Deterministic Crafting

Good Morning Friends! I’ve now spent more time with Last Epoch and leveled a character further than I had managed previously. Last night I dinged level 50, and am an undetermined amount of progress into the story. I kinda like how Path of Exile has nice clean points of demarcation between content blocks, but Last Epoch is this whole weird timey-wimey chrono-trigger-esc mess of timelines. I’ve been playing the Necromancer and it is pure nonsense. Right now if I am summoning the maximum number of critters following me and doing my bidding I have:
  • 2 – Bone Golems
  • 5 – Skeletal Warriors
  • 3 – Skeletal Mages
  • 6 – Exploding Zombies
  • 3 – Skeletal Vanguard
  • 2 – Wraiths
So at full compliment… which I admittedly only really hit regularly when I am in a boss fight… I am roaming around with Twenty-One Horrible Children. This is what I want in a Necromancer class, just a veritable army of dead friends doing my work for me. Admittedly that is ALL I do… because I effectively keep summoning Exploding Zombies in lieu of casting a fireball or something of the sort. Each time one of my pets die, including my exploding zombies that are designed to die… I have a 10% chance of summoning a Skeletal Vanguard. So while the rest of my pets I can summon up before I get into battle, those I need to effectively get through combat. I guess technically I could probably sit there summoning Exploding Zombies until I procced all three of them.
There are a lot of things that I really like about the game and probably the biggest one of those is the crafting system. Coming from Path of Exile, I think I have had my fill of “crafting gamba” and hate how you have to game that system in order to get what you actually want from it… while at the same time always being on the very edge of “bricking” your item in the process. In Last Epoch, the “random” element is pushed to finding the crafting shards in the wild, but once you have one it is always going to apply a predictable effect to an item. Sure this sucks a bit when you really need Minion Damage on an item and you have not found any Minion Damage shards, but at least you have a fixed item that you need to get as a drop. There are items that let you shatter an item that has a stat you want with a chance of recovering a shard of that type, so at least there are ways around that.
If you really want that “big gamba energy” though there are various rare items that cause your crafts to give you less predictable results. For example, if you have an item with one bad affix on it, you can try your luck with a Glyph of Chaos which will replace it with a random affix that could exist on that item. Rune of Refinement is effectively the equivalent of a Divine Orb from Path of Exile where it rerolls the stat values of all of your affixes allowing you to try and eke out a little bit of extra stat bonus. So there is still some random chance in the system, but if you just want some basic things on your gear that will support your build you can fairly predictably make that happen. The most important thing however is the forging potential of an item in determining whether or not you can shift it to be exactly what you were wanting. That stat ultimately dictates how many modifications you can apply to an item before it is essentially “locked” and can no longer craft on it.
One thing that I desperately wish the game had… was some sort of wardrobe system. My character looks awful right now, and there is no real way I can change that. I am going to look like a mess until I get to a point where I can effectively start wearing better-looking set gear. I am always big into cosmetic systems because if your character looks cool, it feels better to play said character. This is why games with cosmetic microtransactions will always be my weakness because it is pretty easy to get me to pony up a few bucks to feel better about how my character looks. There is a tab in the UI for appearances but it is inaccessible and I am not even sure where on the roadmap those features sit. I would assume that it would be important because cosmetics are ultimately when you can start offering things for sale in the shop and give the game a renewable line of income.
Another thing that I really want is some version of the Diablo III pet that runs around vacuuming up gold and shards. Having to walk over gold gets annoying really quickly after you’ve been used to a game with a pet, and a game without any sort of gold equivalent. The shards all get picked up at once when you click on any one of them, similar to the gems in Diablo III but I wish they went straight to the crafting bank. At any point, you can click a button in your inventory to send them there, so it just feels tedious for them not to do that by default. After a while most of what you are going to be picking up are the shards because you will likely be running a loot filter and ignoring everything that doesn’t have a stat package conducive to your base class.
Speaking of the loot filter… that is definitely something that I like greatly about the game. You can absolutely import a filter from your clipboard and there are plenty of sources for good filters on the internet. I do wish it worked a bit more like a POB and that you could just import from a pastebin URL given that most filter authors seem to store said filters there. The functionality that I like the most about this however is that once you have imported a filter, you can customize it easily in the game. This will allow you to tweak it later on when you are looking for specific items to stylize that loot when it finally does drop. For example, in Path of Exile I was looking for a Gladiator armor base and would have loved if I could simply add a custom rule for that item in the game quickly. In Last Epoch, I will absolutely be able to do that when I am specifically hunting for something that might otherwise get dropped by the filters.
Mechanically it is a deeply enjoyable game, but I think time will tell if I feel like the endgame is good. One of the reasons why I am so damned hooked on Path of Exile is that it has so much content left over from previous leagues that it allows me to narrow in on the one specific thing that I want to spend most of my time doing. I’ve not made it to anything close to the end game, so I will be interested to see what it entails. Essentially I need something that is a fun loop that feels rewarding while also being something that I can mostly turn my brain off for. That is why I stuck with Diablo III for so long because the rhythm of running Rifts and Bounties was something I found deeply soothing. The thing I struggle with in Path of Exile is that for whatever reason the game seems to relish random assed deaths, and there is never a point where you can truly just zone out and chill. Delve has been the closest to that for me, but even then it is entirely possible for me to encounter exactly the wrong combination of abilities from a mob and take an almost instant death.
Shifting back to the negative column for a bit. The story in Last Epoch is “fine” for an ARPG but is largely nonsense. You are shifting back and forth between multiple Eras of the same area and while it is cool the times you have to go back into the past to impact an event in the future, like flipping a switch in a temple before it was ruined to extend a bridge in the future. Those gameplay loops seem to be few and far between and the timescape seems to largely just be a way of presenting different-looking maps as you fight not-demons that might as well be demons as well as copious amounts of the undead. It feels like a bog standard Diablo-like ARPG with some technically and mechanically superior features that have learned lessons from all of the games that came before it. While that makes a deeply interesting game to play, it doesn’t necessarily fix the “not great story” problem that all ARPGs seem to have.
This might be a “feature” rather than a “bug” honestly because ARPG gameplay is largely about mechanical repetition and making that loop enjoyable. If you are forced to stop and deal with the narrative, it makes repeat playthroughs more cumbersome than they need to be. Essentially what I am saying is that if you are a player that primarily plays games for the narrative adventure, this game is probably going to disappoint you in the long run. If you like to play games while doing something else like watching a show, or in my case often listening to an audiobook… then this is precisely that sort of game.
I am currently playing in the Multiplayer Beta Week, and I am really interested to see how this game feels with other players. That can often make or break the overall experience of an ARPG, because while Path of Exile is a deeply interesting game… it sucks to play with friends. I’ve never found a game that feels anywhere near as good as Diablo III does with other players, and I am hoping beyond all hopes that maybe Last Epoch will fill that niche. I know what I am doing on March 9th though, because I will likely be recreating the character I am playing on the beta server. My hope is I can coax a few of my friends to also give it a shot so we can test how it feels to play with others. I like enough of the core systems that I could see really engaging with this game long-term. Are you playing Last Epoch? Have you played Last Epoch? Are you interested in the multiplayer launch? Drop me a line below with your thoughts. The post Deterministic Crafting appeared first on Tales of the Aggronaut.

AggroChat #252 – Server Community Nostalgia

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

Tonight we are down an Ammo and start off with a discussion about hosting providers and the process of moving the 77,000 files that make up AggroChat.com.  From there we talk about MMO Housing and the madness that is camping an opening in Final Fantasy XIV. Bel got into the WoW Classic Beta and talks about his experiences of relearning the game and plans to start a dungeon and raiding guild called Decades Behind once things go live.  Kodra talks about how Server Transfers started the process of destroying Server Communities which leads to some hopes of static servers in Classic. We talk for a bit about the PC RPG Pathfinder: Kingmaker and how it is close to the campaign. Finally Bel talks a bit about getting a new tablet and venturing forth into Tablet gaming.

Topics Discussed

  • Hosting Providers
    • AggroChat has Moved
  • MMO Housing
    • Instanced vs Physical
    • Woes of FFXIV
  • WoW Classic Beta
    • Relearning things we forgot
    • Decades Behind
    • BfA Damaged the Brand
    • Server Community Nostalgia
  • Pathfinder: Kingmaker
  • Tablet Gaming
    • Samsung Galaxy Tab S4

AggroChat #184 – A Very Unstable Show

Featuring:  Ashgar, Belghast, Kodra and Tamrielo

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This week we record an unstable show…  and by that I mean a huge chunk of the conversation is about the adventures of Tam, Ash and Kodra in drafting the new magic “un” set.  From there we talk a bit about Unstable being Legal in Commander for a small amount of time and the ups and downs of Iconic Masters.  We talk a bit about the Curse of Osiris DLC for Destiny 2 and the ups and downs of it.  This weekend Monster Hunter World Beta is available on the Playstation Network so we talk a little bit about it and Monster Hunter in general.  We talk a bit about Reigns: Her Majesty and Fire Emblem Heroes 2.0 release.

Topics Discussed:

  • Magic The Gathering
  • Unstable Draft
  • Iconic Masters
  • Destiny 2 Curse of Osiris
  • Monster Hunter World Beta
  • Reigns: Her Majesty
  • Fire Emblem Heroes 2.0

AggroChat #171 – A Pig Hat

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

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This weekend we talk about a whole slew of topics that have gathered over the past week.  We talk about Pax West and Gamescom and how the hype and announcements surrounding them seem to not be keeping up with past years.  We talk about Thalen’s descent into Guild Wars 2 and a whole slew of topics related to it.  We talk about arriving on Argus in the 7.3 World of Warcraft patch.  We talk about the recent Destiny 2 PC Beta experience and how it cemented the decision to play on the PC for most of us.  We talk about the Kung Fu MMO of a sort Absolver.  We talk about the Ashes Rise of the Phoenixborn card game, which leads to some discussion about Magic the Gathering Commander and Star Wars Destiny.  Finally we wrap up with a discussion on mobile gaming and some more talk about Legendary Game of Heroes… and a little bit of pining for Glitch.

Topics Discussed

  • Games Cons: Lack of Hype
  • Guild Wars 2 Things
  • WoW patch 7.3
  • Destiny 2 PC
  • Absolver
  • Ashes Rise of the Phoenixborn
  • Magic the Gathering Commander
  • Star Wars Destiny
  • Mobile Games
  • Legendary: Game of Heroes
  • Glitch