Good Morning Folks. On Tuesday the 10th Season dropped for Diablo IV and I have been spending a good chunk of my time playing a Pulverize Druid. I am still mostly in my leveling build phase, but that is largely for lack of reasonable gear drops which I will talk about later. I would love to tell you how many hours I have played, but there is no equivalent of the /played command in this game, nor is there a stats panel like we have in Diablo III. Once upon a time there was a third party tool that filled in this gap, but it seems like either they have stopped supporting it or Blizzard asked them to take it down… because it now simply redirects to the D4 page on Battle.net. I’d sat out the last few seasons, and in my mind that makes me think that must have been sometime last year. No… I last played during season seven… which was January of 2025. It feels like maybe they are speed running seasons… and should maybe stop and have a think about this pacing.
If you are coming to this blog post having not played Diablo IV since launch, you probably only want one question answered. Is Diablo IV Good Yet? That is a complicated question, because I can definitely with resounding authority tell you that it is no longer an objectively bad game. The classes seem relatively balanced, at least in the fact that there is a long list of class builds that are performing well. However, would I consider the game to be “good” when judged against other ARPGs? Then probably not. It is a flawed experience and continues to spend its time creating disposable content without really adding anything to the game that really feels like it moves the needle forward. In fact there are a few things that they have done that actively feel like a step backwards. They no longer refer to things as “powers” but in truth the new Chaos perks shown above… are just a rebranded versions of temporary powers. What I would love to see is the game introducing content that adds more things to do permanently to the game, and not just a less than three month long temporary chase.
So the first problem that I find with this game is that gearing is a bit of a mess. What I mean by this is that I can relatively comfortably do the World on Torment 3, and Bosses on Torment 2… and have long passed the point where any piece of gear that is not ancestral could possibly be useful. Ancestral gear… even at T3… feels exceptionally rare. In fact I can’t really feel any difference in loot availability between T2 and T3 other than the fact that I can speed farm T2. At some point during the seasons that I missed, they flatted the gearing to remove the awkward step of getting Sanctified gear… but also apparently made Ancestral gear feel a bit like unobtainium. It was a few days until I had reached a point where every non-Unique item that I was wearing was Ancestral. This was legitimately a thing that used to take two or three runs, not multiple days worth of fruitless grinding to get to.
Worse than this… I am probably 40 hours into the game at this point… maybe more… and I have a single item that I would consider to be worth investing time and effort into upgrading. Everything else I am wearing… is utterly disposable. What I really need are some Ancestral versions of the other Uniques that my build wants… and while I have run countless copies of the bosses that supposedly drop them. I maybe see a single Ancestral every three to four runs… meaning almost everything I loot is utterly useless. By this point in previous seasons when I was still actively playing the game, I was hunting for Mythics or looking for more perfect versions of Uniques… not struggling to find the items needed to actually make the build function. This frustration is compounded by the fact that the game lacks anything really resembling a proper trade system. You can shout into the void in the trade channel and might possibly get a response, but generally speaking the amount of gold that someone is asking is just stupid. It is not like gold is actually useful in the game, as I am sitting on 150 million right now… but because it has no real value it just seems to be a wild number that people throw around with folks trying to sell things for 500 million.
I am slowly chipping away at the seasonal quests, and have made it up to the Champion level which requires Torment III for everything. I still feel like I need to get a bit stronger before I tackle some of the bossing on this one, and while I have done a Pit 50… the boss on it was a bit painful. Technically I am still running the leveling version of the build, and should likely at some point swap over to the proper setup. I was trying to find the last few pieces of gear as Ancestral before doing this, but in theory I could do it right now I suppose and see if it makes a difference. The new Chaos Rift content is not terribly enjoyable, and the fact that we do not have a new helltide like mechanic to farm makes everything in the season feel slow. I still do not love Helltide in general, but I like the alternate versions of it like the Vampire or Witch themed ones we have gotten in previous seasons, because they seem way more focused.
I am also not the biggest fan of what they did to the battle pass, where it is technically four separate battle passes that have to be unlocked individually. You gain Favor which seems to roll out pretty quickly enough, and then spend that favor to unlock items on the passes. The whole segmentation of this system feels like it was explicitly designed to make players spend more money unlocking it. While I am sure Blizzard will refer to this as “content” it very much feels like taking the same small amount of butter and trying to spread it over way more slices of bread. I will be honest… I was feeling pretty charitable about this season until I sat down and started to write about my individual feelings about various components of it. This is going to come across as a hit piece on the game, and I really do not intend it to be… it is a fun but ultimately flawed gaming experience.
They did get me to spend some money, because a few days into this season they introduced a series of Starcraft themed skins, similar to the World of Warcraft theme ones they released in the past. They coaxed me out of some money then to buy the Lich King skin… and this time around it was Raynor and Corrupted Marine skins. The game is a gorgeous game, and they do create a bunch of really cool cosmetics for it… but it also clearly tells me that they are spending way more effort on the cash shop than they are the rest of the game experience. Diablo has been Fortnite-fied where the gameplay loop is largely kept the same, but you are presented with a constant drumbeat of nostalgia bombs, begging for you to open your wallet and give them some of your money. I am a sucker… I suggest you not be one. I blame Destiny 2 and Gacha games for slowly grinding down my resistance to this complete bullshit.
I think the biggest challenge that I am having right now… is I am not really sure what I should be doing to get over the humps I am dealing with and move on to Torment IV. There is no clear thing that I need to be farming to improve my chances at getting the gear that I need. Maxroll has a boss loot table guide, and in theory I need to be targeting those, but given that again… any item that does not drop at Ancestral is useless… it does not feel great to farm bosses. I think the two biggest outliers that I need are an Ancestral version of Insatiable Fury which drops from Grigoire… which means I need to farm stupid amounts of Helltide to get more summons. I also need an Ancestral copy of Vasily’s Prayer which drops from Varshan… which is largely farmed through getting Tree of Whispers caches. I am doing lots of both… but they are somewhat mind-numbing and the key drop rate is pretty low. Nothing feels worse than seeing the items technically dropping… but without Ancestral rarity… once again making them not worth my time even picking up really.
This is one of those times where Path of Exile and having access to a functional… and now automated… trade economy is a mass improvement. I could save up resources and pick up the items that I am missing, and maybe start selling off some of the items that do drop that I have no use for in order to fund those upgrades. More than that, I feel like Path of Exile is a bit easier to tell what is wrong with your character, and why you can’t do higher tier content. Granted that just might be my level of familiarity with the game. Builds in Diablo III and IV both work on gimmick interactions between abilities, that cause wild exponential scaling to amp up your damage, and in order to trigger that… you need very specific items in specific slots with specific stat combinations. Last Epoch is quite possibly the best game for gearing because you can get up and running really quickly, and then it becomes just a matter of perfecting your gear over time rather than making it super hard to find the pieces that you need.
So to the original question of “Is it Good Now?”. I would say honestly it is good enough to have fun with it. There are frustrations, but you can at very least make it through the campaign without having to deal with them. Everything that I have talked about in this post with disdain… are end game issues. You should be able to at a minimum get to Torment 1 with very little effort. I was doing that almost immediately after dinging level 60. Everything else is just how willing you are to grind it out. I used to have a lot of fun grouping up with my friend Ace and chain running bosses… but that is pretty much a nonstarter these days because everyone has to spend boss mats in order to get loot, so there is no longer that force multiplier that there used to be. Once the 0.3.1 patch drops in Path of Exile II, I will probably be back over there testing out the endgame changes. I am enjoying playing a Bear Druid, but not so much that the next thing that interests me would not immediately pull my attention away from the game. If Destiny Rising did not have clear caps on how much you can do in a given day… I would likely be over there playing it instead of grinding here.
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Good Morning Folks. I promise I had zero intent to just nope out of blog posting for an entire week… but that is pretty much what happened. One of the early rules that I set aside for myself is that I would never work on my birthday if I could help it. As a result I take it off every year, in this year it landed in the middle of the week. We also had Juneteenth off as a federal holiday… which caused me to also take Friday off. Then if I was taking that much of a the week off… might as well take Monday and Tuesday off as well. So essentially I scope crept my way into an entire week of vacation, during which we did several home improvement projects and also… got sick. While we have not taken tests… because all of ours were expired… symptomatically it has seemed a lot like the current strain of Covid. During that time I attempted to play some Path of Exile and made solid progress… and get silly amounts of enjoyment out of running around with my Merc, Einhar, and Huck in an impromptu party.
Right now I am essentially running two trees, with my third completely unspecced at the moment. I will probably go some sort of Harbinger tree for that one. Essentially I have a right side tree where I focus on Niko and Delve, with Harvest crafting, and all of the good strongbox and shrine nodes in addition to the Blue Altars. Then on the left hand side I have a way more rippy tree with perm Delirium, Einhar, Huck, Ritual, Beyond, and Orange Altars. Essentially what determines which tree I am running is how much I want to Delve at that very moment. The rippy tree is largely designed to try and farm up either an Omen of Connections for a Black Morrigan for the purpose of crafting six linked gear. The Niko tree is mostly about getting crafting options either through Delve and Resonators or Harvest rerolls. The general idea behind both is to be as self sufficient as I can be, because while I do actively trade… I don’t necessarily like spending currency on things.
I’m honestly pretty proud of myself, because I have been crafting a lot more items than normal. The introduction of Shaper and Elder Exalted orbs has been a game changer for me. Normally I would shop for a cheap base that was influenced to begin crafting on, but now… I can set aside good bases while delving and mapping and then throw an exalt on it to start the crafting process. At the moment Elder Exalts seem to be going for around 10 chaos, and Shaper Exalts 20 chaos… so pretty reasonable. Since I can get them from the exchange, I also do not have to rely on trying to find someone willing to trade me a relatively low value item. The longer you go into the league… the harder it is to find anyone willing to stop what they are doing for less than a stack of chaos. Even then… a lot of players only want to stop the action for divs. Essentially I crafted the shield and gloves by doing Harvest Reroll Life until I hit something reasonable, and the helmet by doing Harvest Reroll Fire. I went through SO MUCH purple juice… and I still have a backup helm that I am working on to try and potentially craft a 20/20 gem helm with.
Honestly most of my trading… has been for gearing my Mercenary. I am running a tri-elemental crafted bow with around 1100 dps and then every other slot is a unique of some sort giving some benefit. Essentially the idea behind the build is that all damage freezes, shocks, and chills and then using Pyroshock Clasp to convert 15% phys to Fire and 15% phys to Lightning. So my Merc is Chilling, Freezing, Shocking, Igniting, and Scorching everything that I am engaged with while converting 30% of mob Physical damage to Elemental. Then good ole Leer Cast gives me and my Merc a 50% damage boost. I was basically tipped off to this course by Llarold from Path of Evening, and it seems to work well for me given that I am mostly using bow mercenaries. To make things a bit more clear here is a full listing of all of the uniques and links to the POE Wiki.
Weapon – Tri-Elemental Bow as high dps as you can afford
I was using Gruthkul’s Pelt for a bit but noticed it was keeping my Merc from casting certain abilities. This was not the case early on, but I think something might have been patched to make the “your spells are disabled” line to actually apply to Mercenaries. The boots are another slot that might be worth evaluating because Scorched is only useful for elemental builds, and you might benefit more from dropping brittle ground or something like that.
As far as Mercenaries go, I am largely using one of two archetypes… either the Sniper shown above, or Manyshots which focuses on Icicle Rain and Ice Shot. I really like the Sniper and essentially at this point I am fishing for an “Infamous” version of either the Manyshot or Sniper, with a good skill loadout. Not all Mercs are created equal and while I found a higher level Manyshot, it did not have the Icicle Rain ability that makes it so effective. I should probably start exiling Mercs in the hope that maybe it will cause the bow mercs that I actually care about to spawn more frequently. For the most part having a level 83 Merc means that it stays alive 99.9% of the time. There are a few cases where detonate dead or other onerous area of effect spells will kill them, because they have no AI to avoid them.
As far as progression goes, I have completed the story version of the new boss fights which has permanently changed my Atlas to be this Zana themed incarnation. On Saturday I finished my 115 of 115 and got my four void stones, and now I am just working on unlocking the last few map favorite slots. I am alternating between Primordial Blocks and Shipyard, largely because I really want the hideout from Primordial Blocks. Essentially you need two linked maps to sustain drops without having to buy maps. Essentially if I am running Blocks I set all of my favorites to Shipyard, and then flip back when I start running the Blocks maps that I have been collecting. Essentially every league that has Primordial Blocks… I focus on running it so I can chase the damned hideout that never seems to spawn. I did get the Divided Hideout to spawn when I ran Twilight Temple and shouted out to the SirGog Global channel that I use in case someone needed. I think I got three people to zone in and grab the thing before giving up and moving on with my life.
I’ve been having a heck of a lot of fun, even though I am largely the only person playing in the league from the AggroChat crew. I really hope that Mercenaries or some version of them goes core, because they add a lot of interesting dimension to build craft. You can essentially do what I am doing and use them to augment your dps and provide debuffing of targets to make combat easier… or you can convert them into a full on aura bot that buffs your own damage output. This was honestly one of my favorite things about Diablo III, once you began being able to equip the followers there with items that would grant you buffs. I’m also pretty happy with the current state of Kingsmarch and while I am not as focused on it as I was last league, I am still occasionally running shipments to get good stuff.
All in all I am having a lot of fun with this league. Are you playing? If so what are your favorite bits so far? Drop me a line below.
The post Gearing My Mercenary appeared first on Tales of the Aggronaut.