Magic Blue Smoke

Good Morning Friends. This is going to be a bit of a light spoiler day because yesterday I caught up with the last few Marvel movies that I had not seen. First I finally got around to watching Black Panther Wakanda Forever. I was not entirely certain how a film without Chadwick Boseman would go, but in the grand scheme of things I think it went pretty great. I’ve always liked Shuri, but what I really liked was the quirky scientist character she was allowed to be. Shuri as Panther was also enjoyable but did not feel as uniquely “her” for lack of a better term. I thought overall the film was enjoyable but lacked the clear focus that the first film had. I think that is the problem with the current crop of Marvel films… they feel like they don’t quite know what exactly they are building towards. The highlight of the film for me was further world-building and seeing both Namor and Talokan.
Ant-Man and the Wasp Quantumania was another big world-building movie bringing us finally to the Quantum Realm. Again I think that the movie itself was fun, but lacked a lot of the focus that the earlier outings had. It sorta felt like a D&D campaign where your GM just kept throwing new faces and locations at you without giving you much in the way of the backstory behind any of them. We know Kang is a big bad because we have been told over and over that he is a big bad, but it feels like it isn’t something that has necessarily been earned. For Thanos, we saw the effects of him long before he took the field, so, as a result, he was a bad guy that we fully grasped and respected without having to keep explicitly stating that “this dude is really powerful and bad”. I enjoyed the spectacle of the movie and the settings… but it doesn’t feel like we got enough time with any of it to really matter before booping us back to reality again.
In electronics work, there is a term called “Magic Blue Smoke” that happens when you phenomenally screw something up. There are usually some sparks, the air is filled with the smell of ozone, and a little puff of blueish-grey smoke billows up from the object. After this point, it is completely dead and no amount of poking and prodding is going to bring it back from the dead without replacing some major components. I feel like the Magic Blue Smoke has left the Marvel projects, and while they are interesting spectacles they are missing both the core focus that the pre-endgame sequence had and also missing a lot of the heart. I think this is what happens when you truly stick the landing and complete the story in a largely satisfying fashion, and anything more just ends up cheapening the experience. I’ve felt this a few times before with franchises, and I think Marvel as far as movies go is “done”. I still enjoy them for what they are, but the magic is gone and I am uncertain it will ever truly come back.
I feel similarly about Final Fantasy XIV and how Endwalker was the extremely satisfying conclusion to a ten-year journey. I’ve struggled with returning to the game because I no longer have that narrative driving me forward and making me want to crave more knowledge. FFXIV is still a technically competent game and I am sure will keep producing interesting content, but the journey I was on has finished. I am uncertain what the next journey is going to look like, but they will need to hook me in the same way they did with A Realm Reborn in order to get me to commit to following the next one. I’ve reached a level of maturity in gaming to understand that is what is happening, and not that the game is somehow “worse”. In fact the game is probably in the best state it has ever been in, but the adventure I was on has finished.
Looking back with wisdom… I think this is ultimately what caused me to peel away from World of Warcraft. At the end of Wrath of the Lich King, the story had reached a conclusion and we had dealt with all of the “big bads” left over from the Warcraft RTS lineage. I know I struggled with Cataclysm but was never entirely certain WHY I struggled with it so hard. It was an expansion of changing the base world and lacked the big adventure aspect of the other expansions of going someplace we had never gone before. More than that however it featured a central story arc that I did not care about in the least. I’ve never much cared about the Dragon storyline and Deathwing just seemed like a convenient reason to revamp some of the older zones that were showing age. Arthas and Illidan were what kept moving me forward into new content, and with them forcibly retired at the hands of the raiding players… it felt like I had reached the logical conclusion of the game.
I think we’ve reached this point at least with Marvel where the best stuff is happening on the smaller screens. Loki, Wandavision, Werewolf by Night, Ms. Marvel, She-Hulk, and event the somewhat maligned Moon Knight are doing extremely interesting things. The movies just seem to lack the same spirit and creativity that is being played out in short-run series form on Disney Plus. I mean Star Wars has also suffered from this problem for quite a while where the Dave Filoni-verse represented the best and brightest of what was available for that setting, and the movies were hollow shells. Disney will always chase big box office gold, but I think maybe that era is over. I find myself enjoying the more focused and personal stories of the series. For a while in the Marvel films I have been waiting for another conflict to erupt that feels as good as the sequence that ultimately ended with End Game, but I am no longer certain it is coming. I think maybe that was a once-in-a-lifetime event, and now that it is concluded the entire concept of what a “Marvel Movie” is needs to change. I’ve seen a growing dissatisfaction on social media for awhile surrounding the Marvel releases, so I am pretty certain I am not alone in thinking the original focus of the films is finished. I am not sad that I watched either the second Black Panther film of Quantumania, but neither made me necessarily excited for what is to come. I am sure I will keep watching these films in the future when they come to streaming media, but I think I am done with the “going to the theater” phase of the Marvel cinematic experience. I am way more excited about what is happening on the small screen than anything I know coming to the big one. The post Magic Blue Smoke appeared first on Tales of the Aggronaut.

AggroChat #423 – Why Is Bel Laughing?

Featuring: Ammosart, Ashgar, Belghast, Grace, and Kodra
Tonight we have a bit of a short show as we had to punt several topics to next week since Tam and Thalen were out.  Bel talks about his recent adventures since the beginning of the year with the Library system and the Libby App.  From there Ash shares his experience using Character Questionnaires to drive character development in a tabletop pen-and-paper game.  Kodra talks about streaming a day of Celeste Strawberry Jam and his experiences playing the game with a pillowcase on his head.  Bel talks about what happens when a large Mastodon instance closes and over 17,000 folks have to relocate at once.  Bel also talks about his experiences helping to administrate Gamepad.club. Finally, we talk about times when games decided to break their world or remove large chunks of content and why it didn’t work.

Topics Discussed

  • Adventures with the Library System
    • Bel gets a Library Card
    • The Libby App
    • Gideon the Ninth / Harrow the Ninth
    • The Last Watch
    • Catching up with Dresden
  • Character Questionnaires are Amazing
    • Using a questionnaire to help build character development in tabletop games.
  • Celeste Strawberry Jam
    • Beginner Lobby
    • Kodra plays with a Pillowcase on their Head
  • The Death of an Instance
    • What happens when a large Mastodon Instance closes
    • Bel helping admin Gamepad.club
  • Breaking the World Does Not Work
    • Guild Wars 2 Living World Season 1
    • World of Warcraft Cataclysm
    • Evequest 1 to Everquest 2
    • Destiny 2 Removing Content
    • FFXIV ARR did Work However
The post AggroChat #423 – Why Is Bel Laughing? appeared first on Tales of the Aggronaut.

Dragonflight Launch Schedule

Good Morning Friends! I tweet-threaded some thoughts yesterday that I thought I would expand into a proper blog post. As we slide into the launch of the Dragonflight World of Warcraft expansion, I have to admit that I have some complicated thoughts about it. I immensely enjoyed my time spent in both Alpha and Beta testing. More specifically I thought the directed testing that took place prior to the start of Beta was extremely valuable because it set a clear focus for every play session. With those constraints, I set my focus on completing a single zone at a time and each week finished the task on at least one character. As a result at this point, I have largely seen all of the leveling content and enjoyed most of it.
Unfortunately without that direction and drive… when the game effectively turned over control to me, I struggled to find traction. Previously I was playing with a clear mission of testing the content and now that I was left to my own devices, I really didn’t have much forward momentum. I think on some level I just don’t find the World of Warcraft style of gameplay nearly as engaging as I once did. Over the last few years, my personal preferences have shifted more towards action combat and away from more strictly hotbar combat. I think this is also why my whole “level everything to 80” burnt me to a crisp in Final Fantasy XIV and why after finishing the main story there I have not really returned other than the stalk housing properties.
I think this is more a tale of shifts in my own tastes and less a tale of expansion quality. What I was able to experience and play through, makes me feel deeply like Dragonflight is going to go down as one of the better World of Warcraft expansions. I don’t think it will rank up there quite as high as say Legion, which now sits at the pinnacle for me, but I do think it is going to be better than a Shadowlands or Battle for Azeroth. The only thing that still concerns me is that the zones don’t feel anywhere near as intricate. Part of what I liked so much about Legion is that it took everything that Warlords of Draenor attempted and expanded upon them. I like zone events, treasures, and minibosses that all reward good stuff. Maybe there has been a micro objective pass that I have not fully experienced in-game, but last week when I was playing the world still felt very spartan.
I think there are a lot of interesting things happening with the expansion. While everything goes really hard on the whole Dragon thing, and you pretty much have to like Dragons to enjoy that deeply… there are enough fringe world-building things going on that make me wonder about the direction the entire game is going. I’ve never particularly cared about the Dragon Flights, and my interest in them cratered with Cataclysm, and how Alexstraza did not remember us from Wyrmrest temple when we were questing for her in Twilight Highlands. I feel like there are a lot of plot threads once thought resolved… are about to become unresolved again. What World of Warcraft has lacked is a clear story that carries forward from expansion to expansion and I hope this might be the beginning of that.
Mechanically I think the new talent trees are excellent. While they did not give me back my previous gladiator stance, left enough on the table for me to build a really fun protection warrior. I enjoyed Blood Deathknight and Protection Paladin as well, so it was going to be one of those expansions where I had trouble deciding upon a main. I probably would have landed back on the Warrior since it has such a special place in my heart. The bigger challenge would have been to determine if I was going to play the OG Belghast which is a Human, or the more modern Belghast which is an Orc. While I like the general community Horde side quite a bit better, I have to say I will probably always have strong Alliance leanings.
This time around there is this interesting staggered launch, where as of this past Tuesday the pre-patch landed featuring the new talent trees and a precursor questline. On the 15th, in a few weeks the new race/class will be playable. Then the 28th the official launch day happens with the gates opening on the Waking Shores. This all makes me realize that I will not be playing Dragonflight at launch, in spite of largely enjoying myself in testing. I know that with a World of Warcraft expansion there will be a certain measure of FOMO associated with it. My entire social timeline will likely erupt in nothing but Warcraft talk for a few weeks, and honestly, I look forward to seeing everyone geeking out on the game. I also know that it is highly unlikely that I will be joining them.
Even if we push past my complicated feelings about Blizzard, I am just not sure this is the game I want to be playing right now. I have a lot more games that I would rather be devoting my time towards, given that it is very unlikely that I would want to be raiding anyways. I have a long list of things that I would like to accomplish in Guild Wars 2, and I would like to give Final Fantasy XIV a chance to enspell once again with the post-Endwalker story. I am just not really connected to the World and story of Warcraft anymore, and while I have guild families that would accept me back… I also don’t really feel that longing to join them right now. I do know enough people who are wrapped up in the game though that I truly hope this is the good expansion that I think it is going to be for them.
In the short term, I am still deeply engaged with my New World reroll. It features that action-style combat that I seem to be favoring right now, and last night I dinged 60 and started working on gearing. I also ran through a dungeon with the guild which was extremely fun, and I am hoping as folks level we can do some of the interesting outdoor content that is focused on a single team. I think on some level I need to reach a place where it is okay for me to wave from the sidelines as the float goes by. There is a version of me that would absolutely be trying to claw my way up onto the float to keep the excitement rolling… but instead, it is probably way more healthy to set my own interests and my own pace. So for now as we approach the Dragonflight launch, I will be waving at you all from the sidelines. The post Dragonflight Launch Schedule appeared first on Tales of the Aggronaut.

Regularly Playing: October 2022 Edition

Good Morning Folks. It was this morning that I had the sudden realization that I seem to have let one of my long-term reoccurring segments just completely die. For years I have done this thing where I update my blog sidebar with the games that I am regularly playing, and then create a semi-monthly post talking about where I am with each game and the games that are cycling out of the mix. However, the last one of these that I have done was from March of 2021. Some pretty significant things took place last year that derailed a lot of events in my life, but it would be nice to get back in some sort of regular cadence with these posts as there are often games that I am playing but not really actively talking about. Generally speaking, one of these posts is broken down into subsections:
  • To Those Remaining – The games that I am still actively playing or at least expect to be playing within the month.
  • To The New and Returning – The games that I am either dusting off and revisiting or are brand new experiences that I am enjoying.
  • To Those Departing – The games that I am finally removing from the list for one reason or another.
  • Ships Passing in the Night – Games that I don’t expect to regularly play but I spent some time with over the month and enjoyed enough to talk about.
Unfortunately given the length of time that has passed I am not sure if any of these really make sense for this “catch-up” post. Instead this time I am just going to talk about the games that I am poking a stick at periodically.
Cyberpunk 2077 – PC
While waiting on the New World patch drop, I found myself in a bit of a doldrum where nothing much sounded good. When this hits, I tend to dive into some sort of open-world game like Fallout New Vegas, Skyrim, or Witcher 3… and more recently Cyberpunk has been in that “nothing else sounds good” rotation. Generally speaking, I tend to play for a few nights and then nothing much comes of it, but this time around I am precariously close to a second complete playthrough. I am also finding a ton of content that I missed the first time around, and I think I am way more attached to femme Nomad V than I was to my original male Corpo V. Judy is without a doubt the best romance option in the game and it ends up being super sweet.
Diablo III – PC
I got a bit of a late start on Season 27, and because most of the conquests are sorta butts this time around… I have yet to finish things up. Essentially I need 3 Conquests to get Set Dungeon Mastery. I need to do this at some point but other things have just been drawing my attention. It is a bit harder than in past seasons because I am mostly soloing everything and don’t have my partner in crime Ace along with me. I need to buckle down and finish things off, but ultimately what caused me to fade for a bit was the severe performance issues that I was having. Hopefully those have passed now.
Fallout 76 – PC
Another game that I have been poking around for a while now is Fallout 76. I am not playing it super often, but at least once a week I dive down into the world of irradiated West Virginia. Right now the AggroChat folks seem to be going through a bit of a renaissance launched by Thalen’s discovery of the game. I need to figure out a time I can join in, but I am way behind in levels due to a reroll recently. I spent some time fucking around in a custom world and it seemed as though I was gaining levels… but said levels did not carry over to the main game.
New World – PC
If you have been reading my blog lately you will know that I am back in New World and created a brand new character over on Themiscyra to experience the game from level one again. The new player experience is so much better and the leveling and balance are much better than it was at the original launch. I am closing in on level 60 without really trying terribly hard, and my goal is to effectively complete all of the quests in the game. For the moment I am filling all of the various stashes that I have access to with materials and I hope to grind up Armoring and Weaponsmithing to 200 so I will have a good start at the game. At some point, I will need to find the various legendary crafting materials that unlock the 600 item-level weapons and armor, but I have plenty of time.
Path of Exile – PC
I’ve wound down the experience of playing Path of Exile Lake of Kalandra league, and I have to say it was pretty frustrating overall. I feel like I chose a bad league to go all in on. I did manage to knock out a number of the achievements and completely unlocked my altas, so I accomplished the things I had set out the do. I am not sure if I am going to be quite so amped to dive into whatever the 1.20 league ends up being, however. I am just not sure if Chris Wilson’s vision for the game fits the sort of experience I actually want to have. I am still interested to see what mobile Path of Exile ends up being like and the 2.0 experience… but my hopes are being tempered greatly by the frustration we experienced with this past league.
Torchlight Infinite – PC and Android
I have to admit I am not playing a ton of this yet, but slowly easing into it. I would greatly prefer that it supported a controller and whenever that patch lands, I have a feeling that it will become my primary phone game. The touchscreen controls are not amazing, though probably better than most mobile games. The game seems way less greedy with its mtx or at least the things that you can buy with real-world cash don’t seem to matter that much yet. I need to try some of the other classes but so far I am digging the “not-barbarian” character. I am not playing much of the game on PC mostly because if I am sitting at my PC… I have other games I would rather be playing.
Tower of Fantasy – PC
I think I am mostly winding down Tower of Fantasy. While I do enjoy it much more than I did Genshin Impact, I find myself in the old familiar trap of only logging in to collect my freebies and then logging right back out. I am not sure why the experience went flat for me, but I just stopped wanting to play it quite as much. I think maybe around the time I was winding this down is when the Brimstone Sands patch landed on the PTR and re-ignited my love of New World. As one star rises another sets, and as a result, Tower of Fantasy was on the losing end of that equation.
World of Warcraft – Dragonflight Alpha/Beta – PC
I played a ton of this game when I first got into the testing. I really liked the more directed testing phases of giving us a new zone to explore each week. I have to admit I ate that up and completed the quests in each of the new areas. Unfortunately when things opened up more and I was given access to play the entire experience from start to finish… I deflated a bit. I think the biggest frustration is that it seemed every single time I logged in, I had to reset my talent points and the profiles that I saved were getting wiped. There were several times I logged in… stared at the wall of talent points and noped out of choosing them and setting back up my bars again. As far as Dragonflight itself… the pre-patch has landed and I still do not have a World of Warcraft subscription or own the expansion. While I had a lot of fun playing the test phases, I am not sure if it was enough to really draw me back into the game. I have to be honest… World of Warcraft feels like a really old game at this point. A lot of what I have been focused on of late is more action-oriented games, and Hotbar combat just feels weird. Like I never thought I would get to that point but here we are. I still don’t feel amazing giving Blizzard money either… so I guess time will tell if I get caught up in the expansion launch zeitgeist or not.
NDA Game – PC
Then there are games that are bound by NDA that I can’t talk about other than in the vaguest of terms. One I have access to and is eating up a bit of my time, and another I have created an account but have not received the game client. I am torn on whether or not I like NDAs in general because, on one hand, it keeps the players from getting just completely burnt out and bored with listening to news about the game before launch. On the other hand as a content creator, it sucks having a void that you are afraid to talk about. I get to the point where I am almost afraid to cover even public news of a game for fear that maybe just maybe something that ISN’T public knowledge will slip out. The post Regularly Playing: October 2022 Edition appeared first on Tales of the Aggronaut.