AggroChat #76 – The Tron 2.0 Show

Lithtech 2015-09-26 13-33-09-65

Tonight we celebrate our Eighth Aggrochat Game Club game, Tron 2.0.  What makes this week so interesting is the fact that this is a game from 2003.  For a point of reference this is the year that the original Call of Duty was released, as well as the PC port of Knights of the Old Republic.  This is an era when the Quake 3 engine still reigned as the king of all shooters, and people were branching out to do some interesting things with the FPS model.  The results of this week are a bit mixed, and represents the first time we had a few people reach rage quit moments.  Listen into the show to see how our group fared and some of the commentary we have about this interesting title.

4 thoughts on “AggroChat #76 – The Tron 2.0 Show”

  1. Haha, thanks for mentioning our team at the end of this episode. Glad you found the Killer App mod to be easy to use. The next version of the mod will integrate the (currently separate) patch and add a lot of other new features, so it’ll be even easier.

    You guys had a good healthy discussion, and I actually agree with a lot of the criticism even though I’m obviously a big fan of the game. With the autosave thing, I was just a bit confused by what you meant re: “without functional Autosave”. I figured you meant continuous checkpoints, but decided to ask because it could mislead people into thinking there was no autosave at all. To be honest, I personally dislike a lot of modern FPS games that only have checkpoints now, and don’t allow you to also save where you want. Deus Ex: Human Revolution is one of the few titles (on PC, anyway) that had both and I really appreciated that.

    – TronFAQ (aka redrain85) from LDSO

    Reply
  2. Some of the things that you guys seemed to like about the game also exist in the Mega Man Battle Network series.

    It’s… hard to describe the games. They’re sort of an action RPG where every 10-ish seconds, you pick a set of abilities that you can use once over the next 10-second period. Combat takes place on a 6×3 grid, where you can only move on your own half (combat is real-time, so pressing a direction just moves you one square in whichever direction).

    Like Tron, it’s a setting where people can basically materialize into the internet, and there’s a “programming” system where you fit upgrades onto a grid, with various rules to follow unless you want to deal with negative status effects (called “bugs”), like constant health degeneration or occasional weapon misfires.

    I enjoyed them a lot, but to be fair, it’s been nearly a decade since I played the series, so I don’t know if they hold up well. Still, they might be worth a look.

    Reply
    • I’m actually a big fan of the Battle Network series. The one that introduced the customization grid (Battle Network 3) actually came out in the US the same year as Tron 2.0. I was more into RPGs than FPSs at the time.

      As for how the series holds up, it depends on your tolerance for JRPG tropes. Each game has its own unique annoyance, and most of them really aren’t that different after 2. The first 4 games are on the Wii U virtual console, and 5 was released for the DS if you can track that down. I actually never played 6, and it isn’t easily available. The only one I’d say is bad is Battle Network 4.

      Reply

Let Us Know What You Think!

This site uses Akismet to reduce spam. Learn how your comment data is processed.