A Good Weekend

A Good Weekend

This past week was the week of seemlingly smooth and fast clears.  Wednesday night we worked on progression content, which mean’t that we spent the majority of the evening wiping to new and exciting things.  However the end result of that evening was that we downed Odyn and made a decent amount of progress on Guarm.  The only negative aspect of that is that it also means that none of us actually saw progress on the quest chain that haunts us.  We kicked around the notion of having an Emerald Nightmare clear night, that I ultimately decided would be Friday.  I set up a calendar invite and hoped, and then was pleasantly surprised at the number of folks that signed up.  In fact we technically had more than our normal raid nights, and other than some starts and stops while waiting on folks or dealing with disconnections…  it was a very smooth evening.  So smooth in fact that I seriously wonder if we could have cleared the entire place in an hour.  I mean because of the various time spent waiting… that was not a thing that happened however it seemed like we might have been on pace for it.  That general smoothness continued on last night with Karazhan, but so did the whole waiting business.  Thalen got sidelined with family stuff, and we had the option of either filling his slot or waiting.  It turned out we ended up getting started roughly an hour and a half late, but once again things went amazingly smoothly.  So much so that I think next week we are going to make a proper attempt at a Nightbane run.  We would have one shot every boss… were it not for the fact that we tried some madness for an achievement on Medivh.

A Good Weekend

Another big part of my weekend was roaming around and exploring the Comet of Ahnket in the Rift Starfall Prophecy expansion.  At this point I am sitting around 66 1/3 and feel like I have barely scratched the surface of the Scatherran Forest zone.  Firstly I have to say this expansion is charming as hell so far, namely because of the two companions that follow you around at times… but also because it is a great example of environmental storytelling.  Every area is packed full of little things to be scene and experienced much in the same way the zones are built in Guild Wars 2.  Lots of things are happening in the background and all it takes is you sitting still long enough to experience them.  The best of these vignettes has to be the hedgehogs who are stuck in a ball rolling…  until one of them realizes that they can just let go of their feet to stop.  Similarly there is this adorable sequence where you are playing hide and seek with baby unicorns, and you have to go out and find them so that you can lead them back home.  The only negative so far is that I feel woefully undergeared for some of the content, and there is a bit of an uneven difficulty level happening.  There was an area full of spiders… and they seemed literally twice as tough as any of the other equivalent level 66 mobs.  I could take down entire packs of humanoids… but a single spider was a race to see if I could finish them off before they finished me off.  Getting a second spider meant absolute certain death.  All in all though I am really liking the expansion and it feels much more like Storm Legion did as far as content goes.

A Good Weekend

Finally I spent a good deal of time playing Destiny this weekend and was able to push my Titan to the 385 barrier.  This is the point where you stop getting upgrades from legendary engrams, and are stuck relying on faction rewards that stop at 390… and exotic engrams that will take you all the way to 400.  This means I am hoping tomorrow starts a small arms week for the heroic strike list because I absolutely need to spend some time farming.  In theory I believe the Archon’s Forge will go up to 400 when it comes to end of event rewards, but not anything coming from an engram.  I spent some time working on my Hunter and Warlock and getting both of them through the Rise of Iron story so I can have three sets of world bounties to work on each week.  I realize they just reward engrams at this point… but if nothing else it can be infusion fodder to help work up additional weapons and armor.  I need to find the free time to try and sign up for one of the machine raids so I can see the content and get some more tasty gear.  However 385 is a completely respectable place to be, and in theory during the next iron banner I should be able to make a decent dent into pushing that number up into the 390s.  It was a great weekend and especially considering we have a short week ahead of me.

AggroChat #133 – Leadership and Games

This week Ashgar, Belghast, Grace, Tam and Thalen talk a bunch of stuff including how gaming applies to business leadership roles.

aggrochat133_720

This week we have a bit of a strange cold open as we talk about our recent system building experiences and the fact that next week we are actually going to need to record a proper sound check.  From there we delve into World of Warcraft and talk about our experiences with the new Karazhan Raid and Trials of Valor, as well as experiences with progression and wrapping up the Emerald Nightmare.  Belghast talks about his experiences in Starfall Prophecy the new Rift raid, and Tam discusses his experiences in Dishonored 2.  Finally we get around to the discussion that named this show as Tam talks about a recent class project.

Things Discussed – Impromptu Building New Systems – WoW – New Karazhan Raid – Trial of Valor Raid – Rift – Starfall Prophecy Expansion – Dishonored 2 -Tam’s Class Project

 

Whose Fault Is This?

Per the title, quite possibly the least meaningful question it is possible to ask about anything. We learn it early, we learn it from everything around us. We obsess over the answer, as if the answer had any significance whatsoever. Spoilers: it never does. In relationships, in business, in politics, in parenting, whether the event in question is good or bad, we ask this question constantly.

We’re also really bad at answering it, or of doing anything useful with the answer once we have it. Perhaps we can definitively assign blame, then what? Are those to blame then exiled? Social pariahs? Sometimes. Sometimes we eliminate them in a variety of ways, removing them from “positions where they can continue to do damage”. Oftentimes we seek revenge for their wrongdoings, exacting vengeance in the name of justice as if any data anywhere suggested that was effective. What all of these things do is drive  a desire never to be caught, for even the tiniest mistake. Never be at fault, never be the one to blame. It is how small errors pile up until massive systems come crashing down. It is how those seeking to exploit the system find loopholes and get away with them. It is what makes it ever harder to answer the question “whose fault is this”, because we all know that it will be a Very Bad Time for whoever that person is.

What do we gain by this? Do we correct the error by identifying its source? Can we even accurately identify the source, or is that, like many things, more complicated than a simple pointed finger? Does ferreting out those responsible change the past, or adequately ensure that errors won’t happen in the future? Not really. Instead we spin our wheels unproductively, generating acrimony and paranoia to no real end. We get very worked up over the pursuit of this unknown, as if knowing it is an end unto itself.

My mother has a question that she poses whenever I or anyone else is getting worked up this way: “How would that be productive?” It’s a question that comes from a lifetime of clinical detachment, a need to separate conscious thought from emotion lest the latter overwhelm you. It can feel heartless; when I confide in her that I’m trying not to have an anxiety attack over my current stress level, she asks what having a panic attack would accomplish. Nothing, obviously, and to the wrong target that would be infuriating. For me it’s a redirection, a shift in focus and a hint at a better question. I get anxious when I ask the question “what is going to happen next?” — it’s not an answerable question and it’s possible to expend a lot of energy trying in vain to find an answer. It’s stressful to pursue unanswerable questions, but “How would that be productive?” hints at a better question: “What would be productive?” At an uncertain time, my mind works to find certainty, and I get anxious if I pursue questions that can’t be answered. Pursuing questions that CAN be answered, ones that add value and are productive, gives me something for my mind to work on and lowers my stress level.

For me, it’s a stepped process. I might not be able to answer “What happens next?” and I might not be able to answer the better “What do I do next?” I’ll take that a step deeper, if I don’t know what I should do next, I’ll ask “What can I do next?” Sometimes this isn’t enough, and the next question becomes “How do I find out what I can do next?” If I can’t answer a question, I step down until I get to a question I can answer, then work my way back up.

So, “Whose fault is this?” is really two questions. One is “How can we stop this bad thing from happening again?” and the other is “How do I stop feeling bad about this thing that has happened?” The unspoken thought process here is that finding the fault allows us to answer both at once, by “eliminating” the problem. Unfortunately, that’s not how problems are fixed, especially with people. At the very best, it brings up another question: “What do we do with this knowledge?”

There’s a different question that I’ve come to prefer: “What do we do next?” It helps us move forward productively, and helps us focus our efforts in a way that bears fruit. It skips the assignation of blame because the followup step to finding fault is inevitably “okay, now what?” which is where we’re getting to anyway. It sacrifices vengeance for forward motion– we will go on and if you are not with us, you will be left behind. It outs your actual saboteurs while allowing those who have made honest mistakes to atone. It is not forgiveness, it is efficiency. Exacting punishment requires resources that would be better spent on forward motion. We are a social species; being left behind is often punishment enough, and exceptions tend to make themselves known.

I spend a lot of time now trying to pursue only questions that have productive answers, and determining what those questions are. I want to ask actionable questions, I want to pursue trains of thought that have a tangible effect. It’s called in some circles a “bias for action”– a bias I’ll readily admit to.

Weasel Town

Weasel Town

Last night I was having one of those nights where I needed to just blend into the background, and largely avoid human contact.  That said I needed to schedule an invite for a potential Emerald Nightmare raid tonight, and finish up my Emissary quests that I had hanging out there.  However before long I had done just that and was off to Rift to explore some more of the Starfall Prophecy expansion.  This is the point where I am at a bit of a disadvantage because I never got the opportunity to play through the Comet of Ahnket 10 player raid instance, and learn more about the story of what is going on here.  From what I have been able to glean, Ahnket is this sentient creation engine of sorts that seems hellbent on destroying Telara.  I am sure at this point Captain Cursor is cringing like mad and will pop in and correct me, but like I said having not played that raid I only have impressions to go on.  This expansion we take the fight to the comet, which has grown into a landmass.  It seems like every time Ahnket crashes through a plane on the way to Telara it picks up a chunk of that world and carries it with it.  At this point the comet has traveled through the planes of Fire and Nature and as a result we have two new zones themed after each, and a fifth zone that seems to be a place where everything clashes in conflict.  We as ascended are sent here to try and stop Ahnket once and for all and help the friendly folk who have gotten uprooted as a result of the comet passing near their homes.  All of this is irrelevant however because all I really want to do is hang out with this lovely bunch of weasels.

Weasel Town

The other thing that has changed is this time around we have companions that tend to roam around with us as we complete the quest content pretty regularly.  Firstly there is Shyla Starhearth that you might recognize as being the formerly half naked lady hanging out in the throne room of Sanctum for the Guardians in the room.  This time around she managed to find some proper armor and is apparently now a super tanky badass.  Next up we have Tasuil the Dragon, that we last saw in the Dendrome… and has shrunk down a bit to make adventuring with a little easier.  At some point in the quest line you find someone who can Corgify him at which point he is both hilarious and adorable.  Then during my current sequence of quests I also have Windflower the babby Unicorn hanging out with me.  So I am hanging with a Corgi, a Unicorn, and a heavily armored elf lady…  who could ask for more?  It seems like with the impending doom the Guardians and  the Defiant have set aside their grudges because in the new hub town you can also find Asha Catari leading the offensive, which makes my little Defiant heart crackle to life.  I apologize for the image quality in the above two shots, but at some point during the evening I transitioned from my desktop upstairs to hanging out on the sofa with my laptop…  that cannot run the game in nearly the same graphical fidelity.

Weasel Town

In truth I feel like I have not experienced enough of the new content to give it a proper review at this time.  Overall I like it considerably more than I liked Nightmare Tides, but I think that is because this content brings back familiar landscapes.  Goboro Reef was just a completely foreign and alien looking zone, with its angry technicolor vibrancy.  These zones are similar to what I have been seeing in the game since launch, just subtle variations on the planar themes.  Of not I have only actually ventured very far into Scatherran Forest, as you are presented with two possible choices at first… and I could have similarly gone down the Gedlo Badlands path if I wanted to see a lot of fire themed landscapes.  Even then I feel like I have just barely scratched the surface of the zones, and in the few hours I played I pushed about halfway through my first level.  The leveling is slow, but it feels not quite as slow as it did during Nightmare Tides which is definitely a good thing.  As far as crafting and such…  I have only barely scratched the surface because I am competing with everyone out there for ore pops.  If anything that would be my one complaint so far that the spawn rates maybe need to adjust up a bit to deal with the influx of players.  Completing any of the “kill x” style quests seem to require either a lot of luck or patience.  The best part so far however has been the music, which is more technological in nature… and it comes with an amazing remixed version of the main Rift theme.  If you have been a long time fan of the franchise, I feel like this expansion is already well worth checking out.  That said expect it to still feel more like Storm Legion or Nightmare Tides than the original content.