Not Missing Much

Oh no! I’ve missed a couple of days worth of posts! Good thing this year is the super chill version of Blaugust, and there’s no repercussions of a few missed days. I’ve had some medical stuff come up (don’t worry, I’m fine!) that makes sitting at my desk for long stretches a problem. Thus I haven’t done much gaming to speak of the past few days and don’t have much to say here.

I have found that Diablo 3 is pretty great for squeezing a little gaming into small doses. I can pop in and run a rift in 15 minutes or so and then take a break. I’ve even managed to get myself through GR69 and do a T12 rift in under 6 minutes for the season journey, so I’m almost finished the Destroyer rank. D3 isn’t as fun solo, but playing solo means I can walk away and pause the game at any time so it has been working out for my needs this week. At this stage I believe the only things I have left to do for the stash tab are 2 conquests and a T13 rift in under 5 minutes. Maybe I will get it this season after all. It is definitely looking like there’s more D3 in my future than I had planned, anyway.


Not Missing Much

Imaginary Band

Imaginary Band

Yesterday a good friend of mine from my Wrath raiding days, showed back up in my life suddenly.  Now this isn’t exactly a strange occurrence because folks know that I tend to be the ring leader of a network of gamers.  I am the one that tends to be good at maintaining connections with folks regardless of what game we happen to be playing.  So an attempt to get in touch with me, generally also means an attempt to get back in touch with a gaming core of friends.  The strange part of this whole experience however is when a few years pass between speaking.  In this case, it seems like every few years our paths cross, the challenge being that large swaths of time pass between and my memory is often times spotty at best.  Thankfully most people are super forgiving about me remembering the super granular details…  and I seem to be relatively good at the large picture as a whole.  The thing with the impending release of Legion next week is that this has been happening an awful lot in my life.  Running around and doing Events, means that I have casually bumped into a lot of folks from my past…  some of which I was interested in rekindling friendship… and others not so much.  We talked about the mixed bag that playing World of Warcraft since launch is on the podcast this weekend.  There are friends that I adored, and would still do damned near anything to help…  and then there were folks who were super toxic influences and lead to a lot of the anxiety ridden struggles I had as a raid leader.  Coming back to this game… and the server I have played on since the beginning of it all…  means I am ultimately going to confront a good deal of both.

I remember thinking yesterday how cool it would be to “get the band back together” because I miss raiding with some of these people.  The key word being “some”, because ultimately I don’t really want the band back together at all.  I want a revised image in my head of the band.  I want this amalgam of a bunch of different raid teams, from a bunch of different eras of the game.  I want to create the “All-Star Team” from my memory, but the thing is…  my All-Star team is not really the best players.  I found out my ideals for who I wanted to play with were vastly different than that of my friends during Cataclysm.  We built what we supposed to be the “best” team to raid with, for 10 man…  but my best was completely different than their best.  Ultimately when creating my team I would want to play with the folks I had the most fun with…  some of them were also the absolute worst at standing in fire.  They were fun to be around and invigorated my enjoyment of the game, and I didn’t give a damn if we had to take forever trying to learn this fight or another because their presence made me happy.  It is moments like these that I realize I play a vastly different game than most people do.  I play a game made up of the people sitting behind the screen at their keyboard, hanging out with me on a nightly basis… and not a game of abilities and number crunching.  At the end of the day for me at least, playing for victories is ultimately a hollow experience unless I did so with the people I enjoy playing with the most.

In a lot of ways this is what makes the Final Fantasy XIV raid group so special is that it is a bit of an amalgam of the two.  These are all people that I greatly enjoy playing with, but at the end of the day are also extremely good at the game.  Hell there are so many nights I feel like I am the “bad” that is being carried to victory.  While I largely said I would swear off raiding in Legion…  there is a big part of me that wishes he could form this same sort of group in World of Warcraft.  I want raiding to be a focus on having fun with friends and doing something together that we can’t necessarily do apart.  By the same token though, I don’t want to be concerned with damage meters, or reviewing the logs after the raid.  I don’t want to care if someone stood in the fire too long… or if we could do something more efficiently.  I want to just have a night hanging out with friends, talking on voice chat and killing bosses…  hopefully getting some sweet loot in the process.  The problem being that I don’t think World of Warcraft is that game, or at least its raid game… isn’t that game.  Final Fantasy XIV I can go into a fight not knowing anything about it… and learn everything I know from a series of attempts because it messages the mechanics extremely well.  World of Warcraft, I realistically need to read the dungeon guide and some third party sites to fully understand the mechanics of the fight and what I am supposed to be doing to counter them.  That is a huge difference, because one I can discover the fight with friends… and the other feels like homework.

Legion launches next week and I really don’t know what it has planned for me yet.  I am enjoying the game, and I am enjoying making my own way through it.  I am not sure if raiding will be part of that greater picture, but in the end I am going to try going with the flow.  So many times I have had a raid that I knew I was gearing for, when an expansion launched.  As a result I felt like I needed to push through the content to get raid ready within a weeks time.  This time around…  I am more focused on which character I am going to level first and which zone I am going to start in.  I have never gone into an expansion before with a complete set of characters, and ultimately liking something about each and every one of them.  If enough of these old familiar faces stick around… then I think I might want to try my hand at raiding again.  I am not super concerned with doing much more than 10 player/flex raiding if I do however.  Another thing that I would really like to do is set up a night to work on older raid achievements and get folks some awesome mounts.  I know there are several tiers where I am one or two achievements away from my own mounts.  The problem being that there just are not enough nights in the week to try and schedule things on, and continue to play other games.  Whatever the case I am trying my best to go into the Legion expansion with an open mind, and not really focused too tightly on what I am going to do… and when I am going to do it.  This is undiscovered territory for me, and it is going to be interesting to see what comes of it.

 

Can’t Quit It

Finally Finished

Can’t Quit It

For most of this week I have been coming up with events in time when I thought I would be finally finished with the Legion Event.  Last night by all purposes should have been the end for me.  I managed to get the final item I was missing on my Demon Hunter, and you can now see the pretty spreadsheet is now at least largely complete.  Early on I decided that trying to get an offset weapon for everyone was going to be absolute futility.  Instead I started focusing on the weapon that I thought I would actually level my character with, so for my Paladin that meant a Retribution Two-Hander and so on.  Lodin my hunter I managed to get both a spear and a bow just because on my very first invasion I got the spear and had the foresight to immediately swap loot specs.  On all of these characters, I am not squabbling over who has Warforged and who doesn’t because I realize about an hour into the new content everything I am wearing will have been replaced.  All I was really looking for out of these events was a way to ease the leveling transition from “just dinged 100” to “ready for legion”.

Most of my characters before this event were sitting in a pretty raw 630ish state because I leveled them up and then never really played them.  My goal is to change that with Legion since on every single character there is a spec that I really find enjoyable.  The weird part about this for me is how I am suddenly no longer mentally blocked against casters.  I had a lot of fun recently leveling my Priest and Mage through the Legion Event, and I had an absolutely blast leveling my Warlock legitimately.  For years I have had this thing against “Finger Wigglers” and anyone around me for more than a few minutes in a game is likely to hear about it.  I am not sure what changed, but I have a feeling it is related to Final Fantasy XIV.  Over there I actually and legitimately enjoyed leveling as an Arcanist, and have been enjoying doing the Palace of the Dead as a Scholar.  Similarly I really enjoyed the little bit of time I spent leveling Black Mage, all of which maybe whittled down my resistance to not wearing plate armor and wielding a huge weapon?  The only bad part about all of this is that I have next to no good cosmetic gear for cloth wearers, so at some point I will be wrecking old content as a Warlock in the hopes of fixing this transmog gap.

The Keep Pulling Me Back In

Can’t Quit It

So last night for a brief period of time I thought I was good and done with the Legion Event…  then I got home and noticed that they were active in all six zones at a time.  So I decided to dip my toes into the pool and see how the waters were…  and next thing I know it I am running around zones with only a ground mount chasing the wave of folks clearing the content.  Doing the events on a low enough level character that cannot fly is frustrating… but shockingly effective.  At the beginning of the night, this was my level 24 Orc Warlock named Belghula…  and at the end of the night I was sitting at level 54.  Remember a few days back when I posted about Lore’s comments?  It doesn’t matter if their intent was to allow players to catch up their alts or not, the end result and the subsequent tweaks have made that exactly what the Legion Event shines at.  I realize I could be doing something else… and I even should be doing something else…  but I am having a really hard time stopping the machine.  This elevator ride has such good music and interesting prospects that I keep getting right back on it.  I am honestly not sure if I have enough time to get this one all the way to 100 before the end of this event, especially given that I really need to be doing other things…  but if nothing else I have leap past the old world content that I find the most frustrating right now.

Cataclysm was not good for the old world, and right now the leveling experience feels extremely disjointed.  The clear flow of zone to zone feels broken, given that a few minutes into each zone you’ve leveled to the point where you really should be moving to the next one.  There are two sides of me that are in constant competition when I am leveling.  The side that wants to finish quests… and the side that realizes the most efficient way to level is to jump zones the moment the Adventure Guide highlights and shows you have a new quest to start a brand new area.  I realize I am leveling with full Heirlooms… and that is a side effect of that, but in truth I am largely doing that so that I don’t have to worry about gear until I reach the end of the tunnel.  Nothing would make me happier than them releasing heirloom items for the rest of the slots, because that helms me circumvent one of my instincts while leveling characters.  I love getting gear… but more than anything it is that I want to be as well geared as I can be at any point in the process.  So I keep looking for upgrades so that I don’t feel “weak” while leveling, and the presence of heirlooms means I am at least geared “well enough” at every step in the process.  At least on some level though, it would be nice if the experience boost was something you could toggle off if you wanted to “stay awhile and listen” as it were… and experience the content as it was originally designed.

How Many Songs Need To Be Good?

I had an off-the-cuff thought during the podcast this weekend that keeps resurfacing in my head. We were talking about music, and I asked how many songs off of an album needed to be good for that album to feel like it was worth it. Pretty much universally, the answer was “about three”. It’s been sitting with me ever since.

How Many Songs Need To Be Good?

I’ve been looking at media in general, and how much of it I have to really like to stay engaged. There’s a song on an album I own that’s three minutes and fifteen seconds long. At about the 2:45 mark, it cuts into a different vocalist for a segment that I really dislike. It’s jarring and ruins the track for me. I now skip that track entirely, even though I like the first two and a half minutes of it. In the same vein, I haven’t played MGSV in days for a relatively banal reason. It’s not any of the objectionable things in the game, it’s that I have a mission where the drop off point is way too far away, and I just can’t be bothered to go through the hassle.

So, I need about 25% of a music album to feel like it’s worth it, but if the last thirty seconds of a track isn’t to my liking, I skip it. I am willing, and in fact expect, to sit through the first few episodes of an anime before making a decision, yet if a game hits a lull, it becomes harder and harder for me to come back to it (see also: grinding of any kind). My tolerance for parts I don’t like varies widely from medium to medium, and sometimes wildly within the same medium.

For any given bit of entertainment, there’s a threshold where the parts I don’t like outweigh the parts I do, and I check out. It seems simple and obvious, but it’s also something that’s gone entirely unevaluated. What are the exceptions? Can I predict this? I feel like if I can understand what the mix is like, I can better understand both myself and the media I consume.

Trying to pin it down is frustratingly elusive, though. When I try to analyze my thoughts across media, I find myself immediately making excuses, about how one thing is different in some specific way. I know enough about psychology to know that there’s almost certainly a pattern I’m not seeing– or more likely, not letting myself see– but knowing it’s there and trying to make sense of it are two very different things.

I say a lot that good design is about knowing what people haven’t yet realized they like. The real magic of good design is being able to elicit a positive, wholly unexpected reaction from someone, and I feel like if I could tap into my own mental hangups and processes, I could start to get a handle on how to better approach design. If I could precisely (or even roughly) pinpoint where people check out, where a piece of media loses people, I could develop better intuition for how to avoid those pain points.

I am opposed, fundamentally, to the idea of “I’ll know it when I see it” design. It asks a designer to magically intuit something that the requester can’t even articulate. It’s like telling a chef to “make some food, I’ll know if I like it once I try it”. It’s why I started taking notes on the things that I loved and didn’t expect to, and the places where I find myself checking out of something. I’ve tried to get better at articulating precisely why I like or dislike something, because it’s from those evaluations that I learn and grow, and can tell other people what I like and don’t like. It’s meant I need to have a constant mental cycle active, monitoring my own reactions as they happen, and drawing connections. When I talk about my “designer brain” always being on, that’s what I’m referring to. It’s comforting at the same time as it keeps me from ever fully engaging with something.

I’ve gotten so used to that background process running smoothly that it’s jarring when it runs into something it can’t or won’t process. I’m still mulling over the idea from before– how much of something can be bad or uninteresting before I stop caring? Why and how does it change across media, even across different entries in the same medium? Why do I get frustrated at stretches of fruitless-feeling running around in MGSV and, in that frustration, switch over to trying fruitlessly to solve challenge puzzles in The Witness?