AggroChat #88 – Force Awakens And Formulae

Tonight Ash, Bel, Kodra and Tam talk spoiler free Star Wars Force Awakens, and a Formula for determining the most influential games

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Tonight we have a smaller crew as both Grace and Thalen were unavailable, but we still manage to record a full show.  For weeks ahead of the launch of Star Wars Episode VII – Force Awakens we talked about this show being our discussion of Star Wars.  However…  since there are already so many spoilers floating around the internet, we did not want to add to the volume.  We still absolutely talk Star Wars but we do so in a way where we discuss our feelings and impressions… and not any details of the plot.  So you can listen to the show and feel confident that you won’t get anything spoiled.

We also delve into this mission that Tam has been on lately, where he is trying to come up with a definitive list of the most influential game titles.  He has created a rubric with which to judge games, and has been delving into every game that has essentially ever been reviewed.  This is in fact a path to madness, but it is one I will cheerfully wave at Tam while he goes down.  This ends up being an interesting discussion about what makes a game influential.

On the show we discussed…

  • Star Wars – Force Awakens
  • Star Wars Battlefront
  • Destiny – Sparrow Racing League
  • Most Influential Games
  • Tetris
  • Super Mario 64
  • Sega Saturn
  • Sony Playstation
  • Nintendo 64
  • Infinity Minatures
  • Minature Gaming
  • Teaching Gaming Skills
  • Not Ready for Games of the Year Show

 

Santa and Grumplings

Santa Lives

I’ve been going through this strange set of emotions since getting out of the movies on Thursday night.  One of the things I am learning about myself is that I am in fact deeply susceptible to nostalgia.  Growing up I honestly thought I was not nostalgic at all, because the things I cared about never seemed to align with the things I was supposed to care about.  Photos for example are just not one of the things I care about that much, and the only time I take a photo of something is when I want to show it to someone else.  I have a pretty good memory when it comes to visual images, and I can always summon up images from the past when I want them… and as such I never placed much value in having a physical representation.  My mother on the other hand…  that is the thing she finds most important in the world and has taken volumes of photos that the world will likely never see… because she never does anything with them.  My nostalgia… seems to be firmly rooted in the things and places that gave me the most joy in the world.  The king of all of this will always be Star Wars, because it truly was my first love.  For so many years I doubted my memories, or at least doubted that I had as much fun with Star Wars as I seemed to remember.

Then Thursday night I watched Force Awakens and remembered just what it was like to experience that level of joy again.  Now I am just riding the giddy contact high of the experience, and looking forward to talking about it with anyone that has already been indoctrinated into the club.  Yesterday there was a sequence of tweets trying to decide when it was time to talk about the movie, and I guess personally… I am going to wait until January 18th.  I am going to give the world a full month to watch it before I start openly talking about spoilers and spreading the world with my theory crafting.  Spoilers are such a weird thing…. because for me personally they do not adversely effect my enjoyment of the movie.  I personally guessed at four or five of the plot points from the movie, and it was in no way tarnished for me when I saw them coming.  In fact there was a bit of strange excitement coursing through me when I realized that things were playing out in one of the ways I had imagined them.  For others though… once something is spoiled it ruins the experience, and as a result I am going to try my best not to ruin anyone else’s.

The “A” Team

Santa and Grumplings

I love the Star Wars universe, and while I was greatly disappointed for years…  shows like the Clone Wars and the current Rebels made me remember just how awesome the setting COULD be.  I think they were essentially the gateway to allowing myself to indulge in the hype leading up to Force Awakens.  The problem with Rebels is that as good as it is…  it isn’t the team of characters that I wanted to be engaged with.  Shows like it or Agents of Shield… no matter how amazing they might be… will always be stuck in the rut of being the “B” Team.  These are the characters that are ALSO in the universe…. but aren’t really the characters that you really want to be watching.  While shows like that might raise the excitement level a bit every now and then with a “special guest appearance” you know at the end of the day… you are never really going to get back the characters you care the most about.  While to some extent the new movie is setting up a brand new cast of heroes to take over the throne… in the form of Finn, Rey, Poe and Ren, it still very much feels that we are going on another adventure with the characters we grew up loving: Han, Luke, Leia, Chewie, R2, and C-3PO.

There is a continuity that other derivative products lack, and in a way I am more okay knowing the cast of the original trilogy will always play a secondary role in this new trilogy of movies.  The Avengers are still an active team… and while they exist… Agents of Shield will always be the lesser product.  Similarly no matter how cool Rebels is… and how awesome it is for filling in the gap between the prequels and rebellion era movies…  it will always be the story of people we didn’t know existed until Disney told us they did.  So in the meantime I am going to embrace the joy I am feeling, because there were points yesterday where I wanted to take my hot-wheels Millennium Falcon and go running around the office making “space” noises.  There is a kid inside me that has woken up, that has not been awake since the 80s… and I am perfectly okay with hanging out with him again.  Part of my whole mission to limit the negativity in my life, and to be less cynical…  was to be able to truly feel unbridled joy again… and this movie has paid off in spades.  Sure I am almost forty years old… and sure I probably shouldn’t be enraptured by Star Wars.  To that I say “fuck it” I get to decide what sort of Adult I am going to be, and I choose to be the one that never really grew up inside.

Grumplings

Santa and Grumplings

The most annoying part of any in game holiday event… are the things you have to fight other players for to get spawns.  In the new Winter Veil garrison event, you have to fight players for patches of snow on the ground, in the hopes that instead of getting a snowball of various kids…  you get a Grumpling pet.  Last night after looting many piles of snow I managed to get one… and now I am done touching those piles of snow.  I am not going to be one of these players that tries to profit off this event, because it is my hope that by removing myself from the picture others will have an easier time getting their own Grumplings.  Now however I am still going to be completing the daily event… until I get the damned mount.  I’ve decided to send all of my packages to Belgrace my MooCowAdin, because he seems to be the closest to getting all of the appropriate factions for the flying mount.  So among the four characters I have that can do the daily, I am hoping ONE of them gets the stupid mount.

 

The Best Games of All Time (Part 4: Genre Pinnacles)

Based on my initial criteria, there are a LOT of games that make it into consideration. I want some way of organizing them sensibly, so that I can explain not just what games make the list, but why. To that end, I’ve got the following categories, to help me filter games:

  1. Enduring Classics
  2. Medium Changers
  3. Genre Pinnacles
  4. Right Place, Right Time
  5. Honorable Mentions
  6. Why Didn’t I Include…

The first four cover games that I think make the cut for “best games of all time”, the latter two are for things that are close, or aren’t eligible for inclusion for one reason or another. I’ll be doing each one, day by day.

Today, “Genre Pinnacles”. These are games that are, straight up, represent the very best of bygone eras of gaming, that are still relevant and still important even though games like them largely aren’t being made anymore. Most (all) of these are 2D-era games, mainly because I feel like claiming that a game is the pinnacle of a genre that’s still being developed is somewhat premature. They each represent a start of a thread that has moved forward and influenced the games that follow in subtle ways, not the massive shifts of the Medium Changers.

Additionally, this was an interesting list to put together, because the results weren’t what I expected. I expected to see a fairly broad spectrum of games in this category, but as I did research and double-checked my initial criteria, things started gravitating to a particular place. Here we go:

Super Mario World

Like Super Mario 64 after it, Super Mario World launched a console, and left a lasting mark on 2D platformers. It had exploration, it had secrets, it had varied environments and exciting enemies. It had a world map that felt gigantic, and entire hidden worlds to find. It demanded that other platformers keep up with its tight controls and sharp features, and only a small number could. It combined wide open levels and tight, cramped spaces, difficult platforming and fiendish enemies, and through it all still introduced new concepts to Mario games that have endured.

It also introduced Yoshi, a character so beloved he’s gotten his own spinoff series multiple times over, and who also took center stage in the one generalist platformer that managed to dethrone Super Mario World:

Super Mario World 2: Yoshi’s Island

Yes, it’s a sequel. No, it’s not even remotely the same game. Five years after the launch of Super Mario World, Yoshi’s Island hype started circling, and it was weird. It was a Mario game where you didn’t play as Mario, where Mario was a macguffin for you to keep ahold of. Then we got to play it. The game is brilliant, with delightful music, levels that are more than just “run right until the end”, which described a majority of levels even in Super Mario World, clever bosses, and memorable mechanics. In the same way that Doom became a primer for 3D level design, Yoshi’s Island was a primer for the highest tier of 2D level design ever devised, and it largely hasn’t been topped since.

In addition, Yoshi’s Island introduced the very start of an idea that has continued to develop ever since: the minimalist UI. Yoshi’s Island’s UI appeared contextually, showing you what you had as you needed to see it, rather than all the time. Rather than a counter for ammunition, you could see your actual ammo trailing around behind you in the form of eggs, and you could see how many you had without referring to a text overlay. It proved that in-game messaging could be highly effective, and was a game that wanted you to look at IT, and not the overlay on the screen. The better our technology has gotten, the better we’ve gotten at this, and Yoshi’s Island kicked it all off.

Mega Man X

Mega Man X is a brilliant game. It’s challenging, highly complex, with lots of twitchy mechanics and a selection of usable weapons broader and more varied than even the most insane FPS, and yet it is a game that seamlessly and effectively teaches you how to play it every step of the way. It holds your hand without letting you realize it’s doing so, and as a result you learn to play it without realizing that you’re being taught. It invented the tutorial level, and while it’s been implemented inexpertly ever since, it’s also allowed deeply complex games to arise without forcing players to pore through a manual just to figure out how to play. Mega Man X taught through gameplay, and it’s no coincidence that manuals started getting slimmer and less necessary starting then.

On top of that, the game has excellent visuals, memorable music and sounds (I can still hear the blaster charge-up sound in my sleep, and the sound of getting health back), and extremely clever level design and bosses, breaking free from the boxes of previous Mega Man games and, indeed, most platformer boss battles and showcasing wide open boss stages that were playable while still being more than just a single screen. It also showed off how movement could make a huge difference, and wall-jumping is now standard in platformers, as is the dash.

Sonic the Hedgehog 2

While Mario was showcasing the beauty of wide-open generalist platforming, Sonic the Hedgehog was delivering a different thing: intensity. The name of the game for Sonic was speed, and it offered a visceral satisfaction that’s hard to top. Sonic was about speedrunning before speedruns were a thing, and the game leaned heavily on its tight, responsive controls, arguably even tighter and cleaner than Mario. Really pushing the envelope for visuals and effects, Sonic attempted to make the battle about cool graphics and high skill, an angle that Mario couldn’t compete in, and thus Sonic found its niche.

Sonic 2, however, had a little detail that made it different. In the game, you ran around not as just Sonic, but as Sonic and his friend Tails, who by default ran along behind Sonic and kept pace, mimicking his moves but contributing relatively little except for the occasional ring pickup or followup hit on an enemy you missed. That is, until you plugged a second controller in. Do that, and suddenly Sonic 2 wasn’t a game you were playing by yourself, it was a co-op game. Better yet, unlike Mario with its shared lives and “I go you go” co-op, you were both playing at the same time and the second player couldn’t really interfere. You could play with a friend as good as you were and crush levels, or (if you’re me) you could play with your four year old sister. Not only could a (much) younger sibling or other unskilled player join you, it didn’t matter how bad they were at the game. They got to contribute, and you were happy to have them, no matter how awful they were.

It would be almost 20 years before we’d see this implemented so well again.

The Legend of Zelda: A Link to the Past

The Legend of Zelda is a really important series. It’s a style of gameplay that blends puzzles, exploration, and action-RPG mechanics in an extremely iconic way. In a lot of ways, it has struggled to differentiate itself as it’s moved to 3D, skewing towards new mechanics and more outlandish settings with classic Nintendo polish, rather than simply being an expression of the very best action-RPG out there. A Link to the Past is the last Zelda of that time, when Zelda games were the highest quality action-RPGs available, and everything tried to be like them.

From the moment you step out of your house, unarmed, into the pouring rain to look for your uncle, the entire game feels weighty, and huge. When you’ve gotten your bearings and have mastered the world map, the game shifts, revealing that no, in fact there is an entire other world map hiding in the background, with more than twice as many dungeons, and that you’ve only just started.

A Link to the Past has been the style that Zelda games have continued to return to as well, with many of the most successful releases drawing on its style, particularly for handhelds. It says a lot about the quality of Link to the Past that some of the most glowing praise for a recent entry is that it’s “just like it”. To be so good that players crave the experience more than two decades later says a lot.

Super Metroid / Castlevania: Symphony of the Night

I don’t know a lot of games that people religiously play more than once a year, but Super Metroid is on the list. It combines the open-world exploration of Super Mario World and the exciting, varied combat of Mega Man X into one big package. It advanced on its predecessor with improved graphics, more varied gameplay, more powerups, and more of, well, everything.

Castlevania is a similar design, but a totally different approach. It was one of the few successful platformers of the time where your primary attack was a melee strike, and it paved the way for a variety of similar games. Special weapons were temporary, and cycled through frequently, but the overall experience wound up being varied and almost a precursor to the limited-ammo survival horror games to succeed it.

Together, these two games make up “Metroidvania”, its own subgenre that has seen a huge resurgence recently in a variety of ways, and drove a huge amount of that style of game both while they were new and fresh and since.

Spoiler Free Review

Doing Silly Things

So the other day I said I would be doing a spoiler free review today, since I was in theory seeing it ahead of a good deal of the potential folks that will eventually see it.  As a result I am leading off my post with the single line tweet that I sent out last night after getting home.  Now I am going to talk about the day and night itself for a bit.  I was not one of those first day ticket scroungers, in fact I ended up waiting at least a week before trying to find any.  We have a smallish theater in town within walking distance of the house…  however last night it fell in the “too damned cold” territory to even consider walking.  For Lord of the Rings I was able to simply walk in on opening night and get tickets, without any pre-order…  so I had no real doubt that I would be able to see the movie this weekend without much fuss.  The original plan was to eat dinner at Plaza De Toros  a Mexican place that I like quite a bit that just happens to conveniently border the parking lot of the movie theater.  Just to make life easier… so we could meet up at 5pm and then walk over and start standing in line around 6pm for the 7pm show.  This at least was our plan…  our plan changed.

I went home over lunch yesterday to pick my tickets up, since pre-orders still need to be printed at the theater in our setup.  I ended up having a lengthy conversation with the worker that was manning the booth, and he told me that they were seating for the 7pm show… aka the first showing as early as 4:30 so that we could go ahead and get seats.  So when I went back and talked it through with my boss, we agreed that we would simply meet at the theater around 5ish instead and either eat at the theater… or like I did and grab something really quickly on the way home.  The positive of both options is our theater has unlimited refills on both soda and popcorn, so my boss went with that option.  The only negative is that I didn’t think to warn him not to take one of the Highways that is notoriously hell to travel on during the evening rush hour… so this meant it was running about 30 minutes later than planned.  Luckily about this time another friend popped her head out of the theater and hollered at me, and saved us some seats near her, her husband that I work with, and their son who was completely amped about the experience and wearing and Ezra Bridger costume.  So there we sat in the theater for an hour and a half ahead of the start time… chatting away and killing the time.

The Movie

Spoiler Free Review

I had a lot of hope riding on this movie… but at the same time I kept trying to prepare myself for the potential of it being just as disappointing as the prequels.  In fact a good deal of my conversation with my friend was that both remember how excited we were for Phantom Menace and how disappointed we were immediately after.  I have to admit… I was not immediately in love with this movie.  Not saying I was disappointed in any fashion… but the movie has a look that is significantly different than the traditional “star wars look” for lack of a better term.  JJ Abrams simply has a different design ethic than George Lucas did… and this is perfectly okay… but I spent the first few moments of the movie “adjusting” to the style.  However at about the twenty minute mark… I was hooked and from that point through the end I was completely drawn into the world and believed that I was in fact watching a new Star Wars epic.  The characters are all excellent, and more importantly than that… their interactions…  are also awesome. There are jokes and quips… and not in a way that takes you outside of the picture.  Much of this movie had to be about passing the torch from one generation to the next… and feel like we are now firmly introduced to the conflict through the eyes of Rey, Finn, Poe Dameron, and Kylo Ren.  Not really going to delve into characters outside of the group, because those are the ones we already know quite a bit about thanks to the trailers.

What I like the most is that each of these characters is their own “new” character… and not “The New Vader” or “The New Luke”.  They are each their own person and don’t really fit any predetermined molds in the Star Wars universe.  The conflict that is set up… is one that I cannot wait to see resolved over the course of the next few movies.  In fact I am hungry to see what happens next…. which is something that never happened during the prequels.  This is the first “new” story that we have had from Star Wars on the big screen in a very long while, because the prequels had a fixed beginning and a fixed end point… and we were simply seeing how the details worked themselves out between.  This time with Force Awakens… we have no clue what is going to happen in the beginning, middle or end… and in spite of all of our machinations and predictions… we know that we know next to nothing.  There are certain aspects that I think seasoned veterans of Star Wars and the Expanded Universe might guess at…. but those guesses are never justified with a firm answer.  This movie feels very much in the tradition of A New Hope, and also feels like this grand Star Wars pen and paper adventure… played out on the screen.  The critics are more than likely not going to like it… because this is absolutely a “Star Wars” movie… and not something that is trying to get an Oscar.  That said… the costuming and use of practical effects absolutely SHOULD get an Oscar.

The little kid in me is alive and happy.  There was a period of time after the prequels where I doubted if my memories of Star Wars were really genuine.  I wondered if the universe really was as cool as I remembered it.  I am happy to say that yes…  this setting still has amazing things to show us.  Now stop reading this shit and go get tickets to see Force Awakens.