World Quests and the App

World Quests and the App

More than anything for me Legion seems to be the expansion where Blizzard learned a bunch of lessons.  One of those lessons was apparently that putting a mobile game system in a desktop client… was not actually all that fun.  The Garrison system more or less was an upkeep and timer based mobile game system, designed to be fiddled with constantly, however the problem is that this same system often times prevented you from actually going out and engaging in the world.  With the advent of Order Halls, and missions… it was my ultimate fear that this system would be extremely similar.  However over the weekend at Pax West they announced the mobile client, and with it launching yesterday…  it improves this side of the game so much.  Not only do I get notifications on my phone when a mission has completed, and can then collect the rewards and queue up for another mission… it also allows me to check to see what world quests are available.  Yesterday this allowed a few of my friends and I to plan our goals for the evening, of knocking out a handful of larger world quests before diving into dungeon madness.  We saw that there were several group quests available that rewarded gear, and after dinner we gathered to knock them out.  The only negative so far is that when you are using the app it appears to log you out of the game.  It was my hope that it would be a true “companion” app like the Bungie website that allows you to fiddle with things while playing the game… and prevents you from actually having to go back to your order hall while the action is happening.  That unfortunately is not the case, which makes me wonder if there were some odd technical limitations here preventing that.

World Quests and the App

What the game really provides for me that has been lacking, is a larger shared purpose of things that I can be doing out in the world… to keep improving my character.  The World Quest system is almost exactly like Diablo 3 bounties, in that it provides a bunch of bite sized objectives that you can then complete to somehow move that needle forward.  In my case at least I am largely focused on the items that give me physical gear upgrades, or artifact power… but I am certain after time I will begin caring about order resources as well.  Essentially it is Garrison missions… but turned into fun combat missions where YOU are the person actually going out into the world and doing things rather than simply commanding from a table.  Ultimately to keep me engaged a game needs to function in two different ways.  Firstly it needs to provide me a constant source of things I can do by myself to keep feeling like I am progressing.  I can’t handle constant interaction, and there are large swaths of time where I need to quietly do my own thing.  World Quests give me this option because there is a constantly regenerating source of new missions popping up that I can go after.  A game also needs to give me both small and large group play that lets me spend time doing relevant stuff with my friends, and so far the dungeons have been this… and I am sure at some point in the near future raids will provide the large group interaction.  So long as the game can keep moving these paths forward…. and does not for some reason decide to let one simply die, I might be happy here for a long while.

World Quests and the App

Last night something odd happened.  We were wrapping up a set of world quests when we got a message stating that “Azeroth itself recoils as <name> unleashes an ancient evil.  Kosumoth the Hungering walks the land once more…”.  Ashgar quickly looked this up and found that it is apparently a world boss that spawns in the Eye of Azshara sub zone, just to the south of Dalaran.  I finished my combat, and hearthed to Dalaran and then took a leap of faith… hoping that the Goblin Glider would be able to get me to the Island.  There were a few tense moments as my fatigue bar managed to get down to 15 seconds… before reversing course completely as I seemed to be through the dangerous area.  I landed just feet away from the flight path, which I ran over and grabbed… but by the time I got there the boss was apparently dead.  It seems like the world boss is one of the minions of the old gods, hanging out in the middle of the Island.  From everything I am reading it seems extremely puggable, and has a chance of dropping both an underwater mount and a pet…. though from the grumblings last night over say in the area it seems like nobody actually got either.  On some servers friends over twitter were talking about it destabilizing the zone, to the point where the flight master was not responding.  Thankfully my hearthstone for Dalaran was up, so I simply hearthed out to move on about my business.  However it seemed like this event spawned on all of the servers at the same time, which is an interesting new dynamic if that is the case.

World Quests and the App

World Quests and the App

More than anything for me Legion seems to be the expansion where Blizzard learned a bunch of lessons.  One of those lessons was apparently that putting a mobile game system in a desktop client… was not actually all that fun.  The Garrison system more or less was an upkeep and timer based mobile game system, designed to be fiddled with constantly, however the problem is that this same system often times prevented you from actually going out and engaging in the world.  With the advent of Order Halls, and missions… it was my ultimate fear that this system would be extremely similar.  However over the weekend at Pax West they announced the mobile client, and with it launching yesterday…  it improves this side of the game so much.  Not only do I get notifications on my phone when a mission has completed, and can then collect the rewards and queue up for another mission… it also allows me to check to see what world quests are available.  Yesterday this allowed a few of my friends and I to plan our goals for the evening, of knocking out a handful of larger world quests before diving into dungeon madness.  We saw that there were several group quests available that rewarded gear, and after dinner we gathered to knock them out.  The only negative so far is that when you are using the app it appears to log you out of the game.  It was my hope that it would be a true “companion” app like the Bungie website that allows you to fiddle with things while playing the game… and prevents you from actually having to go back to your order hall while the action is happening.  That unfortunately is not the case, which makes me wonder if there were some odd technical limitations here preventing that.

World Quests and the App

What the game really provides for me that has been lacking, is a larger shared purpose of things that I can be doing out in the world… to keep improving my character.  The World Quest system is almost exactly like Diablo 3 bounties, in that it provides a bunch of bite sized objectives that you can then complete to somehow move that needle forward.  In my case at least I am largely focused on the items that give me physical gear upgrades, or artifact power… but I am certain after time I will begin caring about order resources as well.  Essentially it is Garrison missions… but turned into fun combat missions where YOU are the person actually going out into the world and doing things rather than simply commanding from a table.  Ultimately to keep me engaged a game needs to function in two different ways.  Firstly it needs to provide me a constant source of things I can do by myself to keep feeling like I am progressing.  I can’t handle constant interaction, and there are large swaths of time where I need to quietly do my own thing.  World Quests give me this option because there is a constantly regenerating source of new missions popping up that I can go after.  A game also needs to give me both small and large group play that lets me spend time doing relevant stuff with my friends, and so far the dungeons have been this… and I am sure at some point in the near future raids will provide the large group interaction.  So long as the game can keep moving these paths forward…. and does not for some reason decide to let one simply die, I might be happy here for a long while.

World Quests and the App

Last night something odd happened.  We were wrapping up a set of world quests when we got a message stating that “Azeroth itself recoils as <name> unleashes an ancient evil.  Kosumoth the Hungering walks the land once more…”.  Ashgar quickly looked this up and found that it is apparently a world boss that spawns in the Eye of Azshara sub zone, just to the south of Dalaran.  I finished my combat, and hearthed to Dalaran and then took a leap of faith… hoping that the Goblin Glider would be able to get me to the Island.  There were a few tense moments as my fatigue bar managed to get down to 15 seconds… before reversing course completely as I seemed to be through the dangerous area.  I landed just feet away from the flight path, which I ran over and grabbed… but by the time I got there the boss was apparently dead.  It seems like the world boss is one of the minions of the old gods, hanging out in the middle of the Island.  From everything I am reading it seems extremely puggable, and has a chance of dropping both an underwater mount and a pet…. though from the grumblings last night over say in the area it seems like nobody actually got either.  On some servers friends over twitter were talking about it destabilizing the zone, to the point where the flight master was not responding.  Thankfully my hearthstone for Dalaran was up, so I simply hearthed out to move on about my business.  However it seemed like this event spawned on all of the servers at the same time, which is an interesting new dynamic if that is the case.

Back to Tanking

Back to Tanking

It always feels strange sitting back down at the keyboard to blog after an absence.  This weekend was of course the Labor Day holiday weekend here in the United States, and our plans caused me to miss Saturday.  Since I was taking a single day off, I decided to go ahead and take the entire weekend off to just chill out and enjoy the goodness that is Legion.  When we last spoke I was sitting at level 105 and knee deep in Azsuna.  Since then I have dinged 110, which for some reason took me starting the final leveling zone High Mountain to accomplish.  Most of my friends hit the new level cap without touching that fourth leveling zone, but I am thinking some of it might be coming from harvest experience.  Additionally I seemed to get all log jammed up in my Class Hall quests, because it seems the order in which they would love you to level for Warriors is Stormheim and then High Mountain.  However I did Stormheim, Azsuna, Val’sharah, and finally High Mountain…  and even then the Warrior quest was buried deep inside of the content so much so that I finally said screw it and went out trying to find the location only to wind up terrain hacking my way onto the appropriate path with Heroic Leap.  Have I mentioned how bad I am at following the path?  This is my downfall in many games… that I see that a path exists, but the first thing I want to do is go running off into the wilderness on either side of said path.  As a result I miss so many quests because quest givers tend to be…  on paths.  Also as a result my first time through a zone takes me easily twice as long as literally any other player because I keep ending up backtracking trying to find that quest I missed.  On the positive however this expansion seems to FINALLY reward folks getting way the hell off the path.

Back to Tanking

This screenshot… is the result of getting way the hell off of the path.  This is quite possibly the most enjoyable quest I have done in a really long time… and I didn’t understand a damn word of it.  That is right, you end up doing a quest for a Murloc… who only speaks Nerglish which I had to google to find out what the hell their language is called.  The result is a bunch of quest objectives that are “0/1 ?????” that you have to sort of figure out on your own what the little guy is wanting you to do.  This quest is something that none of my friends seemed to know about, and I only managed to find because I was completely off the path and wandering aimlessly along the coastline of Suramar.  This expansion more than any to date seems to be the expansion that Blizzard finally learned a lot of lessons, or at least reflected those lessons in their design process.  In the past there was always a problem of folks ONLY doing the boss that was required for a quest in a dungeon run, and then pugs often times dropped immediately after that kill.  So there was a high likelihood that you would get randomed into an instance with the boss you needed already dead.  Now anytime there is a collect X item or kill X boss from an instance quest, it also requires you to kill the final boss in order to get credit.  Similarly they seem to have learned the lessons of what made Garrisons feel horrible, because the Class Order Hall while deeply related in design…  feels nothing like the Garrison did in the daily requirement of logging in and doing wizard chores.  To make this even better it was announced over the weekend at Pax West that there was a mobile companion app on the way that lets you handle the Class Hall bits without ever needing to play the character swap game.

Back to Tanking

Another thing that I spent a significant amount of time doing this week is exploring the various dungeons.  Yup you guessed it that also means that I have once again shifted focus to tanking, and have for the most part put my two-handers away for the moment.  Both protection and fury artifact weapons are at rank 13… which means any further progress is going to be completely silly as far as the artifact power cost goes.  I am however largely focusing now on the sword and shield, and am even considering doing some pvp to unlock that specific appearance.  The above screenshot is extremely special because Belghast and Finni were started at exactly the same time back in Vanilla.  Both my friend and I really wanted to level a Warrior and a Priest, but had minimal luck getting traction in leveling them solo.  So we made a leveling pact and we quested our way through the old world content as a Holy Priest and a Protection Warrior… and it was a blast.  All of my bad tanking habits probably started here, because she enabled my horrible instincts.  I would roll up into a Gnoll camp and pull the entire thing… knowing that she would keep me alive while I whittled them down slowly.  Once I hit the level cap I started tanking the alt raid nights for the Late Night Raiders, and with the release of Burning Crusade I shifted focus to tanking as my primary gig.  However due to motherly responsibilities, Finni just doesn’t get the amount of playtime that she used to so it is always awesome when we can run relevant content together.  The way this expansion levels content so that it is perfectly viable for a 100, 105, and a 110 to be in the same instance is really nice.  While other games have done this well for quite some time, I am happy to see Warcraft catching up here.

AggroChat #122 – Glimmers of Hope

Tonight Ashgar, Belghast, Grace, Kodra and Thalen talk about a bunch of stuff… with a significant emphasis on the launch of World of Warcraf Legion

aggrochat122_720

Tonight we are down a Tam thanks to Pax West Shenanigans, and in theory at least we will be talking soon about those experiences.  However for the time being…  we talk a bunch of stuff but mostly World of Warcraft Legion.  Right now Ashgar, Belghast and Grace are playing… and talk about their experiences with the launch, and the revisions to the game.  The long story short is that we all seem to be enjoying ourselves.  The main story is still frustrating, but the sub stories are amazing.  We also talk a little bit about the game of the month Tales of Maj’Eyal, largely related to a few tips for getting started and things that players should really avoid getting bogged down in.  Finally Kodra talks about his experiences with Deus Ex and Necropolis in recent play sessions for both.

Things Discussed – World of Warcraft – Legion – Class Halls – Spec Fantasy – Leveling Content – Tales of Maj’Eyal – Deus Ex: Mankind Divided – Necropolis