Surprise Suckerpunch

The start of a new Path of Exile season overlapping with the holiday break has really shifted up the dynamic for what the beginning of a new year looks like on Tales of the Aggronaut. Generally speaking the last few weeks of one year and the first few weeks of the following year are filled with a lot of posts navel-gazing about my thoughts about the year coming to a close and my hopes for the next. I’ve just not really been in the headspace to do much forecasting of what is on the horizon, and quite honestly now that I have abandoned Twitter I am not nearly as connected to the zeitgeist and the constant thrum of new releases. I’ve been weirdly comfortable just doing my own thing in my own corner and if the world is interested in tuning in… awesome. If not however I am going to keep doing my nonsense regardless.
This means that other than time spent in Alpha and Beta, I completely missed the launch of Dragonflight. While I saw bits and pieces of it flashing across my feed in Mastodon, it was not nearly as constant and imperative that I be doing the thing along with everyone else. Similarly, I am seeing flashes of the 6.3 patch that landed in Final Fantasy XIV, but it is nowhere near as constant as it would have been if I were active on Twitter. My engagement with FFXIV seems to be limited to logging in every four or five days and putting in yet another bid on a house that I won’t win. I think that if I do ever win a housing plot… it will probably signal my re-engagement with that game in a large way.
There was a patch last night in Path of Exile, and during it, I dusted off Grim Dawn and gave it a bit of a spin. It has been a few years since I last played it, and admittedly last night I mostly fiddled with keybinds because I have “specific preferences”. I’ve never made it through the campaign and seen the endgame and would really like to do this. Mostly I want to know what the multiplayer feels like once you are in content designed for multiple players. When I last played trying to do the campaign with another person was a bit of misery, because it very clearly was not designed for more than one person. I am going with a tanky character and have been doing a little bit of research on how best to build that, which should shock no one. I remember really liking the vibe of this game, and while the crafting system confused me at the time… I think after having assimilated to Path of Exile it should seem much easier.
Part of why I am hunting for another ARPG experience is that I am still at odds with actively playing Blizzard games while Bobby Kotick still has his thumb on that company. Then there is Path of Exile which I love for a single-player experience, but feels weirdly punitive when it comes to playing with other folks. This week my good friend Ace largely checked out of the league, because we found out the hard way that if your Animate Guardian dies… you lose all of the gear you equipped it with. It is stupid decisions like that which really harm Path of Exile as a long-term experience. The game is oddly hostile toward its players and so much of your success or failure is that you “bet” on the right build at the start of the league. For Ace, this was a third strike, and as a result, just too much frustration to recover from during this league. The first strike was that the Dark Pact Necromancer really did not pan out as well as it sounded like it would. The second strike was that Summon Raging Spirits was great, but the Poison variant became the flavor of the month and elevated the prices to make it unaffordable. Losing the Animated Guardian and having to buy admittedly a bunch of cheap uniques to equip it again… seemed a bit futile knowing that it could happen again in the future.
I completely understand what they are going through, because last league… I came precariously close to just saying fuck it and abandoning my character entirely. It was only through sheer dumb stubbornness that I made my way through all 115 Atlas nodes, and after completing that… I was largely done with the league. Ace made a comment that really hit home with me and put it all into perspective. Ultimately with POE you never really reach a point where you can have chill interaction with the game that also feels like it is moving your character forward. You spend so much time making incremental progress on levels after 90… that can then be wiped out completely by one or two deaths. You feel like you are stuck in this rut of not really having anything you can do that is enjoyable without feeling like the sword of Damocles is hanging precariously above your head at all times. Last night I took the first death on my Righteous Fire Juggernaut that I had in weeks… and it felt completely random and at the same time, I have no understanding of WHY I died. I just suddenly took way more damage than I ever do and fell over.
I’ve started a number of side projects this league and I am not entirely certain how I feel about any of them. Right now my Seismic Trap Saboteur feels like it is in this awkward pubescent phase of not quite being able to shift to using the abilities that will ultimately be the hallmark of the build. I need to knock out the first two Labyrinths but also feel ungodly squishy most of the time. This is a familiar side effect of leveling while using a Tabula Rasa, and honestly, I am beginning to think that item does more harm than it is worth. This is the second attempt at using one to jump-start a class and they feel like they begin to fall apart a bit around the first death of Kitava. I could pour resources into making it work, but also… I am not sure if I care enough yet to do that.
I wish I was more motivated by currency, because if that were my ultimate gauge of success then I would say I am doing grand. According to Exilence I am up roughly 3000 chaos since the last snapshot I took on Monday. I’ve had a large number of higher ticket items start moving, as well as a constant flow of resonators from my delve excursions. So I have resources that I could pour into fixing builds… but I am not entirely certain there will ever be a place I reach where everything feels amazing. It seems like Path of Exile is the sort of game that is always going to be pulling the rug out from under you when you feel like you reach solid ground. The more you engage with the game, the more it feels like there is another sucker punch waiting around the corner. I don’t think I will ever reach a place of complete happiness with this game. I have moments of excitement and joy, followed by a pound of frustration being dumped in my lap. This is in part why I don’t try and get people to play this game like I do others. I enjoy myself but also sorta feel like I should maybe be playing something else after awhile. The post Surprise Suckerpunch appeared first on Tales of the Aggronaut.

A Warm Blanket

A Warm Blanket

Today marks the beginning of the whole “Daily Creative Thing” business and while you might have been expecting something from me…  unfortunately you can’t really expect me to get up and do creativity by six in the morning.  Sitting down and writing out a blog post is challenging enough.  I am however planning on making something happen today or tonight depending upon when the muse hits me.  The other big thing going on today is that it is my Nineteenth wedding anniversary, and while I am not entirely certain what we are doing to mark the occasion yet I am sure we will come up with something.  In truth what it will probably mean is that my wife and I go out to dinner, and then wander around hitting the various stores and checking to see if they have started marking down their back to school stuff yet.  “School Supply Season” is like Christmas for my wife, and while this is not exactly the normal thing for people to get excited about…  it is for a teacher.  I’ve spent many an hour over the years scrounging for one last folder or ruler or package of gluesticks for her classroom.

A Warm Blanket

Work is still madness and I am still finding myself deep in the throes of turtle mode.  Honestly more than anything what happens during these times is I resort to comfort gaming.  I end up dusting off a game that I had not been playing that much and spend a significant chunk of time roaming around its world.  Lately that has meant an awful lot of Rift because much like Phantasy Star Online yesterday… I carry a significant torch for this game as well.  In honor of the occasion I decided to vary up my default wardrobe a bit from what I had been running around in the first screenshot… to what I am now running around in…  which is honestly mostly just some dye and swapping a few pieces.  I never managed to hit the “Prophecy of” level cap and I’ve just been working my way through any of the content that I had left to do in various zones.  So far the thing that I am liking the most about the content is the way that each zone has this major event that takes place at the very end of the zone that ties up a bunch of loose threads from various quests and packages it neatly in this really epic fight.  In many ways Rift feels like a game from a different time, and this has both good and bad aspects to it.  The bad is it feels much slower than other MMOs and the time to kill and time to level can feel a little grating at times.  However on the good side this is also this same thing that makes it feel familiar and lived in…  and something that I can return to over and over to wear it like a blanket.  The main problem that I have with Rift that ultimately causes me to wander away is that I don’t have my social infrastructure here.  My circle of friends that I record the podcast and game on a nightly basis with…  have moved on past this game and will likely never return.  At this point I think I am just too set in my ways to branch out and build new communities, and I also know that I will soon return to the fold and wander away from the game myself.

A Warm Blanket

Another game I have been playing a not insignificant amount of is Fallout 4.  This runs pretty damned smoothly on the laptop and it has been a recent go to for when I want to wander around a world and explore a bit.  In the theme of carrying torches for games… I have loved Fallout since I saved up my pennies to buy the first game when it released back in 1997.  I was going to college at the time and not really buying many games, but still made a beeline to Walmart to pick it up once I knew they had it in stock.  Side note… that was literally the only place in town that sold PC games and was before the mass expansion of Game Stop.  At that point Software Etc and Babbages still existed as separate entities as well as Comp USA and the unrelated Circuit City and Computer City.  When the games made the tradition to the open world format I was skeptical but quickly got on board thanks to my love of the Elder Scrolls games.  Now the modern Fallout games serve as this familiar touchstone that I can keep returning to anytime I need solace.  I’ve started countless games of Fallout 3 and New Vegas and it seems like now I am carrying that tradition over into Fallout 4 as well.  My default play mode tends to be to wander towards a corner of the map and do whatever happens to be there.  I am not really big for following larger quests in this game, and I likely would have never actually beaten it were it not for the fact that we chose this as a game club game… and I felt obligated to do so.  Gaming in general for me is not ever really about beating the game… but more about existing in that game world for a period of time.  The game world of choice is determined by whatever mood I happen to be in.  Fallout for me tends to be for when I am in a slower paced mood and want to wander around aimlessly dispensing frontier justice on the raiders.

 

Exploring Draumheim

Great Sell-Off

Normally this morning I would go into my new game picks for the coming week to serve as alternate writing fodder to Blaugust.  However that is not going to happen because I am not really feeling like writing that post today.  I am struggling right now with a mix of allergies and asthma that have conspired to make me miserable.  One of the things about being sick is that you tend to surround yourself by things that feel comfortable or nostalgic.  Just as there is comfort food, there is also comfort gaming… and when I feel like shit I find myself wandered off into games I have pushed to the side.  Essentially when I am feeling my worst I am lease capable of dealing with the stress of interacting with other people.  As such yesterday and last night I ventured into a realm where almost nobody knows my name anymore…  Telara.  Rift was one of my games of the week for this past week, and with it comes a series of problems. Namely when I log in I am staring at a bag and bank full of dimension items and crafting materials.  I am not sure if you are the same as me in this aspect, but if my bags are a mess there are so many times I will log in and then log right back out because I cannot be bothered to fix that situation.  Honestly if I don’t do something quickly in Final Fantasy XIV I will be nearing that point as all of my retainers are clogged and my inventory continues to get more and more semi-permanent additions.

With Rift however I finally did something drastic.  Last October Rift released the Nightmare Tides expansion, and I still don’t have a character to the new level cap of 65.  During this time I have been accumulating crafting materials from doing the Minions minigame, and quite honestly I have more than I will ever actually use.  By the time I actually get around to hitting the level cap I will more than likely have just as much materials I do now.  So instead I decided to reinstall BananAH and post every single crafting material on the Auction House.  It cost a lot of plat to post everything, but luckily by the end of the night I had managed to quadruple the amount of plat I had going into this experiment, and there are still a bunch of auctions up there that may or may not have sold over night.  The money gained was a side benefit, the real mission was simply to clear the shit out of my inventory.  At some point I will do the same with the various housing bits, because there are some things I will quite literally never end up using in any design.  With the bags clear however I finally felt like I could actually go out into the world questing, and it improved my outlook on the game considerably.

Figuring Logistics

Exploring Draumheim

While the great sell-off took care of one issue keeping me from playing Rift, I still had another big one standing in my way.  Rift has quite possibly one of the most complicated character creation systems, namely that for a given class you can have any combination of three different souls from a pool of ten potential souls for each slot.  If my math is correct… and I would seriously question that… but I believe that gives us 120 possible combinations with a pool of 76 talent points to distribute between your three trees.  What I am trying to say is that basically every time I decide to play the game it requires a bunch of research on my part to determine what the current “viable” builds are and what purposes they serve.  To say that Rift changes a lot is an understatement…  they are constantly patching the game and tweaking things and often times these have ramifications have effects that trickle out and make or break the last patches specs.  The class that I tend to care about the most however is the Warrior, and while I have a level 60 rogue and a level 60 cleric…  I tend to mostly focus on Belghast first and foremost.  So over the last week I have poked around the Class Guide forums and stumbled onto one that looked promising titled:  Warrior Solo Leveling (61-65).  Luckily it was not too far off from the build that I had tried leveling with before, so I was able to tweak out my hot bars without much issue.

One of the big strengths of Rift is also one of it’s great weaknesses.  The macro system is excellent and allows you to do some really interesting things with it.  The problem being the game also gives you so many sideways and optional abilities that you feel like you are required to macro everything together for fear that you miss some opportunity for not having 32 fingers to hit abilities with.  The big thing I like about this incarnation of the soloing build is that essentially I am really only using one macro, and all that does is chain a series of high cool-down single target abilities onto Empowering Strike.  The combo point dump abilities are on my bar separately, as is the main reactionary ability that I hit after using one of them.  The feeling is that things are less random than they have felt before when I have played a suggested spec.  I am hitting buttons largely because I know what the effect is going to be, and because I want to use it at that moment.  Sure I still have one single mixed bag ability, but it feels like it is less important than the things I am not macroing.  The other big thing is that it seems like my survival has gone up significantly, which was a huge problem I had previously.  I am still under level for the region I am hunting in, but I am wondering if that just means that I missed something important in the previous zone.

Exploring Draumheim

Exploring Draumheim

At this point I had a spec and I had clean enough bags to be able to venture out into the world.  I had two ports available in Draumheim so I grabbed one and hoped that I had picked the right one.  It seems that I did as when I landed there were numerous quests available.  The zone is extremely cool with all manner of nightmarish abominations wandering around in the midst of the ocean that is being drained away.  The coolest thing about Draumheim is that it seems to be a nightmarish echo of Telara.  There are numerous places in the zone that represent areas from the game, for example there is absolutely a version of Meridian and Sanctum as well as a nightmarish version of Port Scion.  Similarly I ran into a copy of the great toad-like Greenscale, who represented the aspect of hunger.  When I first attempted to play Nightmare Tides I was not sure if I liked it or not, largely because I am not the biggest fan of underwater settings in MMOs.  Now almost a year later the subtlety of the expansion is starting to sink in.  It is less about us traveling to the physical plane of water, and more about us traveling into the physical manifestation of dreams and nightmares.  Nothing in the zones are quite what they seem, and last night I ended up helping out a series of existentially confused hay bales…  and I am not making that up… they are quite literally named that.

I still wish we had a more directed questing experience similar to the old world.  I know they went in this direction as a way of distancing themselves from the standard questing format of MMOs, but personally I find it somewhat lacking.  The story that is there is really good, but there just doesn’t feel like there is enough of it.  Mostly it feels like you can’t get through the content by only following the quests.  Instead of feeling like questing is optional it feels like I have to do every single quest, and do every single carnage quest that pops up when you kill any mobs…  and still do some dungeons or instant adventures or you run into the situation I am in… where I am one to two levels below the content I am  trying to do.  The leveling experience is much less directed, and this is a change that went in with Storm Legion… but the end result in both expansions was me constantly wondering what I am supposed to be doing next.  For most MMOs the leveling experience gets better over time, but I feel like Rift went in the opposite direction.  I get it that quest content is fairly expensive to create, and without the subscription model they don’t have that stable source of monthly income to keep said quest content coming.  The quests that are here however are really good, and one I did last night took me through a series of “computers” that showed little recorded vignettes from the past, all of them fully voice acted.  I like all of the things they have done to make finding quests more interactive…  but I wish we had more hub based quests as well to fill in the gaps in content.  I don’t want it to sound like I didn’t enjoy myself however, because I absolutely did.  I needed a game where I could be anonymous and lose myself in the experience of playing an MMO, and that is precisely what Rift gave me yesterday.  I still very much love Trion and the team behind Rift, and it is one of the games I will continue to suggest people check out on a regular basis.  I feel like they did the absolute best job of a free to play conversion that I have experienced to date, and I am willing to keep giving them more of my money.  I am just nostalgia for the way that questing used to feel in Rift is all.