AggroChat #411 – Twitter Thanos Snap

Featuring: Ammosart, Ashgar, Belghast, Kodra, and Tamrielo
This week was one of those shows when I was not entirely certain we had enough material.  Yet in spite of that…  we once again ran over our intended hour-long recording time.  We start off the show with Ash engaging in some Bel-like mechanical nonsense and attempting to repurpose a dedicated dance pad into something more universal.  From there we dive into some discussion about what is going on at Twitter this week and how it feels like somewhere between a guild falling apart and the closing of an MMORPG.  Kodra talks about Overhaul…  which is a roguelike Sudoku.  He completely lost Bel when he got to the Sudoku part.  From there we dive into a discussion about how weird and frustrating it can be to come back to a game after being gone for a very long time, and how none of them really do a great job of re-onboarding you.

Topics Discussed

  • Beethoven Virus
    • Adapting a dedicated dance pad to general purposes
  • Twitter and the Thanos Snap
    • Speedrunning the Death of a Company
    • Feels like playing a dying MMORPG
    • Mastodon doesn’t want to be the next Twitter
  • Overhaul
    • The Roguelike Sudoku
  • Returning to Games
    • Games Do a Bad Job of Re-Onboarding
The post AggroChat #411 – Twitter Thanos Snap appeared first on Tales of the Aggronaut.

Local as Psuedo Guild Chat

Right now it feels like I am splitting myself between two “games”. The first being of course my whole re-roll nonsense over in New World. The second is engaging with the explosive growth in the Fediverse community. There have been mass migration phases in the past, and I’ve seen five of them to my memory since joining in 2018 including the one I was part of. However, we’ve never seen anything close to the level of migration that is happening right now. There is a bot over on one of the crypto bro instances that tracks incoming users on an hourly basis, and while I don’t follow it for reasons… I think we have all been keeping tabs on it. Right now the fediverse as a whole is seeing a growth rate of somewhere between 1200-1500 users an hour… and that is a 24/7 tick of new incoming users.
Our admin Stux over on Mstdn is super transparent about the growth our instance has been experiencing as well. This is one from yesterday showing that since October 5th, we’ve gained just shy of 20,000 new users. I’ve done Patreon options my entire time on the Fediverse, first with support to Elekk.xyz and now actively supporting Mstdn.social each month. However, with the influx of new users, I’ve felt like I needed to chip in a little extra on the side to help out. It isn’t much but I figure when you were personally paying around $500/mo in hosting charges that anything helps. The weird thing about all of that is… I would never pay a dime for anything Twitter provided, but I am more than happy to help out the human beings running the Fediverse. Of course, no one is expected to pay a dime, but I figure if I am going to use something I should support it.
I will say that all of the activity has wreaked havoc on my actual in-game time in New World. The Mastodon client bloop sound is so contagious and happy that I have to alt-tab over and look to see what is going on. I’ve also found myself spending my time laying in bed waiting for the melatonin to kick in serving as a part greeter and part technical support as I surf the local feed. That is one of the things that makes the experience of the Fediverse so wildly different from Twitter. You can say ANYTHING publicly on your instance and it is going to potentially garner interactions because everyone on that instance can and regularly does check the activity feed. It makes the entire experience feel like local is some sort of guild chat, and federated is general chat… often with similar results. The weirdest thing that happened yesterday is Kathy Griffin “rolled” on our instance, but there is a limit to how much impact a single user can have.
It has been a wild week and typing this… I just realized that it has only been a single week. So much shit can go off the rails in so little time when it comes to Twitter. With layoffs looming on the horizon this morning for the folks at that company, I sort of expect the migration will only pick up momentum from this point forward. At this point, I have at least spiritually migrated, even if I have yet to nuke my Twitter account. It isn’t where I am actively spending my time and on average I am poking my head in once or twice a day to see if anyone has messaged me. That account is mostly a punctured balloon that is slowly letting out air as follow-for-follow mindset folks notice I deleted them in my culling over the weekend. It will be interesting to see what happens now, given that the Fediverse is not exactly the sort of place for brand building and marketing… and seems to aggressively reject both.
One of the things that I do think is a shame, is how focused the news seems to be on Mastodon. The is a specific reason why I keep referring to it as the Fediverse and not by that single platform name. ActivityPub is a protocol that the Fediverse operates on, and your window into that world can look like so many different shapes. if you want a more blogger-type experience then maybe Write Freely is your jam, or if you really like Instagram and are more visually focused… then PixelFed is your home. If you like creating music then maybe FunkWhale or video maybe PeerTube, and in all cases, you can communicate with everyone on any of those platforms (pending there is an active federation between your instance and theirs). I prefer using a Tweetdeck-like interface, so Mastodon/Pleroma-based instances fit the bill for me personally, but that doesn’t necessarily mean you have to view the Fediverse through those parameters.
I figure I will close out the week… and this blog post with a Gracie palate cleanser. She has figured out how to climb our entertainment center and crawl into the cloth boxes… shown is her in the box on the top shelf. Now she is trying to figure out how to climb out of the box and get up on top of the entertainment center… a place we previously thought safe from cat “intervention”. Maybe we won’t have a tiny Christmas tree up there this year… time will tell. Anyways basically the point of this post is that I am greatly enjoying this influx of new people into the Fediverse because everyone seems to be so damned grateful to be away from Twitter. It is refreshing to just have chill human conversations with strangers again, and it reminds me in so many ways of hanging out on IRC and talking to completely random people for hours. This might not be everyone’s jam, but it certainly seems to be mine. For those still on Twitter, I wish you luck in the coming strife. If you have any questions about the Fediverse in general, I am poking my head into my Twitter account periodically so feel free to DM, or of course, drop a line below in the comments. The post Local as Psuedo Guild Chat appeared first on Tales of the Aggronaut.

What You Know about New World is Wrong

New World launched to great acclaim on September 28th of 2021, and then almost immediately took a massive nose dive into infamy. It suffered through economy-breaking gold duplication bugs, combat-breaking bugs that gave players nigh invulnerably, and a wide arrange of PVP siege bugs that caused territories to flip to whoever was cheating the hardest. It suffered from a horrible server design and a lack of a steady hand at the wheel that caused actions to land too little too late and made it nearly impossible to be able to play on the same server as your friends. The overcorrection caused them to suddenly spin up almost three hundred servers… most of which were rapidly empty and incapable of doing any form of group content. The game plummeted from a peak concurrency of just shy of one million players down to an all-time low of just under thirteen thousand players.
This is the New World that players think they know, as outlined in the “New World – Timeline of a Failure” YouTube video by Josh Strife Hayes. In fact, I presented my own string of blog posts lamenting the sorry state of affairs and what I would do to fix them. The game was in exceptionally rough shape and I even thought at several points it was largely unfixable. The thing is… I was wrong and most of the major points that I had have been addressed and vastly improved. However it was while watching a contorted “reactionception” video of Gaming Kinda reacting to ZeplaHQ who was reacting to Ginger Prime’s 5 reasons why he is choosing New World over FFXIV video… that I realized how wrong the community has it. The game that was actively being memed on by Zelpa’s chat just no longer exists.
This is how we land at the somewhat provocative title of this post. If you have been following the game closely, then sure you probably know the score. However, for most of you, I would imagine that you tuned out by this time last year and never looked back. New World however has been experiencing a bit of a renaissance and with it a resurgence of players coming back to the game. This is well earned because over the past year the team has put in the work and made significant changes to the way that the game functions. At the time of posting this, the game has experienced a 24-hour peak of 119,390 players, while also slowly pushing up their average player numbers. Nature is healing itself… or at least the game has been.
It is at this point that I am going to address some of my own complaints made in my 11/15 New World Concerns post. In that post, I made a series of accusations about the game, and most of them have been resolved in some way. So this morning I am going to go point by point and address them. If you would rather just see a list of the major changes, then I highly suggest this video from Demone Kim.

Point 1 – Bad Support Structure for New Players

This one was one of my less cogent points, but largely I felt like it was very difficult for new players to progress through the game. The main story was gated at several points behind dungeons that required you to find a group in order to run them. The scarcity of keys and lack of rewards for higher-level players made it very hard to find anyone willing to do said dungeons. In New World now dungeons as a whole are far more rewarding to players. I ran through the very first dungeon the other day and was just handed a bag with 1000 gold in it for completing it. In addition to that, I got a number of rare crafting materials that can only be obtained from that dungeon, and weirdly enough even at the higher level I ran it… I found a significant upgrade. Dungeon keys have also been eliminated from the game for normal dungeons, so there is no “cost” real or otherwise to run that dungeon with your friends, and as a result, it seems like they are a bit easier to get going. On top of that, the New World team has completely revamped the new player experience and not only added better quests and significantly more of them… but also alternate paths that you can take to avoid needing to do any of the dungeons. At any point the game would have normally asked you to do a dungeon, you can get an alternate version of that quest that is open-world and easily completed solo. Previously you were effectively required to do Town Board quests in order to get enough experience, and now… I was level 40 before I even chose my faction. The world gives you so much experience both from questing but also just gathering materials, that you are going to consistently be over level for any of the content allowing you to mostly steamroll it.

Point 2 – High-End Materials Are Worthless

New World suffered from this problem that players were farming the high-end materials at length because the only truly profitable items were extremely rare drops that required you to be wearing a set of luck armor in order to obtain them. The spectrum of resources was flipped on its head meaning all of the Tier 1 resources were extremely expensive and all of the Tier 5 resources were dirt cheap. This was in part resolved by upending the crafting system and completely replacing it with something that made more sense. Previously the most efficient way to level a crafting profession was to craft 300,000 level 1 items. That is a bit of an exaggeration for impact purposes, but suffice it to say players ground through copious amounts of low-level resources to slowly tick their levels up. This drove up the value of Iron and down the value of Orichalcum, for example. Now the most efficient way to level is to always be crafting the best items that you can make. This gives purpose to all of the tiers of resources and lowers some of the pressure on that first tier. Additionally, they made almost all tiers of resources more plentiful, especially the last two tiers creating way more potential for farming Starmetal and Orichalcum for example, which the crafters now actually need.

Point 3 – Unobtainium Problem

Connected to the points above, the high-end materials were farmed not because people needed that much Orichalcum, but instead because they wanted to rare drops that could come from them. In order to combat this, you can now craft rare drops from a given tier of resource… by just pouring raw resources into them. Do you have a pattern that requires Fae Iron? Well, you can now just pour 50 Iron Ore into crafting a single Fae Iron. While it is a significant loss of resources it gives you a deterministic way of getting the resources you need rather than relying on luck alone. This changes the equation on a lot of materials and also serves to make the rare drops from nodes feel like a bonus rather than something you are grinding away for.

Point 4 – One Shot Group Quests

Previously there was an issue where like dungeon quests, there were a number of group quests scattered throughout the game that would require you to find a team in order to survive. The problem was that these areas could only be entered once, meaning that if you did not keep up to the same level quest-wise with your friends, you could find yourself locked out in the cold. Unfortunately, this is still a bit of a problem, in that you have to be on the quest in order to get into these areas. However, none of the bosses contained within these areas require a group and are now easily soloable even if you are using something like Healing Staff.

Point 5 – Item Watermarking

At launch, there was a system in the game called the “High Watermark” system that required you to get drops in order to push up your average drop range. This was an invisible system that mostly required people to keep track of their drops via spreadsheet… or simply keep the highest version of every slot in their inventory. This was sheer madness and honestly… the system still exists. It has been converted over to the Expertise system instead, which gives you a visible readout of where your item level is. Getting upgrades are guaranteed through running the end-game dungeons and there are also a number of ways to collect “gypsum” which can be converted into a guaranteed upgrade every day. These two combined have made the process of watermarking far less egregious and no longer require you to farm the same boss for sixty hours trying to farm incremental upgrades. I still think the gear score system and watermarking are somewhat dumb processes, but it is more something that just happens on its own now instead of something you have to purposefully grind for.

Point 6 – Crafters Don’t Have Influence

This point was also a little contorted, but the problem being addressed was that crafters and PVE players in general had little control over the “health” of a given territory. This was made important for a lot of reasons that led players to essentially set up camp in a single town and then never leave it, making them entirely reliant upon whoever controls that territory. So a ton of small changes went into effect to chip away at this relationship, the first being that travel is now practically free with a maximum azoth cost of 20 and no longer takes into account your current weight. Next, they made it so you can access your storage in one town from any other town for free, making it way less important for you to focus all of your efforts on a single territory. In order to lower the negative effects of territory changing hands, the team capped the taxes in a territory and also took a number of steps to make it so that every territory is viable instead of just Everfall and Windsward. When a company gets gold for holding a territory, it is a calculated amount based on how far progressed that territory is, making it beneficial for them to make sure all of the crafting machines are upgraded as far as they can be. Lastly, there is a change that is currently on the PTR that will make it so any “base” crafting items no longer require specific tiers of machines so you will be able to level freely regardless of how progressed a specific town is. You will still need higher tiers for specialty patterns, but since most of what you craft while leveling are base items… you can effectively do that anywhere now. So while they implemented none of my ideas, the problems that needed addressing are more or less fixed now.

Point 7 – 2000 Player Limit / Fixed Servers

Technically this was the first point in my post, but I reordered them on purpose because I did not want to start on a downer. While most servers have been bumped up to 2500 players… this is very much not a solved problem. We even encountered this issue on our recent re-roll. Given that all of the above changes have been implemented over the last year, it tells me that the server infrastructure is a bit harder to tackle. We tried to make the best choices we could possibly make for choosing a place to re-roll on, and still ran into an issue where the server got locked out against new characters or transfers for a week. This has now largely resolved itself, but it will always be a challenge guaranteeing that you can play on exactly the server that you want to play on. This is really the remaining Achilles heel of New World and something that I hope they can resolve in the near future. They are adding a cross-server queue for Outpost Rush, and it sounds like they are working on ways to do a cross-server group finder as well. So hopefully bit by bit they will start to chip away at this problem so that you can play with your friends regardless of what server you might end up on.
With this post what I am trying to get across is the concept that the game is not the same game that was openly memed into oblivion a year ago. I was one of the game’s harshest critics, and you can go back through my blog and read a number of posts where I was terribly disappointed and frustrated. However, I hung in there because there were certain aspects of the game that I enjoyed and just were not being replicated anywhere else. If you already own the game, you owe it to yourself to start a new character and see the game with fresh eyes. I am so happy I did precisely this because I am honestly having more fun now than I did even in the best of times at launch. I am spending my time over on the Themiscyra server in US-East and playing a character named Belglaive. Character names are unique for the game as a whole, and as a result, Belghast is already over on Valhalla because I could not bring myself to delete my original character. if you happen to check it out ping me in-game. The post What You Know about New World is Wrong appeared first on Tales of the Aggronaut.

Why is Birdsite a Thing?

Good Morning Friends! I’ve been talking quite a bit about the Fediverse or as the media is damned determined to refer to it Mastodon. For me, Mastodon is the software that most ActivityPub federated instances run, and the flagship instance is run by its originator Mastodon.social. Side note: I would never suggest anyone create an account there because it is a bit of a mess that is constantly struggling to maintain itself… both mechanically and from moderation terms. I refer to the whole proceedings as Fediverse or the community of websites that federate with each other utilizing the ActivityPub protocol. While most sites run Mastodon there are also a lot of sites running Pleroma, Pixelfed, Peertube, or Funkwhale just to name a handful of alternates each designed for their own purposes. While we have a habit of referring to things by the “brand name” version… I personally am going against that practice here. There are a lot of things about the Fediverse that come off as odd to someone migrating from Twitter. I’ve talked about this at length in a number of other posts, already so I won’t labor those points now. One of the almost immediate quirks you will notice on day one… is that most people are extremely reluctant to ever say the word “Twitter”. You will see it referred to as things like “Hellsite” or simply “That Other Site”, but most commonly you will see the term “Birdsite” used. At this point I am used to it since like I have said before, I first came to the network in 2018 during the Wheaton Exodus. While I do not have the exact reason for why the popularity of the term has taken hold, I will attempt to give you my understanding and why I chose to adopt it myself.

The WoW Tourist Problem

This is something that likely only MMORPG veterans are going to understand, but when a brand new game launches it is inevitable that general chat will be filled with an endless stream of fights about World of Warcraft. It is natural for something new to be compared with the industry leader, but it also gets really annoying when you are trying to experience something new… and you are constantly being reminded of the thing that you are not actually playing. To be truthful this is one of the big reasons why I almost always turn off general chat in any game alpha/beta that I am testing because I know without a doubt there is going to be a pissing contest between those who hate World of Warcraft and those who seem required to defend the game’s honor. For all of the folks being transplanted into the Fediverse from Twitter, there is always going to be a group that is sick to death hearing about it. They have moved on past it, and keep getting dragged by chat back into dealing with it. Sure you can say “well just don’t read local or federated feeds” but a lot of the experience of the Fediverse is the browsing nature of being able to read what people you are not following are saying. Being on an Instance is in many ways like playing an old-school MMORPG with a fixed server population. While every Instance is effectively an island… the other folks are your neighbors on that island. Even if you don’t follow each other, you notice the folks who are regularly chatting.

The Trauma Problem

I’m a CIS White Man, and when I use twitter I have the privilege of not really drawing the attention of many attackers. Sure I got some DDOS attacks during the height of GamerGate for some comments against it on this blog, but I’ve never had to suffer any real lasting consequences of my social interactions. That was not the case for a lot of folks on the margins of what was considered acceptable by certain segments of society. There are folks who live on the Fediverse now that came there to escape torrents of abuse that they received on Twitter. The Trans community especially has been actively hunted down and made to suffer by conservative groups on Twitter, and now for some… the mere mention of the platform brings up deep-seated trauma. This is the reason why I try not to use the word Twitter while on the Fediverse, and have adopted the local custom of “Birdsite”. I don’t really personally care one way or the other, but I know the decision of choosing to buck this custom means that I might be causing someone else out there unintended harm. On Twitter, your voice only carries as far as those who are actively following you. On the Fediverse your voice is out there in an unknown number of federated feeds. Basically, I worry about how my actions might impact someone else out there, and if I can make a simple change that means nothing to me personally… I am going to always err on the side of doing less harm.

I Care About My Impact on Others

Ultimately at the end of the day, it comes down to the fact that I care about my potential impact on others. There are a lot of words that I used to carelessly use before knowing how tangible their impact was on unintended targets. I’m thankful that I have had friends willing to call me out on my shit, and as such, I have evolved constantly as a person to adopt better practices and abandon those causing harm. For me, it was never about being “woke” or some sort of performative action, and entirely about being a better person. While it is unlikely that someone is going to call you on using Twitter regularly, I personally made the choice to stop using the term while on the Fediverse. It is my way to adopt the customs of the environment I am in, so long as those customs are not harming anyone. It was a simple choice for me. It was not a hill I was willing on dying on, because I had no real attachment one way or the other. Four years later, I just sort of do it as a relfex without even thinking about it. The post Why is Birdsite a Thing? appeared first on Tales of the Aggronaut.