AggroChat #242 – Voiced vs Silent Protagonist

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat242

This week we talk about the topic that has spent the most time so far rolling from show to show because we didn’t feel like we had enough time to properly address it.  We have a Trello board where we stub out future topics, and before Christmas Tam put the topic of Silent versus Voiced protagonists on that board… and we are finally getting around to talking about it.  Not surprisingly we spent almost the entire episode on this one topic as there is a lot of stuff to unpack here about characters and whether or not we are meant to place ourselves into them. We also talk briefly about the Warframe Nightwave alert system that just went into that game.

Topics Discussed:

  • Voiced Versus Silent Protagonist
    • Personal Preferences
    • Times when it works and Fourth Wall breaking.
    • Jarring nature of a character you don’t relate to that is supposed to represent you.
    • Classic game examples
  • Warframe
    • Nightwave Alert System

 

AggroChat #239 – Sticking the Ending

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat239

Tonight we have a bunch of not entirely related topics, but there is at least a minor theme of how you end something is extremely important.  Bel talks a bit about his experiences with the latest brand name beta in the form of Division 2. From there he also shares some frustrations with the way Assassin’s Creed Origins is ending which leads its way into a larger discussion about what makes a satisfying game ending.  We talk about what this means for passive media and how it might be different for interactive media. We then get into a discussion about progression systems and why fixed ones often times feel better than completely random ones. Finally we have some assorted digression about us looking forward to Anthem as a non-PVP mmo that somehow leads its way to FFXIV housing?

Topics Discussed:

  • Division 2
    • Military Fantasy Fallout but no Nukes
    • Worthy Successor to Original
  • Assassin’s Creed Origins
    • Great Game… But
    • Forced Character Swaps
    • End of Game Without “Your” Character
  • Satisfying Finales
    • Twist Endings
      • Mass Effect 3
    • Resolution Endings
      • Plot Twist Ending
      • Plot Twist at Beginning of Final Chapter
    • Fixed Length Shows
      • Anime
      • Babylon 5
      • Russian Doll
    • Revisiting Choices From Game in Ending
  • Fixed vs Random Progression Systems
    • Warframe Blueprint System
    • Destiny Random “Powerful Gear” Frustrations
    • Warframe Economy
  • Excitement over Non-PVP MMORPG
    • Anthem
    • Free PVP Gear from FFXIV Retainers
    • Lacking Money Sinks in FFXIV
    • House Reclamation

AggroChat #220 – I Am Gorb!

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat220

Tonight we record a show that has almost nothing to do with Gorb…  but you are going to get that as a name anyways because reasons. This is another one of those shows that has a bunch of topics that kept rolling over from other shows until we managed to align enough of them that sorta made sense together.  Tonight we talk about MMOs an awful lot covering the life cycle of the new player experience, returning player experience and the completely and total nonsense that happens at end game with power creep.

Rough Approximation of Topics

  • DPS Shortage
    • Why We Apparently Only Know Tanks and Healers
  • The New Player Experience
    • World of Warcraft
    • Final Fantasy XIV
    • Destiny Series
    • Warframe
  • The Returning Character Experience
    • All of the Above Again
    • How The Secret World did it Poorly
  • Power Creep
    • Why did we stat squish only to be irresponsible again?
    • Mudflation the term that actually came from MUDs
  • Nintendo Direct
    • We accidentally talk about stuff coming out on Switch

 

On Weapon Variety

Warframe has a very large number of weapons. There are currently over 100 primary weapons, almost as many secondaries, and more melee weapons than I care to count. While it’s true that many of these are variations of each other (there are 4 versions of the basic Braton assault rifle for example) there’s still a relatively large number of unique weapons. Here are a few primaries that I like:

Vectis

On Weapon Variety
The most standard weapon in this list, the Vectis is one of the first sniper rifles that you can get in the game. It only has one round so you have to like reloading, but does good damage with great critical stats and is capable of killing things from when you get it through some of the hardest content in the game. There is a somewhat difficult to get prime variant that does somewhat more damage and loads two rounds, but the normal one is still an amazing choice if what you want to do is kill enemies before they can even see you.

Supra

On Weapon Variety
The Supra is a hand-held plasma minigun, and is my most-used weapon overall. In sharp contrast to the Vectis, this one’s for pointing at a group of enemies that you want to go away. A significant amount of travel time and spread make this unsuitable for anything longer than mid-range, but for anything in the same room this can clean up amazingly. This also has a mod that can make it give you energy, cause an AOE explosion, and boost your max energy slightly.

Quanta

On Weapon Variety
There are a few cases of weapons that make it incredibly obvious that Digital Extremes worked on the Unreal Tournament series before making Dark Sector and Warframe. The Drakgoon bears a more than superficial similarity to the UT flak cannon (without the secondary fire, unfortunately). The Angstrum (which is a secondary weapon somehow) has a similar charge mechanic as the UT rocket launcher. Along these lines, the Quanta is a re-implementation of the shock rifle. Primary fire is a perfectly accurate continuous beam; secondary fire shoots floating cubes that explode when touched by enemies. If you shoot a cube before it blows up naturally, it does additional damage. This union of great AOE weapon and great single-target weapon is useful for just about anything.

Others

On Weapon Variety
This is just scratching the surface. There are shotguns that shoot exploding shells. There’s a giant cannon that you’re going to probably blow yourself up with more often than the enemy. There’s an energy bow that shoots arrows that explode into a giant cloud that freezes and then blows up your enemies. There are several highly-effective normal bows. I’m not sure where this statement was going.

The giant variety of weapons on offer here is one of my favorite parts about the game. The variety in Warframes and their abilities is a close second; the combination ensures that many different playstyles are possible. If you tried Warframe forever ago, now might be a reasonable time to give it another shot.

P.S. You have one week to finish the FFV Four Job Fiesta. Get to it!