What’s that Ability?

Wilhelm's post today about Everquest 2 included a shot of his hotbars on the character he has been leveling recently.  I know I was curious and confused by many of the icons, so as a public service I will interpret the many skills here shown.



1) Throw Paper Airplane
2) Duel
3) Moonwalk
4) Deep Hurting
5) One Sword
6) Two Sword
7) Red Sword
8) Discuss Punching
9) Deeper Hurting
0) Punish Villager
-) Replace Cart Wheel
=) J'accuse!

Alt 1) Start Horse
Alt 2) Defrost Windshield
Alt 3) Visine
Alt 4) Display Pecs
Alt 5) Super Saiyan
Alt 6) Boot to Head
Alt 7) Bitch Slap
Alt 8) Pimp Slap
Alt 9) Palmolive
Alt 0) Apply Makeup
Alt -) Dance Around Maypole
Alt =) Blue Sword

Ctrl 1) Contemplate Hand
Ctrl 2) Alien Abduction
Ctrl 3) Beam Me Up!
Ctrl 4) Buckle Belt
Ctrl 5) Remove Staple
Ctrl 6) Replace Pad
Ctrl 7) Flashdance
Ctrl 8) Drink Heavily
Ctrl 9) Rail Against Heavens
Ctrl 0) Become Pope
Ctrl -) Add Ice Cube
Ctrl =) I Don't Know

There, isn't that better?

What’s that Ability?

Wilhelm’s post today about Everquest 2 included a shot of his hotbars on the character he has been leveling recently. I know I was curious and confused by many of the icons, so as a public service I will interpret the many skills here shown.

1) Throw Paper Airplane

2) Duel

3) Moonwalk

4) Deep Hurting

5) One Sword

6) Two Sword

7) Red Sword

8) Discuss Punching

9) Deeper Hurting

0) Punish Villager

-) Replace Cart Wheel

=) J’accuse!

Alt 1) Start Horse

Alt 2) Defrost Windshield

Alt 3) Visine

Alt 4) Display Pecs

Alt 5) Super Saiyan

Alt 6) Boot to Head

Alt 7) Bitch Slap

Alt 8) Pimp Slap

Alt 9) Palmolive

Alt 0) Apply Makeup

Alt -) Dance Around Maypole

Alt =) Blue Sword

Ctrl 1) Contemplate Hand

Ctrl 2) Alien Abduction

Ctrl 3) Beam Me Up!

Ctrl 4) Buckle Belt

Ctrl 5) Remove Staple

Ctrl 6) Replace Pad

Ctrl 7) Flashdance

Ctrl 8) Drink Heavily

Ctrl 9) Rail Against Heavens

Ctrl 0) Become Pope

Ctrl -) Add Ice Cube

Ctrl =) I Don’t Know

There, isn’t that better?

On Playing With Your Favorites, Part 2

Knowing the details about all of the hidden stats in Pokémon is enough to get your foot in the door, but to do well you have to do a bit more than that. Understanding the state of the meta is important, and it’s one of the few things that Nintendo can’t streamline. Team construction is therefore one of the most important parts of the game.

Mind Reading, 101

Building a successful team usually starts with a goal. The ultimate goal is to reduce the HP of your opponent’s pokémon to zero while keeping them from doing the same to you, but how this is accomplished varies. A lot of people have a particular pokémon that they want to force through, and some interesting teams have been formed from oddball choices here. Since the introduction of Mega Evolution, many people build their team on allowing their chosen mega to beat their opponent. Se Jun Park’s Worlds Team was an example of this; it focused on getting Mega Gyarados strong, and disrupting its counters. Other teams have more tricky goals.

team
Once you have a goal, it’s important to consider obstacles to that goal, which is where the mind reading comes in. It’s impossible to completely predict everything that your opponents might bring, but it’s helpful to have an idea of what you might face. Nugget Bridge is one of the best ways to do this, as they like to keep track of usage statistics across major tournaments. The Pokémon Company also helps a bit, as they track a top 12 on the website and report on the moves and abilities of every pokémon on the ladder. Trying to bring an answer to everything at once is futile, but in broad classes it’s possible to make good preparations.

Mind Reading, 102

Once you have a team, and you’re relatively confident, you still have to actually play the game. One thing that requires adjusting is that (especially in singles) players switch pokémon fairly often, where the in-game trainers essentially never do. To go along with this, being aware of when your opponent is likely to switch and what they might switch to is essential, and learning to predict well is what makes the really good players great. There’s a very strong element of mindgames here. For example, Se Jun’s Pachirisu had Follow Me, a move that forces all opposing pokémon to choose it for attacks. But even the psychology of that is important:

Pachirisu is very good against Electric-types due to Volt Absorb, especially in the later stages of a game. Therefore, it dissuades my opponent from using those attacks in the first place, so I don’t actually have to use Follow Me very often. As such, I can use Nuzzle and Super Fang very often, which makes Pachirisu amazing in doubles.

Prediction is also required when switching. If you have your opponent in a very obvious bad matchup, you might want to think about what they might switch to in order to get out of it, and act accordingly. But if you out-predict yourself and they don’t switch, you might lose out on a potential KO on the thing you’re facing in the first place. It’s vital to balance options like this against each other. In a way, it’s a bit like fighting games, only turn-based.

Class Dismissed

That’s enough on this topic, I think. Now that you have enough knowledge to hurt yourself, I recommend heading over to Nugget Bridge if you want to know more, or get into this sort of thing yourself. My Friend Code is 4897-6120-6518, but don’t count on me for any battles at the moment. Regardless, feel free to add me (and let me know if you do). Good luck in your battles to come!

Source: Ash\\’s Adventures
On Playing With Your Favorites, Part 2

AggroChat #38 – New Year, New Season

This week Belghast, Ashgar, Kodra, Rae and Tamrielo talk about what all they did over the holiday break. With the new year, starts a new season of aggrochat… where pretty much everything stays the same other than us incrementing the season number by one.  Lots of discussion of the things we have spent the last two weeks playing, and some talk about the titles slotting to arrive in the new year that we are interested in.