Plus Anxiety

Plus Anxiety

Me and this chest do not get along well.  It is not so much that the chest itself offends, or the items that come from it…  but instead the process of getting it to unlock.  When I first heard about Mythic Plus dungeons… I thought it was pretty freaking great.  It sounded a lot like the Greater Rift system in Diablo 3, and I was completely on board with it…  until I actually set down to do one.  I don’t handle timers well, namely they cause me so much more anxiety than they should.  Literally if you put the easiest quest in the world on a timer… I will avoid doing it like the plague because it feels like every fiber of my being has to be concentrated on beating that timer.  I mean I should have know this going into Mythic Plus content given that Greater Rifts in Diablo 3 cause the exact same sort of roller coaster of stress.  To make matters worse… the first several keystones that we attempted we failed at miserably, which made me feel like the biggest failure of a tank in existence.  This mental block against timers goes way back in my psyche, and it isn’t something I can entirely control.  Once upon a time when I was a youngin… I went from being in the highest performing mathematics class to the lowest performing one… all because of a timer.  There were these worksheets called mad minutes, where you were judged on how fast you were able to do math problems…  not how correctly you worked them.  The grading scale was skewed in a way that not making it to a problem was twice as bad as missing one.  I’ve always been a fairly pensive person, and even though I push myself not to be…  that is my nature and when you put me on the clock it puts me into panic mode.

All of this said…  last night we ran two Mythic Plus dungeons and we were able to complete both of them before the keystone expired.  So I guess I am managing the panic mode, well enough to push through a dungeon in time to get progress.  Now I will probably NEVER go for the whole multiple chest bullshit, because I lack the drive to attempt to get multiple chests… when the loot in said chests is more than likely shit.  On the positive last night I managed to pull a 5 item level higher version of the trinket I like, getting it at 845…  which still seems really low to me given the effort.  That however is a completely different rant for a different day because honestly I feel like every tier of mythic plus is 5 to 10 item levels too low for the effort spent in running it.  What is the tale of today however is that apparently I am working through my anxiety with being on the timer.  I still over prepare for this process and try and make sure there is nothing that could possibly interrupt my focus while running the dungeon.  It was a huge boon last night when we got revenge on Halls of Valor… which is one of the early pluses that we attempted and failed at least twice.  The entire goal of last night was simply to get the chest from our order hall unlocked that you can see above in the screenshot from Skyhold, however I will absolutely walk away with two victories that beat the timer…  one of which was good enough to absorb a wipe on the final boss and still managed to pull out a win.  Plus will likely always be a stress factor for me, because that timer… feels so insanely oppressive.  I tried my best NOT to watch the timer, because it is one of those situations that so long as I didn’t think about it I was largely fine.

AggroChat #129 – Deckbuilding MMO Design

Tonight Ashgar, Belghast, Grace, Tam and Thalen Discuss Diablo rumors, Overwatch Co-Op, Master Catching Games, and Guild Wars Deckbuilding in MMOs

aggrochat129_720

Tonight we have another in a long line of shows where we go into it not really having a clue what we are going to talk about… then wind up discussing topics for a couple hours.  This week we start off talking about Diablo… the largely forgotten Blizzard game and the beginning of Season 8.  We then veer off into tinfoil hat territory as we talk about some of the popular rumors surrounding Diablo 4.  We talk about how much we are enjoying the new Co-Op PVE mode in Overwatch, and how we wish it was a permanent addition.  We also shift course into a discussion about how games seem to have an obligatory e-sports friendly design these days.  We also discuss our recent progress in the World of Warcraft Emerald Nightmare raid, and now much we are looking forward to Karazhan landing this coming week.  Finally we get into a lengthy discussion about the deckbuilding style of MMO design, namely with Guild Wars, Guild Wars 2, Secret World and to some extent Rift.

Topics Discussed – Diablo 3 Season 8 – Diablo 4 Tinfoil Hat Theories – David Brevik – Bill Roper – Co-Op Overwatch – Designing For E-Sports – Co-Op Gameplay – Pokemon Sun and Moon Demo – World of Final Fantasy Demo – WoW Emerald Nightmare Raid – Guild Wars 1 Ability System – Deck Building MMOs

Two More Fall

Two More Fall

Last night was a pretty great night.  For the last several weeks since Emerald Nightmare released, Wednesday nights have been raid night.  At this very moment we are just raiding one night a week, and at first that probably held us back a little.  However given the last two weeks I think overall gearing was a bigger issue.  Last week we went from only being able to take down Nythendra to adding Elerethe Renferal, Ursoc, and the Dragons of Nightmare to the list.  Though admittedly both the Ursoc and Dragons kill felt like sheer dumb luck and bursty dps.  This week however we largely added to the mix what felt like repeatable versions of those kills.  Myself and Art the other tank finally sorted out something resembling a workable taunt rotation on Ursoc, and the fight went from being insanely spikey…. to pretty damned easy.  Similarly with Dragons of Nightmare we just straight up did the fight like we knew what was happening this time… and it went down in a single attempt.  Elerethe would have been a one shot were it not for both of us tanks getting knocked off the platform.  That was not my proudest moment.

Two More Fall

However I am in fact super proud that we managed to get things together for Il’gynoth and added our very first kill this week.  Overall it felt like our dps increased between the two weeks, and with it a better sense of what needed to die when.  Instead of leaving the Horror up for quite a while we had nice gaps to burn it in… and while we cut it a little close for comfort at around the 10 seconds until wipe mark, it was still a victory.  From there we decided to take a stab at Cenarius and actually extended past our normal run time because we made decent progress on the fight.  It still feels like there are a lot of levers we could and should tweak to make sure that fight is more repeatable, however we got the kill and hopefully will begin work on Xavius next week.  I realize this is “just normal” as the chorus of the more serious raiders might say… but screw it I am happy with our progress.  I feel like we are even probably going to start mixing in some heroics before too much longer.  Especially with the release of Karazhan on the 25th and it adding some additional gearing options for folks.  I am hoping to get a team going there pretty quickly, because I am more excited about that place than pretty much any content in any MMO.  I loved the original Karazhan and good or bad, ran it quite literally every Sunday afternoon for what felt like two years to help gear folks and their alts, only to later be replaced by Zul’Aman runs.  I think more than anything… most of us are simply going to be happy that before long we can complete the balance of power quest step and move on to the next batch of mythics.

Two More Fall

Two More Fall

Last night was a pretty great night.  For the last several weeks since Emerald Nightmare released, Wednesday nights have been raid night.  At this very moment we are just raiding one night a week, and at first that probably held us back a little.  However given the last two weeks I think overall gearing was a bigger issue.  Last week we went from only being able to take down Nythendra to adding Elerethe Renferal, Ursoc, and the Dragons of Nightmare to the list.  Though admittedly both the Ursoc and Dragons kill felt like sheer dumb luck and bursty dps.  This week however we largely added to the mix what felt like repeatable versions of those kills.  Myself and Art the other tank finally sorted out something resembling a workable taunt rotation on Ursoc, and the fight went from being insanely spikey…. to pretty damned easy.  Similarly with Dragons of Nightmare we just straight up did the fight like we knew what was happening this time… and it went down in a single attempt.  Elerethe would have been a one shot were it not for both of us tanks getting knocked off the platform.  That was not my proudest moment.

Two More Fall

However I am in fact super proud that we managed to get things together for Il’gynoth and added our very first kill this week.  Overall it felt like our dps increased between the two weeks, and with it a better sense of what needed to die when.  Instead of leaving the Horror up for quite a while we had nice gaps to burn it in… and while we cut it a little close for comfort at around the 10 seconds until wipe mark, it was still a victory.  From there we decided to take a stab at Cenarius and actually extended past our normal run time because we made decent progress on the fight.  It still feels like there are a lot of levers we could and should tweak to make sure that fight is more repeatable, however we got the kill and hopefully will begin work on Xavius next week.  I realize this is “just normal” as the chorus of the more serious raiders might say… but screw it I am happy with our progress.  I feel like we are even probably going to start mixing in some heroics before too much longer.  Especially with the release of Karazhan on the 25th and it adding some additional gearing options for folks.  I am hoping to get a team going there pretty quickly, because I am more excited about that place than pretty much any content in any MMO.  I loved the original Karazhan and good or bad, ran it quite literally every Sunday afternoon for what felt like two years to help gear folks and their alts, only to later be replaced by Zul’Aman runs.  I think more than anything… most of us are simply going to be happy that before long we can complete the balance of power quest step and move on to the next batch of mythics.