Weekend Recap with Frogs

Good Morning Folks! It is another Monday and here comes another one of my semi-regular weekend recap posts. I am still in a really odd place gaming wise where I am not necessarily hardcore motivated by anything. I thought I might dive into Space Marine 2 or Final Fantasy XVI this weekend… but neither happened because I just did not feel like playing anything that “heavy”. I’m not sure how to explain it, but there are times when I don’t want to play anything that I cannot easily dip out of at a moment’s notice as my mood changes. As a result I am still playing quite a bit of Minecraft because it is easy to pop out of and return to, and one of the major things that I did is create a bunch of dog houses for all of my wolves that I have had hanging out in my base for ages. Of note… that is NOT lava in the back of their cage but instead, a shroom light to keep them warm and safe from baddies.
It has been ages since I made one of my dumb videos, and this weekend I decided to record a bit of a base tour in Minecraft. The Path of Exile league was fun, but didn’t necessarily inspire me to create any videos, similarly, Last Epoch has been more of the same but if I can ever get my build dialed in I might record one of it. This recent foray into Minecraft started by watching this video about a 14-year-old Minecraft mystery while convalescing from Covid. This then made me remember that I have videos from my very first Minecraft world over on another channel, which made me nostalgic for the game and the way in which I used to play it. It has been a lot of fun and while I have entered the “machine building” phase of the game, I am still enjoying myself because it does not ask a lot of me to play it.
Over in Last Epoch, my build is starting to come together and I have picked up a handful of really decent Legendary items. We are in a really weird state of the endgame meta for the game where you either want an item to drop with 2 or more Legendary Potential, or you want an item to drop with NO Legendary Potential so you can feed it to a Nemesis Egg and either get a Legendary or an item with hopefully 2 or more LP on it. Circle of Fortune however makes it so that most Uniques drop with at least 1LP… meaning that 99.9% of what drops for you is useless. What I find myself doing is picking up weapons off the ground and then rolling the dice with a Rune of Ascendance because it does not seem to take into account the Circle of Fortune bonuses and is way more likely to give me a raw zero LP version of the item if I luck my way into it.
There are also some weird growing pains around being in the endgame and crafting items. Last Epoch should be praised for how approachable crafting items is and how easy it is to make decent enough gear while running through the campaign. However, when you hit the endgame… it sort of stops being useful. Glyph of Envy is this really cool item that was recently introduced that lets you take a single good stat and then reroll everything else. I could see this actually being really useful for those items that have a Tier 7 roll of that one stat you care the most about. However, it does not work in this situation because you cannot use this unless an Affix can be upgraded, meaning that you cannot use this on T5, T6, or T7 items. I’ve tried this a few times and when you end up getting as a result is an item that would probably be hidden by your loot filter. There really is no way to craft perfect items in Last Epoch, meaning that after a point you just stop engaging with that system other than randomly trying to reroll a single stat on an item.
Friday while I was off my friend Ace gifted me a copy of Pesticide Not Required and I’ve had a blast playing some of it. Essentially this is a game in the same style as Vampire Survivors but instead you play a cute frog that has inherited a farm Stardew Valley style. You roam around doing chores, planting crops, watering them, and eventually growing new weapons… to help you clear out the bugs that are trying to attack you faster… so you can grow more crops and get more weapons. It has a really fun main gameplay loop and you get to throw a bunch of fun things as weapons like randomly sending lawnmowers off in various directions. Over time you get the ability to buy pets that take care of some of the tasks for you like an Elephant that waters your plants, or a Dog that retrieves loot for you. If you liked Vampire Survivors give it a go, because it is kind of stupidly fun. I do suggest you play it with a controller because originally I tried Keyboard and Mouse and completely missed that you could direct your attacks until I played with dual sticks.
Lastly, The Cure released a new single and it is brilliant. It is hard to explain how much this band means to me, and listening to this was like a visit from an old friend. Fair warning though it is 3 minutes or so into the song before the lyrics start because The Cure has reached a point where they just do not have to give a fuck about pop sensibilities. What is staggering about this track is how much like classical young Robert Smith this sounds like. Whatever he is doing to take care of his voice… it is phenomenal. If you also love The Cure and were not aware of this collaboration with Chvrches from a few years ago, I highly suggest you give it a listen as well. Anyways! I hope you all have a most wonderful week. Mine is probably going to be busy, but I am had a great weekend. The post Weekend Recap with Frogs appeared first on Tales of the Aggronaut.

Dwarven Realms Alpha Thoughts

Good Morning Folks! If you follow any of the ARPG YouTubers or Streamers you will have probably heard of Dwarven Realms. This game is a very indie very alpha passion project from two brothers, that wanted to do something new for the ARPG genre. Essentially the game is this blend of Vampire Survivors mixed with the controls of what sort of feels like an action combat World of Warcraft. The graphics in general and the model work are nothing to write home about, but the gameplay falls in the “big dumb fun” category. For scale expectations… the game recently hit a peak concurrency of 780 players so this is still very much a niche thing but something that I’ve been playing around a bit with. I had so much fun that I bought copies for all of the AggroChat crew over the weekend when the price was dropped from $5 to $3.74 on a promotion that lasts until the 21st of March.
The setup of the game is pretty straightforward. You have a home camp that over time gains some crafting benches and other resources that you can access. The most important aspect of the home camp is the big green portal, which gives you access to the ruptures which are the core gameplay loop of the game. I’ve been told that the first 34 Ruptures unlock all of the side systems of the game, and then after that point, it is just an endless mechanical loop to see how high you can push up your level and how many ruptures you can clear.
Each Rupture starts out pretty slowly as you are placed on a map with some sparse destructible terrain and some monster spawns themed to that area. However, every few seconds more waves of monsters spawn eventually reaching a point where you are completely surrounded by spawns. Each Rupture has a time limit in the upper left corner showing you how much time you have left, and after killing a fixed amount of monsters you will be notified that you can unlock the boss chamber to finish out the Rupture. I keep wanting to call these Rifts because they remind me quite a bit of the Greater Rifts from Diablo III, so if I slip up and swap terms in the middle of this post hopefully you can reason what I meant. Killing monsters grants essence that you can then use to unlock objectives that spawn into the map and give you resources or gear. Additionally, all of the things you kill will have a chance of spawning loot that goes directly into your inventory.
Once you enter the Bosses Arena the door will lock behind you. This point of no return has led me to spend a good deal of time farming the map before moving on to the boss just to get a good deal more resources. The bosses are pretty straightforward and have some sort of pattern to them. Canuckmeat the Boar for example will charge you and knock you back, with the real danger coming when it knocks you into the lava that surrounds the arena. Others may attack in a fixed pattern that you need to avoid while dealing as much damage as you can. After you unlock your dragon companion that follows you around green circles will spawn throughout the map allowing you to regenerate your life and stamina, so most of the fights become a matter of avoiding the bad circles while standing in the good ones.
There are a lot of different weapons that you can unlock and an entire magic system that I have spent zero time exploring. Staves and Wands allow you to cast spells, Bows allow you to fire off arrow volleys, and all of the martial weapons have some form of bit sweep attack that takes out multiple things at once. I’ve lately been using the two-handed maul quite a bit and I’ve managed to get a unique version of that weapon with a bunch of stats and abilities associated with it. The game pretty much has every mechanic that you would expect from an ARPG, for example I have been trying to focus on LIfe Steal so that I can regen some health while dealing damage and increasing my chance of survival when surrounded.
Using a specific weapon type will begin to unlock various traits. The first few will be active abilities tied to either your Q or R button and then after that they are passive bonuses that increase your effectiveness in combat. This feels a little odd at first because when you swap weapons you will go back down to only having the default attack tied to your Left Mouse Click. However, it does not seem to take very long before you open up the first few abilities and can start taking out large groups of enemies at a time.
There are magic items that you can equip in totem slots that will cause your attacks to spawn specific behaviors. For example, I have an item that causes a rain of meteors that will deal damage to everything around me. I have another item that causes totems to spawn around me that explode whenever I or the enemies walk over them. These magic items honestly deal most of the damage during combat allowing me to sort of kite the enemies around until I have a giant pack and then explode them all at once.
As you level up you get skill points to improve your base stats and talent points to spend on a skill tree. I’ve been working on buffing my survival, damage output, and have decided to pour a bunch of my resources into fire damage to buff my magic items of choice. I figured it was probably beneficial to limit my scope to a single element, but this does mean I am passing up some seemingly powerful items that might cast lightning bolts or something like that instead. For such a simple game… it really does seem to have a lot of interesting nuances. It is nothing like a Last Epoch or Path of Exile, but still allows you some leverage in how you want to build your character.
When you first launch the game you are greeted with this screen that is a note from the developers. It is very important to keep this in mind as you play the game because it is pretty janky at times. However that said I have had a heck of a lot of fun making things explode and I think if you limit your expectations you will as well. I’ve played a lot of $100 games that were nowhere near as much fun as this simple $5 one, so if anything I have said interests you in the least… throw them a few bucks and check it out for yourself.
There is a hardcore mode that might interest those who are into such things. I am largely a “softcore” player, but given how easy it is to get started and how random the items you end up getting are… I could see hardcore being enjoyable. There are leaderboards that track progress, but honestly… I am never likely to mainline this game hard enough to get on them. I am impressed though at how generally fleshed out the game is for this early in development. The initial release date was December of 2022 and it already feels like it is a fairly substantial game. Legitimately I am not sure I can describe it any better than I did at the start of this post. Dwarven Realms is Big Dumb Fun. The post Dwarven Realms Alpha Thoughts appeared first on Tales of the Aggronaut.

AggroChat #433 – Nanite Preservationists

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Tamrielo Hey Folks! This week we have Ammo back and talk about Honkai Star Rail or at least our early impressions.  Grace talks a bit about Horizon Forbidden West and the Burning Shores expansion.  We discuss a better FTL in This Means Warp, and that Vampire Survivors has released a DLC.  Kodra and Ash talk about how if everyone dies but the Tank, you can still win with Middara and this leads to some random discussion of MMORPG.  Tam is the only one of us who has experienced any Redfall so we talk a bit about it and the community reactions.  Lastly we sort of slide into a discussion about Guild Wars 2 without really meaning to.

Topics Discussed:

  • Honkai Star Rail
  • Horizon Forbidden West Burning Shores
  • This Means Warp
  • Vampire Survivors DLC
  • If Everyone but the Tank is Dead It’s Still a Win.
    • More fun with Middara
  • Redfall Irresponsible Speculation
  • Accidentally some Guild Wars 2 Discussion
The post AggroChat #433 – Nanite Preservationists appeared first on Tales of the Aggronaut.

AggroChat #418 – 2022 Games of the Year Show – Part Two

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! Welcome back to the second part of our yearly “Games of the Year Show”.  I have to admit I greatly enjoy this process and probably this year more than many in the past.  We had a wildly diverse set of games that the seven of us collectively chose this year.  Over the course of these two shows, we talk about twenty-six different games.  Often times there are a few big games that most of us played and put on our list, but this year we all had a pretty wild variety of choices. I also feel like we have set a standard going forward, that we no longer will we do this nonsense where we record for four or five hours and then split it in half.  Recording two normal shows seemed to feel much better and produce a better discussion.  Hopefully, our listeners will agree.  In this show, we tackle the second half of the list and burn through fourteen more games.

Topics Discussed

  • Fire Emblem Warriors Three Hopes
  • Peglin
  • Stepmaniax
  • Unsighted
  • Mindcrack for Celeste
  • Vampire Survivors
  • Stray
  • New World Brimstone Sands
  • Pokemon Legends Arceus
  • Tunic
  • Ooblets
  • Xenoblade Chronicles 3
  • Citizen Sleeper
  • Horizon Forbidden West
The post AggroChat #418 – 2022 Games of the Year Show – Part Two appeared first on Tales of the Aggronaut.