Revising Memory

Of Pedestals

Revising Memory

For quite a while I have held the Wrath of the Lich King expansion for World of Warcraft on a bit of a pedestal.  That was the last time I was truly and completely devoted to the game, and is the point where I for better or worse thought the game took a sharp detour.  It was shortly after the launch of the next expansion Cataclysm that I began this on again off again tourism with the game.  So this year when the talk of “Vanilla” servers came up, I thought to myself that I had no desire to ever return to the launch of the game…  but Wrath of the Lich King most definitely.  It felt like the right mix of progress and promise wrapped up into an extremely playable package with awesome lore events and truly phenomenal raids.  Sure there was the shit storm that was the Crusaders Colosseum, but for the time being we are going to forget that was even a thing.  Yes I realized that it served a key story arc, but as a raid goes it was thoroughly disappointing after Ulduar.  I can also remember really enjoying the questing in Wrath of the Lich King and some of those zones are ones that I still count among my favorite in the game.  That was until I recently returned while leveling my Warlock.  In part the distinction was made clear after recently leveling both my Rogue and Druid to 100 in the Warlords of Draenor quest content, then dropping down to my level 75 Warlock and attempting to push him up into the Cataclysm zones.

The key problem I noticed was the fact that content rarely synchronized terribly well.  In the later expansions, you are allowed to collect a whole series of quests for a specific area and then do a whole bunch of different things there before returning to the quest hub to move to the next area.  That simply doesn’t work in practice in Wrath of the Lich King, and I found myself constantly reaching the same point at different times, with the absolute worst of it involving sending me back to the same Harpy filled ravine in Storm Peaks each time after something slightly different.  If that was the exception and not the rule life would have been golden, but zone after zone I found myself staggered just enough in my questing to be annoying and greatly drag out the leveling process with a ton of movement from one edge of the zone to the next.  This of course was exacerbated by the fact that my Warlock only has slow flight, which makes traversing the bigger areas extremely painful.  That said I remember definitely having to do all of these zones before flight, which only would have made them that much worse.  I tried doing my stair step approach to the content, and found that not entirely working as intended… namely because there is no hero’s call quest that leads into Icecrown.  At 79 I finally decided to pop over and see if I could start the quests, and sure enough I was able to finish up there and ding within fairly short order.  The quest sequence inside of Icecrown is probably the best I experienced in my abbreviated push through Northrend.

Evolutions Were Made

So regardless of what I have said about Wrath of the Lich King in the past, I have to admit that significant upgrades have been made to the way we level characters.  I mean I knew that The Burning Crusade quests were frustrating and slow, but even then there seemed to be a lot more batching up of related tasks than I experienced during the several zones in Northrend.  Ultimately my big complaint with the more recent expansions has not been the leveling content, in fact I think questing through Pandaria and Warlords to be some of the most fun I generally have on a character.  Even Cataclysm from what I remember was pretty fun, with the only real problem there being that each zone is an entirely linear experience and if you lose the quest chain somewhere you are simply dead in the water.  I am sure as I level with my demons through the Cata zones I will find the same frustrations there that I found with Wrath, just in different ways.  The little bit I have played of Legion feels like they have once again made a leap forward in the way the flow of questing feels, and I am sure at some point I will be complaining about all of the past content when I level my next batch of alts.  When you spend a good deal of your time playing alts, the way the quests fit together really matters, and in games like Final Fantasy XIV where I don’t have quests to level alternate jobs… I miss it greatly.

We tend to lock things in our mind, that are colored by feelings and emotions that were happening at the time.  In many ways the Wrath era had some of the most turmoil in my life in dealing with a job that I hated, and a downward spiral of events brought on by deaths and other traumatic events.  However I will always think fondly upon that time because of the stability that my guild and raid team provided me during that time.  They were always there and always supportive even when I decided I wanted to stop leading anything.  It is because of all of this that Wrath was this shining moment for me in a long list of World of Warcraft experiences.  However that sequence of events is nothing I would ever want to relive, and it is impossible to try and piece that era back together.  In many ways my fondness for Wrath of the Lich King is no different than a parent trying to relive their own high school sports glory days through forcing their kids to make the same decisions they did.  I need to come to the realization that there is no going back, and we can only keep moving forward and adapting to the changes as they happen.  I still completely reserve the right to disagree with the direction various games are being taken in, but ultimately my only choice is whether or not I play.  I can’t claw back change, and somehow bring things back to a state that I remember so fondly.  My recent trip through Northrend has made me realize that even if I could… I wouldn’t actually enjoy the results.

The Leveling Game

Buckling Some Swash

The Leveling Game

Since the 7.0.3 patch landed in World of Warcraft, I have been more than a little obsessed with relearning classes given the significant changes to the bevy of talent trees.  On my rogue I have more or less always been combat, other than a brief flirtation with subtlety during vanilla thanks to knowing a few insane “sub” rogues.  If one thing should be certain by now is that I am not a huge fan of stealth mechanics, and my ideal “rogue” is that of a pirate or swashbuckler rather than assassin or thief.  As a result it feels like Outlaw the rebranded combat is essentially tailor made for me.  The spec itself is made up largely of huge sword slash moves and pistol shots, making it feel a lot to me like the Witch Hunter from Warhammer Online.  The core of the gameplay focuses around either a melee slash builder or short range pistol shot builder, coupled with a slashing combo dump and a long range combo dump that also happens to stun the target… but is on a rather long cooldown.  Other than these there is an additional combo dump called Roll the Bones which gives your character one or more buffs from a list of available buffs.  For those who raided during Wrath of the Lich King, it reminds me quite a bit of the way Deathbringer’s Will felt.  Completely unpredictable but when the buff is up it always does something interesting.  When the patch landed my rogue was sitting at level 91 and had barely seen anything past the Garrison.  As of yesterday I dinged 100 and have begun gearing him to at least do some basic content like LFR.

The Leveling Game

Not to be undone by the new school rogue experience, I opted to start working on my druid again which I generally play as feral.  Feral mostly feels the same as it always has, which now represents the way combat rogue largely previously felt.  In some ways I am grateful that it didn’t change a whole lot, but in other ways I admit I am a little disappointed.  So many classes with Outlaw Rogue and Survival Hunter feel new and different and shiny…  that the ones like Feral Druid and Protection Warrior that stayed largely the same feel a little diminished.  Belgarou had been my character of choice for leveling during the AggroChat podcast for awhile now, and I had made slow and prodding progress.  However last night I made a serious push and went from just shy of 96 to 100 in a single evening.  Traditionally when I level characters I follow a basic pattern which will make completionists cringe.  I tend to say in Shadowmoon Valley until 92, and then immediately drop those quests and swap to Gorgrond until 94.  From Gorgrond I jump to Terrokar, and then again to Spires of Arak at 96.  Finally I reach Nagrand at 98 and continue there until I ding, with the theory that spending the maximum amount of time in that zone will mean I will have the best gear to start angling for the 620 item level that unlocks that first LFR.  The end result is a quick succession of zones each one giving me the maximum experience for my level and getting me to the level cap as soon as possible.

The Stable Fills

The Leveling Game

I am by no means the fastest at leveling characters, but I am doing largely okay when I can actually stick with a game for any given period of time.  At this point I have eight level 100s, but that is nothing even vaguely close to the number that Grace has and hers span multiple servers.  In theory the next closest to 100 would be Belglorian my priest, but honestly I am not super enthused about leveling it.  At some point I want to try out the new Shadow with its Old God based lore, but I am in no real rush.  I mean it would be awesome to have my tailor at max level when Legion lands, but I am thinking it might be too “finger wiggly” for me at the moment.  There is of course my monk who is still sitting at level 53, but that means a return to more leather.  I am kinda getting tired of wearing leather, since I just finished off my rogue and druid back to back.  Also there is the problem that for whatever reason I have never been able to get into the flow of a monk.  I really enjoy playing pugilist in Final Fantasy XIV, and I had a Monk in Everquest II… but for whatever reason the World of Warcraft version doesn’t feel as interesting.  For me at least it feels very much like another dual wielding class, since I went the dpsy version.  Brewmaster tanking felt odd, and “Fistweaving” I have heard is no longer a thing… so more than likely that means I will always be a sorta rogue on that class.

The Leveling Game

As a result it seems like my next leveling target is going to be the Warlock, because it is just finger wiggly enough for me to be able to enjoy it.  Additionally all that time I spent leveling my Arcanist in Final Fantasy XIV has taught me a greater respect for damage over time classes.  Generally speaking I have always been a demonology player, because I like running around with giant demon pets.  However I might branch out a bit and try something new, it all depends on if I can get the swing of the new changes.  In any case I am not exactly sure why I have been on this marathon leveling session, but I am mostly just going with the flow.  I think part of it is also my attempt to catch them all as far as appearances go.  I have added so many items to my wardrobe that it isn’t even funny.  The hope is that in doing this push I will get at least one leather and one cloth class that I actually enjoy playing, that I can run old world content with for those cloth and leather pieces that I seem to be missing.  I have a huge stash of plate and chain, because those are all classes that I play pretty frequently.  The worst seems to be the finger wigglers, so I am hoping that I can make the Warlock into a soloing beast to farm up awesome transmog sets with.  In any case… this has been my recent obsession and I thought I would share it with you.

 

AggroChat #116 – Legion and the Deep Dungeon

This Week Ashgar, Belghast and Tam are abandoned by their compatriots and talk FFXIV, WoW, Starbound and Overwatch

aggrochat116_720

This week we had a really strange sequence of events that lead to quite literally half of our crew being out for one reason or another.  Of all of them I think we happen to be the most jealous of Grace who managed to score tickets to the Final Fantasy Symphony tour thing that is roaming the country.  This was the week of big patches with both the 3.35 patch in Final Fantasy XIV bringing us the Palace of the Dead, and World of Warcraft getting 7.0.3 containing all of the Legion class changes and new Transmog system.  Additionally we saw the actual launch of Starbound and with it something unusual in the early access community…  significant changes being patched into the final version.  So this week we have a whole slew of topics related to all of those points.

Final Fantasy XIV 3.35 – Palace of the Dead – World of Warcraft 7.0.3 – Legion Class Changes – Survival Hunter – Outlaw Rogue – Starbound Launch – Pre-Launch is Launch – Overwatch Healing Sniper

 

 

Confronting Change

Hotbar Construction

Confronting Change

Yesterday was at least in part a continuation of the previous day.  When I got home we ate some dinner and I plopped down in my comfy chair and began continuing to sort through my gear, getting almost all of the way through my characters last night.  Early in the evening Grace and I had talked about running some older content for transmoggy bits, so I had a clear target timeframe in mind.  In the meantime I had to somehow make sense of my hotbars and decide what the hell I was going to play that evening.  Since I really only care deeply about plate graphics usually I knew it was more than likely going to be Warrior, Deathknight or Paladin.  As a result I devoted a bit of time to each of them, and tried to make something functional for the purpose of running content.  Of the three the most immediately recognizable was the warrior with the only thing really dropping off of my hotbar being Heroic Strike.  There were various other tweaks as well but nothing that I could not adjust to rapidly, and within a few minutes I felt like my old self again.  The biggest hitch being the significant change to the thunderstrike sound and animation.  It is those moments when I realize how much I ultimately play by sound, and use audio queues to know if an ability actually fired or not.  The animation is also extremely different being more of an earthquake than a shock of lightning… which I can only assume is part of their “aligning of class fantasies” business.  More than likely we lost our lightning because they decided that only Shaman can have lightning effects or something along those lines.

The paladin was also a similar easy adjustment period, and I fell into that routine rather easy.  I also love the fact that Paladins now have a movement speed buff similar to that of the Crusader in Diablo 3 which I have played the last few seasons.  I may or may not have spent a good deal of time charging around my garrison.  The big challenge however was that of the Deathknight, and I still have not quite figured out how I am supposed to be playing it.  Compared to the other two tanks it just feels like a wet paper bag when it comes to survival.  I straight up got wrecked by the dungeon tank dummy in the garrison and had similar problems in Legion beta.  So far I have been able to breeze through the artifact weapon class every single time… but with the Deathknight.  While doing that quest I wound up dying roughly five or six times before I was finally able to limp through it.  The whole reason why I always gravitated towards the Deathknight was their ability to solo and their ability to quest rapidly.  I am not discounting the fact that I probably am missing some key element that makes the class manageable, but whatever is wrong… it is a little maddening.  I was truly hoping this would be the expansion where I could feel comfortable returning to being blood again.  As it stands… for tanking main I am pretty much staying Warrior because it feels comfortable and like I have the ability to actually take some damage, and at the same time still have a lot of movement in the form of the new combo intercept/charge and heroic leap.

Collecting Appearances

Confronting Change

I thought I would include this gem of an image as a clear understanding of why we need a good cosmetic system in this game.  As I sifted through my various alts I encountered a whole bunch of reasons, but this one from Earthen Ring takes the cake.  As far as the actual collection of appearances we ended up running a few panda raids…  or at least tried to because one of the bosses on Heart of Fear kept resetting, and neither of us seemed to have Throne of Thunder unlocked.  We did however successfully get through Mogu’shan Vaults and then finished off the night with a quick run through Black Temple where we honestly got more awesome greens than purples.  I was making an attempt at getting the second warglaive for my warrior.  Earlier in the evening I ran my warrior through MC at least up until the binding dropping mobs…  only to get the same binding I had already to drop.  I had a similar lack of luck in Black Temple, but there were a handful of plate appearance pieces that I had apparently never picked up along the way.  Grace made out like a bandit in Pandaria, but seemed to get minimal drops once we finished the night up in the BC era content.

Right now my biggest frustration is with the whole collection of appearances being locked to armor type.  As a result anything that was leather or mail pretty much went to waste, well other than selling it for gold.  This is a similar problem to the one I have with the cata era cloth drop rate changes.  There are certain characters I play just to have a complete stable of classes, and then there are other characters that I actually enjoy farming content on.  My tailor is a Shadow/Disc Priest and that is the character I will probably never actually farm older content on because I don’t get along very well with finger wigglers. Similarly I gravitate towards plate wearers for the characters I actually repeatedly run content on, and it would be amazing if I could just pick up those items and commit them to my appearance library rather than being grumpy as I watch cool stuff going to waste.  I can totally see making appearance follow class lines in parties to keep people from rolling on everything.  However when you are out soloing it would be amazing if you actually got to collect those appearances.  However the end result is likely going to be that I find a farmer of every armor class and wind up running a lot more old world content.  Maybe that was their intention all along?  Force you to dust off those alts and actually play them?

Low Sodium

This is one of those patches that I have seen a lot more salt over than previous ones.  I am not sure if the World of Warcraft community is just more dramatic than it used to be, or if the changes really are that frustrating.  I mean on some level I get it, because I quite literally had to rethink the way I play every character I have tried so far.  All of the rules of how classes interacted changed, and for the players that tried to do a lot of things for utility purposes…  I fear their gameplay is forever going to be changed.  For me… I have a full stable of alts and if for some reason I don’t like the way one feels this time I can shift focus to another one and be equally happy.  However for the player that spent over a decade playing this one class a certain way…  the changes could be traumatic.  I fully support complaining about World of Warcraft, because god knows I have done plenty of it over the years.  I fully support the notion of feeling like your voice needs to be heard.  However after doing both of those… you are ultimately left with a decision point of either adjusting to the changes or quitting the game and trying one of dozens of other good MMORPGs.  Change has right or wrong been a constant in World of Warcraft, and if you are not willing to reinvent yourself every few years than chances are you are going to wind up bitter and frustrated.

This moment happened for me during Cataclysm, and several times since I have decided that I am simply no longer having fun with the game.  Each time it happens I have tried to be more chill about it, to the point where when I quit these days it is not a huge ordeal.  So if you are finding yourself having one of these moments over the Legion changes, take a bit of advice from someone who has been there so many times.  Firstly it is completely okay to quit the game.  The game will still be there, and you can absolutely return at a later date if you rethink your decision.  I quit “permanently” at the beginning Cataclysm, around the end of Cataclysm, the beginning of Pandaria, the middle of Pandaria, the end of Pandaria, the beginning of Warlords, and then I’ve been more or quite often less active for the last six months.  There are other amazing games you could be playing and would likely have a much better time doing so, at least until the present bitterness fades.  If you need some suggestions hit me up sometime and I can probably rattle you off a dozen based on your previous Warcraft preferences.  Essentially what I am saying is as someone who has been there… doing that is so much better than flailing impotently in the hopes that someone will notice your pain and rollback all of the offending changes.  Sometimes it is better to walk away and return later… rather than napalming the community.