Return of the NDA

Return of the NDA

Yesterday I mentioned that I thought I had a blog post in me about games testing and NDAs, and this morning we are going to see if that is true.  For those who are uninitiated the NDA stands for a Non-Disclosure agreement, and if you have reached this step in life without having already signed one count yourself lucky.  As a software developer by trade, pretty much every job has required one from me so I was more than familiar with them when I also started signing them for games tests.  Since I am talking about material that cannot effectively be spoken about… I decided to mock up the experience of playing something heavily governed with the above image filled with watermarks.  Currently I am engaged in three separate alpha tests and it seems as though the winds have changed.  For awhile it was en vogue to do all of your testing as a public alpha that allowed those who were in to effectively act as free advertising for the game drumming up hype along the way.

The problem with that however is that I am not entirely certain it ever worked as intended.  YouTube has basically made a cottage industry of mocking games that are not quite ready for prime time, which in truth should be any alpha or beta test.  Originally those were times for the game to find itself and having a limited testing group helped to prune things that were not working and hone in and polish the things that were.  However within the last decade these shifted from being a development mechanism to taking on a bunch of different purposes.  You had some games where the alpha or beta served as an extended demo period… take for example Fallout 76 that went into “beta” on October 23rd and the final game “shipped” on November 14th.  Having been around software development for going on three decades now…  there are no meaningful changes that can be made in such a short period of time.

Another case that has sprung up are the games that began selling access to testing in the form of “early access” or “founders packs”, which amount to you helping to fund the development of the game and in theory helping to shape the features as they are being put into the game.  I’ve purchased a number of paid alphas over the years, because in some cases especially with Indie games it gives you the opportunity to lock the game in at a bargain price.  After all when I bought into Minecraft it was less than $10 and that certainly was an investment that paid off over time.  However all too often games languish in early access more as a means of getting their shit together and keeping websites from publishing “official reviews” of the title since they can keep claiming that it is still in beta.  Rust for example went into early access in December of 2013 and finally launched in February or 2018…  which maybe seems like an excessive amount of time in testing.  The other problem with early access is you are effectively squandering whatever hype you might have had upon launching the game…  because effectively in the eyes of your players you launched a buggy game when you opened initial access.

The biggest problem with public testing is that while it allows you to develop a bit of a grass roots community on platforms like YouTube or Twitch… it also means that at any moment you could be subject to the same sort of blooper reels that effectively killed Mass Effect Andromeda.  Within days of that game launching a number of the issues were cleared up and I found it to be an amazingly fun experience.  However once the glitch videos started circulating it not only killed the game… but effectively killed the franchise.  Opening your game to the world is effectively playing with fire and once you get to a certain level of hype there are going to be folks all too willing to shit on your game to make a buck and rake in the views.

So effectively what I am seeing as a result is that more games are going underground and slapping an NDA on so that they can safely get on with the business of testing.  I was one of the very early tests of Elder Scrolls Online, starting with the very first external test in February of 2013 and continuing right up until the April 2014 launch date.  During that time I watched that game change significantly sometimes for the better, sometimes for the worse but it was legitimately a testing process where we provided feedback and the developers reacted to it.  That is how testing should be and started out with limited engagement testing every few weeks and then eventually worked up to being on for longer periods of time.  

I’ve been in extremely bizarre alpha tests as well.  One company required me to effectively fill out a contract that included the NDA as part of that, and not only sign a digital agreement but to print out a document and get it witnessed and notarized.  In addition to that I had to send in a photocopy of my drivers license.  I’ve had others where the game was technically restricted but I never actually wound up agreeing to anything and had a key just show up in my mail box with no mention of the NDA in the letter.  I personally tend to take the NDA pretty seriously, and in twenty years of testing maintained a firewall that keeps information about said games out of the things I am willing to talk about publicly.  I am only really comfortable talking about this in general right now because I am in three separate testing processes and there is no real way of you guessing which games that might be.

Sure it sucks that I can’t talk about the things that I am really enjoying, because there are things I could hype about each of them.  There are also things that I would complain about each of them, and that NDA is effectively buying the company time to fix or at least mitigate those problems.  I for one am happy to see closed testing returning to seemingly being the norm, because after years of public testing I am not sure the hype generated ever was worth the issues that arose from it.  There will always be people willing to break NDA like the individual who streamed Anthem and got some reportedly major circumstances for doing so…  but then later was confirmed to not actually have any games on their Origin profile to start with.  The thing is though… breaking an NDA is against the terms of service of most digital distribution platforms and in theory you could lose whatever account you used to cause the break on.  It would never be worth me risking my Steam account for example, just in the hopes of getting a few more eyeballs to find this blog or my neglected twitch stream.

To wrap this up… I am very much in favor of games testing starting to go dark again.  That said my job is also not tied to talking about games.  This is a thing I do for fun and as a hobby, and I have gone out of my way to not actually make any money from this blog in spite of the regular stream of folks who want to advertise on it.  Were this my daytime gig I might feel completely different, because then I would be grasping at things to fill the current 24 hour a day gaming news cycle.  Everyone loves seeing a sneak peek at games, and when you have alpha access and can take some really cool screenshots or videos to embellish your prose, it makes for a compelling user experience.

This is just my take, but I am absolutely open to other ideas. Are you in favor of games testing going dark or would you prefer that testing remain open and public?

Forging Stuff

Forging Stuff

A couple of weeks ago I talked about my general disappointment in The Black Armory and how it does not really have any content that players can participate in immediately.  That much is largely true but as far as disappointment it is waning.  Once I hit 620 light the Forge Ignition sequence went from nigh impossible to pretty much a guaranteed thing.  The actually event itself is honestly pretty great, I just wish it would have scaled in a similar fashion to the way that strikes appear to, giving players a brand new activity to do at a much wider variety of light levels.  Now at 630 light burning down the final boss feels much like burning down a Public Event Boss…  somewhat time consuming but largely trivial.  Granted I have yet to ignite any of the forges other than Volundr, but I am up to the point where I should be doing Gofanon tonight.  I could have in theory done it last night but I spent my evening trying to mop up any remaining powerful gear rewards that I had available.

Forging Stuff

The Hammerhead is your first reward for taking down the boss and while I didn’t get an amazing roll…  I didn’t get a horrific one either.  I’ve since ignited the forge a few more times to get some of the blue weapon frames which apparently end up as one of a handful of weapons per type of activity being completed.  I did one that required doing three lost sectors on the Dreaming City and another that required taking down a couple high value targets in the Gambit and in both cases it rewarded a weapon from the pool from those activities.  I am working on one for collecting a bunch of materials, and as a result I am assuming it will be rewarding one of the planetary weapons as a result.  Now for some quick show and tell of some of the weapons I have picked up from the armory either as drops or as frames that I forged.

Forging Stuff

This is the weapon that I forged from a blue frame that involved running three lost sectors in Dreaming City.  I have to say I love this weapon so much in both look and the way it feels to use it.  I’ve infused it up a bit and it has more or less become my new main hand canon to go to.

Forging Stuff

The other weapon that I got from forging a blue frame is Bygones…  which weirdly enough is a weapon I had yet to get from any of my Gambit packages.  This one comes with kill clip and full auto and so far has been a blast to use because it honestly feels like you are firing a really slow rate of fire super accurate auto rifle.

Forging Stuff

As far as random drops…  Bad News was never an amazing Hand Canon to start with, and this way cooler paint job version isn’t necessarily amazing either.  The roll I got has explosive rounds and range finder… which is okay-ish but the reload speed largely precludes me from using this very often.

Forging Stuff

Baligant is also not an amazing shotgun in general but this version with Field Prep and Moving Target seems particularly bad…  I mean I guess you could slide to reload but not really my cup of tea.  I tend to ignore all shotguns that are not full auto.

Forging Stuff

Lastly I finally wrapped up my Hand Cannon Headshots in Crucible… and then completed the rest of steps and unlocked my Ace of Spades.  Yes I realize this is like six months behind the curve but whatever…  it knocks another exotic quest off the list.  I still have several that I need to do including the Rat King which simply requires me to go find some other people with the Rat King and do activities.

Have you gotten anything cool or interesting from the Black Armory Forges?

Forging Stuff

Forging Stuff

A couple of weeks ago I talked about my general disappointment in The Black Armory and how it does not really have any content that players can participate in immediately.  That much is largely true but as far as disappointment it is waning.  Once I hit 620 light the Forge Ignition sequence went from nigh impossible to pretty much a guaranteed thing.  The actually event itself is honestly pretty great, I just wish it would have scaled in a similar fashion to the way that strikes appear to, giving players a brand new activity to do at a much wider variety of light levels.  Now at 630 light burning down the final boss feels much like burning down a Public Event Boss…  somewhat time consuming but largely trivial.  Granted I have yet to ignite any of the forges other than Volundr, but I am up to the point where I should be doing Gofanon tonight.  I could have in theory done it last night but I spent my evening trying to mop up any remaining powerful gear rewards that I had available.

Forging Stuff

The Hammerhead is your first reward for taking down the boss and while I didn’t get an amazing roll…  I didn’t get a horrific one either.  I’ve since ignited the forge a few more times to get some of the blue weapon frames which apparently end up as one of a handful of weapons per type of activity being completed.  I did one that required doing three lost sectors on the Dreaming City and another that required taking down a couple high value targets in the Gambit and in both cases it rewarded a weapon from the pool from those activities.  I am working on one for collecting a bunch of materials, and as a result I am assuming it will be rewarding one of the planetary weapons as a result.  Now for some quick show and tell of some of the weapons I have picked up from the armory either as drops or as frames that I forged.

Forging Stuff

This is the weapon that I forged from a blue frame that involved running three lost sectors in Dreaming City.  I have to say I love this weapon so much in both look and the way it feels to use it.  I’ve infused it up a bit and it has more or less become my new main hand canon to go to.

Forging Stuff

The other weapon that I got from forging a blue frame is Bygones…  which weirdly enough is a weapon I had yet to get from any of my Gambit packages.  This one comes with kill clip and full auto and so far has been a blast to use because it honestly feels like you are firing a really slow rate of fire super accurate auto rifle.

Forging Stuff

As far as random drops…  Bad News was never an amazing Hand Canon to start with, and this way cooler paint job version isn’t necessarily amazing either.  The roll I got has explosive rounds and range finder… which is okay-ish but the reload speed largely precludes me from using this very often.

Forging Stuff

Baligant is also not an amazing shotgun in general but this version with Field Prep and Moving Target seems particularly bad…  I mean I guess you could slide to reload but not really my cup of tea.  I tend to ignore all shotguns that are not full auto.

Forging Stuff

Lastly I finally wrapped up my Hand Cannon Headshots in Crucible… and then completed the rest of steps and unlocked my Ace of Spades.  Yes I realize this is like six months behind the curve but whatever…  it knocks another exotic quest off the list.  I still have several that I need to do including the Rat King which simply requires me to go find some other people with the Rat King and do activities.

Have you gotten anything cool or interesting from the Black Armory Forges?

Prison Break Problems

Prison Break Problems

First off I need to start this mornings blog post with a spoiler warning.  If you have not played through the first mission in the Destiny 2 Forsaken mission, then there are going to be spoilers included.  Granted probably nothing more than was already spoiled with the Forsaken trailer, but I just felt like I needed to throw that out there.  This weekend I spent some time playing Destiny 2 and while working on the Heroic Story mission queue I noticed one of the missions was “Prison Break” the first mission in the Forsaken storyline, and something I had not played through in awhile.  I remembered really liking it a lot and opted to go replay it for powerful gear credit.

Prison Break Problems

It was around this point that I realized the core problem with Destiny 2 and its story.  It functionally operates in two modes…  pretending that you never played Destiny 1 and re-educating you in all of the basics of the universe, or assuming completely that you were a Destiny 1 lore hound and giving you a big ole deep dive with little room between the two.  The “Prison Break” episode plays out completely differently for players who were new to Destiny with the PC release and players who were veterans of the original game on the consoles.  This disconnect begins from the very moment that you are treated to a cinematic between Uldren Sov and Cayde-6.  This really hit me at the moment of the above screenshot…  the “How’s your sister?” line either is extremely powerful or makes no fucking sense depending on your perspective.

“Prison Break” is a mission that almost exclusively references things that happened in Destiny 1… and worse things that were never introduced up to this point in Destiny 2.  Sure if you went around scanning everything your ghost indicates you can scan you might have gotten snippets of information here or there but if you base things entirely upon what you see in the normal flow of Destiny 2 there are a bunch of problems.

  • The player has no clue who Uldren Sov is – we last saw him in the introduction to Taken King expansion for Destiny 1
  • The player has no clue who Mara Sov is… because again we last saw her in the introduction video to Taken King in the big Oryx space battle
  • The player really has no clue what the Reef is
  • The player has no clue that the Awoken were working with the Fallen and have no clue who Variks was/is
  • The player has no clue what exactly the Prison of Elders is
  • The player has no clue who Petra Venj is and why we already seemingly know her

Prison Break Problems

These are all things that make this mission extremely confusing if you view it through the lens of a “brand new to Destiny 2” player.  For veterans however this mission is a big romp as you roam through this place that you only managed to see a piece of before when doing trials for Variks.  This is a destination I think that we all wanted to see more of and I was completely staggered by the sheer scope of the place when I first played the mission.  For those who are not already familiar with it… it is just another busted ass location that is being blown up for some reason and that is largely hand waved away.  There is no time spent on explaining what it is other than a Prison, and no time spent explaining who Petra Venj is other than someone who can apparently levitate her knife.

Prison Break Problems

This is the core challenge of this expansion and why I think it had such split reactions.  For me it was an amazing romp through places I had been and quite honestly miss greatly from Destiny 1, and for others… it is just another string of locations that were never really explained.  The game does a really bad job of telling a cohesive narrative that does not require you to have watched every single Byf or Myelin lore video to understand.  I was one of those players that gobbled up every little bit of lore about the first game… and as a result I sounded like a madman half of the time when I talked about it trying to defend it to the rest of the AggroChat crew as being this deep masterpiece.  The game doesn’t just let players know these things, but instead requires them to jump through a whole bunch of hoops to be able to interact with the content.  The Book of Sorrows is really interesting science fiction horror reading…  that thankfully has been collected into an easy to read PDF or EPUB format…   but to get it initially you had to roam around the Dreadnaught in Destiny 1 collecting over 40 Calcified Fragments.

The problem with this style of storytelling is it sets up a dichotomy of players.   You have players like me who are willing to track down the story and chase it across various in game assets and other websites that help to summarize and condense the content into easily understandable chunks.  You also have what I feel is the majority of players who just straight up bounce off of the story when it never quite pays off on the deep secrets they have heard people talking about through its storyline.  If you were a lore hound, you immediately understood who the frozen hive were and why it was super exciting to see them.  You also understood a lot of things about Rasputin and at the very least knew who Ana Bray was enough to be interested in meeting her.  You also knew all sorts of things about Cayde-6 and his background and how someone becomes an Exo, and why Clovis Bray is the home of some really dangerous technologies.

 

As a new player… which is especially true for the PC crowd given that there was no option of playing Destiny 1 on that platform, you are simply treated to a list of names that have no real meaning.  These are proper names which is at least an upgrade from Destiny 1 which treated you to “the traveler”, “the speaker”, “the exo stranger”, and “the darkness” among others.  The names themselves however don’t have meaning attached to them if you didn’t dig for said meaning.  Sure for the right kind of player this sets up a delectable puzzle that they are going to go digging for to find the answers, but you can’t expect EVERY player to want to do the leg work required to make any sense of it all.  In the end I will defend the story that is being told as ground breaking, because the sum of all parts is amazing…  but the game does no favors in actually helping players find it.  It took me a long time to really see this point of view, but replaying through “Prison Break” was a bit of a wake up call to them simply not explaining why we should be caring about anything in this game.