AggroChat #276 – Actually Not Vaporware

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen
Tonight we talk about the new Hollow Knight randomizer and also some discussion of games that have randomizers in general.  From there Kodra talks about the return of the DoubleClicks at Geek Girl Con and how chill and awesome of a convention that is each year.  We dive into a discussion about a game we swore was vaporware but actually is freaking awesome… Jedi Fallen Order. We dive a little bit into some talk of the importance of space in games, but it mostly just ends up looping back around to some more Jedi Fallen Order discussion.

Topics Discussed:

  • New Hollow Knight Randomizer
    • Randomized Games
  • Return of the Doubleclicks!
    • Geek Girl Con 2019
  • Jedi Fallen Order
  • Importance of Space in Games
  • More Jedi Fallen Order Talk
Original Blog Post on AggroChat.com

AggroChat #240 – The UnHollow Knight

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat240

This evening we discuss the Anthem “Launch” and the spreadsheet that is required to understand it.  We give a quick summary of our experiences and how it is turning out to be really freaking good. From there we dive into Silksong the Hornet DLC that has turned into its own larger than the original Hollow Knight game.  We also talk about the first Nintendo Direct of the new year and all of the games that got announced. Bel tortures Kodra with some brief discussion about Keen Dreams showing up on the Switch. Finally we dive into a topic about playing games for what they are actually good at rather than trying to bend them to our will.

Topics Discussed:

  • Anthem “Launch”
    • Spreadsheet Launches
    • Improvements over Demo
    • Very Much a Bioware Game in a Good Way
  • Hollow Knight:  Silksong Announcement
  • Nintendo Direct
    • Mario Maker 2
    • Link’s Awakening
    • Various Final Fantasy Releases
    • Fire Emblem: Three Houses
    • Captain Toad DLC
    • Tetris 99
      • Did Tetris Need Battle Royale Mode?
    • Bloodstained: Ritual of the Night
    • Boxboy + Boxgirl
    • Yoshi’s Crafted World
    • Astral Chain
    • Deltarune
  • Keen Dreams on Switch
  • Playing Games for What They Are Good At
    • The Struggle with MMOs

AggroChat #233 – Games of the Year 2018

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat233

This evening we do our traditional Games of the Year show, and apparently we are way less verbose than we used to be.  These shows used to get chopped into two roughly hour and a half long shows… but this year we managed to do it in pretty much two hours straight.  What makes this even more interesting is the fact that we churned through nineteen games in the process. Ultimately we each pick roughly five games that were important to us during the calendar year, and some overlap always occurs.  This year less overlap happened than is normal.

Games Discussed

  • CrossCode
  • Destiny 2 Forsaken
  • Dragon Quest XI
  • Fallout 76
  • Subnautica
  • Gloomhaven
  • Heroes of Hammerwatch
  • Final Fantasy XIV Stormblood
  • Xenoblade Chronicles 2
  • Diablo 3 on Switch
  • Magic the Gathering Arena
  • Night in the Woods
  • Super Smash Bros Ultimate
  • Hitman 2
  • Return of the Obra Dinn
  • Spiderman
  • Hollow Knight
  • Dragalia Lost
  • Monster Hunter World

AggroChat #223 – Freemium Monetization

Featuring:  Ashgar, Belghast and Kodra

aggrochat223

This week we are down half of our show, but weirdly enough ended up very close to our original line up from the first few AggroChat shows…  only missing Rae. We were concerned we might not have enough material for a show, but wound up only about 10 minutes short of our average which seems pretty good.  Tonight we talk about Monetization in Free to Play games and in part why some games it feels good to spend money on, and others it feels exploitative. This explores mobile games and mmorpgs as well.  From there Bel talks a bit about his experiences restarting with Monster Hunter World PC and how weirdly most of the progress was raising his skill and not necessarily his gearing. Kodra talks about his experiences with Mega Man 11 which leads to a discussion of this golden age of modern 2D side scrollers.  Finally we wrap things up with some discussion about Guilds of Ravnica and how it feels in a constructed and sealed environment on MTG Arena.

Topics Discussed

  • Free to Play Monetization
    • Mobile Games
    • Dragalia Lost
    • MMORPGs
    • Elder Scrolls Online
    • Star Wars the Old Republic
    • Neverwinter
  • Monster Hunter World
    • Skill Acquisition vs Gear Acquisition
    • Small but awesome PC community
  • Mega Man 11
    • Hollow Knight
    • Shovel Knight
    • Celeste
    • Bloodstained: Circle of the Moon
    • Retro Feeling Modern Games
  • Guilds of Ravnica
    • MTG Arena
    • Sealed Play
    • Constructed Play