Stop Personifying Game Studios

This morning’s blog post is admittedly going to be a bit of a wild ride. It is a topic that I have been kicking around in my skull for a few weeks now. I hope to do it even half the justice it deserves. Lately, I have been on this binge of consuming the Old Man’s War series by John Scalzi. I’ve been listening to these in Audiobook form while playing Path of Exile, and I love this so much. While I still read books, there is something about listening to the narration while my nervous energies are channeled into a video game that has largely been committed to muscle memory at this point. I feel fully engaged, and it has rapidly become my “happy place”. It also helps that so far this series has been amazing.
I was looking forward to this series because John Scalzi at this point was a known property. I backed into his works differently than most, and the very first novel that I read was Kaiju Preservation Society. I consumed this over the course of a few evenings of staying up well past midnight reading from bed. A few months later I did the same with Redshirts, and after having consumed both… I knew that at some point I would have to read the series he is most known for “Old Man’s War”. This made logical sense because at this point I had consumed two different books from the same author, so it was highly likely that I enjoyed their particular writing style. It was a safe bet because well-established authors tend to bring with them a similar vision to the material that they write.
This does not work for video games. Video Games are a combination of lots of different creatives pouring their energies into a single project. While we love to elevate a single figurehead at a given studio… each game is a snapshot of the state of that company at that very moment. While there are certain tropes that a given studio might have… I can say that Starfield feels like a very “Bethesda” game. I can say this because it is approaching problem-solving in the same way I have experienced in other Bethesda titles. I cannot however state that Starfield is a great experience, because Bethesda created it. It was created by a wide number of individuals who took inspiration from previous titles, but the game being fun and engaging was not a certain thing. I would be surprised if anyone that worked on Fallout New Vegas for example, worked on Starfield. The games were created by wildly different casts of individuals, but we as gamers… have this bad habit of trying to compare them as equivalent products.
So when I approached Diablo IV, I brought with me all of the emotional baggage of having played thousands of hours of games in the Diablo franchise. I also brought with me the emotional baggage of having grown up idolizing Blizzard as a studio. So when I played the game, and it felt bad… it was very hard for me to reign in my disappointment and keep myself from turning into a rabid poo-flinging monkey. I still think that Diablo IV is a bad game, and I think that because I am a core ARPG gamer… and quite frankly the game was never targeting me in the first place. I also think of Blizzard as this storied monolith of a company that encompasses so many fond memories… when in reality they have not produced a new game that I enjoyed since 2013. Sure I enjoyed the heck out of Legion, but that was an expansion to a game that came out in 2004.
Similarly when I approached Mass Effect Andromeda or even Anthem… I brought with me the memories of hundreds of hours spent with each and every Bioware game to that point (save for Jade Empire, I never got into that). I enjoyed Andromeda quite a bit, but it was a pale comparison to the greatness that was achieved over the course of the three games in the Mass Effect trilogy… and even then… they didn’t really stick the landing in that third game. With Anthem I brought my expectations of what a Bioware MMORPG looks like… because Star Wars The Old Republic was a phenomenal experience… and once again I was sadly disappointed. While there was some cross-over between these teams… each game represented a brand new version of what the studio was trying to produce, and as a result, was a completely different product offering.
As gamers, we have this bad habit of personifying Game Studios. We treat them as though the organizational structure itself is capable of pooping out phenomenal game experiences that are similar to those we have had in the past. Sometimes even studios believe this themselves… see the information that came out about the launch of Andromeda and how it was expected that the “Bioware Magic” would somehow pull together a brilliant product in the end. The games that we have loved were snapshots of a moment in time… that may or may not ever happen again. Personifying the Studio as having these indelible properties that can recreate that experience… is only setting us up for heartbreak, disappointment, and eventually failure.
Truth be told… we as gamers with our unrealistic expectations are not entirely to blame for this problem. Game Studios themselves and games media in general are also stoking this fire. How many times have you seen a project being marketed based on where the devs working on it came from before? Hell, the entirety of studios like Dreamhaven seems to be a large dish full of member berries trying to stoke nostalgia about the imagined “good ole days” of a specific studio. The thing is… You would be hard-pressed to find a single game studio out there that does not at least have one person who used to work for Blizzard or Bethesda or Bioware, etc. The game development community is extremely fluid and because of the lack of stability and the tendency to burn a team down after release… means that folks have to go whenever they can to keep a paycheck coming in. Since around 2005, there has never been a time where I have not had at least one close friend working for Blizzard… but the thing is… none of them have really stuck around for more than a few years at a time.
We would be so much better off if we could approach each game that gets released with a fresh set of eyes, and ignore the many-tentacled hype machine. This is part of the reason why folks seem to respond so glowingly to anything that is truly new to them. For example, we are seeing this sort of glow-up happening right now with Baldur’s Gate III, because for so many people Larian Studios was an unknown property. However, for me, I have been playing their games since at least Divinity II, and was definitely there for the fledgling roots of what we are seeing in BG3 with Divinity Original Sin. All of that said though, it is so pure to watch players embrace a game on its own terms… and for its own merit. It is equally heartbreaking when a game that is genuinely good but still a little rough around the edges due to launch constraints, gets memed into oblivion by Streamers and YouTubers.
The hype cycle sometimes inflates a game to proportions that it never could have lived up to. Cyberpunk 2077 is one of these situations, but quite frankly… so was Mass Effect Andromeda. Both were games that given time and attention could be turned into something beautiful. We are seeing this redemption arc with Cyberpunk, but given the financial backlash instead saw with Andromeda the entire Mass Effect series killed off for the better part of a decade. So while I lay the blame squarely at the feet of the gamers for trying to treat the game studios in the same way that I am treating books by a single author… aka John Scalzi. I also blame the studios themselves, the marketing departments, and the 24-hour gaming news cycle desperately seeking anything that even smells a little bit like news in order to fill content deadlines. I fail miserably myself at this all the time, but I also know I would be far happier, or at least less grumpy if I allowed myself to approach everything without expectations.
That is it… that is my soapbox and now I will stand down from it. Expect more blog posts about me talking about some nonsense that I am up to in Path of Exile tomorrow. I can only handle so much seriousness at once, and even with Path of Exile, I have had to deliver myself a dose of realism. I had a lot of hype built up going into the Path of Exile II announcement, only to walk away disappointed and afraid that this game I was pinning my hopes on… was not really going to be what I wanted to play. Instead, now I am trying to stop thinking about it and just enjoy what I enjoy. It feels deeply weird that I am not engaged in the Zeitgeist right now, and not feverishly playing either Baldur’s Gate III or Starfield… while having at the same time enjoyed both. I’m trying to plot my own course independent of FOMO, and right now… my brain craves the familiar rhythms of Path of Exile. I have no clue what point I was really trying to make this morning, and I definitely doubt that it will make any difference. I hope you have a most excellent day… but now my cats want me to feed them. The post Stop Personifying Game Studios appeared first on Tales of the Aggronaut.

AggroChat #342 – The Bleak Parade

Featuring:  Ammo, Ashgar, Belghast, Kodra, Tamrielo and Thalen
Tonight we have a show that is pretty much dominated by a discussion about Outriders.  Tam and Bel both attempt to avoid any outright spoilers but I feel like I still need to issue a warning.  This game has some deeply disturbing themes and we talk about these.  While we attempt to do so as gingerly as possible, I feel like I still need to provide a content warning to our listeners.  From there we talk about Stellaris and the third release of the game and how apparently it changes everything.  We also talk about Paradox and the history of long tailed support for games.

Topics Discussed

  • Outriders
    • Bleak Story
    • Endgame
    • Innovative Design
  • Stellaris
    • Third Edition
    • Reinventing the Game
    • Paradox Long Support
The post AggroChat #342 – The Bleak Parade appeared first on Tales of the Aggronaut.

Anthem Demo Impressions

Anthem Demo Impressions

This morning I am going to talk for a bit about the Anthem Demo that a good number of us participated in this weekend.  If you did not have access to the demo or one of the many friend codes that were floating around…  the truth is what you missed more than anything is a lot of frustration.  However the game that was buried under that layer of frustration was apparently good enough to keep us engaged and trying to log in over and over.  I want to talk a bit about my expectations for the game before going into it.  First off this comes from the pedigree of Bioware, so I expected a great world  with good character development above pretty much everything else.  Mass Effect was not a series known for its amazing gun-play, but instead the interesting things you encountered along the way.  My ultimate hope was that Anthem could be a game that was fun to the Destiny players, The Division players and the Warframe players and act as a unifying vehicle that was “a little bit country and a little bit rock and roll” and create an experience that felt familiar and enjoyable to all of them.  Essentially my hope was that it could be the game that folks rallied around in my community rather than having a group of us split loving Destiny and another group split loving Warframe.

Connection Issues

Anthem Demo Impressions

So lets get the bad stuff out of the way first.  This is a screen a saw a lot of this weekend… otherwise known as the 95% freeze.  The game would load fine into Fort Tarsus the social lobby, but as soon as I picked a mission and attempted to start it the screen would freeze with 5% of the loading bar to go and stay there indefinitely while consuming near 100% cpu and gpu.  Now the weird thing about this is…  I am used to these sorts of bugs happening on the PC version of games…  but it was apparently fairly ubiquitous across all three platforms the game is appearing on which leads me to think this is infrastructure related.  There are individuals however that seemed to be completely un-phased by it… so I am also wondering if there is a connection/location based component.  Whatever the case the only way to get past it was to go into Windows Task Manager and kill the Anthem process, and then upon loading back into the game you would be prompted to join the expedition already in progress…  at which point you could load into the mission.

Experience and Loot Issues

Anthem Demo Impressions

Last night I started being hit by a different bug, where I could not return to base from a Free Play mission.  This was remedied by killing with Task Manager and then when prompted to rejoin the mission…  saying no.  The only problem with this however is that in doing so I sacrificed all of the experience that I had gained while doing the mission.  This is the second major problem with Anthem…  everything in the game is considered to be a “match” and nothing is rewarded until you successfully complete said match.  That means if you get disconnected and for some reason cannot rejoin that session… you are going to loose out on all of the achievements and experience that you gained from that mission.  The only consolation prize here is that loot that you picked up seems to be independent of this annoying cycle, that said…  it isn’t ACTUAL loot until you have been through the exiting a mission screen to turn those generic loot indicators into physical items.  So I knew I had a few blue items in my inventory but had no clue what they were until I had joined another freeplay session…  which again required me to kill the game, relaunch and join the abandoned session…  before finally exiting out of a free play session successfully so I could acquire the stuff that I had looted in the previous rather length session.  This is some horrible nonsense…  loot should not live in this transitory state until you have successfully jumped through the right hoops… and also the exp you have gained should not be held hostage by buggy connection code.

Flight and Movement

Anthem Demo Impressions

Now we move to something that is both one of the biggest strengths of the game… and one of the biggest weaknesses if you happen to be playing with a Mouse and Keyboard.  Freedom of movement is a massive part of this game and it feels awesome to be running along and simply lift off into the skies flying towards your next objective.  I think the overheating mechanic does a good job of giving you a reason why you can’t simply fly around in GM mode like you effectively can as soon as you get a flying mount in an MMO.  It is cool that you can dive quickly down to cool yourself back off or fly through a waterfall to get the cooled buff to extend your flight time.  Those are all really great mechanics…  but the mouse and keyboard controls feel awful without a significant amount of tweaking.  Huge credit goes to my friend @_KateyLee for providing me a link to a post on the Mouse Sensitivity forums where they worked through a bunch of different configurations.  Ultimately just zeroing out all of the sliders related to flight and swim movement seemed to provide me a good baseline…  from there I will tweak things up when the real game launches until I reach the most comfortable setting for me personally.  However if you also felt like flying and swimming was a horrible experience…  you might just try dropping the sliders down to zero and seeing if that works for you too.

Gunplay

Anthem Demo Impressions

Another big part of a game like this is how the moment to moment gun-play feels…  and to this I can give the game a resounding “okay”.  It feels passable and quite honestly this game as a whole feels like they took the Multiplayer components of Mass Effect 3/Andromeda and built a brand new game around them.  I never really thought that any of the weapons in a Mass Effect game were terribly inspired feeling, but they got the job done and I guess that same admonition carries forward to Anthem.  I liked Assault Rifles and Shotguns in Mass Effect, so it is zero shock that my default loadout so far for Anthem is an Assault Rifle and a Shotgun.  I am hoping as we get into the wider game that we will start to see a greater breakout of weapons… because right now we have a couple of different variants of the weapon types but there is a general sameness to the way they feel.  The bar that I hold a game up to is Destiny, and the gun-play in Anthem is nowhere near as fluid or tight as that.  It however feels better than I remember Mass Effect Andromeda feeling…  which in itself felt a lot better than Mass Effect 3…  so baby steps?

Exploration

Anthem Demo Impressions

Where the game excels is in exploration…  the world while relatively small in the part we have actually seen…  feels massive because every inch of it seems to be peppered with things to explore.  While out in free play mode which is this games version of “patrol mode” I got a tip from my handler about activity happening in a certain area… that there was a shaper relic that needed silenced.  So I moved over to that area of the map and went through a sequence of fighting things and collecting orbs until I finally silenced the relic.  This awarded me a chest and a bunch of experience points, but also had the unexpected side effect of now opening up a new area of the world map which lead to the ruins that I am exploring in the above screenshot.  This eventually lead me to a boss fight where I took down an elemental titan, which again counted as a world event with its own rewards.  This is the sort of thing that happens in game is that one thing chains into another thing and another and means that the world feels extremely fluid and rewarding to explore.  Since I tend to spend most of my time in these games solo… this means I will have a rich experience that is unfettered by walling up anything interesting in the game behind group content.  Just in my short time playing I have encountered a ton of areas that would be thought of as Lost Sectors in Destiny terms, that are hidden behind a waterfall or at the bottom of a lake or quite honestly in plain sight as you happen to be zooming past it.  This game is exploration porn and the suit gives you enough tools to be able to get pretty much anywhere.

The Suits

Anthem Demo Impressions

Another huge positive of the game is that the Javelins all feel different.  In Destiny for the most part it is all about gun-play with your supers and abilities adding flavor to the experience…  which quite honestly the jumps being the biggest differentiation between the classes.  In Anthem the Ranger is effectively your Destiny style class with grenades and a super and a weird weapon ability…  mixed in with a wide range of weapons.  As a result I really really love the Ranger because it is what I was looking for in a game.  However the other classes are playing totally different games…  with the Colossus being sort of a Reinhardt shield tank that happens to have the heaviest weapons but pays a penalty in movement because of it and completely loses the over-shield in favor of a physical barricade.  The storm is legitimately a caster and will spend most of its time in the air casting elemental attacks down on opponents rather than spending a ton of time shooting the weapons.  The interceptor feels like Zero from Borderlands… and is a literal Ninja and moves and has attacks that feel completely appropriate for that sort of game style…  but has a massive penalty to the amount of harm it can soak up.  When you are running with a balanced party the game feels extremely cool as each of the abilities feed off of each other, and in turn they all feel completely reasonable when moving around solo as well…  but also sort of dictate a different way of approaching problems.

Fort Tarsus

Anthem Demo Impressions

Now we are going to loop back around to another negative.  While gorgeous as evidenced by this painting like screenshot from in game…  Fort Tarsus does not feel great to explore.  Now I realize a lot of the functionality was turned off completely during the demo… as we were constantly reminded any time we tried to interact with anything.  However shifting from third person suit mode to very slow first person human mode feels awkward and weird.  I mean I get what they were going for… they were trying to create a clear delineation between “mech mode” and “operator” mode.  The biggest problem that I tend to have is how freaking slow I move while running around without my suit.  The layout means that I am going to be traversing this location over and over as I do the functional things that are required to play the game…  which also means I am going to hear that same partial Bhangra synth loop over and over and over… side note if you stand there it doesn’t actually go anywhere and just keeps looping over the same little sample.  At a minimum I would like to see them give me a sprint option.

Characters and Story

Anthem Demo Impressions

The demo does not really give you a lot to go on.  You are essentially sent on what feels like a side mission to recover a relic and then deal with the ramifications of using this weird tech.  However the brief amount of time that we got to spend with characters, makes me extremely hopeful for how this game is going to feel as a whole.  I already care about Zoe the mechanic who keeps my Javelin running and has a casual back and forth about how we are ALL her favorites.  Matthias my Arcanist also seems like someone I am going to be perfectly fine getting to know better through the course of the missions.  The dialog itself seems to be a simple A or B set of answers…  or in Mass Effect terms… Paragon or Renegade.  However so far in the most simple of interactions…  Zoe at the forge for example seems to remember what I have said before and use it in later dialog so there is some manner of branching already in place for the few instances it has come up.  NPCs that seem to remember our past interactions is going to go a long ways to making me feel more engaged with the game world as a whole.  This was something that would have helped Destiny quite a bit… if the NPCs remembered our past adventures.

In Summary

Anthem Demo Impressions

As a whole I am really looking forward to playing Anthem legitimately, and I am booned that each of the AggroChat crew seemed to find some element or specific javelin that they really enjoyed.  I am hoping this very rough weekend helps them make the necessary tweaks for a successful launch.  Next weekend there is going to be another demo, but I think this time the floodgates are going to open a bit further.  I am going to hope that the various connection issues have been ironed out and that my tweaks to mouse settings continue to provide me a better than default experience.  If so…  I think Anthem is going to be a great experience.  That said I am preparing myself to weather the storm of a rough launch, and I have to give Bioware a lot of credit for taking to social media and Reddit early this weekend and trying to stay in constant communication as they were working through the issues.  This scores me a lot of points that they were being open about the struggles, and in the grand scheme the fact that they are listening is going to win them points with the community as a whole.  Ultimately this isn’t going to be the game for everyone… and if you already bounced off this style of game then it probably isn’t going to be the one that causes you to see the light.  However it does already appear to be welding the breach between the Destiny and Warframe factions of AggroChat, so I have hope that maybe it will be something we can all play together.

So if you took the time to play it this weekend, what were your thoughts?  I would love to hear them.

 

AggroChat #186 – Games of the Year 2017

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat186_720

After our long holiday break we return to record the 2017 Games of the Year show.  This time around we have sixteen games to talk about.  When you get six hosts and ask them what their favorite games were for a calendar year… you are going to get a bunch of answers.  Traditionally in the past we have split this into two shows, but this year we recorded it in one go for a show that weighs in a little over 2 hours long.  It was a great year for gaming and as always we would love to hear what our listeners favorite picks were.

Games Discussed

  • Horizon: Zero Dawn
  • Persona 5
  • FFXIV: Stormblood
  • Super Mario Odyssey
  • Destiny 2
  • The Sexy Brutale
  • Hollow Knight
  • Legend of Zelda: Breath of the Wild
  • Mass Effect: Andromeda
  • Night in the Woods
  • Okami HD
  • Opus Magnum
  • Through the Ages
  • Warhammer 40,000 – 8th Edition
  • Wolfenstein II
  • Diablo 3 – Rise of the Necromancer
  • Mixed Bag of Honorable Mentions