Raid Kills Bugs Dead #Blaugust2016

Last night was our regular raid night once again in Final Fantasy XIV. We had made some attempts on Ravana last week, but didn't quite take him down. It's a fairly complicated and movement intensive fights with a number of mechanics where you have to get hit once and only once by a particular attack. There are two different attacks Ravana has where he flys around diving on members of the raid. The attack is unavoidable when he's targeting you, but it applies a debuff that makes you extremely vulnerable to damage so you have to move quickly after being hit so that you aren't struck when he dives at the next person. Even being overgeared a bit for this content, the damage that does will kill anybody easily.

After a few tries we managed to get the dancing mostly figured out and made it all the way to the enrage mechanic. Our next try we took him down, though it was a close thing. Belghast managed to fall off the platform with Ravana at about 7% health, leaving us with only one tank in a fight that requires tank swapping. Ravana started charging one of his liberation maneuvers, and we knew we knew that we had to take him down before he finished or we would quickly lose our remaining tank and wipe. The cast bar was over 90% full when the achievement for a successful kill popped up.

Raid Kills Bugs Dead #Blaugust2016
Tamrielo got a book that looks like a butterfly

After that we headed off to the Final Coil of Bahamut since two of our raid members hadn't been with us when we beat it shortly after Heavensward launched (no, we never completed the Final Coil when it was current content. We're neither that good or that crazy.) It's been over a year since we'd been in there and I didn't remember the first couple of fights at all. The mechanics came back to us once we engaged though, and thanks to severely outgearing and outleveling the fights, we made it through. It still took a few wipes though. Mechanics in FFXIV are serious business.

Apart from that, I've played a little more Diablo 3, finishing up the Slayer portion of the season journey. The next stage, Champion, will require a good bit of grinding as it asks you to level up multiple Legendary gems. I'm successfully soloing level 40 Greater Rifts at this point, which is better than I made it up to last season on a Crusader, so I don't feel like that should be much of a trouble. What would really help would be to get lucky and find some Ancient legendaries. Last season I found three pretty early on and they made a big difference. Failing that, I need to push up my gems, find a better quiver and ring, and get to where I can comfortably handle Torment X. Should be doable.

Bugs and Dragons

Bugs and DragonsLast night was our weekly foray into raiding in FFXIV. I admit I was dreading it a little bit, not because I don’t enjoy our raids, but simply because I’ve been so engrossed in Diablo 3 that I didn’t want to tear myself away. Luckily, only a few moments in raid reminded me how much I love FFXIV and my awesome raid team, and all thoughts of hunting demons were driven from my mind for a few hours.

We started the night working on Ravana EX, which we had attempted a little bit at the end of last week’s session. We had an amazing first pull that almost killed him, then a little bit of stumbling, and then finally we murdered the big bad bug. It was a classic first kill, with folks dead and the remaining people desperately trying to finish him off in the final seconds before he enraged. This win was so satisfying, because this is where we left off back before everyone wandered away from the game last time. I can’t wait to keep pushing our way through ever more ridiculous dances.

Speaking of ridiculous dances, after we murdered the bug we went all the way back to Final Coil so we could complete those fights for a few folks who had missed out on them last time around. Hardcore raiders who did these fights when they were current were probably weeping somewhere while we flailed our way through most of the fights without remembering the mechanics, trusting our unsynched gear and crying healers to carry the day. It was an absolute blast, and I was so glad that we managed to clear the whole thing last night, even if we did go over our raid time by a few minutes. It was totally worth it!


Long Time Coming

Bug Squish

At the launch of Heavensward we absolutely wrecked us a Sky Whale, but struggled a bit with Ravana.  It was a combination of insane amounts of incoming damage, mixed with the fact that we consistently failed at Final Liberation.  As we all faded away and off into other games, the one big regret many of us had was that we never actually managed to take down a bug.  Last night we finally set that record straight, and defeated Ravana.  In true fashion for our group however, the kill was a complete mess.  In fact I managed to get knocked off right before we finished the fight, because some random roofer was knocking on my door.  In Oklahoma our version of ambulance chasers are fly by night roofers looking to repair “hail damage”, and this guy had an equally questionable name to go with it.  So in my somewhat distracted state I was just a bit too close to one of the attacks that knocks you off the edge.  Ashgar somehow managed to survive alone until we finally pushed him over the edge at the last possible moment.  There is a final final liberation… and we probably killed him as the bar passed the O and was creeping up on the N…  aka seriously the last moment before we all died a horrible death for our hubris.  Of course like is usually the case no axe was dropped… but instead we did manage to pick up a pretty spiffy looking book that reminds me of a strange armored butterfly.

Long Time Coming

After downing a bug, we set our sights on Final Coil since a few of our modern assemblage were not with us when we managed to take this down the first time.  We started off with Turn 10… and honestly had to relearn fights as we went.  So much of this happened so long ago… that we maybe partially remembered a mechanic here or there but had largely forgotten the bulk of them.  We outgeared a good deal of the mechanics, but in truth what this really meant is that we could simply chain resurrect players when they died instead of dealing with the proper mechanics.  Ashgar and I attempted to think on our feet and deal with this as best we remembered them…  the primary example of this being the giant metal clad hydra that serves as the boss of Turn 11 who happens to have an attack that will straight up oneshot the current tank if it is not taunted off.  Traditionally we have a firm cut off time of 10pm CST but we went over a little bit.  Tam called our final attempt on Bahamut for the evening, and that happened to be the attempt we pushed across the finish line and got the win.  I am so happy to have been able to come back and take on these fights for the folks who had never seen them.  While I want to keep progressing into content that I have not seen, it is always good to go back and do the stuff we have, just to remember how far we have come.

Legion Lock

Long Time Coming

In other news I managed to push across the finish line in a completely different sort of fight.  For whatever reason I have had a fire lit under me to level a bunch of my stragglers up to level 100.  I pushed the Rogue from 92 to 100, Druid from 95 to 100… and then started on my Warlock that happened to be sitting at level 75.  As of last night I managed to nudge him across the line to 100 and even got in a quick LFR before the FFXIV raid.  I was honestly shocked to find out that you could queue for Highmaul LFR at item level 615, and I absolutely did just this.  I am not sure why I am enjoying my warlock so much.  It is just a style of game play that I have never really spent much time doing… and this represents the first “finger wiggler” I have ever legitimately leveled to the current cap.  I’ve had a Priest and Mage temporarily at “cap” but in both of those cases it was a boosted character so it really does not count.  I think part of it as well is that I really want a proper character to start farming transmog items for all of my cloth wearers.  I also want a tailor that I don’t mind grinding cloth on, because the Shadow Priest is absolutely not that character.  Now with the launch of Demon Hunters tonight, I fully expect to be attempting to do that madness…  however in the meantime I am really looking forward to exploring the world with my army of demon buddies.

Extra Spicy #Blaugust 2016

I'm intending to start my examination of my D&D collection up again for Mondays, but that requires some research and such that I haven't been able to do yet for the upcoming item. So instead, a little more talk about Diablo 3.

I've wrapped up the 4th chapter of the season now, so I've got all 6 pieces of the free set. The 6 piece bonus gives a very large bonus to Multi-shot (which I've already been using) and Vengeance based on how much Discipline you currently have. I also came across a crossbow that reduces the cooldown on Vengeance by a whole lot, so I threw that in the Kanai Cube and replaced the Rapid Fire buff I had been using. Rapid Fire didn't seem to be scaling very well in any case, and I was already mostly using Evading Shot and Multi-shot as my main damaging abilities in any case.

Such lovely crits

With just that boost from my set and those couple of new legendaries my damage output went up by more than a factor of 10. I went from running at Torment IV straight to Torment VIII without stopping in between, and I might have been able to go to IX and still be okay. Now it's time to get down to the business of running more Greater Rifts to level my legendary gems and continuing on through the next stage of the journey.