A New Tank Enters

Down to Goblin Town

A New Tank Enters

This morning I am having one hell of a hard time getting started, largely because it feels like I don’t really have a whole lot to talk about.  It was a Monday night, and that means raiding in Final Fantasy XIV.  However it was also a night that I was seeming to have a pretty frustrating migraine headache.  So in truth it was a good thing that we were breaking in a brand new tank… or at least one new to our group.  Pixel Executioner I am pretty sure is something that once upon a time I knew from the Blog Azeroth community, but thanks to the miracle of the fact that everyone seems to be connected on the internet I am getting to know him again thanks to Neph.  Pix had apparently never quite finished the original run of Alex so we started our evening there, with turn four otherwise known as “Burden of the Father”.  This went down in really short measure, and so long as you are tanking the boss…  you really don’t have a clue there are any mechanics that need to be dealt with.  The only thing as the boss tank that you have to worry about is Discoid which signals you are just about to take a ton of damage.   As a result this was the absolute perfect first tanking foray of the evening to break him into the rhythm.

After that we moved into the next part of Alexander and ran through the next four turns.  The awesome thing about this is that it gave me a nice little break between fights to kinda chill out and try really hard to forget my head was trying to kill me.  I am pleasantly surprised where we have come as a group, because I remember struggling a little bit when we first did Alex Midas, but last night it seemed really easy.  Well that is until we reached turn seven…  which has a significant amount of madness going on.  The awesome thing there is that we finally learned how to mechanic one of the phases.  Previously the answer to getting through the fire jail was just to have rez ready to go to bring back whoever happened to get locked in it.  Instead this time we learned that during the fire phase you just stand still and do nothing until your group brings you out of it.  If you move however… you die… and we were trying to do stuff and move…  which is apparently a bad idea?  The best part about the night is that we managed to actually finish the second Alex for Pix.  We were coming down the to the end of our normal run time, and I honestly thought we did not have anywhere near enough time to finish.  However we managed to pull a victory out on the final boss… having only gone about five minutes over our normal close time.

It was a really great night and apparently luck was on my side.  For awhile now I had been sitting on one of pretty much all of the items needed for the various armors that require two items.  Over the course of the evening apparently the game decided it liked me, because I won a significant number of rolls and suddenly shot up in item level.  I managed to complete the arms last week, but this week I managed to complete helm, boots and belt bringing my item level up to a respectable 113.  At some point I really need to spend some time getting back in game and finishing off my weapon in Palace of the Dead, because there were several moments last night when the fact that Pix my co-tank had one… made it harder to maintain threat.  In all honesty I have been struggling to remain interested in Final Fantasy XIV.  I am enjoying raid nights, but I am simply not wanting to put any of the other time in to make sure I am geared enough.  Which I know has to be frustrating to my raid mates.  I feel like I am fairly horribly geared as a whole, at least compared to what I could be.  The problem being when I sit down after a long day of work… I keep logging into World of Warcraft instead of Final Fantasy XIV.  Especially with the launch of Legion happening next week… my FFXIV time is likely to continue to be in Triage mode for awhile.

Book Challenge #100: C.S. Lewis’ Space Trilogy

So when I thought about doing this challenge, I got all excited about the long list of amazing books I was going to read. Then I looked at the list and saw that the first thing I’d be reading was C.S. Lewis and I almost decided to quit before I’d even started. To say I have a negative opinion of this author is a huge understatement. However, I hadn’t read this series in particular, and it did make the list so I figured I would give it a shot. I did resent shelling out four bucks for the privilege.

The Space Trilogy is Lewis’ attempt to reach adult audiences with his The first book of this series is Out of the Silent Planet, published in 1938.

This series’ inclusion on this list smacks of “well we can’t include Narnia since it is technically children’s fiction, but we have to throw some C.S.Lewis on there somehow.”

In this story, the protagonist, Professor Ransom, walks through the countryside until he is drugged, beaten, and abducted by a childhood acquaintance and a famous scientist. They steal him away to another planet where he’s meant to be given to the natives for presumably nefarious purposes. Instead, after they land Ransom escapes and runs off, eventually meeting the planet’s inhabitants and learning about their world. By the end he is reunited with his captors, and they discover the reason why the aliens wanted a human in the first place.

The first 2/3 of this book is boring but passable. It sets up the story and gets the protagonist from Earth to Mars. Addition of alien language comes across as grammar lesson instead of compelling part of the world. Portrayals and reactions to women, “simple” people, and “savages” are awful and incredibly off-putting.

The last 1/3 of this book was a condescending, thinly-veiled religious allegory. I have no problems with allegory in general, but here there’s no subtlety or novelty about it whatsoever. A book about ending up on an alien planet and uncovering their social structure and religion could be interesting. A book about going to Mars to hear a retelling of the bible is incredibly boring.

My copy came with a free preview chapter of the 2nd book of the series. I declined to read it.

TL;DR:

Out of the Silent Planet by C.S. Lewis

Rating: 1/5 stars

Verdict: Would not recommend, unless you are interested in being bludgeoned about the head with christian allegory.


Book Challenge #100: C.S. Lewis’ Space Trilogy

Listless

The past week was hyper focused on a single goal… getting Belgaoh my monk from 53 to 100.  The weird thing about this process is that once completed… I am finding myself drifting a bit without purpose.  The above screenshot is unrelated to anything, but I thought it looked cool so you are getting it with this mornings post.  Starting yesterday I begin finally running my stable of characters through the Broken Shore content.  I managed to snag all of the toys, and troll shoes transmog from my single leel 100 horde character, and on my second time through on an alliance character successfully got the bonnet cosmetic item.  I am assuming that tomorrow there will be a new step on the quest chain being patched in, and this time around we will actually do the moving of Dalaran to the Broken Isles bit.  Tonight is our Final Fantasy XIV raid, so that means I will go into this weeks patch not having run Broken Shores on the bulk of my characters.  At least in theory the content isn’t going anywhere so I shouldn’t feel that much of a rush to push through it.  I think this content will essentially be the “welcome to Legion” content for everyone from this point on wards.  I will say it was really strange buzzing right past the quest starter for Cataclysm, Pandaria and Draenor on the monk.  I think I have all of the quests sitting in my log, because they are given automatically when you zone into Stormwind, but I am not sure when if ever I am going to do them.  At this moment I am contemplating using the Timeless Isle port to get to Draenor, but then again that would mean I need to open up Pandaria to get to it.

Listless

Even though I have completed one journey to 100… I am finding that I cannot seem to quit the Invasion Event.  A good chunk of yesterday was also spent running characters through the event trying to get the last few 700 items for each.  I managed to finish off Lodin and Tallow last night, which leaves Gloam, Exeter and Belglaive all needing a single item slot.  Belglaive is a little more complicated because I used that character to purchase the pet, and as a result he is still missing several of the purchased pieces of gear.  I just need to run ANY instances on him to get that finished off.  I do have his Glaives upgraded to 725, and I have started a second set mooching off of everyone else’s spare tokens to upgrade them for my eventual Horde demon hunter.  I wish the other weapons worked like this, in that they were bind on account and you could pass them around as needed.  Some characters I have gotten more than my fair share of weapons… and then others like Exeter have yet to see a single one.  I have this feeling that ultimately it is going to be Ex my Paladin that I will continue to run events on, as I try and get three weapons for him.  The other big thing that I need to accomplish before this event is over is to try and find the Demon that spawns in Orgrimmar and Stormwind and get a Fel Spreader toy.  I failed to get one the two times I tried it yesterday, with the one in Orgrimmar bugging out and running back to the Doomsayer and fading.

Listless

The big thing I have learned over the years is that I have a lot of fun playing World of Warcraft, so long as I have a goal in mind.  For example this last week has been a blast as I leveled my way through to 100 doing events.  In theory I could pick a Horde character and start doing the same, but I don’t really have any that are nearly as close to finish as my Monk was.  Doing the event without flight was a pain in the butt, and I am not sure if I want to go back to that frustration right now.  If I was going to pick a character on that side of the fence I would probably pick my Warlock since I have really enjoyed playing my Alliance lock… and I have full cloth heirlooms.  Similarly I have full leather heirlooms, but of the leather classes the one I am most likely to play… is the Demon Hunter, which is easy as hell to get to 100.  I do however have the cash to just go ahead and outfit my plate heirlooms up to 100 and then push something else that I would likely play.  My Orc Deathknight is sitting at 60, so flight is possible, even if it is a slow version.  I might be fun to be able to use this event to play with one of the other specs like Frost or Unholy.  If the next goal is NOT the event however… I need to pick something be it Mount Farming or Dungeon Achievements because so long as I can keep a list of things I want to do… I will be able to stay engaged in this game.  I really am having a lot of fun being around all of these people again.  It is a bit like a reunion, because everywhere I turn on Argent Dawn I keep running into familiar faces from the past.  I know we have roughly a week until the official launch of Legion, and with that comes a whole new set of goals so I just need to keep busy in the meantime.

Building a Bushido Board (Part 4: The Best Laid Plans…)

So, it took a while to actually get all of the pieces I needed for this board. Specifically, I last posted about this board almost two months ago and it’s taken me this long to finally obtain everything. This weekend was a lot of painting and adaptation work, but I’m pretty happy with the end result:

Building a Bushido Board (Part 4: The Best Laid Plans…)

You’ll notice a few things at a glance, first and foremost how my measurements were off. I’d originally planned a short piece, a long piece, and a gate on each side. The actual measurements of the pieces put a section of wall perilously close to (and for a short distance, inside) the stream. What looked like reasonable measurements on paper turned out not to fit in reality.

SO! Back to the drawing board as far as layout goes. I had a few games with friends over the weekend and played around with some board layouts. I knew I was going to need this iteration step anyway to get to a good place with the board, and since all of my original preplanning went kind of out the window, more thought was going to need to go into layout before I finalized anything.

The layout above, as it turns out, is a disaster. The whole map bottlenecks around a single gate, and players starting inside the walls have a huge advantage in most scenarios, while starting in opposite corners makes for a lot of really awkward positioning and very few compelling decision points.

Kodra helped me work out an alternate layout, suitable for at least trying:

Building a Bushido Board (Part 4: The Best Laid Plans…)

It shortens the wall and opens up that quarter of the board a bit more. This is a shot taken after some more work has been done, so there are trees on the board, but you can see the rough similarities to my original design. One wall piece goes unused, but the space works a lot better.

In the first iteration, the larger building on the left was swapped with the small tiled-roof building in the bottom-center, but we quickly found that that made for a significant bottleneck problem between the wall and that building.

One major thing that came out of it over the course of three games was that different lists would approach the space differently, which is exactly what I want, and there were multiple ways to set up; both sets of opposite corners are interesting and compelling (also good). A big takeaway is that the side of the river opposite the main walled complex needed something to make it more defensible– it’s wide open with no cover, making it a fairly poor starting location and vulnerable to ranged attackers. It made movement on that side fairly predictable– deploy as far forward as possible, run to use the big wall as cover because you have no other options. It made an inordinate amount of play happen right around the wall corner, which isn’t bad (bottlenecks aren’t automatically awful), but would really cut into the replay value of the board.

Building a Bushido Board (Part 4: The Best Laid Plans…)

Looking at the board from a different angle yields a better result, though we didn’t play on this layout.

A couple of physical takeaways on the board– while I’d hoped that the roof slats would make it reasonable to perch a model on the roof, it was more precarious than I would’ve liked. C’est la vie. More annoying was the smooth surface of the board tiles made for models sliding around pretty easily, which isn’t ideal. Luckily I’d picked up some grass flock and spray adhesive, and you can see patches of darker grass breaking up the simply painted board surface. This is more for traction than anything. I also noted that the stream was VERY shallow, and tended to make it awkward to put models in there. Making it deeper became a goal, just for more flat surface for mini placement.

I’m pretty happy with the layout above, but I also don’t think I’m in a place where I can call it permanent. This is a bit touchy, since I want to also place down foliage and there’s no good way to do that and still have the foliage move around. However, there are some predictable terrain needs that almost don’t care what the wall/building layout is:

1.) The riverbanks need cover; the stream area is too open in general.

2.) The opposite bank is way too open, and needs some kind of cover.

There’s virtually no building placement that changes these; the biggest thing is putting a building on the opposite bank which breaks up the space but doesn’t provide a lot of playable cover, just a dead space that blocks line of sight. I have a bunch of bamboo trees which work really nicely for terrain (because they’re essentially just sticks, meaning it’s easy to maneuver minis around them) which are going to pretty much all go into service of making the opposite riverbank a bamboo forest. In addition, I have a number of cat-tails to plant on the riverbanks, so the non-building side of the river will ultimately have a lot of usable cover, probably more than the building space itself.

Building a Bushido Board (Part 4: The Best Laid Plans…)

I like this because my biggest issue has always been the building-side having a clear advantage. Now the river-side is really appealing as well, perhaps more so.

I’ve also placed four trees on the board. While these are static elements, I can still move and rotate the tiles and change up the board layout pretty easily even though the trees aren’t movable. For now, I don’t want to make any other elements static, because I’m still reworking the concept of static terrain.

One of my goals for building a static terrain board is that I can make it really look great and purposeful if I place everything in specific places. I’m finding that even without a static board, I can achieve surprisingly high quality visuals, even without significant pieces in place, like this:

Building a Bushido Board (Part 4: The Best Laid Plans…)

This approach really needs a road to look “right”, but even without one, it looks acceptable. It’s not the highest possible fidelity, but I’m starting to look closely at the tradeoff I’d be making for that level of fidelity and wondering if it’s worth it. In carefully choosing certain low-impact static elements (the trees), I can still have a highly modular board without necessarily giving up appearance.

What I expect is that as I play more on the board, I’ll place more and more static terrain pieces, iterating on the design and determining which pieces move around a lot and which don’t. If I can, at any point, lock down a wall layout, I almost don’t need anything else to be static because I can simply put down roads and let the buildings sort themselves out. What I suspect, however, is that the walls are going to prove to be the most influential part of the board as far as play, and so they’ll have the most iteration before something is settled on.

Building a Bushido Board (Part 4: The Best Laid Plans…)

In the meantime, I’m surprised at how well the whole thing has turned out, since I’ve never before built a board or even really worked on terrain. It’s a gorgeous board thus far, and I’m really happy with the results, even if it’s not the static board I was shooting for.