Selling Nostalgia

This morning I am just now waking up as I am off for good Friday.  Which in truth I always thought was odd given how much Baptists outnumber Catholics in my area, but whatever the case I will take it.  I like days off, other than the fact that they sort of cause me to lose momentum.  As a result I have been staring at the screen for awhile now after waking up and eating a couple of croissants. and now seem to have absolutely no ammunition for a proper blog post.  As a result you are instead getting a bit of a reprise of something I already said on the interwebs.  Yesterday at some point during the day I went on a bit of a tear on twitter of posting a chain of posts about nostalgia and gaming projects.  Every so often I decide to react to something…  and like the confused madman that I am I rarely if ever provide proper reference for the ramblings that are about to ensue.  Yesterday was no different, and ultimately what started the machine running was the fact that I keep seeing announcements relating to the various City of Heroes nostalgia projects that are all hoping to capture the magic of that game.

The general problem I have with this concept is… that City of Heroes was a specific moment in time for me and involved not only the game…  but the general lack of other options available at the time.  In the early MMO era there was a period of each game release absolutely eclipsing what the previous one was offering me.  Prior to the launch of City of Heroes, the MMOs that I had played for serious amounts of time were Everquest, Dark Age of Camelot and Horizon: Empire of Istaria in that order.  From each game I gathered up some friends and carried them forward into the next title, and this was absolutely the case for City of Heroes seeing me splitting time between playing with a circle of local friends, my first Everquest guild, my second Everquest guild…  and a group that would ultimately end up being the core of folks I carried forward into World of Warcraft.  It was a weird time in gaming and it was made vibrant by the fact that everything was fresh and new.  That said the moment any of us got our hands on World of Warcraft, it pretty much was the death of City of Heroes… and instead of continuing to play we largely spent a bunch of time planning out what our ultimate adventures in Azeroth would look like.

The City of Heroes nostalgia games however are instead a dogmatic recreation of this thirteen year old game brought into the 16:9 resolution world with higher fidelity.  Sure that is an interesting prospect, but something you might download a screw with on a boring Sunday afternoon like an Everquest emulator… but probably not something you are likely to play for long periods of time.  The core problem with City of Heroes is that there were simply not that many people actually playing it when the game was shuttered.  Sure it bothered me greatly to know that this virtual world that I once loved was now gone, and it still frustrates me.  However I was not actually playing it…  nor was anyone that I knew…  and that was the issue.  It was a game we all remembered fondly… but chose to keep remembering fondly by not playing it and subjecting it to the criticism of knowing the games that came after it.  This is not entirely a critique of City of Heroes, because there are plenty of other trips down memory lane in the works that intend to bring back Everquest or Dark Age of Camelot.  City of Heroes was an important game for me…  but also one I had moved past.

“I remember this thing fondly” is an extremely dangerous demographic, because our memories are ultimately fallible.  It is entirely possible for us to inflate the idea of something to the point where it no longer represents anything vaguely close to the actual experience.  A prime example of this is that I loved Bravestar the cartoon… and a number of years ago I tracked down a copy of the series run.  About three episodes into watching it, I stopped because it simply did not stand the test of time… and seemingly I remembered the show… but also infused that memory with how much I actually enjoyed playing with the toys.  Similarly I remember loving Airwolf… and then subjected myself to watching the show from Netflix and it was something that just no longer worked for me.  I think City of Heroes is going to ultimately be the same for a lot of people, that they remember the game fondly because in truth they are actually remembering a moment in time and the people that were involved with it.  I’ve changed an awful lot since April of 2004, and I have this feeling that most of the folks that really clamor for a return to that game have changed as well.

The truth is I would love to see a modern City of Heroes, but when I say that I don’t mean it literally.  What I want is a modern super hero MMO that captures the spirit of City of Heroes, but more importantly is relevant and something that all of my friends are similarly excited to be playing.  The last part is the hardest in the equation.  Online games are never actually the same, because they are this combination of elements that the game studio has control over, and elements that it doesn’t in the form of the community of folks playing it.  Sure you can revisit a book or a movie and even though you have changed… the source material ultimately has not.  That is not the case with an online experience, because the community effects your perception of the game in ways that we don’t even fully understand.  I might phase my statement “I really miss X game” but what I am actually saying is I miss the moment in time when I had a group of friends actively playing that game.  These little vignettes of time are just something you can’t really get back.  I have experienced this so many times with World of Warcraft as folks rush into a brand new expansion… only to peter out once again because it ultimately feels like ground we have tread too many times to maintain the level of excitement for long.

Nostalgia is a seriously addictive drug, and I admit that I succumb to it rather often.  As gamers we are all I think chasing the original high we felt when we played this game or did this activity.  Then ultimately lying to ourselves when we claim that the game is just as good as we remembered it.  Comfort gaming will always be comfortable because we can slip into it without the experience asking that much from us.  However in doing so we are largely feeding off past memories far more than we are actually making new ones.  I remember those first few years in World of Warcraft with crystal clarity, but with each expansion and each succession of a brand new group of people to meet and remember…  they get significantly more hazy.  Coming back to a game…  makes you remember not just the highlight reel of good moments, but the crashing reality of all of the frustrations you felt about the game and that likely ultimately lead you to quit in the first place.  All of this is why I feel like relying entirely on nostalgia to carry a project forward is a deeply dangerous proposal.  Nostalgia is a great hook to get people through the door, but the project itself has to immediately stand on its own two feel and start building deep and interesting memories to keep people there for long.  I wish the crop of nostalgia induced projects the best of luck, but at the same time I am deeply skeptical that they are going to live up to our memories.

Thoughts on Switch

Thoughts on Switch

It has been a week or so since I got my Switch and I felt like I wanted to talk a bit about it this morning.  Firstly I really like this console and apart from the relatively low hardware specs and currently small games library, I have to say I think they are on to something.  There are a lot of reasons why I have bounced off handheld consoles, but primarily they never really fit the way that I wanted to be playing games.  In those brief moments where I needed the ability to play a portable gaming system…  they have always been great.  The problem being that does not match up with my default mode of play.  Generally speaking, if I am somewhere I can be playing games…  I am at home with my laptop, desktop and a slew of traditional consoles.  Playing games on a larger screen just feels better than playing on the tiny screen in your hands that you ultimately hunch your shoulders and crane down your neck to be able to play comfortably.  I have commented for some time that I wish I could play various mobile games on the television with an external controller hooked up to them.  Now functionally you can do this with the Vita via the PSTV box…  which is essentially a Vita for your television.  However this is not exactly a great solution since you are not actually playing on the same system you are using portable… and unless your game supports cloud sync there really is no keeping progress between the vastly different platforms.

Nintendo is known for creating gimmick based systems and there are so many times that I wished they would abandon this and just create a true console generation killer.  However they seem to be hung up on different ways of interacting with their games, but for me at least…  I always wish I was simply using a traditional controller playing a traditional game.  There are a whole slew of games that are functionally dead to me… because I hate the Wiimote and Nunchuck control scheme of the Wii.  The Switch is still a gimmick console, but this time the gimmick actually works in its favor by letting the console be whatever I happen to need it to be at the very moment.  Right now I am playing a significant amount of the time with the Switch docked into my console gaming set up in my office.  This lets me kick back and play with either the pro controller or the detached joycons and get into a comfortable long haul position for gaming.  However there are times when I would rather go lay down in the bedroom, because I am starting to wind down and really should probably be asleep already.  The Switch allows me to undock and take it downstairs… and the fact that it is chargeable by USB type C lets me also charge it down there without the expensive of a second dock.  If I would rather be downstairs because there is something on Television that I want to at least be in the same room with… I can either play it in handheld mode or prop the console up on my lap and play with detached joycons or even the pro controller once again.

Functionally the Switch is at least in part what I had hoped the Wii U would be.  Before owning one, I envisioned being able to play games on a big screen and when I wanted to head to bed grab the gamepad and use that instead.  The big problem there is that the short range of the gamepad made it impossible to really do this.  For awhile I had a compromise of having the Wii U hooked up in the bedroom, but when I wanted to play the thing in “console” mode that left me from a really comfortable way to play.  Sitting up with one leg hanging off the bed and zero back support does not exactly make for a comfortable gaming experience for long periods of time.  Nor did any combination of propping pillows up against the backboard and instead I found myself either laying down completely and playing with the gamepad or playing in short bursts with constant switching of positions trying to get comfortable.  What was sad about this is the fact that I really wanted to keep enjoying Nintendo games…  but the systems they were providing me to play them on really never matched up with the way I wanted to play anymore.  The Switch while it has its quirks really does being Nintendo gaming back into an era where I care about it again on anything other than a theoretical and cursory level.  The only problem is…  right now my Switch is a Zelda Breath of the Wild machine… and occasionally a Shovel Knight machine, and there just are not a lot of the games that I wish I could be playing on it.

What I am hoping is that we start seeing a bunch of titles ported to it, and I am hoping that Nintendo can somehow cross the Blue versus Green barrier and pull some titles from both camps.  I personally would love to see Persona 4 Golden released on the Switch given how hard I bounced off that on the Vita.  I think in theory I might be able to hook up the PSTV upstairs in my console configuration and be able to enjoy the experience, because the truth is I just never liked using my Vita enough to be playing it for extended periods of time.  I largely bought it as a remote screen for playing Destiny in bed, which is sad to say but true.  Thankfully I got it for less than $100 from one of my Craigslist deals, so I don’t necessarily feel super bad about that either.  The other thing that I am absolutely dying for is the Virtual Console…  sure I imagine Nintendo is going to make us repurchase things, but in truth I don’t much care.  The Switch really is the ideal system for playing classic games on because of its extreme convertibility.  I also really want to see the Pokemon titles get ported to the platform, given that more or less I have bounced pretty hard off of each of those at some point… because I simply didn’t want to play a handheld for long periods of time.  I also really want Castlevania Symphony of the Night on the platform… which is something admittedly that probably won’t happen but I sorta buy it on every platform it comes out on.  More than that though the Virtual Console is going to hopefully bring a whole slew of other Castlevania games to the platform which might be good enough for me.  Basically I see so much promise for this system… and now it is just a waiting game for companies to figure out how to port games to it… and hoping that Nintendo largely doesn’t get in the way of its success and fuck this up.

Archon of the Tiers

Archon of the Tiers

This morning I am flailing quite a bit when it comes down actually sitting here and composing a blog post.  Its been one thing or the other… like a cat that decided she had to be held before she would relinquish the keyboard to me to actually type.  Or the fact that I spilled coffee on my shirt and needed to go change it.  Now that I actually sit down at the keyboard I am not entirely certain what I have to talk about.  Last night was a night devoted to Tyranny because Saturday we are recording our March AggroChat Game Club game show and I wanted to be able to participate in the conversation fully.  I like the idea of the Game Club, but I am a poor member.  I am highly susceptible to whims, and tend to get focused in on a game… or number of games at a time.  I am also super bad at forcing myself to finish some thing when I am really not that into it.  This is evidenced by the fact that my night stand is filled with partially finished books discarded when the mood left me.  There was a time when I was actually rather good at finishing games… in fact I spent one entire summer competing with a friend of mine trying to see how many Nintendo games we could finish.  The difference there however was that I had very limited options….  and now thanks to the commodity that games have become…  I have all of the options in the world to distract me from actually focusing on a game once the going gets less than enjoyable.  As a result I tend to bounce back and forth between the games that excite me the most and when any one of those games slows down…  I tend to stall and eventually stop playing it.

Archon of the Tiers

Playing games for the game club often times feels like homework, and I either avoid it entirely… or put it off until the point where I cannot reasonably finish the game before the show.  There is a big reasons why I don’t really do reviews, because I never really have that drive to finish games.  In fact I have the opposite drive.  When I get sucked into a story and a world, there is a part of me that never wants the journey to end.  So I have found myself constantly reaching points in games where I am a few hours from the end… and then I simply never make that finish push.  It is like so long as I do not cross that hill then the adventure never has to end.  All of that said… I didn’t want this to be the case with Tyranny because I had a really amazing first weekend playing the game…  but stalled out at some point during the middle section.  However over the last few weeks I have tried to put in a few hours, every few nights hoping to pull through on the other side and get to a place in the game where the pace quickened once more.  Last night I seemed to hit that stride and found myself completely unable to stop playing as I circled the ending and finally finished around 11:30 last night.  I was not going to sleep without completing this… or at least what I hoped and apparently guessed right was going to be the ending.  All of this said…  I absolutely crave a continuation.  I want dlc or a sequel that lets me continue on from the point I reached in the main games arc.

Archon of the Tiers

I don’t really want to go into a lot of details because I am largely saving them up for the podcast, but I have to say…  this was a really great game.  More shockingly it goes on the pile of games that I want to play through a second or third time because along the journey you have to make so many choices.  There are things that I did that I might have done differently.  The game is absolutely brutal in forcing you down a path based on your actions, and not letting you wriggle out from under those actions without consequences.  In many ways it reminds me of the way Undertale did this, with the exception that at least here you can reload a save file and try again.  However usually by the time you reach one of these branching points… it is too late because a series of tiny decisions will ultimately make or break your choices when it comes to a larger one.  The game flips so many conventions on its head, as you play through as the functional “bad guy” in the story…  but one that is entirely capable of making fair and just choices in spite of this fact.  In many ways there are chunks of my play through that remind me of what it was like trying to play a Light Side Sith in Star Wars Knights of the Old Republic.  I did not succeed entirely but in the grand scheme I thought I was doing a good job of walking the line…  until I reached the end and was forced to account for all of my past decisions.  This game remembers… and winds up rubbing your nose in them…  forcing you to confront the ramifications of each minor choice.  All told start to finish I spent 14 hours… and could have probably easily spent another 10 hours were I not rushing towards a fixed goal.  I highly suggest checking out this game if you are into classic Baldur’s Gate era PC RPGs.

Hair Elemental Gone

Hair Elemental Gone

Yesterday was a bit of a mixed day for me, given that I was sick and staying home.  I spent the majority of it watching Iron Fist on the sofa while attempting to do other things…. and sorta fading in and out of sleep.  Throughout the course of the day I played a little Tyranny, working my way closer and closer to the end.  I also worked my way through the new Final Fantasy XIV patch content, that represents the last bit of story we will see before the launch of Stormblood this summer.  That said I feel like it is just too soon to really talk about the patch or any of the ramifications of it.  In the evening I poked my head around in Destiny attempting to get a husk to drop for the new necrochasm exotic quest.  I had zero luck and instead just completed a few bounties, when I wandered away from the game to do something else.  I found out that apparently Skyforge is available not on the PS4, in its pre-launch patron pack sort of scheme like they did on the PC.  Now there have been a number of times in the past where I have talked about liking this game, but feeling it would play considerably better on a console.  As a result I absolutely jumped on the bandwagon last night and gave it a shot.  You functionally have three options that you can go with if you feel like buying your way into what is essentially console based early access.  Each of the prices listed is with the PS+ discount… because really I consider plus a cost of owning a PS4.

  • Early Adopter Pack – $11.99 – Access to 3 Base Classes
  • Rage of the Beserker – $39.99 – 3 Base + Berserker Class
  • Wrath of the Gods – $55.99 – 3 Base + Berserker + Gunner + Mount

Hair Elemental Gone

I jumped in with both feet and went ahead and went for the pack that includes the Gunner class and mount, because in truth I already know I like this game.  One of the things about this game that I wish others would notice… is all the damned beard options.  It wasn’t just a choice of full mountain man vs stubble beard…  but instead I had this complex set of styling options for facial hair that seriously put every other game to shame.  The end result allowed me to create a “Belghast” I am extremely happy with…  the lack of the whole eye scar thing made me go with an eyepatch instead even though it is on the wrong eye.  Traditionally when given the option I give my “Bel” characters some sort of a scar around their left eye… and if given the choice I do the damaged white eye thing as well.  All of that said I was able to create a character that I really like…  instead of a character that wound up being the lesser of evils like is always the case with South Korean MMOs.  The UI took a little getting used to because it varies slightly depending on the screen, but is generally navigated by a combination of bumpers, triggers and the d-pad.  The square to show and hide hints piece is something super important that I took a bit to grasp, because the game inexplicably pops windows up over other windows… and the only way to remove them is to click the button.

Hair Elemental Gone

Something important to note is that it has been a really long time since I have played Skyforge.  I played quite a bit during July of 2015, and have poked my head in occasionally since but never for terribly long.  The mouse and keyboard control scheme worked, but it always felt artificial.  So as a result I have not seen the intro to this game in a very long time… and back then it felt somewhat random.  They seem to have fixed some things narratively, to give you a better explanation of the world you inhabit and why your character happens to be immortal.  The end result still feels extremely thin, but it at least flows better than I remember it doing in the past.  Similarly I noticed that they fixed some of the problems I had with a few of the character models.  Herida for example the NPC that you talk to as part of the tutorial had a weird design in the past of teal hair wearing a turquoise hood that flows down into a dress.  The problem is the hair was not distinct enough of a color and it make it look like she was a lady with turquoise hair that somehow connected to her boobs.  In the console version however she has blonde hair, and the hood itself has been moved back a bit so that you can clearly see the haircut below.  As a result you have some contrast and it no longer looks like she is some sort of hair elemental.

Hair Elemental Gone

As far as the gameplay itself… the game feels excellent but it has a complex enough control scheme that I am still getting used to it.  It is following in the footsteps of console MMOs like FFXIV and using the face buttons for most of the attacks with bumpers and triggers acting as either modifiers or quick time event buttons for finishers and power attacks.  It was a little awkward at first but after completing the first few missions it started to feel extremely solid.  All in all I feel like this game is so much more suited for the console, with its pseudo lobby system and little bite sized missions.  Another tweak that I noticed is that we now apparently have a pet that follows us around, and over time can be trained to do functions like automagically picking up loot Diablo 3 style.  At some point I want to go through all of the tutorials for sub classes, because if I remember correctly each one of them unlocked a new outfit.  I never really made much progress in the PC version of the game, so abandoning it completely for the console is not really that big of a decision for me.  That said if you are happy with the PC, then in truth there probably isn’t enough new in the console release to really tempt you.  I think the game just feels better in this form factor, but that is a deeply personal preference.  Its not like I needed another game to be playing, but whatever the case it seems like I am going to be poking my head more into the PS4 Skyforge.

[Edit]

Hair Elemental Gone

These are not exact comparison shots, since I failed to take a screenshot during the tutorial.  However this at least shows the slight difference between the two models.  Column A…  weird hair elemental, Column B – someone just wearing a shawl.