Better Faction Systems

Loss of Nuance

Better Faction Systems

I had this topic that I wanted to talk about this morning, and jotted it down so that I would not forget.  Then last night I suffered from a bout of insomnia.  So my hope is that even without much sleep I can still make this topic work, and devote the amount of attention it deserves.  For years I have talked about my dislike of the faction wall system that was first popularized by Dark Age of Camelot, and then carried forth into the modern genre of MMOs thanks to World of Warcraft adopting it.  For many players they know nothing different than picking a red versus blue faction and living their entire gaming life’s within the confines of it.  I think I struggle against this concept because I remember a time when this wasn’t necessarily the case.  Lately I have been spending a lot of time playing my smuggler in Star Wars the Old Republic, and yes I realize that game is a very faction locked experience.  However if you think of the Smuggler itself in the Star Wars mythos, it has always been a character that skirted the lines trying to exist in Republic, Imperial and Hutt space at the same time, carving their own path balancing between them all.

The problem is, other than the original Everquest no game really supports this notion.  You cannot live between the faction lines making your own choices, instead you are asked to choose an allegiance that is about the most impersonal experience imaginable.  The problem is that I feel no personal responsibility for choosing Horde or Alliance or in many cases Red or Blue.  They don’t represent me as a person, and as such I have no real loyalty tied to them.  However in Everquest you were assigned essentially a default template of allegiances based on your racial choice… but from that point on you could blur the lines at will.  I remember spending copious amounts of time hunting Kobolds in the Warrens off of Toxxulia Forest, for the purpose of gaining faction in the otherwise aggressive city of Paineel.  Why did I do this? Honestly for no real reason other than I could, and that I thought the city of Paineel was extremely cool in its layout.  Sure I could have simply banked and quested at the far end of Toxxulia Forest in the already friendly city of Erudin, but instead I made the conscious choice to hang out with the Necromancers.

Sapping Creative Expression

Better Faction Systems

The problem with the faction wall system is that it forces all of the players to essentially be the same person.  Later games started throwing in optional faction grinds, but those grinds are always connected to “things”.  Gain this much reputation with this faction and you will get a nifty sword, or a pretty mount…  but otherwise once the current expansion is over they will be utterly meaningless from that point on.  The problem here is that these tertiary faction choices don’t actually effect the players game experience.  They don’t unlock new areas of the world, or more so close off other areas that the player did have access to.  Granted in the early days of World of Warcraft they did manage to create a few of these Factions that did actually do interesting things.  Namely I am talking about the back and forth seesaw of the Bloodsail Buccaneers and the assorted Goblin factions.  If you were truly insane you could skirt a thin line between gaining faction with the Bloodsails but also doing faction repair work with the Goblins to make sure you were not ever hitting “Kill On Sight” status.

The problem here is… this was an isolated example that granted players access to a handful of boats in the ass end of the world.  This area was made immediately irrelevant as soon as the Burning Crusade and subsequent expansions released.  Instead as an Alliance player I always wanted to figure out a way to gain factions with the Tauren.  They were the only Horde race that seemed to cling to any ideals I could get behind, and I thought it would have been so interesting to be able to gain faction in a way that would allow you to enter the town and do commerce there.  Things are never completely black and white, and even in the lore there are characters that skirt the lines managing to be friendly to two different groups at the same time.  The entire World of Warcraft experience would have been so much richer if it allowed players through sheer will to grind out their own niche that lay somewhere between the predetermined choices.  I think it would have been interesting to allow players to create the ultimate “diplomat” that was friendly to essentially ALL of the races.

Fear for the Future

Better Faction Systems

The problem with games being iterative is that once a feature set becomes common, it essentially stays there forever.  This past weekend when we talked about Tron 2.0 in our AggroChat Game Club show, one of the lines of discussion was how the cultural norms for shooters have changed over the years.  What used to be representative of most of the shooters that were out in 2003, is no longer recognizable through the lens of the basic feature set that we now have come to expect.  World of Warcraft borrowed heavily from the games that came before it, and since it chose to go with a walled off faction system, games that have borrowed from it have essentially followed that mold.  Red and Blue factions with their own walled off areas of play have become the template for how to build a game, and right now the only real evolution has been a return to three factions instead of just two.  Sure games like Rift have torn down the wall and made faction into “fiction” but they have not really gone anywhere in the struggle of making faction a personal choice.

Now going back to the original thing that spurred this topic, Star Wars the Old Republic.  How much more rich would the smuggler have been if you quite literally could have been a freelancer in action and not just name.  The game does a decent job of making you feel like you live somewhere between the red and blue lines, and then when the second chapter happens it essentially rips all of that forcing you to align to the Republic faction.  Sure you can still play a dark side Smuggler, but these aren’t “real” decisions with any sense of “real” lasting consequences.  You can’t decide to say screw the republic and opt to live entirely in Hutt space or Imperial space.  You can’t decide to say on Alderaan or Balmorra and improve your faction with one of the leaders, opening up new questing opportunities that are unavailable to the average player.  Everquest is a game that I could never really play again, because I just can’t handle the essentially “primative” game client.  There however are still things that the game got right, that no other game that I have played have really tried to copy.  The problem is… right now I cannot see a game adopting a more real world faction system, without somehow turning it into a marketing focus and losing sight of all of the other things that have to be in place to make a game enjoyable.  Essentially I want real factions… but still be able to keep all of the things that I have come to expect from an MMO to this point.  Unfortunately I fear that the era of MMO experimental-ism is over… and at this point our feature set is locked in place just like the feature set of shooter is locked as well.  In the meantime however… I will still carry a rose colored torch for this features that I wish I could have in modern games.

 

Of Geekdom

You’re A Gamer

Yesterday I saw the above video pop into my subscription feed on YouTube, and since Pixel is awesome and was a Blaugust participant I of course watched it.  In the video she talks about a problem of shunning going on in the “girl gamer” circles, and it prompted me to write yet another one of these pieces.  While I absolutely see the issue happening in that community, I also think the issue is inherent in all “geek” communities, and it becomes pretty damned frustrating.  For awhile now I thought I could blame it on my generation.  As far as video games go, we are essentially patient zero.  My folks had a pong system, then I graduated to Atari… then to Nintendo… and pretty much every gaming fad in between.  So for awhile now I have felt this strange sense of responsibility for apparently being part of the generation that created this broken model.  I thought maybe the gatekeeping came from the fact that for many of us we have experienced a bit of shame over our hobbies, or at least being treated to those “you are not normal” type of looks on a regular basis.

I wear my “geekdom” on my sleeve but once you leave the development row at work… I am absolutely “not like the other kids”.  I have Lego MiniFigures instead of pictures of kids, and I have to explain so many of the assorted items of kitch on my desk.  Weirdly enough pretty much everyone knows what a Creeper from Minecraft is however, but I guess if folks have kids… that makes sense.  The odd thing is…  I remember a time when it wasn’t like this really.  I remember when you went to someones house and saw an Atari… you were essentially instant friends because you had a fast point of reference.  Same thing happened for Nintendo, and everyone would huddle around the lunch room to talk about this game or that.  It wasn’t just a geek thing, it was an every kid thing.  Hell my wife does not consider herself a gamer at all… but she had an Atari and a Nintendo and played both.  Her favorite game growing up was Snoopy and the Red Baron, and at some point I am going to find one for her for no reason other than sheer nostalgia.  So I guess the question is… what happened?

Forming Camps

Of Geekdom

The very first time I can really remember any tension forming, came from the early Sega versus Nintendo rivalry.  I mean during the Atari era there were other console systems like the Colecovision or Intellivision, but ultimately it didn’t really matter that much.  At the end of the day we were all playing the same ports of arcade games, which seemed to be universally offered on all platforms.  The first party title thing didn’t seem to really matter… that is until Mario and Sonic.  The advertising was constantly and obnoxious and full of partial truths.  I grew up in a small town, and quite literally no one that I knew could actually afford both a Super Nintendo AND a Genesis, so it ultimately meant you had to place all of your hope in one console or the other.  I don’t remember any fights breaking out but it was really the first time I can remember such a thing as someone owning the “wrong console”.  I had a friend with a Sega Master System, and I remember one birthday party where everyone was disappointed that he didn’t have a Nintendo to play.  No one really wanted to try this “other” thing, because everyone wanted to play Super Mario Brothers.

I could drive myself insane trying to trace the roots, but regardless of how we ended up in this situation…  it isn’t a great one.  Any system where we claim that Gamer A is not as much of a gamer as Gamer B because they like this thing or that thing…  is a really bad system.  I guess the part about it that I don’t really get is when did we start competing with each other on everything.  Can’t it be enough that you like a thing, and want to do a thing…  without having to feel the need to shit on everyone who is doing something else?  I mentioned Minecraft earlier, and that game honestly gives me a lot of hope.  A friend of mine was telling a story the other day, about how their kid bumped into some other kids while on vacation.  Somehow the topic of Minecraft came up, and suddenly all of these random strangers were instant friends.  Games have the power to bring people with no other shared interests together, and honestly most of the people I know on the internet… I know thanks to gaming.  So I see the potential that this shared interest has to unite us all… and it just makes me even the more depressed when I see people fighting over this game or that game.  Does it really matter if you prefer Call of Duty to Battlefield, or if you happen to like a PS4 over an Xbox One?  Can’t we all just be okay with saying “these are things I like” and be equally okay when someone else happens to like different things?

I Have No Answers

I have no real answers at the end of the day.  Lately I have seen a lot of angst in the World of Warcraft community as people disappear from that game.  I was absolutely part of the problem during the first great exodus to Rift, and I feel bad for it.  Ultimately what I want is for people to do whatever makes them happy, and play whatever game they are passionate about.  Similarly when they stop being passionate about it…  it is perfectly okay to walk away with zero shame.  Just because I am in a down cycle where I am not all that interested in World of Warcraft it doesn’t mean that I wish the game harm.  Sure there is a bit of schadenfreude occasionally over the earning reports, simply because I have felt for awhile that the staff doesn’t really get what players actually want.  I keep hoping that they will right the ship and turn us back to a game that I would be happy to play again.  At no point however do I want the game to go away or am I willing to actively rail against people for playing it.  I guess what happened to change my opinion… is that I started to see the alternative.

During that first parting of ways…  we had not seen the consequences of when a game stops being supported.  Ask the folks who played Star Wars Galaxies, City of Heroes or Vanguard how they feel about having a game world disappear.  After watching several worlds just simply vanish…  it has made me quite a bit more respectful of whatever game anyone happens to be playing.  We invest so much of ourselves in the games that we play, and whatever it is that you happen to be passionate about is awesome.  The gatekeeping and the “you must be this tall to ride this ride” signs that we seem to constantly be willing to tack up all over our landscape are counter productive.  I original thought it was my generation that broke the system, but now I am just not certain any more.  Maybe tribalism is just something that is naturally going to happen in any system when it gets too large.  Maybe “gamer” isn’t even really a thing anymore… and video games are just something that everyone does.  We don’t have a title for folks who watch TV, because that distinction is utterly meaningless.  Just because we both own a TV does not mean we are likely going to be watching the same shows…  but by the same token no one is expecting us to.  Maybe we need to shed the notion that we all have this common point of reference, and maybe we just need to accept the fact that we are all going to like different things.  Maybe in another generation this question just simply won’t exist any more because gaming has become so mainstream that nobody even thinks about it as an identity.  Whatever the case…  for the time being…  I just wish we could treat each other better.

 

 

Universal Patronage

Account Social Systems

Universal Patronage

One of the things I have been spoiled on by playing quite a few Blizzard games is the existence of Battle.net as a common backbone.  When RealID was originally released, I have to admit it bothered me quite a bit.  I don’t actually use my real name very much online, and it isn’t necessarily because I am trying to obfuscate who I am… but more that I come from an era in the internet when everyone was their “handle”.  Someones handle is more distinct and meaningful for me… than telling me their real name and oddly enough I have a much easier time remembering it.  For example… I know several dozen folks with the last name of Smith…  but I only know one Scopique.  As Blizz took a step back they created the Battle Tag system and since then I have been happily known as Belghast#1752 making it significantly easier to meet up with people regardless of what Blizzard game they happen to be playing.  This has been the case with most modern game releases, that they have some underlying account based system that allows me to quickly meet up with my friends by giving them a single idea that relates to all of my characters.

The problem is… when this system is missing I really notice it.  It has been a recent struggle while playing Star Wars the Old Republic and the various Trion Worlds games.  Sure it is nice to have disconnected alts that you can go hide on… but I have been willing to give up this for the convenience of being easily available.  The thing that I find confusing with both SWTOR and Trion is that in both cases they have an underlying system that they could rely on for communication purposes.  For SWTOR you have Origin chat… which is pretty horrible, but could at least serve as some common connective tissue.  In the same of Trion Worlds though you have a shared account structure that through the use of the Glyph client gives you access to all of the games on your account.  All that really seems to be missing is a single “Glyph ID” and a chat infrastructure built around it.  The best feature of Blizzard games right now is that you can take your friend list with you into any game you go.  So while I am not playing World of Warcraft, I can still keep touch with my WoW playing friends while I am in Diablo or Heroes of the Storm.  It would be so nice if I could do this same thing while playing  Trove, Rift, ArcheAge or eventually Devilian.  Please make this a thing Trion Worlds!

Universal Patronage

Universal Patronage

While I am asking things of Trion Worlds this morning… I thought I would go ahead and throw in another thing.  One of the features of the old Sony Online Entertainment games that I really enjoyed was the concept of the “All Access Pass”.  Where you could pay one premium account price and get subscription level access to all of their games.  I think back in the day it was something like $25 per month for an All Access account, instead of the individual $15 a month for each game.  I loved this concept because it allowed me to pop back and forth freely between their games when I was in the mood to actively play them.  The problem there is that for SOE and now Daybreak games… they are all titles that I play in spurts.  However since the launch of Rift there has never been a time when I was not at least sometimes playing this game.  While I may not play it seriously most of the time, I still keep poking my head in it.  Similarly I am really enjoying the current state of ArcheAge, and I love poking my head into Trove.  With the addition of Devilian to their lineup… it seems that I am ending up with a situation much like that of SOE where there are lots of different games that I wouldn’t mind playing.

The problem being that I simply cannot justify Patron access to ALL of them.  So I have to pick and choose which game I want to activate at a given time.  However if there was some sort of universal patron account that allowed me to pay one fee and gain patron access to all of their games… I would absolutely do it in a heartbeat.  In the long run I think it would be a net win, since I doubt there are many people out there who are actively maintaining multiple patron subscriptions.  You get a little bit per month out of the folks who were already subbing, to give them access to your entire library of games.  This also allows you to do cross promotions between them, allowing the achievements in one game to maybe grant you something nifty in another game.  This is again one of the strengths of Blizzards stable of games is that they are all interconnected at least to some extent.  I feel the same sort of loyalty towards Trion Worlds as others do towards Blizzard, and I just think it would be awesome for something of this sort to happen.  I realize Trion is a weird case in the fact that ArcheAge and Devilian for example are not developed in house…  but my hope is that there is enough control on the back end systems to be able to implement a sort of universal patronage account.

Gigantic Codes

Universal Patronage

I have been sitting on an email that I didn’t quite know what I wanted to do with it.  Gigantic is finally leaving its Alpha process and entering Closed Beta, and with it they are loosening the restrictions a bit and handing out friend codes to a lot of the folks who have been in the closed process for awhile now.  There are some constraints on these however and I think it is important to mention that.  Right now Gigantic is exclusive to Windows 10 and Xbox One, which I find mildly frustrating since it ran perfectly fine on Windows 8 up until this latest push.  This however is a listed requirement, and since I have not been actively testing of late…  I have to assume it is probably a legitimate requirement.  If you are interested in checking the game out you have to hit the link below and redeem one of the codes I am posting.  This is of course a first come first served sort of deal, but I figured the best option was to share them with my readers.

https://www.gogigantic.com/redeem

  • Key 1: 4GB2KE5-I5FBYD-G433KKI-KN723Q
  • Key 2: BSKA5FG-SOFHUL-CCVNKBD-WLBRHQ
  • Key 3: ZIBOYHQ-ZQVHHX-FC3JL5T-6CMMKQ
  • Key 4: 3ML4C2H-RXJD5N-DRCJX3T-I5PAVU

Good luck! Hope to see you in game in the near future!

Breakup on Reentry

Returning Players

Breakup on Reentry

If you have followed me for any length of time you realize I play an awful lot of games.  One of those traits also involves going back and re-exploring games that I have long consigned to the dust bin.  One of the challenges with this lifestyle however is trying to figure out what the hell you were doing some six months ago when you last touched a game.  This morning I want to talk about a problem that most games have.  As content is released there is often times no real thought about the folks that will come back to the game several patches behind.  While there is generally one game that I stay up to date with, and that game currently is Final Fantasy XIV…  the others sit in various states of completion with no real easy route back to where I last left off.  What ends up happening generally is that I start a brand new character, because it is simply easier to start fresh than try and sort out the options open to a formerly “level capped” character.  As a programmer it seems like it would be easy to create some sort of new features tool that lead you to what has been recently added to the game.  Various games have attempted this, and honestly Final Fantasy XIV has one of the better versions of this technology…  but it could still use a lot of work.

World of Warcraft has these quest boards in main cities that are supposed to lead you to the starting quests of new areas.  The problem being that you level so damned fast in that game that you always are well ahead of the quest completion curve.  The worst offender however has to be The Secret World.  In that game every single quest is essentially repeatable, so even if you are up to date… it can be a challenge to sort out what quests are new in a given region.  The last quest content I completed was the “Last Train to Cairo” from Issue 6, and even then I think I missed most of Issue 5 because I didn’t quite know where to start to find it.  Now we are sitting at Issue 12 and I know I have a ton of awesome content waiting on me.  As each has been released I have popped in to spend some of the lifetime membership currency that I gain each month.  The problem being… without significant research on my part I have no real idea where to start to even begin trying to sort these out.  I spend most of my free time consuming MMO content… and if this bothers me… it has to be an impassible wall to more casually interested players.

Content Advisement

Breakup on Reentry

With the launch of Cataclysm, the World of Warcraft attempted to solve this problem by creating a series of billboards spread throughout the major cities that are designed to give you the start of a quest chain leading into new zones.  The problem there is that you level too damned fast, and I constantly had a back log of these quests telling me to go to various zones that were less than optimal for my questing experience.  While I applaud their efforts… I think all of these MMOs need to do a much better job at giving players advisement as to what they should be doing.  What I envision is an optional box that says what zone you should be in based on your level and or gear, and provide a series of quest suggestions that you never completed.  If there is a holiday going on, it should prioritize this and if you are at the level cap it should guide you to the next patch worth of content that you had not experienced.  This would go a long way in making returning players feel welcome and relevant in the game experience.  Considering I have done this dozens of times…  I can tell you that returning to an MMO that you tucked neatly away into your past… is a completely overwhelming experience.

Firstly you have to sort out your  bags, because I have not left a single MMO in a state where I did not have hundreds of items in my inventory with no memory of what was actually useful and what was simply dross that I picked up while killing things.  Next you have to sort out your quest log, which also is never really left in a neat state.  If you are the level cap you generally have a mixture of quests that you never completed and quests from whatever happens to be the current “daily” hub.  Upon returning generally speaking neither of these is much use, but at the same time I find it just as hard to sort through my quest log as it was to sort through my bags.  What I really want is some intelligence guiding my decisions.  Present me with options of things that players in my level range are normally doing.  Help me get back into your game, and set down roots again.  It honestly shocks me that no game company seems to have thought this one through.  There are a fixed number of new players out there, so many times established games are just trading their populations over time.  Anything a game can do to make it more “sticky” for returning players has to ultimately help the bottom line.

Breakup on Reentry

Breakup on Reentry

Like I said Final Fantasy XIV does a decent job at this, but their own advisement window is greatly limited based on several factors.  The biggest is that most of the items in the list are limited to the zone you are currently in.  In the case of a returning player, they may or may not know what zone they should even be in.  For years I have been trying to play Star Wars the Old Republic again.  The problem being that I always end up playing on an alt character because it is simply too confusing to try and sort out what I should be doing on any of my three previously max level characters.  My original instinct has always been to go to the space station hub for my faction.  Problem there is that there were no sign of new quests.  I have repeated this process dozens of times, until last night it finally dawned on me that I should maybe return to my starship.  Sure enough waiting there for me was a quest chain starter leading me to Makeb.   The problem being… that since it took me two years to finally find this quest it was anything but obvious, which tells me there is a problem with the way the systems are working.

What got me on this topic was yesterday some friends and I were listing off “must have” features for an MMO.  Which got me thinking… that this is the one feature that no MMO really does a decent job of.  Please someone out there… put some thought into the experience of returning players.  The answer is not to ignore all of the content that came before.  The answer is to help players go back and experience the things that they missed.  As a result some sort of intelligent system is well worth the time it takes to build.  All we are really talking is a handful of database queries based on a few parameters, and then returning the relevant items to a window.  This would go so far into making returning players feel like they matter and are welcome in the game.  I cannot count the number of games that I have reinstalled… only to leave after a single night of trying to sort out what it was that I was doing when I last played.  In each case I “wanted” to play the game, but the game required more out of me than I was willing to give it.  When this situation happens all I really needed was a breadcrumb to lead me to what I should be focusing on.  On the positive side I did finally start the post release content in Star Wars the Old Republic, which is a thing I have been passively trying to do since the free to play conversion.  I would really like to see where that story goes before the launch of Fallen Empire.