Burning Plate of the Worldbreaker

Burning Plate of the Worldbreaker

In yesterday mornings post I showed off briefly my transmog to go with the hidden protection warrior artifact appearance, but I have yet to really talk about it.  I have to say when I saw the protection warrior artifact during the lead up to the legion launch, I was more than a little underwhelmed by it.  However over time I came to love it, largely because of the lore behind it.  This is of course a spoiler so if you have not unlocked the protection artifact, and want to be surprised… then I guess skip this post for now.  Essentially the shield that you pick up as part of the artifact quest chain was crafted from one of Neltharion’s scales.  Yes I mean Neltharion… not Deathwing… as in before the transformation happened.  So that alone made me a bit more excited to wield the weapon, however when I found out that the hidden appearance was a Deathwingy version…  I knew sooner or later I had to get it.  Now apparently in beta this appearance was just sitting out in the open in the Vault of Neltharion area in High Mountain, so for awhile I started making the occasional trip through that region to see if it happened to be up.  I had largely forgotten about the appearance however in the hustle and bustle of gearing and tanky bits.  A few weeks ago however I found out that apparently the appearance was alive and kicking in game, and that supposedly there was an easy way to get it.  That easy method involved standing at the torch in the Vault of Neltharion and running a  script to see if the quest trigger that makes the shield appear had fired.  Now unfortunately I learned about this… two days after they had applied a hotfix to make the logging thing stop working… and instead give players a single chance each day to get the quest.

/run print("44311:", IsQuestFlaggedCompleted(44311))
/run print("44312:", IsQuestFlaggedCompleted(44312))

So for the last few weeks it has been a nightly occurrence to log in, make a beeline over to the Vault of Neltharion either by running through the path of Huln from Thundertotem or flying directly to the vault via Obsidian Overlook.  To explain what the above script does, is that when placed in a macro the first check is to see if the shield has spawned for you and is lootable.  The second check is to determine if you have already spent your once a day attempt to get the shield.  You are going to see an awful lot of “false, true” on those two before you finally see one that shows as “true, false”.  Basically running the script saves you wandering through the cave checking every single kobold gold pile, because apparently it can show up on literally any of them.  The biggest problem is that I am not exactly sure what triggers eligibility for this quest.  The only certain requirement is that you be at least Artifact Knowledge 5 to unlock it.  However others are claiming that you need to have read the artifact book in your class hall, and still others are claiming that it has something to do with the Xe`ra quest chain that lets you see events through the eyes of Illidan.  Supposedly when the quest triggers you see an emote in game and hear a gigantic roar…  this never actually happened for me during the time when the script actually returned true, so don’t count on that part.

Burning Plate of the Worldbreaker

Here is a shot of me standing beside the shield on the pile of gold.  Note this is not the same pile of gold that I saw in earlier screenshots of how the process works, so I think that quite honestly it can be any of various gold piles that are guarded by kobolds.  Another thing of note… I have also heard that if you die it can reset the flag so I highly suggest you do not take the level or risks I did in trying to get the shield.  I did the traditional warrior tank thing and pulled literally everything up to the pile where the shield was and tanked it down.  On second thought this was probably not the most prudent way to do this… but dammit I was excited.  There is a certain level of paranoia and superstition now associated with this quest for me.  As a result I thought I would basically run through all of the various things that might be triggering it.  I cannot state that any one thing did it, but I had just wrapped up a bunch of stuff the day I finally got my shield.  So here was the status of several variables on that day.

  • Had obtained Artifact Knowledge 7
  • Sitting at Revered with All Legion Factions
  • Had just finished Xe`ra quest chain before attempting
  • Read the Artifact Book in Class Hall before attempting
  • leap down from Skyhold to Highmountain
  • flew to Obsidian Overlook
  • entered Vault from that direction firing script as soon as I saw the “vault” name text show up

Like I said… none of these or all of these could be significant… or this could just be the ramblings of a madman.  Either way I am happy to have my new shield and mace combo and now I am working on the other hidden color schemes.  It seems like these are the same requirements regardless of hidden artifact appearance or class.

  • Complete 100 Dungeons using a hidden artifact appearance.
  • Complete 200 World Quests using a hidden artifact appearance.
  • Kill 1000 Players using a hidden artifact appearance.

or you can just do what I do and periodically run this script from a macro to see what your present status is.  I basically just recycled what was my Vault macro, and turned it into this one.

/run local q,x,_,a,b = GetAchievementCriteriaInfo,0 for i=1,11 do _,_,_,a,b = q(11152,i) x=x+a end local _,_,_,c,d = q(11153,1) local _,_,_,e,f = q(11154,1) print(“Dungeons: “..x..”/”..b) print(“WQs: “..c..”/”..d) print(“Kills: “..e..”/”..f)

Which simply causes some numbers to print to screen indicating how many of each item you have completed.  In any case good hunting and hopefully you too will find your silly shield so we can stop caring about the Vault of Neltharion!

 

AggroChat #127 – Gaming Summer Flings

Tonight Ashgar, Belghast, Grace, Tam and Thalen Discuss a ton of games we largely left on good terms.

aggrochat127_720

Tonight we talk about a bunch of stuff… starting off with our most recent trip into Guild Wars 2. Since the launch of this game a few of us have been searching trying to figure out exactly why people were so engaged with this game.  Finally after seeing Fractals and the updated version of dungeons we get it.  Additionally we talk about the Rise of Iron changes to Iron Banner, and a general sense of getting much better rewards in game.  Then we talk about the games we left on good terms including a bunch of blasts from the past.

Things Discussed

  • Guild Wars 2
  • Busy Books
  • Dungeons and Dragons Online
  • Fractals of the Mists
  • Exploration Mode
  • Dungeons
  • World Events
  • Destiny Rise of Iron
  • Iron Banner
  • Faction Packages
  • The Taken King
  • Leaving Games on Good Terms
  • Final Fantasy XIV
  • City of Heroes
  • The Secret World
  • Star Wars the Old Republic
  • Fallen Empire
  • Eternal Throne trailer

Raiding Upkeep

This is not exactly a topic I planned on talking about this morning, but in truth it is a pretty fresh one for me as well.  This morning while doing my early morning trying to find excuses not to start blogging thing… I encountered this topic come across my feed.  The interesting thing about it is that I am currently living on both sides of this statement.  Firstly…  I have lived most of warcraft life in a perpetual state of poverty.  For years I dealt with tanking repair bills, and even then never really got used to using the whole making gold off the auction house thing.  My preferred method of earning gold is laying waste to zones… but that has never really been that lucrative.  By now any profits that I gained from the era of hot and cold running garrison gold is disappearing rapidly.  On the other side of this coin I am part of the leadership of a fledgling raid, and our folks… myself included are running into the same lack of ability to really afford the normal trappings of raiding.  For now we have been eating up the stock of Warlords era flasks… just to feel like we are doing something, but those are not that useful with the mudflation of this expansion.  Right now in theory every raider needs cloak, ring and neck enchants, gems, flasks, and if we want to get really serious about things two potions per attempt.  At this very moment the prices for these items on my server are kinda madness.

  • Good Ring Enchants – 10,000 g (each)
  • Good Neck Enchant – 25,000 g
  • Good Cloak Enchant – 2000 g
  • Primary Stat Gem – 25,000 g
  • Secondary Stat Gems – 2,000 g (each)
  • Flask – 2,000 g (each)
  • Potion – 1,000 g (each)

So to walk into a raid night as good as you can possibly be, carrying a single stack of potions you are well over the 100,000 gold mark.  I have long since ceased to have that sort of money, and am presenting sitting around the 17,000 gold mark on my Main, with a few other characters that I could potentially steal gold from in the 20,000 range.  In theory I should be selling enchants to make money, but getting the materials has been its own challenge.  With everything functioning off of personal loot, the only way I get materials is if something is simply not an upgrade for me.  Now my guild is pretty awesome because it has been tradition lately in runs that they trade over anything that cannot be used for me to disenchant.  The challenge there however is that I have gotten enough materials so far to do one and a half neck enchant.  The material cost for everything is just insane right now, and as a result…  since we are not really a progression raid we have not pushed the point.  I personally have gems and enchants on everything, and have been using last generation flasks just to feel like I am doing something.  I am passing out as many ring enchants as I can since that represents the cheapest thing I can do, but even then…  a single ring enchant is 10 dust, which represents me eating 3-4 green pieces of gear or shattering 3 blue crystals.  My stock of materials is pretty much spent at this point, and I have only outfitted a handful of people in enchants.

We are in a similar boat with wishing the raid bank could be chipping in more.  We just are not getting enough of anything to be able to pass it around freely so right now…  folks are largely dipping into whatever profession they have on their alts.  Traditionally when a new expansion launches I play through whatever characters interest me, leveling alts as a method of relaxation.  This time around… I am absolutely leveling whichever alt has the profession I am finding myself really needing.  I pushed up Exeter my Paladin because I felt like I needed a miner to feed engineering on my main…  however I am wishing I had instead pushed up either my gemcrafter or my alchemist.  Presently I have been working up the alchemist, but so far it feels like there are just so many other things that I need to be doing, especially considering we are under a world quest faction bonus event.  More important than that… I through some strange string of luck have managed to get two legendaries already… so I absolutely need to have that 15,000 order resources ready and waiting in a few days for me to start researching that final trait that will allow me to equip both of them.  Ultimately it feels like there is simply too much to do right now, to shift into the mode of trying to find ways to make money to be able to afford your raiding upkeep.

The real challenge is of course this is the sort of expansion that brings back folks from the mists of time.  We have had so many people renew their accounts that have not touched the game since Cataclysm, or at least since Pandaria.  The problem is these folks did not have a pile of gold built up from the era of free garrison money.  I admittedly did not milk that as much as I should have because I was off playing other things.  Alt proposed that if it is that important that we have the Token system, but that seems horrible.  Not that she said it, because I don’t necessarily think she was being completely serious, but that it is something to consider.  The problem with this theory however is that right now those tokens are only going to get a player about 35,000 gold which seems insanely low when confronted with the price of things.  That would be able to afford you a neck enchant and a single ring enchant at the prices things are going for your $20.  My personal theory is that all of the crafting materials are purposefully painful, as a way to soak up all of the excess gold that is floating around on the server from the garrisons mistake.  Then at some point in the near future, be it 7.1 or a hotfix…  across the board crafting materials are going to be reduced making literally everything easier to create.  As a long time enchanter, I have seen this happen so many times over the expansions where enchants are mindboggling insane at the launch and then are later tempered considerably.

Where the real pain is happening is that those of us who did play Warlords are going through a bit of whiplash.  Tradeskills in general have gone from a complete polar shift, going from being extremely casual and something that everyone can do…  to being something extremely difficult to even get materials for.  As an example… even after crafting goblin gliders for basically anyone in the guild who wanted them this expansion…  I am sitting on a stockpile of over 2000 True Iron Ore on Belghast.  Comparatively I have less than 300 Leystone Ore so far… and that is from both my miner actively mining anything I come across in the world, and my main running the salvage armor shoulder enchant.  This post might be coming off  as complaining at the current state of things, but in reality I am mostly okay with it.  That said I have just had to come to realize that we are not going to have a raid of fully flasked players every single week.  If I cannot bring myself to spend that kind of gold just for the privilege of raiding casually…  I am certainly not going to expect anyone else to do it.  Similarly I also remember a time before flasks in raids was an expected thing at casual levels.  Hell our progression vanilla raid maybe had a flask on the tank, or on a handful of overachievers… but the other 34 of us seemed to get along just fine taking bosses down without consumables.  I realize fights are scaled completely differently now… but my ultimate hope is that consumables become an edge that players can use if they choose to afford it, but less of a hard requirement.  I realize this is going to mean we are progressing slowly, and I am largely okay with that… given that I am raiding this expansion to hang out with my friends more than anything.

Learning from Destiny: Loot Scaling

Learning from Destiny: Loot Scaling

Last night I was a bad human being.  It was a pretty rough day at work because of reasons that I can’t really go into.  So when I got home I decided to boot up Destiny and check out the newest running of the Iron Banner event.  Quite literally the next thing I know it, it was almost 11 pm and I had spent the entire evening playing the game.  This would have been no big deal were it not for the fact that Tuesday nights are a night set aside generally for Final Fantasy XIV and raiding there.  I will have to send out my apologies later, but this is a testament to just how fun this “looter shooter” still is.  For those who are uninitiated… the Iron Banner is a PVP event, and one that I participate in freely and actually look forward to.  The reason behind this is that there is exclusive loot each time it runs from an awesome set of Iron Wolves themed gear and weapons.  During year two this was an amazing way to get increases in your overall light levels, and with year three the gear that is available is completely new and fresh.  Generally speaking each month the event brings two pieces of armor and two weapons, and this time around we have arms, class items, shotgun and auto rifle.  These items can be gained through rewards at the end of the match, or by ranking up with the Iron Banner faction and purchasing specific rolls of each off the new leader of the Iron Banner…  Lady Efrideet.  This time around the daily quests reward loot instead of just getting packages at rank 3 and rank 5, and I managed to complete two armor packages and two weapons packages.  I also managed to get to almost rank 4 in faction in the first night, which tells me that they are trying really hard to make this event feel like less of a grind.  As far as drops… I got one awful roll on the Auto Rifle, and four pairs of the gauntlets… most of which are going to be used as infusion fuel for my Hunter and Warlock whenever I get around to playing them.

Distant Cousins

Learning from Destiny: Loot Scaling

For lack of a better term, Bungie and Blizzard are cousins because they exist as part of the same larger company of Activision Blizzard.  In fact it is rumored that during the planning for Taken King, Bungie had a sit down with the developers from Diablo 3 to talk about the lessons learned in crafting the “Loot 2.0” patch.  Now it took a lot of tweaking but I feel like Bungie finally landed on a version of that formula that works for them.  There are similar references in World of Warcraft Legion that draw ties back to Destiny, the most obvious is the above NPC in Dalaran that is named after the weekly NPC that shows up bringing awesome things and trading them for strange coins.  However it feels like there are still a lot of lessons that the World of Warcraft team could learn from the things that Destiny is doing right.  The games are designed very differently, but Destiny seems to have accomplished the holy grail of modern MMOs…  being able to create static content that players will be willing to repeat over and over.  The majority of the strike and crucible playlists are all pretty well worn at this point, but the way rewards are handed out makes a huge difference in the willingness of players to keep pushing forward and attacking the content.

Predictable Upgrades

Learning from Destiny: Loot Scaling

Warcraft Legion is an expansion full of variable loot tables that shift and change through the use of the Warforging and Titanforging systems.  This was a definite good step forward, because it gives a slightly glimmer of hope that something interesting might come from the forty ninth time you are running Eye of Azshara to help a guildie through it.  The problem however is that it still feels like that glimmer of hope is an extremely tiny one.  Lets take the Looking For Raid system for example to throw some numbers at.  The baseline for all loot in that “raid” is 835, and more than likely if you defeat the personal loot boss…  the item you are going to walk away with is that low item level.  The zone as a whole has a maximum possible light level of 870, meaning that there is an extremely slim chance of still getting something useful from there if you run it on your main.  Right now in Belghast I am sitting at 854 item level, and that means that most of the content that I run in the game other than normal or high mode raids, is not going to produce me any upgrades.  However in the back of my head I know that it is theoretically possible, and I am having a hard time reconciling what is likely to happen with what might possibly happen.  I mean I did manage to get a SECOND legendary last night off of an emissary chest… so I have more luck than I should have at times.

Learning from Destiny: Loot Scaling

In World of Warcraft we have “Item Levels” but Destiny has essentially the same concept called “Light Levels”.  Getting higher light means you perform better, just like getting higher item levels in theory means you have the potential to perform better.  How Bungie handled this problem of potential for drop versus actual level dropping is that they started creating items based on the players current stats.  So if I get a weapon in the game to drop from a package or decoding from an engram…  its light level is set based on my current converted light level.  Right now I am sitting at 351 light in Destiny, and I have a handful of items that are over that level but that is my average.  When I get a new item it means that item will be 351 light or better, generally within a range of 5 light, so up to 356 in this case.  Legendary engrams and item drops currently seem to have a cap around 385 in game, so I will continue to be able to keep leap frogging my way through light levels by consistently receiving upgrades each time something new drops.  World of Warcraft loot should work like this, meaning that each time I do a quest out in the world…. the item of the level rewarded should be based on what my current item level is.  I’ve had friends who have received up to 870 items from World Quests, so it does not seem unreasonable that any loot I get from doing them… should be at a minimum whatever my current average item level is.

Learning from Destiny: Loot Scaling

In order to really make this feel right, I think World of Warcraft would also have to move away from the current tiered system of item levels.  Right now if we go back to the example of LFR, an item when it drops can be 835, 840, 845, 850, 855, 860, 865, or 870.  Each time some combination of stats and “forged” suffix changes and tweaks up the stats and item level.  It just feels like it would simply be cleaner for the purpose of giving players a constant but incremental flow of new gear… for each item to just have a variable level.  So you could then get an item that was 844 or 858 depending upon what your current item level happened to be.  The items we know are simply mathematical equations, with this or that stat scaling based on the item level.  So in theory it should be just as easy to show you an item that was 862 as one that is 860, but the constant progression of slow bites of the apple as you keep improving your stats for me at least would feel better than running a bunch of content and seeing nothing but disenchant fodder as a result.  This hit home especially hard as I have been trying to run mythic and heroics with friends to get them geared up… and so often when the personal loot boss finally submits… the end product is not an upgrade at all.  As a result we have started trying to stack armor types, so that in theory at least SOMEONE in the party could benefit from the item.  There are honestly a lot more lessons that I feel like Blizzard and the WoW team could learn from the way Destiny works, and I might elaborate on them in additional posts… but this loot post was a good starting place.