AggroChat #140 – Games of the Year 2016 – Part One

Featuring: Ashgar, Belghast, Grace, Kodra, Tam and Thalen and 9 Games

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It is that time again.  Time for the AggroChat crew to attempt to narrow down a list of games for our Games of the Year show.  We have never actually been able to reach a consensus so instead we gather up a big ole list of games and talk about it each year as in a two part show. So six hosts… 3 picks per host… 18 games in total, or at least in theory that is the goal.  This time around it seems to have mostly worked out as we have 9 games per episode.

During this first episode we use up our quota of colons and talk about…

  • Pokemon Sun and Moon
  • Dishonored 2
  • Guild Wars 2: Heart of Thorns
  • Digimon Story: Cyber Sleuth
  • Destiny: Rise of Iron
  • World of Warcraft: Legion
  • Deus Ex: Mankind Divided
  • Ratchet and Clank
  • 80 Days

Nighthold and Senpai

Nighthold and Senpai

Last night I managed to pull myself out of my recent funk and actually get more than a modicum of excitement about the prospects of raid night once again.  On Tuesday The Nighthold opened and since we are a Wednesday night raid we hoped that any weirdities would be resolved by then and we could simply get in and start working on clearing new and interesting things.  Thankfully that was the case and we moved forward with only the most spartan scribbled notes to go from as we pushed our way through the boss fights.  We are not exactly a super serious raid, but that said it is nice to keep moving and doing things that are at least progression for our purposes.  Before the launch of Nighthold we managed to clear both Emerald Nightmare and Trial of Valor on Normal, and push all of the way through Heroic Emerald Nightmare and even got it on farm status.  We have a bit of an odd structure in that we raid a single night each week, and then have a second night on Friday that is completely optional.  So up until this week we had been doing Heroic Emerald Nightmare on Wednesdays and attempting to clear Normal Emerald Nightmare and Trial of Valor all within a pretty compressed Friday night.  For the most part it has worked out pretty well for us, because Friday gives us a night to start bringing folks who are maybe not geared enough for the more serious content.

Nighthold and Senpai

As far as the fights that we saw… I have to say they were really fun.  We are very much a raid that learns on its feet, or at least needs multiple attempts to sort out the fight.  However generally speaking once we have a fight sorted as such, we then can pretty much repeat it every single week regardless of the exact raid composition.  Skorpyron was absolutely a case of me trying to sort out how exactly to do the tether mechanic effectively and I think we managed to get it down on our third or fourth attempt…  going pretty much from chain rezzing tanks to clear within the space of a single attempt.  Chronomatic Anomaly was its own special hell, but we sorted out how to deal with the tank swaps and the add phases… and the fact that the boss could be moved if only slightly towards the add when it first spawns making the “dunk” go much more smoothly.  Sidenote… the dunk absolutely reminds me of a handful of fights in Destiny where you have to pick up an orb and then slam it down somewhere else… so  I got a bit nostalgic there.  We then moved on to Trilliax… the fight where we get to eat cake… and play with roombas.  To be truthful as the tank I am not entirely certain what is going on other than the fact that it sounded like madness, because Art and I spent our entire time worrying about tank swaps and trying to kite the boss around the room…  or prepping for the next kite phase.  I know it somehow involved eating cake and not eating cake and not allowing the roombas to have any cake.  Whatever the case after a couple of attempts we had one of those slow wipes to the finish line that ended up with a boss kill.

Throughout the night I had been tweeting out each time we downed a boss because I knew there were a few people who could not make it last night, and also a good chunk of our guild as a whole is on twitter.  Over the years I have sorta adopted people and smuggled them into my guild, and now you have the end result that tends to be an amalgamation of awesome.  We were working on clearing the insane amount of trash on the way to Spellblade Aluriel when I got a Battle.net message from a friend of mine that lives on the other side of the faction fence.  He excitedly told me that I apparently got a congratz message from the official World of Warcraft account, and when I alt tabbed over to check myself…  sure enough there was the above message as well as a handful of favorites to go with it.  Senpai apparently noticed us, and smiled upon our progress.  I won’t lie…  it gave me and still does give me a bit of an afterglow of warm fuzzies.  We continued on and put in a little work on Spellblade Aluriel, and managed to at least push into phase 2 before needing to call it for the night.  Like I said we are a bit of an odd case when it comes to raiding because we raid 8 to 10:30 EST, and try really hard not to push too far over that line.  So in that 2 1/2 hours minus a break in the middle when our first flask wears out we managed to clear 3 bosses and at least reach a point of understanding with the fourth.  As is always the case I am certain we will speed up in week too, because it honestly felt like last night we spent more time talking out strategies than actually fighting things.  All in all though it was a pretty great night of raiding in a really pretty instance with some seemingly fun encounters.

Welfare Epics

This mornings topic is going to veer off in an odd direction, but stay with me.  Yesterday I saw the above tweet and I have to say the term “Welfare Epics” is one that bothers me.  Not that I mind the above tweet mind you, but the fact that it is apparently still a thing bothers me.  For some background I remember when I first heard the term was during Burning Crusade.  When the Arena system was introduced it also opened up a new gearing path, in that so long as you played a minimum amount of matches each week you got some points based on your current arena rating.  As a result raiders like myself saw this as a quick and easy way to augment our gear, or at least mitigate the bad luck in getting drops.  I remember that by the time we started Gruuls Lair, several of our more pvp centric players already had most of a set of gear… or at least two or three pieces and it prompted the rest of us on the deeply carebear spectrum of the world to quickly form teams and start getting our weekly allotment of points.  Instead of using it to gear my raid main, I instead saw it as a great way to deck out my Paladin for whom I was attempting to go healer mode.  Our team scheduled our arenas like a raid… and met in Nagrand once weekly to play three or four games hoping we could win most of them and wind up with a decent arena rating for that week.  So every other week we would get some piece of gear, or it might take a little longer if we were going after a weapon… but all the same we were constantly inching forward.

To the best of my knowledge the term “Welfare Epics” comes from Blizzard itself, reportedly from a developer…  but the only reference to this I could find is a now long dead WoW Insider post that has been mirrored on Engadget.  There is no source cited but references the same urban legend that I recollect, however given that I have never attended Blizzcon and the stream didn’t exist at that point… I have no evidence other than speculation.  The term however has been applied to any system that a certain fragment of the player base does not deem “worthy” of the rewards that are handed out.  When Karazhan and Zulaman were release… they also got called this term as did all of the gear that you could purchase with Justice Points.  In Wrath of the Lich King, the end bosses of the various heroic dungeons had a chance of dropping a much rarer epic quality item… and these were called Welfare Epics.  It simply became a way of one segment of the population diminishing the achievements of another segment of the population.  MMOs in general have always had rampant gate keeping, with various ways to tell other players that they are not tall enough to ride the ride, and this term just became another tool in that arsenal.

Welfare Epics

Where it frustrates me the most however is that it generates this sense that MMOs are a zero sum game.  It creates the fallacy that if I am getting ahead, you are falling behind.  The fact that a level 110 can walk into a world quest and get a level 865 item, does not diminish the sense of accomplishment at every piece of gear I got in a heroic raid, or through beating the timer on a mythic plus.  Ultimately at the end of the day what we are actually battling is not other players, but instead the eldest of enemies…  the random number generator.  The problem is that there is a lot of bitterness that pools up when your luck never plays out.  I have friends who still have not seen a decent legendary this expansion, whereas I got my third last night… and for extra salt they dropped at level 940.  I got this legendary from an emissary chest, so I am sure that folks are going to refer to it as a “welfare legendary” but I really don’t care.  I simply see it as a useful item that will make me perform better for my raid when we start doing Nighthold tonight.  Instead of getting salty, I get happy when I see orange text appear in guild chat and congratulate folks with an open heart and friendly smile instead of a bucket of bile.  My friends getting awesome stuff is almost as good as me getting it… and in many cases better.  As is always the case in these games I tend to shoot up in item level pretty quickly, so when I started to see my friends catching up… it meant that I could then do interesting things with them.  them getting gear was helping to fuel my fun, which is largely derived by doing the stuff that requires a well geared party.

Essentially in my experience if you are of the opinion that only the hardest of hardcore should have interesting stuff…  then you are wrong.  That is a recipe for a dying game, and a game that has a massive population surge and purge cycle.  Please note that I absolutely raided Naxxramas in vanilla, which put me in the hardest of hardcores at the time…  and the fact that the content was so grossly inaccessible was a travesty.  During Burning Crusade I was a raid leader that suffered through the rampant poaching of players that occurred as folks checked out and slots needed to be filled.  When Tier 6 required you to do a string of attunements that involved clearing both Tier 4 and Tier 5, finding a replacement for someone who simply needed to stop raiding because real life got a little too real was pure hell.  You had two options…  either grow your own raiders, or steal them from another raid.  The growing option was painful because there are a fixed number of nights in the week, and trying to get folks who are knee deep in Tier 6 interested in running the content they long cleared and abandoned was pure hell.  That didn’t even take into account the real problem that was you needing them to be geared enough to actually do the content.  As a still sometimes leader, I would far rather have a system that allows players to get to reasonable item levels on their own, and stand as viable replacements that can make their way into the raid proper…  rather than having to orchestrate a plan to direct the entire guild to help catch a single player up.

The fact that others are getting nice things does not diminish the fact that you cleared mythic and got a whole slew of shiny baubles to show for it.  If you need a souvenir to prove that you were somewhere and did something “before it was cool”, then you might need to adjust your own motivations.  Sure to some extent or another, we all do content to get the shiny loot… that often lets us then go on and do more content.  However the experience of doing the content really should be the reward.  When I look back on my raiding career I don’t see a string of loot drops… but instead I see a string of events that involved the people that I was raiding with.  I think of moments like our first Sindragosa kill… where Thalen got the killing blow seconds before being frozen himself and we had to run back to see what had dropped.  I think of hanging out in front of the Throne of  Thunder with everyone using their shiny new Sky Golems like some sort of mechanized infantry.  I remember the excitement this season when we managed to finish up Heroic Emerald Nightmare and clear Trials of Valor in the same week…  not because of the achievements themselves but because I love the people I raid with.  If you don’t have warm memories like that, then I question why exactly are you raiding?  Raiding is about the people and the places and the things you did…  not pencil sharpener that you walked away with because you needed to find something to spend your tickets on.  The fact that someone else got something and it took less time than it took for you to get it…  should not tarnish the memories of the things you did along the way to get that same item.

AggroChat #139 – It’s Raining Bears

Featuring: Ashgar, Belghast, Grace, Tam and Thalen

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Tonight we talk about our general feelings about the Nintendo Switch and how for most of us it is not in the realm of the day one purchase.  We talk about our track records with Nintendo Consoles in general as well.  Belghast talks about the game formerly known as “Game 4” and now called Pit People from The Behmoth.  Tam talks about Event[0] an alternate history game as told through the terminal screen of a Trash 80.  Bel talks a bit about his experiences with the Wrath of the Machine raid and the Outbreak Prime quest.  Finally we all get wrapped up in a sequence of discussions about MMO games…  namely how they are bad at directing new players to new content.  This then spawns a conversation about the trend of open world games also for some reason forcing open world pvp.  Lastly we get into a discussion about our general desires for MMO housing systems.

Topics: Nintendo Switch, Nintendo Consoles, Pit People, Event[0], Destiny Wrath of the Machine Raid, MMOs are Bad at Returning Players, Forcing PVP in otherwise PVE games, MMO Housing Systems