Make Numbers Go Bigger
Yesterday morning before I left the house I tried an experiment. I placed three large chicken breasts cut into strips, some diced carrots, some diced potatoes, some hot curry bullion and chicken broth in the crock pot. I figured I was either going to end up with chicken curry or a colossal mess. The truth ended up a little between, when the end result was significantly soupier than I expected. In theory I could have cooked it on high for a few hours with the crock pot lid off and probably done just fine, but instead I had a bag of frozen noodles in the freezer and dumped those in to make what ultimately was curried chicken noodle soup. It was “odd” but I have to say once I added some salt, pepper and sriracha it was rather tasty. So for the next few days I will be eating on the leftovers that are so neatly packed away into some giant tubs from Ikea. Sometimes these experiments work out, other times not so much, but this is pretty much my preferred method of cooking… dump a bunch of ingredients together and see what happens.
Another experiment is going on right now on the Steam page as they have officially launched their summer sale. For those who have not experienced the summer steam sale, it is pretty much Christmas for gamers. During the sale you can see normally $40 games going for $4 and other ludicrous things. With the Steam sale there is always some sort of mini-game that happens in the background, that involves collecting cards or voting on this or that item. This time around it is quite literally a game that you play… essentially by afking. I think this might be a commentary on a whole series of games that have showed up on steam recently that involve sitting at your keyboard and clicking on things to make the numbers go bigger. This is essentially what happens with the new Steam Monsters game, either you afk and let your auto cannon do the work for you.. or you click until your heart is content and reduce the health of monsters ultimately clearing waves. The game I have been in has been going on since yesterday and at the time of writing this we are on level 237 of a seemingly endless wave of monsters. I have no clue what the point of the game is other than to make the numbers go bigger, but I am participating to find out.
One of the things I am enjoying the most about ArcheAge is how I feel this sense of accomplishment after only playing a short period of time. Right now I am averaging one to two hours a night at most, but still feeling like I am making forward progress. The big change last night is I opted to drop Shadowplay from my Darkrunner build and pick up Occultism turning me into Bloodreaver. In truth I really was not using much of anything from the Shadowplay tree, and the Occultism tree will eventually support the AOE that I am dealing through Battlerage. For the moment I am planning on doing an AOE damage and CC build that should be solid as I move forward. I think one of the things I dig the most is just how easy it is to change things around. I can go to a Skills trainer or any graveyard and swap my trees around as needed to support the kind of game play that I am needing for a given moment. The only negative is that each time I do this I need to spend some time catching up that tree.
So last night I spent a good deal of time killing random stuff. I wandered down into a mine filled with Kobolds which also provided me an ample supply of ore to mine. For the moment I have not touched any of the crafting in the game, but I am instead stockpiling resources. At some point I will probably work on weapon-smithing, or whatever the games equivalent is. In any case I assume a stockpile of ore is going to go a long ways into whatever I need to do to make the crafting numbers go bigger. At this point I am level 18 and I think significantly higher than the rest of my friends playing the game. I kind the actual combat enjoyable, so I always end up killing way more stuff to complete a given quest… and this game seems to reward farming mobs over and over. As the title says, I was hanging out in this field killing the water buffalos over and over because it was enjoyable to leap at my target and whirl around like mad with my two swords. I have no clue what group content looks like in this game but as Kodra starts a character this weekend hopefully we can start working on groupy bits.
Last night was the final raid night for me for the near future. As I have said before I am going on a bit of a sabbatical from the game, so that I can fully enjoy the launch of Heavensward. I don’t plan on doing anything drastic like cancelling my account, and I will probably poke my head back in around the launch of 6.2 but the future of me and raiding is a bit uncertain at the moment. Quite frankly right now I need a break. I have enjoyed a lot of my time raiding, but the slog through Blackrock Foundry has taken its toll on many of us. As a result our raid group as a whole is taking at minimum a two week break starting today, and last night our raid lead cancelled all of the reoccurring raids off the in game calendar. So there was a sense of finality in last nights events that probably the rest of the raid did not have. I have called this subsection the way I did because really my future in WoW raiding is uncertain. I would like to think once things have calmed down I will pick back up and work my way back into the raid group, but honestly that is at least a month away and I cannot determine how I will feel at this point.
The big positive is that we managed to take down three heroic bosses, which should get most of us the ability to start getting mythic loot boxes from our Garrison. The negative is that we downed Gruul and once again he refused to drop the upgraded version of my sword. More than any expansion I have felt like I have had to fight tooth and nail to get the meager upgrades I have gotten. There has never been another time in another game where my fate was determined more by the cruel mistress of RNG than in Warlords. I have sat and watched as I have won enough rings and cloaks to outfit an army… but have struggled to get weapon and shield upgrades. I guess on the positive I did manage to get my four piece bonus faster than a lot of people, but by the same token that four piece bonus is so good for Gladiator that it has been its own albatross around my neck. I have functionally better items for every single slot that I have a set piece, but I need that bonus so badly. It reminds me of how overpowered the tier 2 hunter eight piece bonus was, and how no one was willing to give it up once they got it. So for the time being… I am bidding Warcraft farewell and packing it neatly in a box to be unpacked at a later date.
Source: Tales of the Aggronaut