On Abstraction

Shadowrun has done interesting things with hacking over the years. In the game I’m currently in, I am our decker, which is to say I’m called on whenever something needs to be hacked. Given the setting, having someone capable of doing this is almost required, although they don’t have to be a decker. Regardless, they’ll need access to the matrix (the internet, according to Shadowrun) and some way of doing things in a less-than-legitimate fashion.

The Way Things Were

In 4th edition, the section of the book that dealt with hacking was rather long and complex, and required a lot of knowledge of real-world networks to make any sense of. Actually using any of it in-game basically required the GM to be running two games at once, one for the hacker and one for everyone else. If complex enough, possibly the rest of the party could go out for lunch in the meantime. (As a side note, this is the real reason you never split the party.) The hacking in 4th was an attempt to make things “more realistic” but it wasn’t great for the pace of the game, or even really for good play.

The Way Things Are

5th decided to abandon that, and went for a system where hacking things depends on establishing marks which can be used to access/control/whatever a given matrix entity. It also established that the “inside” of a host should resemble the physical area, which means that if you need to provide on-the-fly support to a run, you can be presented in the same game space. This obviously has no relation to how actual networking works, but it’s a much better fit for the game system. If you also tack on things like an inability to do the required hacking ahead of time (because you can’t be logged in forever without consequence and marks fade when you log out) and the requirement to be somewhat physically close to whatever you’re hacking (because there are noise penalties for trying to hack a building from across town), suddenly the hacker is a member of the team again, and has to play the game along with everyone else.

Cutter

“More Realistic”

That phrase I used seems to come up a lot, although usually in the context of video games and not Tabletop RPGs (although that might explain how it found its way into Shadowrun 4). It was the driving principle behind the failed Kickstarter, Clang. Yet when people get what they ask for, the result is often not what they expect.
When I was working at the MIT Game Lab (then called the Singapore-MIT Gambit Game Lab), one of our projects looked at the (then relatively new) Wii Remote, to see what we could do in terms of using it as a motion control device. One of the first things we tried to simulate was the cracking of a whip. If you’ve ever done this in real life, you might know that it’s not quite as easy as it looks in media, and at first we attempted to require similar motions in the game we were building. We eventually found that this frustrated players, and eventually eased off and implemented a much simpler (but more intuitive) motion.
I think what’s desired isn’t to have more realism, but more believability. As long as this thing works this way, and always works this way, it doesn’t matter quite as much if reality doesn’t also work this way. Sometimes reality is boring, that’s why we play games in the first place.



Source: Ashs Adventures
On Abstraction

Tanking for Strangers

FitBit is Awesome

It is so rarely that you get to brag on a company so I thought I would take a moment to do so on my blog this morning.  My wife and I have had our FitBit flex trackers for a little over a year now, in fact when we looked it up it has been a few weeks over a year.  Mine is still trucking along happily, however recently my wife’s started developing some issues.  Namely it stopped vibrating, which was not a big deal other than the fact that there was no haptic feedback when you put the device to sleep or when you hit your milestone.  This weekend however she started having some significant problems with the battery.  She had charged it fully, and during the course of Saturday the battery drained completely.  This was the second time that it had prematurely drained the battery, so with that and the vibration motor issues… we just assumed the device was shot.

We had gotten a good year of use out of it, and figured at this point it was out of warranty and we would simply just have to buy a new one.  She shot an email to customer support, and then when she got home yesterday decided to give the support hotline a call.  Now this is either really awesome or creepy depending upon your perspective, but the technician on the phone could see various markers like that at the beginning of the day the battery usage on her fitbit was at 90% and drained completely during the course of the day.  We were correct in that the fitbit was out of warranty, but the tech no the phone said that it would not be a big deal.  They are now sending her a brand new fitbit and even checked to see if she needed a new band.  They didn’t have to by the letter of the law, but it is really awesome that they went ahead and took care of the issue.

Tanking for Strangers

ffxiv 2015-04-12 14-50-40-47 One of the things that I have struggled with in Final Fantasy XIV is capping poetics each week.  Now there is a rather easy way to do this, and that is running a random expert every single day.  The problem being that I was only actually doing these when I could muster a full guild group.  In spite of how wonderful the average community member is on Cactuar and the Aether data center, I still have this hang up about tanking for strangers.  This week however I forced myself to push aside this mental block, and I have to say I have been pleasantly surprised with just how enjoyable it has been.  Admittedly this all started for a strange reason, largely that I happened to miss the boat one night on the “guild group”.  I had logged in five minutes after the group formed, so I simply opted to queue as a tank instead by myself.  The result was that the run went quickly and I actually beat the guild group out of the expert.  Then another night, I missed the boat again because I spoke up on teamspeak… but not in free company chat and my comment got missed in the shuffle.  So once again I queued and made really good time through the instance.

These two events acted as a bit of a catalyst that set the chain of actions in motion, that have now lead me to queue almost every night and tank for at least one random stranger.  Before I do so I still ask if anyone wants to do an expert, but if I get no response I know that I can safely queue without much issue.  This ability to cap without much grinding has made other aspects of the game more enjoyable.  As a result I am more likely to offer to tank those low level instances when the guild needs it, because I know I am not quite so “under the gun” on the weekend to hit my 450 poetics cap.  I can’t say I am necessarily completely over my mental block about pug tanking, but I am definitely doing better.  Additionally I am really enjoying that extra 4500 gil from pretty much always getting the tank in need bonus.  Now if this trend continues I can see myself starting to queue for coil turn four…  and attempting to push towards the 200 victory bear mount.  On Wednesday night we ended up queuing for turn four and overall it went really smoothly.

Dusting Off Books

ffxiv 2015-04-11 21-29-26-41 Because of this practice of capping poetics over the last few weeks I am just about to reach one of my goals.  With the release of patch 2.55 they introduced a way for us to be able to get the Encrypted Tomestone needed for my Ironworks Magitek Axe.  All that was really stopping me from getting one was 1300 tomestones of poetics, which feels like a rather daunting task, but in reality is simply hitting the cap three weeks in a row.  It is my hope that between Tuesday and Thursday I can get the last few tomestones I need, and get my axe.  The awesome thing about it is that when I do finally get it I should be able to shift it to the Augmented version giving me a level 130 weapon.  The negative here is that I absolutely hate the appearance of the Ironworks axe…  so more than likely I will still be rocking my Malignant Mogaxe pictured above.  I’ve not been as happy with a weapon in a very long time as I have been with that one.

Now the strange thing this weekend is even though I am inching closer to the 130 weapon…  I ended up dusting off my Animus weapon books and started down that path once more.  I have no clue WHY I am doing this, but I apparently am nonetheless.  I think in part the dungeons were a hold up when I was unwilling to queue for them by myself.  In fact I had a book finished save for a single dungeon run for a very long time, and I finished that book up this weekend starting another.  Essentially I am rolling in soldiery right now, and I need to use it.  Now that I have two classes with 110 weapons simply waiting for me to level them…  I am feeling like maybe that isn’t the best use of my tomestones.  Instead I might as well venture down the path of madness that Ashgar has been blazing and start working on finishing up Animus and preparing for the impact that is the Novus step.  If nothing else it should consume all of my available soldiery for awhile, which is a good thing I guess.



Source: Tales of the Aggronaut
Tanking for Strangers

List-Building in Infinity: ITS Tournament Style

**I wrote this a bit back on the Infinity forums, and some people found it useful, so I figured I’d preserve it here. If you don’t play Infinity, the listbuilding software is here and the rules are here, if you’re interested!**

Tam’s Tactica: ITS Listbuilding

I’m not the highest ranked player out there, but I do play every faction but one (sorry, CA players, but I’ve been reading through the CA army list for the purposes of this writeup) and have brought all of them except Ariadna to multiple tournaments at various times.

I view listbuilding as two broad categories: ITS listbuilding and non-ITS listbuilding. I make this separation because there’s a vastly different approach to successful listbuilding that occurs in an ITS scenario setting than in other types of formats, mainly centering around specialists. ITS also uses a two-list format, which can significantly affect listbuilding, which I want to address here.

Without further ado:

Listbuilding for ITS

I start every list I make with a basic checklist. If a list I create doesn’t check all the boxes, it’s doesn’t make the cut. Here’s the checklist:

1.) Do I have enough orders? Orders are gold, and vitally important, I want at least 10 in every 300pt list.

2.) Do I have enough specialists? Specialists win games, and a really strong ITS strategy is assassinating enemy specialists so that they can’t score points even if they table you. I want enough that if the opponent scalpels out a couple, I’m not out of luck. Generally, I like about 40% of the models in my list to be specialists. I’ll get to why that is later.

2a.) Do I have the RIGHT specialists? There are a lot of secret objectives, and relying on the HVT isn’t a good plan, because if your opponent can tell immediately that that’s your only good option for scoring secret objectives, they can make it difficult for you to accomplish that. Having a spread of possible options here is important.

3.) Do I have fewer points remaining than the cheapest model in my chosen army/sectorial? This is a question that comes down to efficiency. If I can still take the cheapest model possible, I should, even if that’s a lone irregular troop in its own combat group. If I can’t, but still have those points remaining, I’ve probably spent points inefficiently somewhere else and should reevaluate.

4.) Do I have answers to basic questions my opponent’s list might have? “Questions” are things like “how do I handle camo?”, “how do I handle an emplaced Total Reaction HMG?”, “how do I handle a TAG”, etc. Not every one of these need to be answered in a single list, because you get two in ITS, but it’s something to think about.

5.) Does this list have a plan for when it’s winning AND losing? A super-rambo list with a killer TAG and a super HI hacker and a bunch of mostly-useless cheerleaders will look amazing when it’s winning, but if you lose that TAG and HI in an unlucky firefight, the rest of your list looks sad. Similarly, a brick-breaking linkteam is awesome until the link leader gets Isolated and the link breaks, at which point you have to figure out what to do. A good way to tell is to choose two models at random to remove from the list and see if it can still score points. If the answer is “yes, but only if it’s not one or both of these models”, you’ve put too many eggs in one basket.

6.) Is it a legal list? This really goes without saying, but it’s got to have a Lt, has to be within SWC limits, etc.

These are the basic seven things I check for when looking to see if a list can succeed.

Success in ITS, for most scenarios, has very little to do with shooting your opponent. It is possible, albeit unlikely, to score full points in every mission except Annihilation without ever shooting anyone. This is a really important thing to keep in mind when building ITS missions. I’ve played games where I’ve literally been in retreat with a single surviving model, having not even wounded a single one of my opponent’s force, and won 10-2. In ITS, there are models that can shoot people really well, and there are models that win you the game, and they’re rarely the same.

I divide up the sections of my list very broadly, into four categories: Specialists, Offense, Tricks, and Support. I’ll go into each of them below.

First, Specialists.


Specialists are the most important part of your list. A lot of people will throw them in as an afterthought, adding them once they have their “core”. For me, specialists ARE the core; they’re what is winning you the game. If it were just you on the table for a scenario, 100% of your orders would be spent on specialists and you’d score all of the points. The only reason to spend orders on non-specialists is to remove obstacles in the specialists’ way without risking them. Specialists are the core, supported by everything else you’re bringing.

As mentioned above, I like about 40% of the models in my list to be specialists. This isn’t to say I want 40% of the points of my list to be spent on specialists, just that for every 10 models, I want 4 specialists, more or less. If I can get more, great, but I don’t push it. 3 is, for me, a bare minimum, and I’ve made lists that have 8 or 9 out of 10 models as specialists. The reason for this is threat saturation. That single rambo list I mentioned above? It paints a huge target on the rambo. Instead, if I have four slightly less deadly models, it forces my opponent to either ignore those threats or diffuse any offense across all four, increasing their chances of success. The more specialists you have, the more opportunities you have to win even through losses.

I also like efficiency in my specialists. I don’t want to have to run a single 4-2 model all over the table to score points. Like many, I favor infiltrating camo specialists, but not exclusively. A few things that get my attention when I’m looking at a specialist model:

–Does it infiltrate? This gets me up the board fast, scoring points with a minimum of orders spent.

–Is it well protected? Camo and HI specialists win big here, I want my specialists to live. Smoke is great if I can get it, because it means I can press buttons on consoles in peace.

–Is it fast? 4-4 is a minimum, unless it infiltrates. 6-4 is better. 8-6 is amazing.

–Is it efficient? I want to be getting a specialist that can do what I need it to without breaking the bank in terms of points, SWC, etc.

–Can it do other things? Hackers and Doctors win big here. Others provide link bonuses. Some lay mines, have Sensor, occasionally have a heavy weapon, and so on.

Many of the best specialists fulfill several of the above– an infiltrating camo hacker offers a lot of tools in a single package, and enables useful REMs. Sensor Remotes are fast, can reveal camo, and can score CPs. AD Hackers can sit safely off the table and drop right where I need them. The perfect specialist would be a TO Camo Infiltrating 2W HI on a motorcycle with an anti-materiel weapon, zero-V smoke, Minelayer, and D-Charges (and would obviously cost 100+ points and never happen). Knowing what makes a specialist good at their job, though, allows you to better pick from the specialists you have available.

In general, my priority when looking at specialists is Hacker/FO, Doctor, Chain of Command, Engineer, Specialist Troop, Paramedic. Hackers are versatile, FO is cheap and adds Flash Pulse, Doctors give me longevity, Chain of Command is highly valuable, Engineer is useful but specific, Specialist Troop is extremely cheap and no-frills but rare, and Paramedic generally feels overpriced compared to FO.

Once you have the Specialists, it’s time to think about the Support.

Support is what lets your specialists do their work. Often, this means they provide orders. Other times, they add smoke, help protect your specialists, or otherwise do their (often passive) part in securing your victory.

My approach to building a list for an unfamiliar faction (let’s do CA, since I never have!) is to look through the army list for the best specialists I can find (for CA, I like the Med-Tech Obsidon Medchanoid, the Charontid Hacker, the Malignos Observer or Hacker, and the Shrouded Observer or Hacker), then fill the rest of my 10 orders out with the cheapest units I can find, forming the very basic core of my list.

In the CA example, my list thus far looks like this:

Shrouded FO
Shrouded FO
Malignos Hacker
Charontid Hacker
Med-Tech
Imetron
Imetron
Ikadron Batroid
Ikadron Batroid
Unidron Batroid / Morat Vanguard Infantry / Daturazi

227|1

It’s not a great list, but it’s 10 orders and it could win games. I need to make it a legal list, and I’ve got 73 points and 5 SWC for other things, including making my list legal.

I like to have my list be at about 150 points or so once I’ve done this, if I can manage it. The Charontid in the above is pretty expensive, and I took two Shrouded FOs, so I’m a lot higher than I’d generally like. We may need to drop some stuff. The Charontid Hacker, however, can be my Lieutenant, which makes it really attractive. I still only have 8 models that can do anything, and no one has a weapon with long range. Now comes the fun part:

Offense
This is where things get fun. I want to replace models in the list I’ve made, one by one, to put some stopping power in my list and support my specialists. What works well here will change dramatically based on your choice of specialists and your particular favored flavor of combat. I like to have heavier weapons to cover every range, and to provide board control.

One of my go-tos is the humble Total Reaction HMG remote. It’s not fancy, but it will severely punish unwary opponents and requires that they put some effort into removing it.

I also really like Minelayers. It’s a cheap way to make sure my opponent can’t get too tricky early on, and forces them to deal with a potentially deadly obstacle. Since a lot of the infiltrating Camo specialists I like will frequently force me to pick between Minelayer and Specialist options, I’ll often bring one of each, sometimes downgrading a specialist in one place (Shrouded FO becomes Minelayer) and upgrading something else (Unidron Batroid becomes FO).

Backing things up with an HI with a decent gun is a good way to finalize things, or if I have a particularly aggressive force, a TO sniper or something that can take out a TAG (Noctifer with Spitfire or Missile Launcher does the trick here, or a Suryat or Sogarat with HMG).

Once I have a solid grasp of how I will remove problem targets, I want to hit the last point:

Tricks

Tricks are how I give my opponents fits. It’s the Smart Missile Launcher in an otherwise innocuous Nomad list, that suddenly makes all of those hackers and repeaters a serious problem. It’s the smoke-dropping Myrmidon that turns a Sophotect from a backline healer to a fast, highly effective objective stealer. It’s the question you ask if an opponent can handle and punish them severely if they can’t. Not every faction or list has these, but they’re nice if you can fit them in.

In this case, we’re going to go with a really simple question: Can you deal with an Impersonator? Here’s the list, after substitutions:

Shrouded Minelayer
Shrouded FO
Malignos Hacker
Charontid Hacker Lt
Med-Tech
Imetron (AI Beacon)
Unidron Batroid FO
Q-Drone (TR HMG)
Noctifer Missile Launcher
Speculo Killer

298|5

It’s a pretty solid list, overall, with 5 specialists covering four different types, some TAG-removal power, some board control, a very nasty Impersonator to tie up my opponent, and a lot of camo. It’s got a glaring weakness to enemy camo, since there are no visors in the list, and I’d really like the Med-Tech to have a helper. Even so, I’d probably run this list as-is.

This is the stage of listbuilding where I start tweaking. I only need one point to give the Med-Tech a helper, and I can easily get that point by dropping FO from either the Shrouded or the Unidron. This will bring me down to 4 specialists but will give my doctor/engineer a lot of flexibility. I’ll drop it from the Unidron, because it’s less likely to be in a good position, and get myself a helper for the doctor/engineer. I may find myself with enough points to nab another Imetron for orders, or an entire new unit, pushing me to 11 orders. In that case, I’d put the Q-Drone in Group 2, as the only model, allowing me to use its one order to reposition as needed but otherwise sitting and taking AROs, as it should, while not draining my primary order pool if it gets destroyed.

The lack of visors is kind of concerning, and if it really worries me I can replace the Noctifer with something that has a visor, either a Spitfire Yaogat or finding somewhere to free up a point for a Maakrep HMG. It’s not necessarily a huge concern, though, because I still have the second list.

The Second List

So, I’ve got one list, but this is ITS, which allows me to bring two. This is a thing I should always do.

I’m going to build the second list in the same kind of way as the first, but I want to focus on shoring up the weaknesses of the first list, and not being overly redundant with its strengths. This is also where I want to start looking at the scenarios and determining which my first list is good at and which it isn’t.

Looking at the first list:

Weaknesses

-No MSV, weak against camo
-Very little weight of fire
-Reliance on infiltrating camo specialists

Strengths

-Very strong specialists
-Well-rounded

For my second list, I want to start with those weaknesses. First, lack of visors. I really want a visor or two in the list, but there are relatively few options for me. I can take a Maakrep Tracker, a Yaogat, certain Charontid options, and Ko Dali. I also want greater weight of fire– more shots. That makes the Maakrep HMG and the Charontid HMG look pretty nice, as well as Ko Dali. Ko Dali also has D-Charges, which I can use to accomplish objectives. Charontid HMG Lt and Ko Dali it is.

I still need specialists in this list, and I want to be prepared in case my approach of infiltrating camo doesn’t work. I also want a hacker in here, for access to cheap troops. The Shrouded are still very nice and very useful, and the Zerat offers a nice cheap infiltrating hacker option, also allowing me to get more cheap troops. One Shrouded FO, one Zerat hacker.

Now I fill out my order pool. Four Unidron Batroid FOs, two Daturazi. The Daturazi offer me some fun smoke tricks with the nice visors I’ve got, and also let me put smoke on objectives to claim them more easily. Impetuous also gives me some more orders to work with on my turn.

I’ve now got a list that’s got a lot of okay specialists, a powerful core, and about 50 points left. I could start upgrading the Batroids to more powerful things, but that’s going to make it fairly similar to my original list, with some things swapped around. I want to ask my opponent some different questions.

Enter cheap warbands. My previous list was a very tight 10 orders of mostly-high-quality troops. This list is already a bunch of cheap troops supporting a couple of powerhouses. I’m going to skew the list even further and start a second combat group, containing an Oznat, two Pretas, a Gaki, and a pair of Imetrons for orders. This group is entirely expendable, and exists to put more smoke on the board and flood my opponent with dangers. Final list:

Group 1:

Ko Dali
Charontid HMG Lt
Zerat Hacker
Shrouded FO
Unidron Batroid FO
Unidron Batroid FO
Unidron Batroid FO
Unidron Batroid FO
Daturazi Chain Rifle
Daturazi Chain Rifle

Group 2:

Oznat
Preta
Preta
Gaki
Imetron
Imetron

300|2.5

I don’t use all of my SWC, but I don’t feel like I need to, because that’s not what the list is going for. This list is better for quadrant-control and kill-em-all style missions, just due to the abundance of cheap yet dangerous troops. It also still has 6 specialists (37.5% of troops) and another model that may be able to accomplish some secret objectives quite handily.

These same listbuilding concepts can be applied to any faction– I developed them while building Nomad and Neoterra lists, and before today had never put together a Combined Army list, but I would play either of the above lists reasonably confidently.

As you play lists, I recommend playing them in pairs. Refine one, and then refine the other to suit. You may find that one list with visors and one without doesn’t work for you, and having a more even split of visors is important. You may find that you need more hackers, or more FO, or some other specific thing. You might find that you favor one list over the other so much that you never play the secondary list, at which point you should reevaluate it and potentially scrap it and start over.

I want to close with another listbuilding example, using a sectorial:

ISS Listbuilding Example (with linkteams)

ISS is really strange to build lists with. I don’t have a ton of specialist options, so I have to rely on other things.

I’m still using the same philosophy– I want solid specialists as my core. Instead, however, in ISS I have an interesting option: the Wu Ming FO. It’s already pretty cheap HI, and has 4-4 MOV, but I need it to do something other than “be HI”. Lucky for me, it’s linkable.

Linkteams let me take a specialist and embed them in a team that’s made for offense, combining the two into a single cohesive unit. I’ve found I don’t much care for linkteams in ITS that don’t include at least one specialist. For the purposes of this ITS list, since I’m putting together a Wu Ming linkteam (that’s already going to be expensive), that link is going to be my core:

Wu Ming FO
Wu Ming FO
Wu Ming Boarding Shotgun + Tinbot
Wu Ming HMG
Wu Ming Light Rocket Launcher

Bam, nice combination of weapons, two specialists, and some hacking defense, all trucking around the board. The FOs both help me win and also make the HMG and LRL much nastier.

I’ve got the list’s core, but I still need specialists– two is insufficient. The Wu Ming will have to cross the field, so ideally we’ll use something that doesn’t. Bam, Ninja Hacker, the surprising go-to specialist for Yu Jing sectorials.

I also need a lieutenant, and in this case I want something that can help me leverage that killer linkteam I have. Sun Tze makes the cut.

Whoops, I only have 24 points left. I can still fill out my order pool with a Celestial Guard (with KSCD) and a pair of Kuang Shi.

Final list:

Wu Ming FO
Wu Ming FO
Wu Ming Boarding Shotgun + Tinbot
Wu Ming HMG
Wu Ming Light Rocket Launcher
Sun Tze Lt
Ninja Hacker
Celestial Guard KSCD
Kuang Shi
Kuang Shi

It’s a bit light on specialists, and very focused on the Wu Ming link, but it’s a really nasty link, and it’s easy to overlook Sun Tze as a flanker, not to mention the Kuang Shi pushing forward. I’d need to play it and tweak it, but it’s a list that hits all my points and should work well. I’d play it.

I hope this was valuable for someone, and/or an interesting read.



Source: Digital Initiative
List-Building in Infinity: ITS Tournament Style

A Prediction for Heavensward

This entire post is CHOCK FULL OF SPOILERS for the most recent story events in FFXIV. Seriously, if you don’t want spoilers turn back now.

Not a spoiler: There will be internet dragons

Alright, so I’m going to be theorizing based on the state of things as of the end of the current storyline, and particularly one scene that shows up after the ending credits. I’m assuming if you’re reading this you already know what’s gone down, but if not you can listen to us talk about it on the latest Aggrochat podcast. The important thing for our purposes here is that the Scions of the Seventh Dawn appear to have been nearly wiped out. Yda, Papalymo, Y’shtola, Thancred, and Minfilia all remained behind and apparently gave their lives in Ul’dah to aid our escape.

What really got me thinking, though, is the final cutscene where we see Urianger speaking to Elidibus, the white-robed Ascian. We don’t see much, but Urianger appears to be ready to enter into a deal with Elidibus. My theory is about that deal and the possible repercussions.

I think Urianger, already hit hard by the death of Moenbryda, was devastated by the apparent deaths of the other Scions. Willing to do whatever it takes to save them, he enters into a deal with Elidibus, offering him the stone from Louisoux’s staff if the Scions can be returned to life. Elidibus accepts, and the Scions are restored, but not without cost. They come back in the thrall of Elidibus’ “One True God”, effectively tempered.

This would lead into a storyline where we find ourselves having to face our former friends and desperately search for a way to free them of the Ascians’ influence. I see us facing them one by one, most likely starting with Moenbryda, and collecting a dark crystal from each as we defeat them. Adding Moenbryda to the five Scions who fell in Ul’dah would give us a total of six dark crystals to collect, just as we collected six light crystals from the primals in the Realm Reborn story.

Dark Crystals, you say?

I might be entirely off base with all of this, but this seems to me like something that fits in with the sort of story the FFXIV team have been telling thus far and also hearkens back to aspects of previous Final Fantasy games (collecting dark crystals, friends mind-controlled and set against the party). I’m looking forward to seeing if I’m right.