Solo Dungeoning

I finally got myself back into WildStar on a regular basis this month. I’m still having trouble finding purpose on my max-level main, but I’ve been doing what I love most and running expeditions. The last time I played with any regularity was right when the Arcterra content was launching. Because of that, I never played through the Vault of the Archon story dungeon. Now I have fixed that oversight.

The Vault of the Archon is the second max level story dungeon, and it is focused on solving the mystery that is uncovered at the end of Omnicore-1. As an Exile, I got to journey alongside Deadeye Brightland and Dorian Walker in search of Eldan secrets. To be honest, the whole thing was worthwhile just to listen to the banter between these two characters. There’s a mechanic where you have to scout ahead and secure safe spots for everyone, and each time you clear a new one they have a small conversation when they catch up to you. On my first playthrough I didn’t do all of the side content so I only saw a small part of their interaction, but the second time I made sure to clear the entire place just so I could hear them talk. I would love more of this kind of storytelling in games please.

As for the dungeon itself, it wasn’t super challenging in my out-of-date raid gear but it was fun. If I want a real solo challenge I’ll be getting one in their next update anyway with the new expedition and “Mythic +” style scaling difficulty. Doing all of the optional exploration in the dungeon for a gold medal was pretty time consuming but now that I know my way around I’m sure it will speed up. There’s way more encounters in this one than in Omnicore-1 if you do a full clear. Running both of these story dungeons back to back took up an evening of playtime but did a great job of reminding me why my heart will always belong on Nexus.


Solo Dungeoning

AggroChat #139 – It’s Raining Bears

Featuring: Ashgar, Belghast, Grace, Tam and Thalen

aggrochat139_720

Tonight we talk about our general feelings about the Nintendo Switch and how for most of us it is not in the realm of the day one purchase.  We talk about our track records with Nintendo Consoles in general as well.  Belghast talks about the game formerly known as “Game 4” and now called Pit People from The Behmoth.  Tam talks about Event[0] an alternate history game as told through the terminal screen of a Trash 80.  Bel talks a bit about his experiences with the Wrath of the Machine raid and the Outbreak Prime quest.  Finally we all get wrapped up in a sequence of discussions about MMO games…  namely how they are bad at directing new players to new content.  This then spawns a conversation about the trend of open world games also for some reason forcing open world pvp.  Lastly we get into a discussion about our general desires for MMO housing systems.

Topics: Nintendo Switch, Nintendo Consoles, Pit People, Event[0], Destiny Wrath of the Machine Raid, MMOs are Bad at Returning Players, Forcing PVP in otherwise PVE games, MMO Housing Systems

AggroChat #138 – The Hipster Mushroom

Tonight Ashgar, Belghast, Grace, Tam and Thalen talk about a whole list of games.

aggrochat138_720

Welcome to the beginning of AggroChat Season 4!  This evening we are back to recording normal shows…  and man does it feel weird.  At first we thought we would be short a Kodra, but got an 11th hour message from him stating “I NEEDS TO PODCAST”.  Of note he is on unfamiliar internets and a machine that he does not regularly record on… so the sound quality is a little iffy at times.  Tonight we delve into a huge list of topics that hit all around the map of the things folks have been playing.  Some of the things discussed:

  • Diablo Anniversary Events
  • Diablo 3 Season 9 Start
  • Wildstar
  • Elder Scrolls Online Housing
  • Death of Landmark
  • Fears for Lord of the Rings Online
  • MMO Maintenance Mode
  • Inside
  • Owlboy
  • Ducktales
  • Super Mario Brothers Games
  • Shadow Tactics
  • Dark Souls 3
  • Bloodborne
  • Superhot
  • Glittermitten Grove
  • Frog Fractions 2

AggroChat #129 – Deckbuilding MMO Design

Tonight Ashgar, Belghast, Grace, Tam and Thalen Discuss Diablo rumors, Overwatch Co-Op, Master Catching Games, and Guild Wars Deckbuilding in MMOs

aggrochat129_720

Tonight we have another in a long line of shows where we go into it not really having a clue what we are going to talk about… then wind up discussing topics for a couple hours.  This week we start off talking about Diablo… the largely forgotten Blizzard game and the beginning of Season 8.  We then veer off into tinfoil hat territory as we talk about some of the popular rumors surrounding Diablo 4.  We talk about how much we are enjoying the new Co-Op PVE mode in Overwatch, and how we wish it was a permanent addition.  We also shift course into a discussion about how games seem to have an obligatory e-sports friendly design these days.  We also discuss our recent progress in the World of Warcraft Emerald Nightmare raid, and now much we are looking forward to Karazhan landing this coming week.  Finally we get into a lengthy discussion about the deckbuilding style of MMO design, namely with Guild Wars, Guild Wars 2, Secret World and to some extent Rift.

Topics Discussed – Diablo 3 Season 8 – Diablo 4 Tinfoil Hat Theories – David Brevik – Bill Roper – Co-Op Overwatch – Designing For E-Sports – Co-Op Gameplay – Pokemon Sun and Moon Demo – World of Final Fantasy Demo – WoW Emerald Nightmare Raid – Guild Wars 1 Ability System – Deck Building MMOs