- Brightwood: Camping no longer costs resources.
- Cutlass Keys: Increases global gathering luck by 10%.
- Ebonscale Reach: Decreases the cost of items in the faction store by 5%.
- Everfall: Increases the amount of Azoth Salt gained by 10%.
- First Light: Increases global refining yield by 10%.
- Monarch Bluffs: Increases all experience gains by 5%.
- Mourningdale: Increase the gearscore ceiling of crafting by 5. The maximum gearscore you can roll is still 600.
- Reekwater: Increases the amount of PvP Experience gained by 5%.
- Restless Shores: All fast travel is now free.
- Weaver’s Fen: Decreases global tax values by 10%.
- Windsward: Increases the chance that a consumable isn’t consumed on use by 10%.
Earnest Money and Orichalcum
Well, friends… I did it. I put my money on the line for a house in the lottery. On Cactuar, there were a number of homes that opened up in pretty much all of the housing districts yesterday. I’ve always been partial to The Mist housing area because I have also been partial to Limsa Lominsa. It is the town I started the game in and was the location of our first Free Company house. After scoping out a number of plots during the downtime when the lottery system was offline, I found one that I think is my favorite, and yesterday I put down my almost 4 million Gil in earnest money. At that point it told me I was the fifth bid on the property so here is hoping that my “Bel Luck” pays off. I am not super hopeful to be honest because I have chased a house at this point for quite a long time. Maybe having housing would make me want to be more active in the game again? I am not sure but it would at least mean I was logging in every week to visit the home and do some nonsense to make sure I did not lose it.
In another of my gaming crushes, there was a significant patch released yesterday in New World that added in PVP Arenas… which I do not give a shit about in the least. However, there were also a large number of interesting changes made, not the least of which was adding more tier 4 and 5 nodes in the world for crafters to harvest. The most immediate and stark change is that apparently by default the map is no longer flood filled with the color of the faction that holds it, and in order to return this functionality it seems you have to toggle on the filter for “faction influence” each time you log into the game. Another really interesting thing that went in is that there are now faction-wide benefits for holding territory. Here is a full list of the benefit given to a faction for holding a given location.