Entitlement, RNG, and Fun or Lack Thereof

I’ve been one of the last folks in my raid group in WoW without a legendary item. We’ve been joking that of course I’ll get one of the worst possible ones for my spec if and when I ever get one, and the prophecy has been fulfilled. Last night, right before raid, I opened an emissary chest and got the worst possible legendary in the game. Not only is the effect mostly useless in raids, but it is a ring, which means no primary stat boost, and it doesn’t even have my best secondary stat on it either. I had been mentally preparing myself for this, because such is my luck, especially in a world where my pal Belghast steals all the good luck for himself. However I wasn’t prepared to have my shame broadcast to the whole guild at peak time when everyone was getting ready for raid. I tried to be good-natured about it, merely vowing eternal vengeance against and angrily shaking my fists at everyone who made fun of me for my bad luck.

I’m aware there are community members who think that everything is sunshine and roses, and that people who get a legendary item and then have the nerve to complain about it are entitled jerks. My honest opinion here is that those people can go eff right off. This particular item has multiple attributes that work against it, making it unattractive to almost everyone.

  1. It’s a ring. However you feel about most legendaries, anything that gives you a huge ilvl bonus to your primary stat is likely to be more exciting than a ring with secondary stats only.
  2. It drops for every class and spec. I’ve seen this item drop a lot, because it can drop for anyone. Even if it were more useful, this blandness makes it seem less fun than an item specially crafted to boost your chosen class.
  3. Its special ability procs from applying a loss-of-control effect, which is something that most raid mobs and dungeon bosses are immune to. So most fights you won’t even get any special benefit from it.

Even Blizz acknowledged that there’s a few legendaries that aren’t as exciting as intended, and as far as I know there may be some changes to those items in the works. I prefer a system where I can work towards big ticket, game changing items like the legendaries represent. Or at least have some protection from horrible RNG, like with Kanai’s Cube in Diablo 3. There, if you just can’t get the item you need to drop you can keep trying to craft it in the cube. It is still RNG based, but there’s some protection there for people with terrible luck. It would also be different if there was anyone outside of a PvP setting that really prized this particular legendary turd. Instead, I’ve seen it drop over and over again, and never has the lucky recipient been excited. Always it is met by complaint and murmurs of apology from the rest of the guild. That’s bad design.

Item drops in dungeons can be good or bad, but there’s always another chance to run things again tomorrow and get something better. Bad legendaries feel extra painful because you’ve been waiting for months to get one, and know you’ll have a long wait for another chance. Meanwhile your friends get shiny new toys that change their playstyle or give them cool buffs. I feel a bit similarly about some of the incredibly hard-to-get hidden artifact appearances, but at least there it is all cosmetic. Nobody feels like they are letting their raid team down because they can’t get their artifact skin to drop, but I feel like I’m not healing as well as I could because I am missing a vital piece of gear.

I honestly attempted to vendor the stupid thing in protest when I got it, but sadly the game won’t let me. It is hard to even justify using it as a “stat stick” since the stats on it are pretty poor for me. All I can do is complain and joke about it and try to defuse some of the frustration of the whole thing. And pray to RNGesus that maybe next time I’ll get something useful.


Entitlement, RNG, and Fun or Lack Thereof

A little privacy

You’ve all seen me ramble about some of my social anxiety issues before, but Blizzard has brought it all back to the surface again. In patch 7.1 there’s a new Quick Join feature that allows your friends to see that you’ve joined a queue or a group finder group and easily join you. In theory this can be great. In practice I’m not sure this is something I ever want to use. I’m too timid to randomly join anybody who was starting a queue, I would rather pug than impose on my friends. Conversely, sometimes I want to pug, for the goodie bag or because I’m feeling antisocial. If a friend asks to join either I have to tell them no and feel bad, or let them join and then I’m not doing the pug I wanted to do. At least if you queue for a Call to Arms (goodie bag) it will not show you as available for Quick Join. Maybe I will start only queuing for things that are Call to Arms, honestly that’s not super different from how I play normally. Still, I will continue to shout this from the rooftops: Give us a damn invisible mode already Blizzard.

This also complicates getting mythic or M+ groups for people without a lot of friends on their list. Now any group that forms has a higher chance of filling up with friends-of-friends before strangers get a chance to sign up. This means if you have a huge friends list your chances of doing more mythics just increased, and if you have few friends it will be even harder to get a group. Just add regular mythics to LFD already Blizzard. This Quick Join tool is solving a much less pressing problem, and causing new ones.

I’ve been slowly working my way back up to a friends list with nearly 20 or so people on it, which is about 20 more people than my anxiety could handle before. If this new tool becomes a problem for me, I’m back to either purging my friends list or just running away from the game again. I get that this is not a problem that most people have, but I also know I’m not alone. It would be nice if Blizz ever once gave any indication that they acknowledged people like me exist and have valid concerns.


A little privacy

A little privacy

You’ve all seen me ramble about some of my social anxiety issues before, but Blizzard has brought it all back to the surface again. In patch 7.1 there’s a new Quick Join feature that allows your friends to see that you’ve joined a queue or a group finder group and easily join you. In theory this can be great. In practice I’m not sure this is something I ever want to use. I’m too timid to randomly join anybody who was starting a queue, I would rather pug than impose on my friends. Conversely, sometimes I want to pug, for the goodie bag or because I’m feeling antisocial. If a friend asks to join either I have to tell them no and feel bad, or let them join and then I’m not doing the pug I wanted to do. At least if you queue for a Call to Arms (goodie bag) it will not show you as available for Quick Join. Maybe I will start only queuing for things that are Call to Arms, honestly that’s not super different from how I play normally. Still, I will continue to shout this from the rooftops: Give us a damn invisible mode already Blizzard.

This also complicates getting mythic or M+ groups for people without a lot of friends on their list. Now any group that forms has a higher chance of filling up with friends-of-friends before strangers get a chance to sign up. This means if you have a huge friends list your chances of doing more mythics just increased, and if you have few friends it will be even harder to get a group. Just add regular mythics to LFD already Blizzard. This Quick Join tool is solving a much less pressing problem, and causing new ones.

I’ve been slowly working my way back up to a friends list with nearly 20 or so people on it, which is about 20 more people than my anxiety could handle before. If this new tool becomes a problem for me, I’m back to either purging my friends list or just running away from the game again. I get that this is not a problem that most people have, but I also know I’m not alone. It would be nice if Blizz ever once gave any indication that they acknowledged people like me exist and have valid concerns.


A little privacy

AggroChat #129 – Deckbuilding MMO Design

Tonight Ashgar, Belghast, Grace, Tam and Thalen Discuss Diablo rumors, Overwatch Co-Op, Master Catching Games, and Guild Wars Deckbuilding in MMOs

aggrochat129_720

Tonight we have another in a long line of shows where we go into it not really having a clue what we are going to talk about… then wind up discussing topics for a couple hours.  This week we start off talking about Diablo… the largely forgotten Blizzard game and the beginning of Season 8.  We then veer off into tinfoil hat territory as we talk about some of the popular rumors surrounding Diablo 4.  We talk about how much we are enjoying the new Co-Op PVE mode in Overwatch, and how we wish it was a permanent addition.  We also shift course into a discussion about how games seem to have an obligatory e-sports friendly design these days.  We also discuss our recent progress in the World of Warcraft Emerald Nightmare raid, and now much we are looking forward to Karazhan landing this coming week.  Finally we get into a lengthy discussion about the deckbuilding style of MMO design, namely with Guild Wars, Guild Wars 2, Secret World and to some extent Rift.

Topics Discussed – Diablo 3 Season 8 – Diablo 4 Tinfoil Hat Theories – David Brevik – Bill Roper – Co-Op Overwatch – Designing For E-Sports – Co-Op Gameplay – Pokemon Sun and Moon Demo – World of Final Fantasy Demo – WoW Emerald Nightmare Raid – Guild Wars 1 Ability System – Deck Building MMOs