Universal Patronage

Account Social Systems

Universal Patronage

One of the things I have been spoiled on by playing quite a few Blizzard games is the existence of Battle.net as a common backbone.  When RealID was originally released, I have to admit it bothered me quite a bit.  I don’t actually use my real name very much online, and it isn’t necessarily because I am trying to obfuscate who I am… but more that I come from an era in the internet when everyone was their “handle”.  Someones handle is more distinct and meaningful for me… than telling me their real name and oddly enough I have a much easier time remembering it.  For example… I know several dozen folks with the last name of Smith…  but I only know one Scopique.  As Blizz took a step back they created the Battle Tag system and since then I have been happily known as Belghast#1752 making it significantly easier to meet up with people regardless of what Blizzard game they happen to be playing.  This has been the case with most modern game releases, that they have some underlying account based system that allows me to quickly meet up with my friends by giving them a single idea that relates to all of my characters.

The problem is… when this system is missing I really notice it.  It has been a recent struggle while playing Star Wars the Old Republic and the various Trion Worlds games.  Sure it is nice to have disconnected alts that you can go hide on… but I have been willing to give up this for the convenience of being easily available.  The thing that I find confusing with both SWTOR and Trion is that in both cases they have an underlying system that they could rely on for communication purposes.  For SWTOR you have Origin chat… which is pretty horrible, but could at least serve as some common connective tissue.  In the same of Trion Worlds though you have a shared account structure that through the use of the Glyph client gives you access to all of the games on your account.  All that really seems to be missing is a single “Glyph ID” and a chat infrastructure built around it.  The best feature of Blizzard games right now is that you can take your friend list with you into any game you go.  So while I am not playing World of Warcraft, I can still keep touch with my WoW playing friends while I am in Diablo or Heroes of the Storm.  It would be so nice if I could do this same thing while playing  Trove, Rift, ArcheAge or eventually Devilian.  Please make this a thing Trion Worlds!

Universal Patronage

Universal Patronage

While I am asking things of Trion Worlds this morning… I thought I would go ahead and throw in another thing.  One of the features of the old Sony Online Entertainment games that I really enjoyed was the concept of the “All Access Pass”.  Where you could pay one premium account price and get subscription level access to all of their games.  I think back in the day it was something like $25 per month for an All Access account, instead of the individual $15 a month for each game.  I loved this concept because it allowed me to pop back and forth freely between their games when I was in the mood to actively play them.  The problem there is that for SOE and now Daybreak games… they are all titles that I play in spurts.  However since the launch of Rift there has never been a time when I was not at least sometimes playing this game.  While I may not play it seriously most of the time, I still keep poking my head in it.  Similarly I am really enjoying the current state of ArcheAge, and I love poking my head into Trove.  With the addition of Devilian to their lineup… it seems that I am ending up with a situation much like that of SOE where there are lots of different games that I wouldn’t mind playing.

The problem being that I simply cannot justify Patron access to ALL of them.  So I have to pick and choose which game I want to activate at a given time.  However if there was some sort of universal patron account that allowed me to pay one fee and gain patron access to all of their games… I would absolutely do it in a heartbeat.  In the long run I think it would be a net win, since I doubt there are many people out there who are actively maintaining multiple patron subscriptions.  You get a little bit per month out of the folks who were already subbing, to give them access to your entire library of games.  This also allows you to do cross promotions between them, allowing the achievements in one game to maybe grant you something nifty in another game.  This is again one of the strengths of Blizzards stable of games is that they are all interconnected at least to some extent.  I feel the same sort of loyalty towards Trion Worlds as others do towards Blizzard, and I just think it would be awesome for something of this sort to happen.  I realize Trion is a weird case in the fact that ArcheAge and Devilian for example are not developed in house…  but my hope is that there is enough control on the back end systems to be able to implement a sort of universal patronage account.

Gigantic Codes

Universal Patronage

I have been sitting on an email that I didn’t quite know what I wanted to do with it.  Gigantic is finally leaving its Alpha process and entering Closed Beta, and with it they are loosening the restrictions a bit and handing out friend codes to a lot of the folks who have been in the closed process for awhile now.  There are some constraints on these however and I think it is important to mention that.  Right now Gigantic is exclusive to Windows 10 and Xbox One, which I find mildly frustrating since it ran perfectly fine on Windows 8 up until this latest push.  This however is a listed requirement, and since I have not been actively testing of late…  I have to assume it is probably a legitimate requirement.  If you are interested in checking the game out you have to hit the link below and redeem one of the codes I am posting.  This is of course a first come first served sort of deal, but I figured the best option was to share them with my readers.

https://www.gogigantic.com/redeem

  • Key 1: 4GB2KE5-I5FBYD-G433KKI-KN723Q
  • Key 2: BSKA5FG-SOFHUL-CCVNKBD-WLBRHQ
  • Key 3: ZIBOYHQ-ZQVHHX-FC3JL5T-6CMMKQ
  • Key 4: 3ML4C2H-RXJD5N-DRCJX3T-I5PAVU

Good luck! Hope to see you in game in the near future!

Breakup on Reentry

Returning Players

Breakup on Reentry

If you have followed me for any length of time you realize I play an awful lot of games.  One of those traits also involves going back and re-exploring games that I have long consigned to the dust bin.  One of the challenges with this lifestyle however is trying to figure out what the hell you were doing some six months ago when you last touched a game.  This morning I want to talk about a problem that most games have.  As content is released there is often times no real thought about the folks that will come back to the game several patches behind.  While there is generally one game that I stay up to date with, and that game currently is Final Fantasy XIV…  the others sit in various states of completion with no real easy route back to where I last left off.  What ends up happening generally is that I start a brand new character, because it is simply easier to start fresh than try and sort out the options open to a formerly “level capped” character.  As a programmer it seems like it would be easy to create some sort of new features tool that lead you to what has been recently added to the game.  Various games have attempted this, and honestly Final Fantasy XIV has one of the better versions of this technology…  but it could still use a lot of work.

World of Warcraft has these quest boards in main cities that are supposed to lead you to the starting quests of new areas.  The problem being that you level so damned fast in that game that you always are well ahead of the quest completion curve.  The worst offender however has to be The Secret World.  In that game every single quest is essentially repeatable, so even if you are up to date… it can be a challenge to sort out what quests are new in a given region.  The last quest content I completed was the “Last Train to Cairo” from Issue 6, and even then I think I missed most of Issue 5 because I didn’t quite know where to start to find it.  Now we are sitting at Issue 12 and I know I have a ton of awesome content waiting on me.  As each has been released I have popped in to spend some of the lifetime membership currency that I gain each month.  The problem being… without significant research on my part I have no real idea where to start to even begin trying to sort these out.  I spend most of my free time consuming MMO content… and if this bothers me… it has to be an impassible wall to more casually interested players.

Content Advisement

Breakup on Reentry

With the launch of Cataclysm, the World of Warcraft attempted to solve this problem by creating a series of billboards spread throughout the major cities that are designed to give you the start of a quest chain leading into new zones.  The problem there is that you level too damned fast, and I constantly had a back log of these quests telling me to go to various zones that were less than optimal for my questing experience.  While I applaud their efforts… I think all of these MMOs need to do a much better job at giving players advisement as to what they should be doing.  What I envision is an optional box that says what zone you should be in based on your level and or gear, and provide a series of quest suggestions that you never completed.  If there is a holiday going on, it should prioritize this and if you are at the level cap it should guide you to the next patch worth of content that you had not experienced.  This would go a long way in making returning players feel welcome and relevant in the game experience.  Considering I have done this dozens of times…  I can tell you that returning to an MMO that you tucked neatly away into your past… is a completely overwhelming experience.

Firstly you have to sort out your  bags, because I have not left a single MMO in a state where I did not have hundreds of items in my inventory with no memory of what was actually useful and what was simply dross that I picked up while killing things.  Next you have to sort out your quest log, which also is never really left in a neat state.  If you are the level cap you generally have a mixture of quests that you never completed and quests from whatever happens to be the current “daily” hub.  Upon returning generally speaking neither of these is much use, but at the same time I find it just as hard to sort through my quest log as it was to sort through my bags.  What I really want is some intelligence guiding my decisions.  Present me with options of things that players in my level range are normally doing.  Help me get back into your game, and set down roots again.  It honestly shocks me that no game company seems to have thought this one through.  There are a fixed number of new players out there, so many times established games are just trading their populations over time.  Anything a game can do to make it more “sticky” for returning players has to ultimately help the bottom line.

Breakup on Reentry

Breakup on Reentry

Like I said Final Fantasy XIV does a decent job at this, but their own advisement window is greatly limited based on several factors.  The biggest is that most of the items in the list are limited to the zone you are currently in.  In the case of a returning player, they may or may not know what zone they should even be in.  For years I have been trying to play Star Wars the Old Republic again.  The problem being that I always end up playing on an alt character because it is simply too confusing to try and sort out what I should be doing on any of my three previously max level characters.  My original instinct has always been to go to the space station hub for my faction.  Problem there is that there were no sign of new quests.  I have repeated this process dozens of times, until last night it finally dawned on me that I should maybe return to my starship.  Sure enough waiting there for me was a quest chain starter leading me to Makeb.   The problem being… that since it took me two years to finally find this quest it was anything but obvious, which tells me there is a problem with the way the systems are working.

What got me on this topic was yesterday some friends and I were listing off “must have” features for an MMO.  Which got me thinking… that this is the one feature that no MMO really does a decent job of.  Please someone out there… put some thought into the experience of returning players.  The answer is not to ignore all of the content that came before.  The answer is to help players go back and experience the things that they missed.  As a result some sort of intelligent system is well worth the time it takes to build.  All we are really talking is a handful of database queries based on a few parameters, and then returning the relevant items to a window.  This would go so far into making returning players feel like they matter and are welcome in the game.  I cannot count the number of games that I have reinstalled… only to leave after a single night of trying to sort out what it was that I was doing when I last played.  In each case I “wanted” to play the game, but the game required more out of me than I was willing to give it.  When this situation happens all I really needed was a breadcrumb to lead me to what I should be focusing on.  On the positive side I did finally start the post release content in Star Wars the Old Republic, which is a thing I have been passively trying to do since the free to play conversion.  I would really like to see where that story goes before the launch of Fallen Empire.

On Levels

Blaugust Post #11

Not too long ago, Tam wrote a post (and a follow-up) about why we should get rid of levels. SAO contains hints of this, mentioning how a level-based system isn’t really fair in PVP contexts, with a subtler hint at the same idea explaining why the second arc doesn’t have levels. In general, I don’t disagree with the arguments presented, but I still think levels are worth keeping.

Progression

It’s possible to have progression without using levels, but I feel that having a level as a symbol of how far you’ve come is more important than any actual increases you get from it. Diablo 3 is a good example of this, as each paragon level doesn’t get you much, but it still feels good to get the level up animation and sound. Skyrim likewise gives you a small power boost as you level, but a large part of your power is based on your skill levels, which might be somewhat far removed from your actual level. (A system was introduced after Dragonborn came out that even lets you reset your skill levels and level indefinitely.) I haven’t played a lot of SAO: Hollow Fragment yet, but it seems to work similarly. (It also has the somewhat ridiculous level cap of 250, and Kirito starts at level 100. These numbers are kind of just there.) Tam kind of dismisses this point, but I feel like it’s relatively important. Even at max level in games with vertical gear progression, you tend to make a different number go up (since both WoW and FF14 tell you your average item level). Admittedly, there’s no “ding” noise for hitting ilevel 170.

Yes, I hit 70 on my first character from desecrating a fire.

Baby + Bathwater

I think more than that, my problem is that most level-less systems that I’ve seen so far either aren’t (TSW) or are 100 times worse (Destiny), with a few exceptions. EVE seems to have figured this out, but it has the problem of being EVE. TSW claims not to have levels, but that’s a big fat lie, as your power is 90% based on your talisman levels. If the big skill wheel was all there was, that game could still be compelling, but they felt the need to add a power gating mechanism on top of it. Contrast this with Guild Wars (the first one), which had actual levels, but intended you to hit the level cap (20) about a third of the way through the campaign. The bulk of your time is spent acquiring additional options, especially Elite Skills, which had to be acquired from bosses out in the world. It’s not a level-less system, but it acts like one, and I find it one of the better examples of such.

On Levels
There are… other problems with this wheel.

Destiny tried to be like Guild Wars, but is structured more like WoW or FF14. The story is enough to take you to about level 20, and you have “light levels” after that. Most options for getting additional light relied on random drops, and your light level still restricted what you could do, so this ended up being worse in almost all cases than having normal levels. Bungie seems to agree, and is going to normal levels with their first real expansion. Most systems I’ve seen so far that attempt to gate power in a way that isn’t related to level don’t actually fix any of the problems Tam outlined. As a consumer of games and not a designer, levels are easy to understand and mostly work, so I think I’ll stick with them. Changes have to do better than “mostly work”, and so far I can’t think of any that have.

Spending Time with Carby

Sleep Hates Me

I am getting a fairly late start this morning because insomnia is a pain in the ass.  Last night we recorded an episode of AggroChat like normal, and ran around two hours in total recording time.  By the time I did my initial edit pass and exported the show to MP3, it was already midnight.  I decided to save my progress and finish things up this morning instead, and my hope beyond hope was that I would get a good nights sleep.  The problem being that the moment my head hit the pillow I was awake.  I kept thinking that if I laid there long enough I would eventually drift off to sleep, but as 2 am came and passed I was really wishing I had just stayed up long enough to publish the post last night.  This is the worst part about insomnia is not necessarily the inability to get back to sleep, but the feeling that you are wasting your time by TRYING to sleep.  Had I gotten up I could have done any number of things until sleep finally claimed me…  but the harder you attempt to sleep the harder it seems to be to finally have it happen.

I’ve struggled with bouts of insomnia most of my life, and figuring out how to function on a couple of hours of sleep is an unfortunate survival skill I have had to learn along the way.  Thankfully this happened on a Saturday night… and not a Sunday night…  because I have done the sleep walking my way through work because I couldn’t sleep thing and it sucks.  The key fault yesterday was that I ended up taking a nap thinking that it would help me stay up and edit the podcast.  My system is wired in such a way that if I get any additional sleep I am screwed.  I can take a thirty minute cat nap, and it will completely upset the balance of things can cause my body to think it got a full nights sleep.  Granted a “full night” for me is between five and six hours of sleep… and realistically anything more than that causes me to get groggy.  Essentially I live my life in a permanent state of sleep deprivation, but unfortunately that seems to simply be the way I am wired to function.  All of this aside the show was an extremely enjoyable one to record and we talked about a big umbrella of titles from Final Fantasy XIV, to Wildstar, to Sword Art Online…  to the elephant in the room… the World of Warcraft Legion expansion announcement.

AggroChat 69 – Ahk Mourn and Key Limes

Content Density

I have this strong desire to level to the current cap in Wildstar, but the problem I ultimately have is this is an exceptionally content dense game.  Normally speaking this is a good quality, but the problem is that I struggle to keep up with the quests before out leveling them entirely.  In a game like Final Fantasy XIV it makes sense… so that you can save quests for other jobs, however in a game like Wildstar it just feels daunting when you realize that you are completing less than optimal quests just to dig down to the ones that matter again.  I spent a good chunk of time yesterday playing around on my Human Warrior on Evinda yesterday, poking my way through the quests.  Right now I am mostly focused on working through my path quests, but unfortunately I have only actually done about half of the ones available for the Galeras zone, and I am already feeling overwhelmed.  I have to say this is not really my favorite area of the game, and I am more than ready to push past it… even though I know Whitevale is waiting on me.  Whitevale more or less was the zone that killed my progress on my Chua Engineer, because the content was just so tightly packed.. and simply moving around became tedious.

As of yesterday I am sitting at level twenty, and I am considering just pushing through some dungeon runs rather than spending a bunch of more time questing.  I had this overwhelming feeling yesterday that I spent a lot of time doing something…  but whatever it was didn’t really accomplish much in the grand scheme of things.  I did however set up a new outfit which I am pretty happy with.  At some point I need to spend time searching the auctioneer for interesting appearances.  Right now I don’t have any hats that I really like, so I am going with the cybernetic monocle as the best of the worst.  This game so far is reminding me a little too much of Warcraft in the hat department, because I can’t really find any that I like.  In World of Warcraft I habitually hit every single hat offering because they all looked stupid, and I am afraid that might also be my fate here.  This is so strange since in Final Fantasy XIV I have dozens of hats that I love wearing…  including the very awesome Bunny Samurai hat that I have been wearing most recently.  Maybe I just have yet to find my way to the really cool threads yet.  Right now I plan on leveling some more today and seeing if I can get a group going for a dungeon.

 

Spending Time with Carby

Spending Time with Carby

Arcanist has been the class that has eluded me the most in Final Fantasy XIV.  I want to like it, because I adore running around with a giant sparkly carbuncle pet.  The problem being it is a “finger wiggler” and quite possibly the “most” finger wiggly of all classes.  I however thanks to the help of my AggroChat crew at least “get” how to play one.  It is essentially put up dots on all of the things and check to see if it is dead yet.  Generally speaking I pick something to play during our podcast and this week that honor fell to playing the Arcanist.  I keep telling myself that if I can ever manage to get it to 30, then I will become a Scholar and life will be golden.  I get to queue as a healer and see how the other side feels when it comes to dungeon healing, after playing a fair amount of White Mage.  As of last night I am sitting at 26, and man does it feel like a really long ways to 30.  The problem with dungeoning as an Arcanist is that it just feels so damned awkward.  You have this strange mixed bag of tools, but only really end up using your dots and ruin as a spell of last resort.  Occasionally I throw a heal if the tank is getting exceptionally low or if I am, but otherwise cycle through the adds… dotting each of them.. then returning to the first one and starting the process all over again (which is rarely needed because they are usually dead by then).

Essentially going forward it is my plan to run a low level roulette each day on  the Arcanist because yesterday I managed to get a full level and a half out of it.  Doing this should get me to thirty in good pace, and then I can figure out how to scholar heal!  If nothing else now that I have gotten in my Carby plushes I have a minion Carby to follow me around.  I have to admit that is part of my reluctance to level is the fact that I know going Summoner causes me to loose my Carbuncles.  The  Egis have grown on me, but they are in no way as cool as the Carbuncle.  I can’t believe I am saying this… but I am actually jealous of Alphinaud and his Ruby, Onyx and Obsidian Carbuncles.  Part of me hopes that they introduce a quest line that gives you these three Carbys as optional replacements for Garuda, Titan and Ifrit Egis.  If they did that… I would absolutely have renewed vigor in my desire to become a summoner.  As it stands now I feel like this is a class that has beaten me, and I want to push past any frustration and not let it win.  If nothing else I do think the book casting animation looks pretty sweet…  you know for a finger wiggler.  Yeah…  i’m going to go stab something with a sword or hit something with an axe now.