — The opposite of I Got Mine, this person is unsatisfied until everyone else has everything they want forever, sometimes at the expense of their own interests. Get ready to force this person to take loot while they insist (despite being multiple tiers behind) that someone else needs it more. This person probably has “Take them, I’ll drop” on a macro. Everyone else loves this person and you’ll need to spend a lot of energy convincing them to take some things for themselves constantly. Do this by convincing them that in order to support the group, they need gear upgrades too. They’ll still only take the bare minimum and this will drive you nuts because if they actually had good gear, they’d be your star players, but this is what you get.

*My Dude* — This person has your back, more or less always. Even when they shouldn’t. There are a million possible reasons for this, and it’s worth spending the energy to figure out which it is, just to better understand this person. At best, this is someone who thinks you’re cool and is interested in openly supporting you and your goals. At worst, this is a McCarthyist witch hunter who will use you as an icon to drive out people they don’t like, or seed mistrust. It’s nice to have someone who vocally supports you, but unless you know why it’s worth being somewhat suspicious. This goes double if this is someone who’s relatively new to the group and is suddenly very vocally supportive. Be careful, though: if you’re too obviously suspicious of them, and they’re the first kind, they’ll be _really_ hurt.

*The Hiker and Backpack* — More than one person. One of these people is amazing, and is active, helpful, and constantly moving onward and upward. The other person is… not, but they’re connected to that first person, and you’ll never see them apart. The Hiker will cheerfully and blithely carry the weight of the Backpack, but it’s the latter one that will annoy people, because they seem to be content just being carried. Sometimes the Backpack is full of rocks, dragging your group down and contributing nothing. Sometimes the Backpack is full of unexpectedly useful things, and even though you’re carrying them you’re happy to have them along. Either way, they’re a package deal, and there’s no avoiding it.

*I’m Here, Now What?* — This person has overcome the hurdle of sitting down and logging in and now wants to _play_. Right now. Let’s go. What’s going on, what are we doing, let’s go! Gaming, and the groups that go with it, take a backseat to their life schedule and whatever they want to be doing. When they’ve logged in, they want to play, and they don’t want to wait, because their time is precious. It might be. They might have legitimate reasons for wanting to cram as much enjoyment out of their playtime as possible. Trampling over the rest of the group isn’t worth it, especially because they often are unable or unwilling to commit to any kind of schedule. On the other hand, if these folks are cognizant that the world doesn’t revolve around them, they’ll instead log in and join into whatever happens to be going on, even if that’s just folks chatting. At that point, they’re as much the soul of your group as Side Projects, and it’s worth doing a bit of extra effort to ensure they can be included in anything that’s going on. After all, they’re doing the same for you.

*Ready To Go* — This person wants to go go go go always gotta go fast never slow down chainqueue for dungeons never stop let’s go. If they’re not actively doing a thing, actively fighting a thing, actively preparing for a thing, or actively queued up for a thing, they’re instantly bored. This may, in worse cases, cause them to declare that “nothing is going on” and log out/leave. Let them. Trying to keep up with this person will exhaust you, unless you are also this person, in which case pay attention to who in the group is exhausted by this person. This person doesn’t need specific attention but may cause you to need to spend energy on _other_ people, who feel frustrated/guilty about not being able to keep up.

*The Downer* — Everything is about to fall apart, always. Your raid is backsliding, the content is getting less interesting, the game isn’t what it used to be, _games just aren’t as good anymore_. It’s not just that this person is unhappy with the state of things, it’s that they think everyone else should be just as unhappy and will spread their unhappiness vocally. Sometimes these folks need help, but it shouldn’t be your job to be that help. They can be a heavy drain on your group, and your own energy. Especially be careful if these people are highly competent, because your more competent people tend to get some level of authority, and having someone like this with people listening to them will devastate your group’s morale.

*The Positivity Cannon* — The opposite of the Downer, everything is great and fantastic and wonderful and this person will hear nothing to the contrary. Great for making people feel happy, everyone likes some positivity, but can and will be frustrating for people with legitimate complaints. Nothing is perfect, and pretending like it is can be just as harmful as obsessing over small flaws. This person can (intentionally or not) shut out or drive away people who have issues, don’t feel comfortable expressing them in the presence of this person, and let their frustrations fester. If this person is your guild leader, be wary of the guild detonating dramatically at some point, because below-the-surface issues are probably going unaddressed until they go critical.

*Silent But Competent* — This person is like a stone pillar. Probably never says anything, but is reliable, consistent, and carries their own weight (and probably several other people’s as well). Inexperienced guild leaders will say they love to have this kind of person around, but if you don’t break through that silence and get to know the person behind the competence, you’ll have a hard time knowing what they need or what might be bothering them. Without this, these people may just ghost you and you’ll never know why, and losing them will be a huge blow to your group, if your group relies on competent people doing a good job. Sometimes these folks are simply very shy, sometimes they don’t speak your language very well, sometimes it’s something else, but either way they are worth your energy. If they open up, they will often become the best kind of Things Explainer.

*Respect My ______* — This person is in it for recognition. Whatever it is they do and think they’re great at, they want everyone to recognize that they’re awesome at that thing, and awesome in general. If they’re not showing off in game or are outclassed by other people, they’ll start bringing in their real life accomplishments into the picture. If they’re outclassed by another person like them, you’ll see some very vocal competitions. Constant competition will annoy other people, and constantly wanting praise will annoy other people even more. Sometimes you can turn the competitive thing into an inward-focused drive for self-improvement, where instead of praise they desire feedback, but this is kind of rare and is kind of precarious.

 

The Types of Guildies You Lead

From a conversation with Belghast and some others, where it came up that as longstanding guild leaders, we’ve developed a running list of the kinds of people we’ve met and led. Behind any organized group is someone doing emotional labor to keep the whole thing together. It’s often invisible, so much so that many people can’t imagine that it even exists. It’s not always the leader of the group, either, though it can be. It led to talking about the kinds of people who you run into. Here’s my list, with some syncing with Bel. Some folks are more than one of these at once, most people shift between them over time. Mostly I view these from the “how do I approach this person with my energy reserves?” standpoint, since that’s often my most limited resource as a guild leader. THE GUILDIES YOU MEET <3 The Socialite – Outgoing and outspoken, this person accounts for their share of guildchat as well as the share of every quieter person. This person is the life of the party, and may or may not also be the heart and soul. If they are, they’re probably doing huge amounts of emotional labor that you’re not seeing. If they aren’t, they’re probably creating said emotional labor in one way or another. Quieter people may end up disliking this person intensely if they feel pushed down by them rather than uplifted. The Drill Sergeant — Let’s get it done, folks. At this time sharp, and in this way specifically, and any deviation is going to make us slower or less efficient or just frustrate them. Can lend a sense of organization to a disorganized group because they want everything to be orderly, tidy, and efficient. Can also drive everyone else insane. Often an emotional labor sink, especially if they themselves are not cognizant of the need to care about people’s feelings or are bad at reading people/the mood of the crowd. May be necessary, will almost always cause resentment among anyone who isn’t on the same page. Chill AF — Absolutely nothing fazes this person. Even the things that should, sometimes. This person is usually pretty quiet and sometimes sees way more than they realize. They’re mostly happy as long as things are ticking along nicely and generally don’t need special attention, but when things aren’t ticking along nicely they will quietly and definitively check out. Inertia is a thing, and while they’re around they’ll be a great addition but if you screw up and lose them, they won’t be back. This person is usually generally liked but can be resented by others if they don’t appear to be “pulling their weight”. Things Explainer — They know things, and they will tell you things. This person falls into two distinct categories: the person who knows things when asked and the person who will explain everything at all times regardless of context. The big difference is being able to tell when people need or want things explained, and when they don’t. You almost certainly want one of these folks around, or it will be your job to be the things explainer. Can have a chilling effect on community chat if they have a tendency to take up all the oxygen in the room by being more of a know-it-all information gatekeeper (well, actually…) than a helpful encyclopedia (did you know that…). The Ninja — Competent, around precisely when you need them, and unfindable otherwise. Doesn’t spend a lot of time frivolously hanging out in-game but makes every moment count when they’re there. Sometimes very quiet. Usually real quietly on the cutting edge of content, probably knows the fight before you even explain it. Super low stress, super low-maintenance if they’re sociable when they’re around, can quickly become “I’m Here, Now What?” otherwise, especially if they aren’t competent. Can be polarizing, especially for similarly achievement-minded folks who are also on often. Side Projects — Whatever this person is doing, it’s probably orthogonal to what most people are doing. Almost certainly an omnicrafter, regardless of how many alts this takes. Might spend hours a day playing the auction house. Might be meticulously mapping resource nodes. Might be tooling around with their UI mod. Might be a devoted roleplayer. Might be levelling 30 alts. Might be all of these things at once. Your raid core might be the heart of the guild, these folks are often the soul. These are the people who have a bankful of consumables just because, or can help people get caught up with their pet collecting, or are just happy to hang around and chat. Don’t put too much pressure on them to join up for group events—they’ll join if they feel inspired to and otherwise dragging them along isn’t going to help anyone. Often loves being a second-stringer in a raid, hopping in when needed but not committed. The Collector — This person wants things. Kind of like Side Projects, but more focused and more driven in specific directions. This person doesn’t just level alts, they max them out. They don’t just collect their favorite pets, they collect all of them. Achievements are the best thing to happen in MMOs, because SO MUCH MORE TO COLLECT. Will absolutely do whatever it takes to drive your group to victory as long as you’re willing to do the fights in some weird way to get the achievement at some point. Random loot drops intersect really, really badly with this person if they’re chasing drops, and they will absolutely demand that you go back to long-obsolete content for the chance at an ultra-rare minipet drop—or they’ll make their own raid to do that thing. The Griefer — This person knows how people tick, and revels in it. They love to understand people, push their buttons, surprise them, find the exact limits of what’s possible and how people react. If they have a conscience, they’re able to reliably do some of the most complex emotional labor of the group, and can morph into the glue that keeps people together. If they don’t, then games are their playground, and everything in them, including the people, are their playthings. Pay close attention to this person, and cut them out mercilessly if you have to. They’re the kind you’ll need to cut and then block, and will continually try to wheedle their way back in. The Devotee — Whatever they’re playing is the One True Game, and everything else is a side thing. The idea of spending game time playing something else either isn’t compelling or never occurs to them. They’re always reliably around, doing their thing. HUGE emotional labor sink, because they often will judge others for being less devoted than they, this goes double if they’re also Downers. These folks will often become bitter that they’re the “only ones around”, but are also your most reliable people, because they’re always around. If you have a group that hops games, these are the folks who will offer to “stick around and keep the lights on” and will (secretly) hate you for it. On the other hand, if this person is also Side Projects or sometimes a Collector, i.e. likes the social part of the group but isn’t reliant on the group to do what they’re interested in, they’ll often happily putter away as long as they don’t feel forgotten. Either way, don’t neglect this person. What’s Going On Lately — Something new is in, this person comes out of the woodwork to see what’s new and cool and interesting. Tends to be really interested in whatever’s new, can get bored with doing the same things over and over, at which point they check out. LOTS of players fall into this category, plan accordingly. Your Devotees will resent that these folks come in and leave, but this is a sort of elemental force. Let these folks come in and out because if you don’t, they’ll burn out and never come back. I Got Mine — Cool, thanks for the loot, I’m out. This person will max out their character and check out, whether that’s simply not being motivated to log back in because they “won” or hopping to a more advanced group to climb the next mountain. Can and will do this when they’re still an integral member of a group, heedless of whether they’re leaving the group out to dry. Fuck this person, they aren’t worth your time. If you must, use them the way they’ll use you. You Need Yours — The opposite of I Got Mine, this person is unsatisfied until everyone else has everything they want forever, sometimes at the expense of their own interests. Get ready to force this person to take loot while they insist (despite being multiple tiers behind) that someone else needs it more. This person probably has “Take them, I’ll drop” on a macro. Everyone else loves this person and you’ll need to spend a lot of energy convincing them to take some things for themselves constantly. Do this by convincing them that in order to support the group, they need gear upgrades too. They’ll still only take the bare minimum and this will drive you nuts because if they actually had good gear, they’d be your star players, but this is what you get. My Dude — This person has your back, more or less always. Even when they shouldn’t. There are a million possible reasons for this, and it’s worth spending the energy to figure out which it is, just to better understand this person. At best, this is someone who thinks you’re cool and is interested in openly supporting you and your goals. At worst, this is a McCarthyist witch hunter who will use you as an icon to drive out people they don’t like, or seed mistrust. It’s nice to have someone who vocally supports you, but unless you know why it’s worth being somewhat suspicious. This goes double if this is someone who’s relatively new to the group and is suddenly very vocally supportive. Be careful, though: if you’re too obviously suspicious of them, and they’re the first kind, they’ll be really hurt. The Hiker and Backpack — More than one person. One of these people is amazing, and is active, helpful, and constantly moving onward and upward. The other person is… not, but they’re connected to that first person, and you’ll never see them apart. The Hiker will cheerfully and blithely carry the weight of the Backpack, but it’s the latter one that will annoy people, because they seem to be content just being carried. Sometimes the Backpack is full of rocks, dragging your group down and contributing nothing. Sometimes the Backpack is full of unexpectedly useful things, and even though you’re carrying them you’re happy to have them along. Either way, they’re a package deal, and there’s no avoiding it. I’m Here, Now What? — This person has overcome the hurdle of sitting down and logging in and now wants to play. Right now. Let’s go. What’s going on, what are we doing, let’s go! Gaming, and the groups that go with it, take a backseat to their life schedule and whatever they want to be doing. When they’ve logged in, they want to play, and they don’t want to wait, because their time is precious. It might be. They might have legitimate reasons for wanting to cram as much enjoyment out of their playtime as possible. Trampling over the rest of the group isn’t worth it, especially because they often are unable or unwilling to commit to any kind of schedule. On the other hand, if these folks are cognizant that the world doesn’t revolve around them, they’ll instead log in and join into whatever happens to be going on, even if that’s just folks chatting. At that point, they’re as much the soul of your group as Side Projects, and it’s worth doing a bit of extra effort to ensure they can be included in anything that’s going on. After all, they’re doing the same for you. Ready To Go — This person wants to go go go go always gotta go fast never slow down chainqueue for dungeons never stop let’s go. If they’re not actively doing a thing, actively fighting a thing, actively preparing for a thing, or actively queued up for a thing, they’re instantly bored. This may, in worse cases, cause them to declare that “nothing is going on” and log out/leave. Let them. Trying to keep up with this person will exhaust you, unless you are also this person, in which case pay attention to who in the group is exhausted by this person. This person doesn’t need specific attention but may cause you to need to spend energy on other people, who feel frustrated/guilty about not being able to keep up. The Downer — Everything is about to fall apart, always. Your raid is backsliding, the content is getting less interesting, the game isn’t what it used to be, games just aren’t as good anymore. It’s not just that this person is unhappy with the state of things, it’s that they think everyone else should be just as unhappy and will spread their unhappiness vocally. Sometimes these folks need help, but it shouldn’t be your job to be that help. They can be a heavy drain on your group, and your own energy. Especially be careful if these people are highly competent, because your more competent people tend to get some level of authority, and having someone like this with people listening to them will devastate your group’s morale. The Positivity Cannon — The opposite of the Downer, everything is great and fantastic and wonderful and this person will hear nothing to the contrary. Great for making people feel happy, everyone likes some positivity, but can and will be frustrating for people with legitimate complaints. Nothing is perfect, and pretending like it is can be just as harmful as obsessing over small flaws. This person can (intentionally or not) shut out or drive away people who have issues, don’t feel comfortable expressing them in the presence of this person, and let their frustrations fester. If this person is your guild leader, be wary of the guild detonating dramatically at some point, because below-the-surface issues are probably going unaddressed until they go critical. Silent But Competent — This person is like a stone pillar. Probably never says anything, but is reliable, consistent, and carries their own weight (and probably several other people’s as well). Inexperienced guild leaders will say they love to have this kind of person around, but if you don’t break through that silence and get to know the person behind the competence, you’ll have a hard time knowing what they need or what might be bothering them. Without this, these people may just ghost you and you’ll never know why, and losing them will be a huge blow to your group, if your group relies on competent people doing a good job. Sometimes these folks are simply very shy, sometimes they don’t speak your language very well, sometimes it’s something else, but either way they are worth your energy. If they open up, they will often become the best kind of Things Explainer. Respect My ______ — This person is in it for recognition. Whatever it is they do and think they’re great at, they want everyone to recognize that they’re awesome at that thing, and awesome in general. If they’re not showing off in game or are outclassed by other people, they’ll start bringing in their real life accomplishments into the picture. If they’re outclassed by another person like them, you’ll see some very vocal competitions. Constant competition will annoy other people, and constantly wanting praise will annoy other people even more. Sometimes you can turn the competitive thing into an inward-focused drive for self-improvement, where instead of praise they desire feedback, but this is kind of rare and is kind of precarious.