Housing and Horde

Worth It

Housing and Horde

One of the major stresses this year has been our house, and it has been several phases.  First there was the stress when we realized that the leak in the bedroom and the kitchen were due to the garbaged out wood siding.  Then there was the stress of trying to pick the right company and the right product.  Then of course the stress of waiting for them to finally get started…  we signed a contract in July and they didn’t actually start on anything until October.  Which lead to here was the stress of having strangers at our house over the course of three weeks, and quite literally just showing up to do the work with little notice.  Finally there is the stress looming over our heads of just how much it cost us, and trying to sort out how we are going to go about paying it all off.  However this weekend… I can finally say that it was probably worth it.  Once again we had a torrent of rain and even though we are still gun shy and kept checking the former leaks…  everything continued to perform like a champ.

Where the real “worth it” bit comes in though is the fact that we had a cold front blow in yesterday and as the day went on the house continued to hold its temperature to the point that even at 11pm it had not dropped enough to actually trigger the heater coming on.  The house is so much more insulated now and it is funny just how much of a difference that makes.  Previously our upstairs was painfully oppressive to be in during the winter months because the heater would be nearly constantly going, just to make it so that the downstairs was somewhere close to livable.  Now there are still variations between the two floors, but they are pretty minor.  The place it is most noticeable is in the Bedroom where it has always been the coldest room in the house.  While it is still not the warmest, it is largely comfortable in the mornings when I wake up… instead of having to make a mad dash to the shower to get some heat in me again.  So I have to say all in all… while it was stressful and involved a bit of financial pain… in the long run it is going to be well worth it.

Maybe I Should Heal

Housing and Horde

One of the things I am thankful for is the fact that my Sunday night raid… is pretty chill.  Sure Drewie loses his shit when he doesn’t get a token drop, which is absolutely hilarious…  but overall people are more than happy to just show up… do the things that need to be done and walk away with loot.  My opinion right now is pretty high of the population horde side in general.  People seem really nice… like almost scary nice for being World of Warcraft.  I mean I would expect Nubzy and Facepull to be nice… or she would beat them into submission, but what I am talking about is horde players on our battle group in general.  The amount of random help that I have gotten out in the world, be it a buff or a heal… or simply a friendly wave has been pretty great.  Contrast this with my experience lately on Alliance which consists mostly of entitled ranting in dungeons, or the battleground that is tradechat.  I guess I can just see why folks can favor this side of the fence.

My problem in general with horde however is that other than the Tauren… I just don’t really like the racial options.  I’ve never been a “monstrous humanoid” type player to borrow the Dungeons and Dragons term.  I will say had the Horde gotten the Dark Iron Dwarves as a racial option… I would have converted years ago.  I think in order to play Horde for long I am going to have to get used to playing female characters… because while I really like Female Trolls and Undead…  I hate the male counter parts because of the hunch.  Similarly I think Female Orcs look way cooler than their male equivalents….  though I have to admit in the above photo Khariss looks badass in his Tier 5 set.  Mostly I am happy that Sunday nights is more than willing to let me pew pew pew or eventually move into a tanking role, because those are the things I care about.  However apparently I should have been a healer.  Since moving to the horde side I have been invited to no less than four different Heroic Hellfire Citadel groups…  pending I had a healing spec.  Everquest scarred me for life when it comes to healing… and from that point on… I have never really considered it a viable option for me to enjoy playing a game.  I wasn’t horrible at it… I just get insanely bored not hitting things in the face with a weapon.

More Stuff Than Time

Housing and Horde

We’ve talked about this on the podcast some, but I think a large chunk of the magic of Final Fantasy XIV was simply the fact that we had so much content left to do.  As we whittled our way through it over the past year and a half, we eventually caught up to the point where we are now current with each additional patch.  That means once again we are waiting for content to get delivered, rather than having a huge backlog that we could be working through.  I think the reason why World of Warcraft is so compelling to me once again is that… right now I have this huge backlog of content to work through.  I am absolutely the “master of my domain” when it comes to the Alliance side of the house.  I have one of every crafter, and I can push up any character I choose… it is just the matter of dedicating the time to it.  Instead on the Horde side I have nothing…  well apart from a super supportive guild.  I am once again behind the curve and this has put the game in entirely new perspective for me.  I want to build my legacy on this side of the fence, and eventually reach a point of self sufficiency just like I have with my army of Alliance alts.

The problem is however that there are simply more things that I need/want to be doing than there are hours in the day.  Part of me keeps thinking… I will dedicated this day to working on alts, or this day to farming old content…. and instead I just end up working on content in Tanaan or trying to farm Valor to push up gear a little bit more.  All of it gives me this feeling that there is more to do than I could ever possibly do… and it is the same contented feeling that I had in Final Fantasy XIV.  When I have left World of Warcraft in the past, it is always because of the same thing.  I start poking holes in the game because I have quite literally run out of things I want to be doing.  Now I feel like I have this mission, and plenty of things that I want to be doing… and all it really took to reinvigorate me… was abandoning a decade worth of work.  I guess in a way this is like all of those times when I have stopped one Minecraft game, just to start a new one… because the old one had gotten stale.  The awesome thing about this is… that I still have every bit of work that I did over that decade…  just waiting on me anytime I want to visit it.  Which in truth I am regularly on my Alliance characters, I am just focused on catching up on the Horde side.

 

Week in Gaming 12/13/2015

Blogging is Hard

Week in Gaming 12/13/2015I’ve been in a bit of a relative funk this week, and found it extremely hard to get started writing most mornings.  It is like for whatever reason my will to put fingers to keyboard and make important sounding things happen… has been drained out of me.  At this point we are a few months away from going three whole years worth of blog posts, and I guess in a way it is having its toll on me.  At this point I have far more regular readers than I have ever had at any other point in the blogs history, and that is freaking awesome.  The fact that I have so many supportive people with my back…  is ultimately the thing that keeps me moving forward on days like today.  We recorded this insanely huge podcast last night where we took the normal crew of myself, Grace, Kodra, Tam and Thalen…  and included some other friends InkyBrushes, Nephsys and Pizzmaid.  Sadly we were missing Ash but he had his own version of a really rough week.  Combined we focused a single topic… and recorded for over two hours…  which compressed down to just under it.  The problem being… by the time I did even the most basic editing pass…  it was around one in the morning.

I’ve been fighting what I think is largely sleep deprivation most of the week, and it has ended up with me falling asleep as early as 8 pm on a couple of the nights.  Well granted I went to bed at 8pm… and read comics on my new kindle but still I ended up drifting off to sleep about 30 minutes to an hour later.  I have been getting a lot of use out of my Marvel Unlimited account, and largely using it to read the backlog of awesome Star Wars comics.  At first I went through what was available of the modern series, namely Star Wars and the Vader series.  I started on the Princess Leia series but struggled with it, mostly because I simply was not a huge fan of the art style.  Recently though I have been running back through and reading the Knights of the Old Republic series from the start.  I am maybe a dozen episodes in at this point and I am loving it…  this totally feels like I am consuming comics in the same way I binge Netflix shows.  I just wish the lag between print and them showing up on Marvel Unlimited was not quite so great.  The latest issues of the modern Star Wars comic to show up are from August of this year, but what I am really hoping is that they release the issues on a semi-monthly basis just with that lag.  I can totally deal with reading comics late…  I just want to be able to read them with a certain regularity.

World of Shipyards

Week in Gaming 12/13/2015

This week has largely been about reconciling my differences with the Shipyard system.  I commented last week that they were essentially a worst possible version of the Garrison system…. and in many ways I don’t have a significant change in that opinion.  What did change however is that I realized that after so many of you told me about it…  the Garrison addon I was already using had built in functionality to automate a good deal of the shipyard bullshittery as well.  The end result is that I have somehow managed to learn to live with the Shipyards and they have rewarded me well for my blind submission.  At this point between the three characters that have them…  I have earned a hippo mount, a bunch of hellfire citadel gear caches,  and more left sharks than I could ever have a use for… I seriously have three sitting in the inventory of my MooCowAdin.  The problem with all of this of course is the fact that I now need to feed the beast that is the shipyard, and the only reliable way of doing this… is schlepping out to Tanaan jungle and completing the daily mission.  Now some of my characters have been stockpiling oil from Garrison missions for along time now and won’t really have this problem… but Belghast is constantly struggling to pay his daily upkeep.

Other than this I have been slowly inching up my gear levels on Belghast and Belgrace, and attempting to run the Timewalking event on my alts… that can actually benefit from the 660-675 gear that they can drop.  The funniest part of the week however has been learning that I don’t simply remember the BC era content as being significantly rougher… that it actually really is.  PUG groups are simply not prepared for mobs that crowd control and fear the hell out of players… and are in no way ready for just how hard everything hits.  There have been more wipes from the party finder than I have had in ages… and I am really enjoying every minute of it.  The alliance side…  has been a colossal mess of chain group joins and splits until finally we push through the dungeon.  Horde side on the other hand.. people just buckle down and pick themselves up after a wipe and keep pushing forward.  I guess when you have to wait through a thirty minute dps queue… you are significantly less likely to abandon ship at the first sign of trouble.  Alliance will always be my first home because that is where my army of alts lives…  but I have to say Horde is growing on me really quickly.

Fabian Strategy Lives

Week in Gaming 12/13/2015

I know I spent a good deal of my post yesterday gushing about the new and revised Fabian Strategy… but seriously I am in love with this gun.  It had been roughly a month since I had seriously spent much time in Destiny, and yesterday I poked my head back in.  Apart from being woefully out of practice, I am still amazed at just how fun the moment to moment play is in this game.  I spent a bit of time yesterday trying to play Battlefront, and the gameplay just doesn’t hold a candle to just how good Destiny feels.  Now that I have this weapon that allows me to abuse all of my instincts, I can see myself really settling on it as my main gun.  Now I have said that numerous times… and I know I said it recently with the Xhalo Supercell…  but seriously….  this gun is amazing.  I will always be a Titan at heart, because I want to play like a tank in most games.  This gun makes me FEEL like a tank, because the chance of regeneration upon kill ends up firing a lot more frequently than I think most people realize.  There have been several strikes that I survived entirely because of this weapon constantly triggering my shield regeneration.  It is my goal this week to pop in periodically, and not go quite so long between play sessions.

 

 

AggroChat #87 – Villians Super Show

aggrochat87_720

In the grand scheme of things we have performed a number of experiments over the last few months.  Shifting the format from roundtable to a largely topic based format seems to have largely been appreciated.  Tonight we perform yet another experiment and create what I think will ultimately end up being dubbed the “Super Show”.  The fact that we record every single week with six people… is a bit of a crazy thing in itself, but this evening we are recording with eight… and had everyone been here it would have been a show of ten.  Now juggling that many people in our normal format would end up with an insanely long show.

Instead we decided to shift focus a bit and pick a single large topic.  So for this week we are doing the “Villians” show that we talked about in the last episode.  Since this is a huge topic, and  ends up getting split off in a bunch of different directions we left the floor completely open.  We talked about favorite villians, favorite kind of fights, personalities that we love to hate and some of the problems currently plaguing video games.  Ashgar unfortunately had a really bad week and was unable to attend, but we managed to bring back the always awesome Nephsys, as well as including a couple of first time AggroChatters…  InkyBrushes and Pizzamaid.  It is my hope that we will do more of these in the future as we come up with sufficiently “big topics” and end up recording another super sized show.

Short Fiction Friday: A Treatise on Chronomancy

[More short fiction. Dabbling in a bit of worldbuilding here. Enjoy!]

 

Excerpted from The Four Forbidden Magicks, Vol 2. Restricted to licensed Adept-grade mages of the Third Circle or higher.

The manipulation of anything has rules that need to be followed. What appears to the layperson as magic is simply an application of rules that aren’t universally known and understood. This is true of any form of magic, from the simplest apprentice’s bonfire to the manipulation of the very fabric of reality itself.

One of the earliest tests of an apprentice mage is to have them force their favored element to work in ways counter to its nature. Extinguishing fire without water, causing water to flow uphill, rendering air motionless… all of these force the element to work against what it naturally does, and will cause the apprentice to experience what’s known variously as “feedback”, “mana-burn”, or “metafriction”. The sensation is unpleasant, a mildly painful reminder that elements have rules that need to be respected, if not necessarily followed. Extinguishing a candle by manipulating fire may sting, or cause a young mage to tense in pain. Attempting to extinguish a burning building in the same way may very well leave a mage catatonic from shock, or kill them outright. Scale is important. However, guiding a fire to burn particular things, or ensuring that it stays controlled runs far less counter to the nature of fire, and while it may cost energy or otherwise drain a mage, the amount of feedback is much lower; the fire “resists” this manipulation less.

Chronomancy follows much the same rules, but on a larger scale. Time seeks to flow in a particular direction, at a particular speed, and more importantly it creates a tapestry of chronology that it maintains. To manipulate this natural tendency is the purview of the time mage, but the flow of time is no apprentice’s candle. As one of the Firmament Elements that shapes and defines reality, Time is much more resistant to manipulation, and it can quickly destroy an thoughtless wielder. Manipulations of time need not necessarily be subtle, but they do need to be well-considered and carefully in keeping with the nature of the element.

Those unfamiliar with chronomancy often ask first about “time travel”. The ability to move between the past, present, and future is the beginning and end of what most people consider when they think of a time mage’s inclination. This is further muddied by the occasional knowledge that time travel has, indeed, been attempted with success. The reality is somewhat more complicated. One must consider the natural inclinations of time. Traveling to the future is easy, and is the “successful” time travel often heard about on the lips of laymen and apprentices. Traveling to the future is largely a form of stasis; the traveling mage is merely removed from the flow of time, and assuming they are left unbothered for the duration of the spell (fairly unlikely), will find themselves in the future once the requisite time has passed, the intervening hours or years seemingly instantaneous. While possible and effective, this use of chronomancy has been highly regulated against, partly because of the desire to avoid maintaining a collection of mages in stasis and reintegrating them after their time skip; early experiences with mages traveling to the future via chronomancy have resulted in a high cost incurred with helping them “catch up” to the modern day. As a result, this use of chronomancy is highly restricted, and unapproved uses are subject to counterspelling and other such methods to prematurely cancel the effect.

Once travel to the future is explained, the question of traveling to the past comes up. For as technically easy as it is to travel to the future, travel to the past is starkly different. Time seeks to maintain the integrity of its tapestry, and inserting oneself into the existing weave is a significant disruption. The further back in time one attempts to travel, the larger the disruption is. This form of chronomancy runs perhaps the most counter to the natural behavior of the element as possible. The longest any mage has managed to successfully travel back in time and survive the process has been nine minutes and fifteen seconds, and the price was extremely high. As a pyromancer inexpertly wielding flame may find themselves with burns, the inexpert chronomancer may find themselves aging prematurely. In the case of the nine-minute time traveler, she had apparently aged decades almost instantaneously, and the resulting shock and trauma to her system left her in terminal condition; while she survives the process, it was not for long. Some evidence exists to support the theory that the occasional appearance of dust or ashes in unexpected quantities is the result of attempted chronomancy, and that the dust is the hyper-aged remains of the hapless mage.

With time travel being alternately easy-but-forbidden or functionally impossible, the question remains regarding the usefulness of chronomancy. As far as Forbidden Magic goes, it lacks the raw destructive power of a bolt of Void, or the flexibility of bending the rules of magic itself through Mana, yet it is as difficult and taxing to manipulate as Balance, with as many dangers. Time is a more subtle magic, though no less powerful than its contemporaries. Much of this power relies upon understanding what can and cannot be manipulated, and there are two major approaches to this.

The first approach is to manipulate the flow of time itself. Slowing down the flow of time is nearly impossible, but speeding up one’s perception of it and ability to act within it is much easier. With plenty of opportunity to consider an incoming projectile, or develop a counterspell, or prepare a response of any kind, a chronomancer can react with seemingly impossible speed, with precision and accuracy. While it is illegal to transport oneself into the future, the use of chronomancy in food services has ensured naturally fresh food to anywhere in the world, and valuable documents and artifacts can be protected from decay, while injured or sick people can be transported in near-perfect safety to treatment without deteriorating further.

The second approach is to leverage the inherent uncertainty of the future, explore its possibilities, and choose an optimal outcome. While attempting to do so on a large scale is difficult and potentially dangerous (looking into the future is confusing at best, insanity-causing at worst), it’s much easier to do this on a smaller, more immediate level. If I take a swing with a sword at an enemy, there are myriad ways in which I could strike, and the precise path of the blade is not known until it actually occurs. With chronomancy, I can lean on this uncertainty, swinging in a variety of ways all at once until one swing resolves into a “real” swing. This is often casually referred to as “bending the probability curve”, and while it is a significant use of energy, the results are undeniable. A chronomancer can be an expert swordsman or peerless marksman simply by bending the probability curve to make every swing or shot an ideal hit. It is, of course, limited by one’s own physical ability and knowledge, but the potential is very high.

Of the four Forbidden Magics, chronomancy is the most widely used, and the easiest to be licensed for. The potential of the discipline is much higher than the simple manipulations most commonly used, but very few practitioners explore the element, either through fear instilled by their instructors or a lack of creativity. As a result, it is a largely underrated form of magic, and a savvy time mage can perform feats that can stymie even expert practitioners favoring other elements.

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