Moms and Minor Gaming

Moms and Minor Gaming

This weekend was largely not about gaming, as is often the case when a major holiday is occurring.  In past years we have done the divide and conquer thing when it comes to Mother’s Day festivities, with me getting up super early to go to Mass with my mother and then my wife sleeping in and going to lunch with her mom.  However with the amount of work that my wife has been having to do lately trying to prep her kids for the impending AP Exam…  after missing two weeks of instruction time due to the walkout…  she is more than a little sleep deprived.  I was legitimately concerned about her making it home safely if she was on the road for long periods of time alone.

As a result we crammed everything into one day and left the house around 6 am…  getting home around 6 pm.  However in the middle of all of that I believe there were sufficient moms day festivities for all involved.  It did however lead to a really tiring Sunday experience given that we had lots of driving perforated by various other awkward moments like my wife’s sister referring to the litter box as a “poop bed” or her inviting an aunt that neither my wife or I can stand to lunch with us.  Later in the evening there was plenty of awkwardness as my wife’s brother and father got into some political diatribe that was just flat out factually incorrect and also highly racist.  We made it home in one piece and still have most of our sanity intact…  but I did have a rather fitful night of sleep.

Moms and Minor Gaming

As far as gaming goes I spent some of my time Saturday working on the weekly quests in Monster Hunter World.  I am down to just needing three arena challenges and I am hoping I can connect with someone before the reset happens to do some.  I can technically solo them, but I really really do not like soloing them.  I solo’d the Pink Rathian arena challenge with longsword and that one in particular is really annoying because you do not have the full compliment of healing items.  I pulled out a victory, but it took a long time and I wound up taking three of my eight deaths in the process.  I am one item away from having enough of the event only Sakura items…  but am nowhere near able to craft the set because of general lack of coins.

I wish you could roulette your way into the Arena Challenges because I really am not a huge fan of playing solo in Monster Hunter World.  Now that PizzaMaid is easing her way back into the game I might try and snag her for some shenanigans, because most everyone else I know that is still active gets online way later than I do.  Grace unfortunately bounced off the game as did Mor and while Thalen and I share a timezone… he is always around significantly later because baby happens.  If it does not look like I will have folks to do this with I will ultimately try and solo my way through it, because I know without a doubt I can do it…  I just won’t really enjoy it.  I also ran quite a few tempered roulettes just for the sake of fun and managed to get a couple of decent decorations from it.

Moms and Minor Gaming

Over in Destiny 2 I am still roaming around but have made all of the movement I can essentially before the reset.  I am still too low level to get into heroic strikes which is unfortunate given that I need to run several of them to move forward a quest line that I am currently on…  that I am assuming is related to the sleeper simulant.  The highlight of the weekend however was getting the Armamentarium again, which allows me to run around with dual grenades in both void and solar specs.  Unfortunately however it does not give me THREE grenades in arc striker spec.  This would have been a completely awesome item if it were able to do that…  now I am wondering if it is as good as my auto-rifle reloading chest but largely running around with it for sheer nostalgia sake.

I am still largely on the fence with this expansion and am contemplating taking Squirrel up on the offer to get the raid in.  I still have yet to defeat Gaul in the raid even though I have a stack of tokens from our attempts.  Folks bounced faster than we had time to progress our way through it, and while I would love to resurrect a Greysky raid I somehow doubt that will ever really be a thing again.  There just are not enough people active and playing, and part of me is contemplating just pushing the Greysky leadership off on my secondary PS4 account and moving my main back to Tequila Mockingbird so I at least have an active clan of folks to play with.  My main PS4 account never left and has always been in TQMB…  that is unless they punted me for inactivity.

Moms and Minor Gaming

I am still enjoying the mechanical loop of Destiny 2 again…  but I am also feeling somewhat listless as I don’t have a major goal apart from making my light higher.  I managed to level the Hunter to 30 this weekend but have yet to really touch any of the story content.  I like that Warmind seems to not be connected to having finished Curse of Osiris or versa vicea.  I need to push the Warlock up via event quests so I can at least start doing the milestones on each of them each week to slowly push up my weapon light level that way.

More Warmind Impressions

More Warmind ImpressionsLast night I managed to hit the first soft cap of 345 through doing some of the content that happens immediately following the completion of the main story.  I am still a bit dismayed at how short it ended up being.  The core problem with the experience is there was a disconnect between how the NPCs were acting and the events that were actually occurring.  What I mean by that is when we took down Ghaul…  he had done enough to interfere with our lives to make us really hate him by the time we reached the point of final confrontation.  With Warmind…  they end up treating the Worm God we are fighting with similar contempt…  even though we only found out one exists on Mars a few minutes earlier.  Sure I get the fact that the Worm Gods are one of the galaxies great sources of evil and they were key in creating the Hive in the first place.  I’ve read the Book of Sorrows and understand that all…  but the average player has not.

The average player would be going into that scene wondering what in the hell a Worm God is and why these two NPCs seem so freaked about it.  The problem being that the game didn’t really give us enough run up to reach this supposedly epic conclusion.  It feels a lot like the campaign in Rise of Iron where you have some epic things going on…  but nowhere enough lead up to make them feel like that epic nature is earned.  Sure taking down a giant SIVA enfused Iron Lord was a slick final fight just like taking down a Worm God was a slick final fight…  but in both cases it felt like we lacked significant reason for what we were doing.  I mean the “Guardian” is the Deus Ex Machina to fix all problems much like the Warrior of Light is in Final Fantasy XIV.  The problem is it feels like that role is earned in FFXIV whereas we sorta just magically are able to best everything in Destiny without really knowing why we are so much better than apparently every other Guardian out there.

More Warmind Impressions

Tam and I get into these discussions a lot and he is usually the one raising these points.  The funny thing is they generally revolve on why he quit playing a game, and for me this is an annoyance but by no means a game breaker.  I feel like there is a magic formula that keeps me engaged in a game.  First you have to have a core mechanical loop that I enjoy, for example in Destiny I love the gun play and the movement which makes me feel awesome as I traverse this beautifully rendered world.  The second point of that magical formula is that there has to be something in the game that I want to do.  There needs to be some objective out there that drives me forward and keeps me engaged with the game when the shiny newness of the mechanical loop wears off.

Please note what I said there…  something I want to do.  For example in a game like World of Warcraft there can never be a possible way that I would ever run out of things to do and content I have not actually seen.  Similarly in Final Fantasy XIV there is just too much content to ever find a true end to it.  The problem is in both of those games I have rather regularly reached a point where there is simply nothing left that I care to do.  Either the content left involves something I don’t much enjoy like Player versus Player interactions or it feels like it has more stick than carrot attached to it.  I reached this point after Trials of Osiris in Destiny 2 where the mechanical loop simply was not enough and the repetitive and unrewarding nature of the Infinite Forest made it so that I just didn’t feel like logging in anymore.

More Warmind Impressions

While Warmind is an extremely short expansion… it feels like it might be a fairly intricate one.  What I mean by that is there are already a bunch of post credits items that the game is asking me to do that spawn new opportunities to go off on adventures.  I am sure there will be an end to this, but in some ways it reminds me of the style of interaction that happened on the Dreadnaught in The Taken King.  There are puzzles to be solved and items to interact with in ways that I have not quite figured out.  There were weapons to collect that are associated with questing, and others that folks don’t even know how they work as of yet.  There are drops that can be used to improve most of the exotic weapons, and in it a bunch of interesting ways to feel like I keep moving forward.

On the other end however the new grind is real.  After hitting 345 and finally accepting my Milestones for the week…  each one of those rewarded a 351 item…  6 levels of movement off the base whereas before we were regularly getting upwards of 15 levels of movement from the same milestones.  This means that journey to 385 is going to be an extremely long one when you have a very finite number of weekly options to give any sense of movement.  This means that if I find myself engaged in this game again I will by nature need to push the Hunter and the Warlock through Curse of Osiris so that I can have three sets of weekly upgrade options instead of one.  Sure the armor won’t swap over but those weapons can keep pushing up slowly over the course of multiple characters.

More Warmind Impressions

The game needed something and in truth at this point I am not sure if this is what that need was.  The problem with Destiny 2 is that on paper it looks like the sequel I wanted for Destiny.  However in practice it has always felt lacking in part because it felt like we sacrificed so much cool stuff from the first one to get this as a result.  Nothing I have seen from this game justifies the reasons why we had to reset back to ground zero.  I know they felt like they wanted a fresh start, to shed any bad blood from the first title.  However I feel like that plan backfired horribly.  I’m interested to see where they can go with Warmind and if they can give us justification going forward to buy the “Comet” expansion that has been looming on the horizon and leaked via the Canadian Walmart website.  The one act that would go a long ways to building good will for me personally…  would be to port the old patrol zones to Destiny 2 and make it feel like we didn’t abandon half the world to get this game.

Mirrorball

Mirrorball

Last night I spent a not insignificant amount of time playing Destiny 2 Warmind.  You will have to excuse the garbage screenshots but I was largely chilling on the sofa with my laptop and it runs the game at the potato resolution of 1366 x 768.  I say potato because scaling down to that from the 4K display I have upstairs is quite the adjustment.  It however allows me to be flexible where I am gaming, and last night allowed me to hang out with the mrs while still getting to do the thing I wanted to do.  I’ve had a bit of a falling out with Destiny 2 over the last few months and I am not entirely certain why.  It is just like after the release of Curse of Osiris I lost my forward momentum and stopped caring that I was no longer getting those engrams every day.  Based on the fact that I was the only person online in my clan for most of the night…  I am guessing everyone has had this same thing happen to them.

That said I was extremely interested in this expansion because it is the return of three things that I love in the Destiny universe…  The Hive, Rasputin, and Clovis Bray lore.  The last bit takes the form of our companion during this expansion Ana Bray…  a heir to House Bray and former golden age scientist turned guardian.  There is a rule among the guardians that they are not supposed to go digging into their past life before they died and were resurrected with the light, but when you are a Bray… this gets a lot harder knowing that so much golden age tech that remains was potentially created by your hands.  As a result you get the impression that Ana Bray is no longer a Vanguard member…  and not even a real guardian in the eyes of Zavala…  because she broke the rule and started digging into Bray tech when she first realized it recognized her and would respond to her commands.

Mirrorball

I am not far enough into the story to fully understand the other parts of the equation that I love…  The Hive and Rasputin.  The polar ice caps of Mars seem to hide a group of frozen hive that include several new troop types and modifications to the others as well.  There are now Knights that wield a shield making it extremely difficult to attack them, and versions of the Acolyte called Adherants that seem to snipe you with long beams of energy.  In addition there are more heavily armored versions of the Ogre, but this might just be one of the boss models for this expansion that gets used on ultra units.  The map area itself is a little bit bigger than Titan in scope…  which is somewhat disappointing but a significant step up from the tiny and repetitive Mercury.

What I enjoy the most so far is that it feels like this is as tightly packed with secrets as the Dreadnought was in The Taken King expansion.  I’ve already encountered a bunch of objects that say I need to have a specific item or buff to be able to interact with them, meaning there are secrets to be unlocked hidden out there much like the Skyburner Deployment Codes.  On the director map there is a note out to the side saying that I have found 0 or 45 Latent Memory locations, so this feels like something along the lines of the Calcified Fragments or SIVA Clusters of old.  This is the sort of stuff that Destiny 2 desperately needed, to give us a downtime activity to strive for in getting out and exploring the world.

Mirrorball

There are of course a bunch of cool items that came in with this expansion.  At one point I got to choose from three weapons…  one of which was essentially Uriel’s Gift minus high impact rounds but with Dragonfly…  so I had to take it.  I’ve not finished the main campaign and not hit level 30 yet so I am not super focused on gear at the moment.  That said I have picked up a bunch of cool items through the eververse doodads you get while leveling up.  My Ghost is now a floating mirror ball that I eventually colored neon green via a shader.  I’ve similarly picked up an exotic ship and an exotic speeder as well.  They seem to have tweaked these exotic shells a bit so that they have the same two perks….  the first being summons your mount faster and the second being universal elemental telemetry.  The last perk seems to now be some sort of a cache based perk for a given planet.  This mirror ball for example works on Nessus, which is handy since that happens to be the weekly zone.

Mirrorball

I have to say I really like the set of gear that you get through turning in tokens with Ana Bray, and I can already tell this is going to be something I try and collect in its entirety.  So far the story has been interesting, but I have a feeling that I am nearing the end of it…  and if that is the case it is also very very short.  Maybe there is more going on than I think there is… and maybe the boss I am just about to face is only the midpoint.  However it certain feels like it is pushing me towards a supposedly epic conclusion…  and the way the NPCs speak sounds in terms like we are doing this massive struggle…  when it feels like I only just arrived on the planet.  Reading a little blurb on Reddit just now confirms that I am in fact on the final quest…  so essentially there are five quests in a chain that had I not been dawdling probably could have completed in an hour and a half.

Granted I like the other parts of the game more than I do the story…  but it feels like a bit of a let down.  During Destiny 1 the justification they gave for the need to reboot the game and create Destiny 2…  was that the way D1 was build was particularly difficult to build content for.  They blamed the tools for the fact that we kept getting recycled areas instead of completely new maps and raids.  The problem is…  neither Curse of Osiris with its rampant recycling of the Infinite Forest and its tiny planetary area…   nor Warmind so far really prove that the sacrifice the players made was worth it.  I say sacrifice…  because in coming to Destiny 2 we gave up a lot of things that we still have not gotten back.  We were promised a better gaming experience and on some levels it is… but on other levels it is just a less interesting game.

Mirrorball

Ultimately I will be around for awhile because it did feel good last night to shoot things.  The new event type that they touted however was a bit of a let down as well…  given that it is mostly just another planetary event that involves hunting wave after wave of hive and doing some stuff to destroy crystals.  Sure it was fun but also I can see it will get pretty repetitive.  However it does fill that Archon’s Forge/Court of Oryx niche in giving something repeatable that can give decent rewards.  The protect the Warsat event type is back and I had missed it greatly.  I am not exactly sure how you can push that one into heroic mode, but I am sure it will involve something silly like blowing up one of the hive ships.  There is an open world version of the Hive Ritual event that seems really cool because I was so used to doing that in the one space it appeared on Titan.  All in all I was happy to be playing again…  but still a bit grumbly about how cool this game could have been.

Monster Hunter and Destiny

While I am not quite ready to throw out a complete post about it…  I am swirling around in my head the notion of rebooting Blaugust this year.  If I did so it would be a slightly different affair and I am sorting out in my head exactly what that might entail.  There was a period of time when we had a bunch of events happening at the same time…  Developer Appreciation Week, Newbie Blogger Initiative and Blaugust.  None of which really exist today in their current form and have not properly for a few years.  So in remixing Blaugust I would be also attempting to fill some of the niches that the others provided as well by laying out a series of themed weeks.  The rough idea is it would start with the last full week in July as a sort of “Prep Week” where the remaining elder bloggers would sorta throw out “how to get started” posts from an inspirational, logistical or technical manner.  It is still an idea that is incubating however so I will do some sort of a larger post once it has solidified completely in my head.

Monster Hunter and Destiny

The other general thought that has been going around in my head is that Monster Hunter World has become my new Destiny: The Taken King.  That sounds counter intuitive I know since Destiny 2 is a much closer simulacrum to the original game than Monster Hunter World given that they are two completely different genres.  However what I am talking about is more the way I engage with the game rather than the way the game actually plays.  Destiny 1… especially during the Taken King era was this game I was completely obsessed with and wanted to know every tiny bit of lore I could find for it.  It was this giant box of content that allowed me to engage with it in whatever method I chose to, and also always gave me one more goal to complete once I had finished the previous one.  It was this title that I could just log in and play any given night without needing to bring into it a predetermined purpose because there were so many layered purposes available that I could easily latch onto one of them and proceed happily for an evening.

I had a small group of friends playing it, that allowed me to do bigger activities if I so choose like the various raids I completed with Axioma and later Tequila Mockingbird.  That said most of my time playing the game was just me roaming around and doing stuff that suited whatever mood I happened to be in.  There was always one more obstacle to overcome and one more piece of loot that I was chasing and never quite obtaining.  It was a perfect storm of hooks for me personally and kept me entertained right up until the point when my head was filled with daydreams of Destiny 2 and what might be.  I realize I can still log in at any point I want and play the game again…  but it almost feels tarnished due to the greatly diminished community surrounding it.

Monster Hunter and Destiny

Destiny 2 for reasons I cannot fully explain does not contain the same hooks for me that the original did.  I tried very hard to stay focused on it, and for some time I have blamed my eventual malaise towards the game on the fact that I tried to play it twice.  What I mean by that is that I played the game hard and heavy when it released on Playstation 4 and then immediately turned around and went through the same manic leveling process on the PC one month later.  Effectively I ran up six characters to high gear levels back to back, and I had managed to hit 305 the then cap on PS4 before swapping over to PC and grinding up to that point again.  That is a lot to ask of any game to sustain interested during that sort of nonsense and I largely explained my fading away from the title as simple burnout.

The problem is there was so much more that I have yet to completely unpack.  The moment to moment game play in Destiny 2 feels amazing…  but there is a problem with its feedback loop.  What was missing was my drive to keep doing more of it once I had obtained whatever shiny baubles I wanted to obtain weapon wise.  What was missing was some larger overarching pull that kept me going off and doing individual tasks that ultimately felt like they were adding up to some big payoff.  In part the problem is a lot of those items that I used to grind for…  now exist as Eververse cash shop exclusives.  The other problem is that when they have put in longer grinds like the weapons of osiris…  they feel extremely hollow because they are so horribly repetitive and involve you doing the same limited number of activities over and over.  I realize they are still trying to fix this broken loop and some of the upcoming changes might help it…  but I feel like their over reliance on timed mechanics is going to be a bridge I just cannot cross given now much anxiety they inflict.

Monster Hunter and Destiny

On the flip side you have the game Monster Hunter World that I honestly did not expect to get into, given my lousy track record with the handheld versions.  However I am engaging with it much the way as I engaged with Destiny during the Taken King era.  I find myself looking up lore for the monsters if they have existed in the series before, and if not speculations about their origins and such that are floating around on Reddit.  I find myself researching bits and parts for armor and what interesting builds surround them that exploit their specific attributes.  I find myself able to log into the game any given night and just find something to do because I have this massive laundry list of things I want to go acquire.  I can always use more elder dragon parts….  but similarly can use the gemstones that are rare drops off of almost any creature you can hunt.  I became completely ecstatic last night when I got a double gem drop off Zorah Magdaros…  that I cannot fully explain why I was bothering to do in the first place.

This is the feedback loop that used to drive me while playing Destiny 1 and it is the feedback loop that keeps me doing nonsense.  I have an addiction to SOS Roulette which isn’t even really a thing…  just something I made up in my head to relate it to the various roulette’s in Final Fantasy XIV.  I like dropping into the middle of an assortment of random events happening that people need help on and trying to push the scenario to a win condition by my interaction with it.  Sure there are times we fail miserably like Monday night…  but then there are nights like Last night where we somehow managed to win every single boss fight I attempted including Val Hazaak and Nergigante.  There will likely NEVER be a time when I cannot use at least one or two things off the elder dragons.

Monster Hunter and Destiny

What makes Monster Hunter World so sticky is that eat time I get the parts to craft a new piece of gear, it ends up opening a whole bunch of possibilities to solve other problems…  and often times leads me down a path of wanting something else to try some new build out.  The way the gear sets interact in interesting ways means I am constantly searching for another piece of gear to complete a specific stat packages that I have decided in my head that I need.  This was the same sort of nonsense that happened for me in Destiny 1 where I was constantly seeking out a slightly better stat package that interacted more perfect with the gear I had.  I had a vault full of items that I didn’t want to shard because they were useful under certain circumstances and led me to want to keep them.  I am having this same problem in Monster Hunter World where I am afraid I will legitimately hit the 1000 item hard  cap on equipment.

Effectively what I have realized is that Monster Hunter World is my new Destiny, and hopefully I have explained a bit this morning what that actually means.  It is that game that I can pick up and play without any real reason… and find a constant stream of activities that I want to be doing…  that also feel like they are working towards some larger objective.  Capcom is doing an excellent job of keeping a constantly flow of events and activities happening almost every week to keep us engaged and wanting to do new an interesting things.  Kulve Taroth is phenomenal and might go down as some of my favorite content in any game…  but the fact that they sprung it on us completely unannounced makes it all the more exciting.  While I have had friends who have bounced off of this game… I still maintain an active enough community to be able to do things together if need be.  The only problem is that right now I seem to be a couple of hours off what would be prime monster hunting time…  given that I tend to wind down around 9:30 my time and that is when folks are getting online.

Ultimately while this might seem counter-intuitive…  if you loved the original Destiny but largely have bounced off Destiny 2…  you might give Monster Hunter World a try.