Fallout Fever

The release of the Fallout Amazon Series appears to be a rousing success. It appears that critics across the board have given the show high marks, and similarly, long-time fans of the series are loving it. Tim Cain who worked on the very first Fallout game released his review of the show on YouTube and pretty much gave glowing praise for the level of detail. Sure there has been some minor controversy about the timeline of events and whether or not it reset the timeline of Fallout New Vegas… but overall folks have been happy. I shared my own praise of the show a few weeks back and I feel like I need to watch it again just to soak in all of the detail.
We are now seeing this Fallout love, translating into a rush of players to games like Fallout 76… which never really seemed to find its place and launched with a peak concurrency of 32k players on Steam. Recently it has been breaking those records with a new peak hitting just shy of 73k players. What is even more telling is… Amazon is giving this game away for free through the Microsoft Game Store and these Steam numbers are not even accounting for that. I’ve said recently that it seems to take about two years before a live service game is really worth playing, and now some five years later… Fallout 76 is in prime shape (pun intended) to welcome this influx of players.
The thing is… this isn’t just impacting the live service Fallout offering. The player numbers in Fallout 3 show an over 200% increase, New Vegas around 130% increase, and Fallout 4 similarly around 130% increase. This is translating to more than just players dusting off their existing copies because Fallout games are now seizing spots on the Steam Top Sellers Chart. As of the time of writing this Fallout 76 is 4th, Fallout 4 5th, Fallout 4 GOTY edition 9th, New Vegas 20th, and Fallout 3 GOTY edition down at 48th. I remember the Witcher Netflix series having a similar effect on sales of Witcher 3 boosting it by around 500%. While the Witcher series went off the rails and lost fans in later seasons, this is evidence that a good project surrounding a game will absolutely have deep impact on sales as it brings in a whole new group of fans.
Over the last week or so I have had a number of gamer friends reach out to me for my advice for where to start in their Fallout adventures. Namely how far back they should go… and as much as I hate to admit it my advice has been to skip the first two games unless they are already indoctrinated into the world of 90s CRPGs. The best Fallout game is New Vegas, so I feel like at a minimum everyone needs to play that one. There is merit however to start with Fallout 3, because while it is a very monochromatic wasteland… Three Dog is without a doubt the best DJ. Fallout 4 is a reasonable starting place if you are unwilling to deal with the jank of older games even though it has plenty of that good good Bethesda jank to contend with. My general advice would be to play Fallout 3, Fallout New Vegas, and then Fallout 4 in that order… and if you find yourself craving more then maybe go back and do Fallout 1 and 2 if you can handle the downgrade in tech. Fallout Tactics was a game that I did not enjoy in the least so it isn’t going to get any sort of recommendation from me.
Personally, I find myself sinking further and further into Fallout 76. This is probably a bad starting place for anyone who cares about the story elements of Fallout. The lore of the game feels a bit too malleable, and while I am enjoying myself if you actually care about the story of the world… the other games are a much better option. What I wanted was to explore the content that has been added to this game over the years. I’ve poked at it off and on… and then got into the habit of logging into claim the various offerings throughout the years. However, I’ve never really played it as my main game and I am trying to find my way into that stance. I talked about it quite a bit on the podcast this weekend, but the community is very intriguing.
At some point, I need to dedicate some serious time to building up a proper base. I somehow ended up getting my original destroyed when I tried to move it, but truth be told it was sort of a mess. I would like to actually spend some time building something I am proud of. Above is an older screenshot and quite honestly… I just sort of kept throwing things at it without any real design goals. I’ve found a fairly flat area of land that no one seems to ever have a base… so I am going to attempt to build something more proper there. The post Fallout Fever appeared first on Tales of the Aggronaut.

Radioactive Nostalgia

Over the weekend I finished watching my way through the Amazon Fallout Series and I have to say… It nails the vibe of Fallout perfectly. There are so many things that are just “right” about the world and I have a feeling I am going to have to watch the entire series a few more times before all of them sync in. There are moments like Super Duper Mart that are pulled directly from the games, and then there are just set dressing and elements that are so familiar but not necessarily directly connected. For example the placement of first aid kits on walls in exactly the right location to where you find them in pretty much every fallout game. Then there are the sound effects and quite honestly just by those alone… I know exactly what weapon is being fired at any given time. Someone on this show clearly cared about these details and I greatly appreciate all of the loving work that they did on getting them right.
All of this built a strong desire to dive back in and immerse myself in the Fallout Universe. Now about once a year I end up playing some New Vegas because it is one of my all-time favorite games. Fallout 3 however is a game that I have not replayed in over a decade. So I went through the process of getting it up and running. I tried to install some mods and then got frustrated by the fact that apparently, you need to downgrade the current 2021 client… in order to get most of them to work. So instead I nuked everything and started fresh just playing through the vanilla game of the year client as downloaded from Steam. I’ve got to be honest… the game as a whole holds up surprisingly well. I mean it still has obtuse gunplay and is full of that good good Bethesda jank, but nothing really felt terribly off from the formula we have all gotten used to. Sure mechanically there are some missing features that we have in the more modern Fallout games like 4 and 76, but mechanically it felt solid. I’ve not played a ton so far, and unfortunately Steam seems to not be able to track actual time spent playing the game and instead tracks time spent with the launcher open. I think if I were to play this further I would need to mod it a bit. I had forgotten just how desolate Fallout 3 looks. In the later titles, they realized that barren wastelands were a bit uninteresting to stare at in 3D, but this first of the modern Fallouts is a bit “spartan”.
Last night I spent some time diving back into Fallout 76. At some point, I completely restarted the game and as such still have a lot of the early quest scaffolding to work my way through. I find myself with the itch to live more in the Fallout world so between 3 and 76 I figure I am probably going to be doing a lot more of that in the coming weeks. 76 is a title that I feel like I have never really gotten into the swing of, so it would be interesting to play it enough to really feel like I am experiencing the benefits of the live service side of things. I know it has been a constantly expanding game over the last few years so it will be cool to get through the original story and see some of the newer stuff. Have you watched your way through the new Amazon series? What were your thoughts? Has it also prompted you to want to spend more time in Fallout games? Drop me a line below. The post Radioactive Nostalgia appeared first on Tales of the Aggronaut.

AggroChat #190 – Vegetarian Apex Predator

Featuring: Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat190_720

This week we record our 190th episode and for whatever reason each time we tick off a 10th episode it seems like a big deal.  Last week during the bustle of getting ready for a show I completely missed a topic so we are leading off with that.  Thalen talks a bit about the early access deck building game Slay the Spire.  From there we talk a bit about our continued addiction to Monster Hunter World in spite of its flaws on the group interaction side.  We talk a bit about our new D&D 5th Edition Campaign set in a custom game world of Tam’s design.  Kodra talks a bit about bouncing off of Warframe and that leads to a discussion about games and accessibility.  Tam and Ash describe Night in the Woods…  and it begins to sound an awful lot like Bel’s experiences with his own home town.  From there we attempt to close out the show but get into another discussion about Monster Hunter World before actually succeeding.

Topics Discussed

  • Slay the Spire
  • Monster Hunter World
  • Fallout: The Board Game
  • D&D 5e Campaign
  • Bouncing off Warframe
  • Accessibility and Games
  • Night in the Woods
  • More Monster Hunter

Fallout First Impressions

Non-Spoiler First Thoughts

Fallout First Impressions

War Never Changes…. and neither does Fallout, and that is a statement I mean in the best possible way.  When a sequel to a beloved franchise is released, you never quite know if you are going to get absolute greatness like Skyrim… or if you are going to be stuck with a Master of Orion 3.  For those who loved MOO3 I apologize… but that game was horrible and broke from far too many of the tenets of the original franchise.  Fallout 4 however… keeps all of the best features from Fallout 3 and New Vegas… and applies a next generation coat of paint and features to it.  If you have been an aficionado of Bethesda games for very long you will notice that several of the really nice features of Skyrim have been implemented into this engine.  Everything from the loading screen item previews…  to the ability to favorite weapons and swap between them quickly in combat… are direct lineage to Skyrim.  What you also get is some genuine evolution of the engine, in the form of just how content dense the world is and how much of it can be fiddled with.

Fallout First Impressions

At this point according to Steam I am roughly four hours into the game, and I have to say… that was the fastest four hours of my life.  I mentioned yesterday that I did not stay up Tuesday night to play the game, but instead had to wait until after work yesterday.  Additionally we have contractors coming to the house to put a door in our bedroom today…  so we had to do a lightning round of cleaning before I finally got to sit down and play with my precious.  From the moment I set down… every time I was aware that time had passed…  it was an hour and not fifteen minutes like I had thought.  Most of that time was spent not actively doing any quests or following the story line really.  The first handful of events happen to play out in a pretty organic fashion, and I apparently followed the story line to a point… without really meaning to.  I remember watching the demo footage from E3, and I have for the most part made it through the sequence that they showed… which happens pretty early in the game.  It gives you a neatly framed vignette that allows you to understand some of the forces in the world that you are contending with.

Packrat Friendly

Fallout First Impressions

For me at least the best part of this game is that they have taken things to essentially their logical conclusions.  If you are living in a world with limited resources, then essentially everything you come across could be useful.  In the past I was a horrible packrat and constantly on the brink over being overburdened.  Why was I carrying fifty coffee mugs…. who knew… but I might need them someday.  Those tendencies are absolutely paid off in full in this game because quite literally every piece of crap you find in the world is useful either to modify your weapons and armor… or to construct things for the new base building side game.  Pretty early on, you end up in the neighborhood you once lived in.  This then becomes your base of operations allowing you to scrap materials there, and build new structures.  As you venture out into the world you find survivors that you can invite back to your little sanctuary, and in a fashion very reminiscent to State of Decay you have to watch after their well being and their defenses.  I am assuming as your settlement gets bigger you will become the target of raiders and the like trying to take your hard earned resources.

Fallout First Impressions

The other big noticeable change in this game is that everything seems more dangerous.  Radiation is a real problem this time, because instead of causing you to lose health over time… it reduces your maximum health pool.  All of the old baddies are also more deadly…  Bloat Flies move more erratically, Mole Rats can burrow under ground and pop up when you least expect them…. and move insanely fast…  and there are new dangerous like giant mutated mosquitoes.  All of this and more I have encountered within a short radius of where you actually start the game.  Everything I am talking about is within visual distance of the Vault 111 entrance.  Essentially this is a game that is going to eat every waking moment for a long while…  because right now I feel like I have not even begun to unwrap the wrapping of the game… let alone actually dip below the surface.  The big takeaway is that it is the Fallout game play that you either love or hate… with more advanced systems and more fluidity of character movement and actions.  Everything “feels better” and I know this largely because I played quite a bit of New Vegas Tuesday night as a sort of placebo for Fallout 4 while waiting on it to unlock.  The changes are extremely noticeable, even from the level the engine was at during Skyrim.  I’m now going to shut up about my impressions… and launch the game and lose myself in it again.