Season of Providence

Good Morning Folks! Yesterday was the end of the previous season in Destiny Rising, or more correctly I think Season 2 Act 2? They do this weird thing where they split the same season up into multiple acts, with each being effectively like a new seasonal start. This one is centered around an alternate universe version of Kabr, aka the one that died in the Vault of Glass from Destiny 1. It introduces a few new game modes, and a new raid which appears to be a rework of the Destiny versions of Crota’s End. I have no clue if this will be closer to the original Destiny 1 version or the Destiny 2 reworked versions that have appeared over the years. I do know that gated behind the raid is access to a new Exotic Scout rifle which comes from Destiny 2 called Symmetry. While this weapon was not necessarily associated with Crota I do believe it was put into the game with the Shadowkeep expansion as a chase bonus for buying the fancier versions if I am remembering correctly.
Kabr the Resolute is the new alternate reality version of Kabr that we are getting access to, and I have to say… not really my thing. You can play him in Trial mode, and his kit just doesnt seem like it works that well. Effectively he has a primary scout rifle and a secondary linear fusion… when when combined with a character that mostly creates a bunch of shields feels odd. More so they shifted the burst ability to being one that has to be channeled, similar to how the shield works in Vault of Glass. I mean its a cool call back to that raid mechanic, but honestly… mostly just feels weird and removes any mobility that the character had. Standing still is never a good option regardless of how many shields you are generating. As a result I doubt I will be spending any premium pulls that that I have saved up on this banner.
We were told that we would be getting a free copy of Kabr, and that is true… within a specific frame of reference. Right now Kabr the Resolute exists on his own banner with his own new currency… which instead of pink and blue boats…. is apparently a bright red boat. During the course of this introductory event, doing dailies will get you a currency that will eventually unlock 6 sets of 10 pulls each… and since the pity for this banner is at 60 pulls, that means you are in fact guaranteed to pull Kabr during the event if you hop in and do all the things every day. Additionally you have access to the other four stars on this banner like Ikora, Attal, and Rossi… and in truth I could actually use more talent points for both Attal and Rossi. I will be doing the thing and jumping through the hoops to get my free copy… but I will be slightly annoyed that they didn’t just hand me a copy and let me move on with my life.
There is a brand new game mode that went in with this update called Bullwark Ops. Essentially it is tower defense for Destiny Rising. There is a building phase that lets you place down turrets and other things to help control the waves of mobs spawning, and then those encounters follow a fixed path through the map. Between you and the turrets, your goal is to make sure they die before crossing a finish line. So far it feels like Blight in Path of Exile, where you are the strongest turret, but that might change as I get into higher difficulties. I played a round of it this morning on Maru and it was pretty easy, but then again… Maru is my most built out character with a fully upgraded exotic single shot grenade launcher. I will be interesting to see how this plays with different characters.
There is also a limited mode version called Armed Enclave that I have yet to play, but there are a bunch of limited upgrade currencies gated behind it that I need to finish out some of my characters. Since we shifted into an Arc and Solar meta with this season, that means I need to spend a bit more effort building out Arc and Solar characters. Right now I have Estela, Jaren, and Helhest in a pretty good state with Ning Fei not too far behind. I am certain Jaren will be in the limited list of characters that we can play for Grandmaster content, but I thought Estela, Ning Fei, and Helhest would be as well. However that is not the case… of my built out characters the only two that I will have access to are Jaren and for some reason Jolder. Rossi and Attal are both pretty much in the same spot and would need copious upgrades to get them into the 64k range required for the activities. I will be honest that I don’t really like either of those champions enough to spend resources on them. It might be a REALLY rough week for Grandmasters. I am hoping we can maybe do the Gauntlet.
There is new story that involves us seemingly traveling to the Destiny 1 universe specifically. It was so cool to hear the original version of the Destiny theme song playing during this point. Essentially we meet up with our friend Xur who explains that there are many worlds and while Crota is building power in our world… we are not ready for him. So the storyline seemingly involves us discovering and very likely eventually raiding SIVA technology to make us stronger and more likely to take on Crota in his full force. Thing is… for anyone who knows the lore of the Iron Lords from Destiny 1… you will know that it was trying to capture SIVA that brought the downfall and ultimate death of most of them. Are we doomed to repeat history and see most of our Iron Lords dead and trapped in the chamber with SIVA while our Wolf character and Saladin escape… just like it happened in the Destiny 1 universe? I am very interested to see how this all plays out.
The most hilarious thing about this is… it seems like they were not able to secure the voice actor for Radegast to deliver new lines for this event. As a result they did quite possibly the dumbest and most ridiculous thing they could have done. Instead of voice lines…. Radegast delivers a bunch of Tim Allen from Home Improvement style grunts. Before I started this Ace had warned me about it… but I was in no way prepared for just how silly this ended up being. I was almost crying from laughing so hard by the time the cutscenes finished. I mean I guess this is a choice that could be made. I remember when the last GW2 expansion dropped during the actors strike, and we got silent dialog… and I am thinking maybe that was the better call. Anyways. Looking forward to another season and a bunch of new events to learn. The post Season of Providence appeared first on Tales of the Aggronaut.

AggroChat #251 – Release the Melon-Snake

Featuring:  Ammo, Belghast, Kodra, Tamrielo and Thalen

aggrochat251

After a week off you can effectively blame Belghast for filling the Trello full of partial topics, and the rest of the show for not replacing them with something meaningful.  As a result we have a fairly fragmented show. In importance news however Ammo is joining the team permanently. The most important thing discussed however is the fact that Tam gave us a new term…  that of the noble Melon-Snake.

Here is a quick rundown of the varied topics discussed:  Final Fantasy 7 Remake Trailer, Xur coming to Fallout 76, Monster Hunter World Iceborne and Bloodstained Ritual of the Night release dates, Unplayable Magic Decks, The madness of Arcade emulation, The sad state of Anthem.

Topics Discussed:

  • Neph’s Wedding
  • Final Fantasy 7 Remake Trailer
  • Bloodstained Ritual of the Night
  • Fallout 76 Purveyor NPC
  • Monster Hunter World Iceborne
    • Capcom Hates PC Gamers
  • Magic the Gathering Arena
    • Kodra has Teferi Problems
  • Madness and Arcade Emulation
    • The joys of finding full mamesets
    • Triggering a bandwidth usage warning
    • Abandoning GameEx Evolution
    • Moving to RetroArch
  • TitanQuest Releasing Expansions 13 Years after its launch
  • Anthem Removing Cosmetic Caches
    • Spaghetti Code Problems
  • Final Fantasy XIV Shadowbringers

Xur Week Twelve: 12/1/17

Destiny 2

Xur Week Twelve: 12/1/17

This is potentially the last of these Xur reviews that I will be doing on this blog.  It is not out of a lack of interest, but more than next week with the Curse of Osiris the reset time is changing and with it when Xur arrives.  Right now Xur shows up in the middle of the night and as a result by the time I shower, get ready and sit down to blog is available for me to talk some shit about what he just brought.  Starting next Tuesday however that reset time will shift from 5 am my time to 11 am …  long after I have already been at work for a significant amount of time.  This is a boon for the career YouTube types so they don’t have to wake up quite so early, but not really for me so alas this is probably the end of my recent Friday feature.  The flash point zone this week is the EDZ which means Xur is hanging out near the Winding Cove drop zone.  There is technically a cave that allows you access to the ledge he is on… but I never can remember where the entrance is and just end up jumping up the rocks to the right of where he is at.

Xur Week Twelve: 12/1/17

Sweet Business is a really cool sounding weapon that winds up being a horrible idea.  Maybe I am being a bit unfair but in truth I have never been able to get much out of this gun.  Firstly it requires some wind up time while firing before it arrives at its final rate of fire and as such true damage potential.  The perk payday in theory helps with the wind up because you can fire it from the hip relatively well and as such start firing ahead of when you are actually needing to deal damage to a target especially in the crucible.  The magazine size of 99 seems really awesome…  but given how fast this fires you will be empty and suffering the pretty horrible reload speed before long.  Where the gun really lacks however is in the total ammunition you can carry.  Payload might help your magazine but it doesn’t actually seem to help your pool of ammo and when I attempt to run something using this weapon I find myself always starved for kinetic ammo.  Definitely pick it up if you do not already have the weapon, but I am not a huge fan of it.

Xur Week Twelve: 12/1/17

Do you want to punch things?  Do you want to punch all the things?  Then these might be the gauntlets for you.  In the grand scheme of things they probably are not that good, but are pretty fun to at least play with while running around doing planetary content.  The biotic enhancements per does two things really, firstly it greatly increases the range of your punch allowing you to hit targets at roughly the distance warlocks can.  On top of that it gives you a version of surrounded where the damage your punches deal increases based on the number of targets around you.  This is insanely fun against boss type encounters with a lot of minions and would potentially pair nicely with either the Sentinel or Striker trees that allow you to gain health regen on kills.  Definitely a pick up if you do not already have it… and in truth I am even going to log into the PS4 and buy this since it is the only Titan exotic I am lacking there.

Xur Week Twelve: 12/1/17

Arc Bolt is one of those grenades that only seems to work in really ideal conditions.  This chest is all about making that grenade be able to chain a little further, giving you some wiggle room on what those ideal conditions actually are.  The problem is… there are WAY better hunter exotics than this one and in truth until Arc Bolt gets some sort of a rework it isn’t exactly worth building an item loadout around.  The positive however is this version does come pre-slotted with an arc grenade recharge mod so at least they realized the only edge case anyone would ever want to use this item.  It’s worth picking up for unlocking but not really much more than that.

Xur Week Twelve: 12/1/17

Do you like Nova Bombs?  Do you want to always be Nova Bombing?  Me too…  sadly this helmet won’t actually let you do that thing.  The perk Actual Grandeur in theory grants you super energy on Nova Bomb kills.  The rate that I have seen is that if you are able to Nova Bomb and kill five targets, it will take your super bar roughly to the halfway point.  So sure this does a decent job of regeneration but it also falls drastically short of the dream of being some sort of Evil Ryu throwing void fireballs.  In my experience if you are dedicated to Voidwalker you are far better off with Nezerac’s Sin or even the Eye of Another World.  Once again, pick it up for the unlock because Bungie occasionally balances exotics to make them better and you might as well have it in your collection.

Destiny 1

Xur Week Twelve: 12/1/17

This week Xur is hanging out at the Reef and offering a few items, including a Helm I never managed to get on my Titan.  This week he is offering.

  • Legacy Primary Engram – 31 Strange Coins
  • Eternal Warrior – Titan Helm – 13 Strange Coins
  • Young Ahamkara’s Spine – Hunter Arms – 13 Strange Coins
  • The Stag – Warlock Helm – 13 Strange Coins
  • Monte Carlo – Primary Auto Rifle – 23 Strange Coins
  • Monte Carlo with Royal Flush Ornament – 30 Strange Coins 25 Silver Dust
  • Trespasser with Crucible Assassin Ornament – 30 Strange Coins 25 Silver Dust

Xur Week Ten: 11/17/17

Destiny 2

Xur Week Ten: 11/17/17

This week we have a phenomenal week for Xur at least as far as I am concerned.  He brought a bundle full of goodies that I either had never gotten to drop or did not yet have on the PC.  As a result this week is an extremely expensive week for me personally.  As is always the case he can be located on the Flashpoint location and in this case that is Titan.  You can find him in the rig section in a building devoid of enemy spawns.  That said be careful because they will absolutely stand at the doorway and shoot you while you are hanging out and doing your business with your face tentacled friend.  You might need to do a little pre-clear before you duck inside.  Let’s get on with the goodness.

Xur Week Ten: 11/17/17

Hard Light as a gun has always been in the marginal category as far as usefulness goes.  It was never a bad weapon but it also never really stood out in the pack.  The year two Hard Light feels better across the board but still is far from the best Auto Rifle that you could be using in your energy slot.  That said the it is still a really interesting weapon because of its ability to shoot around corners and the fact that it lacks damage fall off.  That is however a deceptive thing to say given the way Hard Light works in that it fires a volley of projectiles that go bouncing around as they hit surfaces, meaning you can in theory “curve the bullet” and fire around corners.  While the gun doesn’t have damage fall off there is absolutely accuracy falloff the further from your target you get because you increase the likelihood that it will encounter something else and cause the trajectory of the original round to shift.  All of this is still in the fun and interesting but not amazing category until you bring into play another intrinsic ability of the weapon, and that is to shift the elemental damage type by swapping around your perks.  This isn’t near as handy as the playstation exclusive sniper rifle that has a keybind allowing you to do it on the fly… but it does serve as an excellent prism/match game weapon that can shift to whatever element you happen to be lacking.  If you do not already have this it is well worth the pick up and I know I personally am definitely going to be grabbing this for the PC since I’ve yet to get it to drop otherwise.

Xur Week Ten: 11/17/17

The Synthoceps are another fun and interesting item, but maybe not best in slot at anything.  If you are a Titan you probably like punching things…  and these gauntlets improve the way you punch things.  The exotic perk Biotic Enhancements increases your melee range and improves melee damage when surrounded.  That last bit can be a slight improvement if you only have a few targets around you to a massive improvement when you are fighting packs of things like thralls.  If you combine this with something like the striker melee build…  you can do a number of very interesting things and cause massive amounts of damage as a melee titan.  Similarly this would benefit the sentinel spec path that causes you to regain health on melee kill, but not nearly as much given that spec cannot really chain melee abilities in the same fashion as Striker.  This is an item that I had yet to get so I am definitely picking it up for the unlock, and more than likely going to try out a striker melee build around it.

Xur Week Ten: 11/17/17

Do you really still want to punch all the things even as a Warlock?  Karnstein Armlets are a set of exotic gloves that are effectively all about punching things as a warlock.  They have a built in version of the devour perk, though as I understand it significantly weaker that causes you to gain health recovery on melee attacks.  Note that it says attacks and not kills so in theory just punching things are going to help slowly regenerate your health.  While doing this punch happy life you are also slowly increasing the regeneration of your melee, grenade and class ability.  I am absolutely certain there is a build out there that could make the most of this… and I feel like double dipping with devour is maybe a great option.  Sometimes you look an an item and think to yourself…  I can build something around this and that is definitely the case with these gauntlets.  If nothing else I wanted to pick them up simply because I did not have the unlock in my collection.

Xur Week Ten: 11/17/17

The Lucky Raspberry is a returning item from Destiny 1 that more or less kept the same ability.  Probability Matrix the exotic perk causes your arc bolt grenades to chain significantly further than in their default state.  Additionally dealing damage with your arc grenade has a chance of recharging your grenade.  This means that if you drop your arc grenades in a large pack of mobs, it is extremely likely you are going to get a proc and return your full grenade charge.  This makes this item a beast for doing something like the Nightfall on the weeks where every kill counts towards gaining back time on the clock because you can wait until arc burn and become a mad bomber dropping grenades everywhere.  The rest of the time however you are probably not going to see enough mobs tightly clumped to really make this worth using.  Occasionally in the team shot environment of the crucible you can drop one and take out an entire team…  but that is going to be the exception rather than the rule.  Still a very interesting chest to pick up and at least add it to your collection.

Destiny 1

Xur Week Ten: 11/17/17

Xur had a similarly interesting day in Destiny 1 as he brought a couple of my favorite items.  Firstly the Armamentarium is the chest piece that I want back for my Titan more than anything because it simply gives you a second grenade charge.  Right now I am so enamored with striker titan largely because it is the only spec I can have this functionality back.  Similarly once I found the Bones of Eao I never looked back because it started enabling me to quad jump as a Hunter, a piece of utility that beat out every other possible exotic that I might want in that slot.  The Warlock helm is largely forgettable because it is their version of the Alpha Lupi chest that Hunters and Titans have…  but Xur did bring the Universal Remote which is the very odd primary slot shotgun.  Lots of stuff worth picking up if you don’t already have them… and I would say for Titan and Hunter these are absolute must haves.  Enough so that I am legitimately considering grinding out the strange coins so I have them on my Xbox One account.  Here is the full run down of what he is selling.

  • Legacy Chest Engram – 29 Strange Coins
  • The Armamentarium – Titan Chest – 13 Strange Coins
  • Bones of Eao – Hunter Boots – 13 Strange Coins
  • Light Beyond Nemesis – Warlock Helm – 13 Strange Coins
  • Universal Remote – Primary Shotgun – 17 Strange Coins
  • Dragon’s Breath and Tigershark Ornament – 30 Strange Coins 25 Silver Dust
  • Nemesis Star and Meteorite Ornament – 30 Strange Coins 25 Silver Dust