AggroChat #56 – Very Cardgamey Show

Hand-of-Fate

It seems when I think we have nothing to talk about… we end up talking for two hours finally having to force ourselves to stop talking to close out the show.  Last night was one of those night as I was joined by Tam, Kodra, Thalen and Ashgar.  Sometimes a clear theme is presented and last night inadvertedly this happened.  As we rambled through the various things we have been playing, it turns out that a lot of us had been playing card games in one form or another.  We got this interesting peak into the secret underground gaming scene of Seatle that Kodra has now apparently gotten his ticket into.  He recorded this weeks AggroChat on a quick jaunt away from this all day gaming event that was happening in a nearby hotel.  The kind of event that isn’t advertised, and that you apparently have to know someone to get into.  This is not starting to sound like fight club at all is it?

Other than that I shift things around a bit in the show and I actually go first.  Usually by the time we get around to the games I have been playing my co-hosts are bordering on being asleep so I opted to talk about my stuff first.  Which was a large course of Echo of Souls, and beating Wolfenstein The Old Blood which is an absolutely enjoyable but exceptionally short version of the original Wolfenstein game redone in New Order style.  Machinegames has somehow created this magical mix of the glory days of the 90s era shooter mixed with the narrative power of modern gaming.  Ashgar once again is going through his DS collection and playing things that he had not beaten before, this time jaunting down a time travelling avenue.  Thalen extolled the joys of Hand of Fate, and Kodra rediscovered Heroes of Might and Magic 3.  More than that however we talked a lot about card games and board games in general.  Was a fun and chill show to record and hopefully that comes across in the production.

A Follow-The-Money Problem

Games journalism. It’s not really about ethics. It’s about money. Shocker, I know.

You can get to the heart of almost any organization’s strengths, weaknesses, issues, and successes by following the money. If you’re looking for motivation of almost any business, follow the money. Specifically, figure out where the money is coming from and where it’s going. If there’s something happening that you don’t like, it’s probably because you are not the part of the group that’s the primary contributor of money to the organization in question.

money

If you’re looking at a company that’s doing things that you don’t like, things that fundamentally don’t align with your interests, it’s pretty likely that you’re not the target audience (and thus not giving them any money) or you’re not the customer, you’re the product. You can rail against this, but no matter how loud you get, it’s not going to change unless the flow of money changes.

The common saying is that money is the root of all evil, which I honestly find to be something of a cop-out. Everyone needs to pay the bills, keep the lights on, keep food on the table, and keep a roof over their heads. These aren’t easy things to do. If you’re looking at a professional games journalism site, something that posts multiple times a day (every other hour? more?) and that you can rely upon for coverage of a large number of events, you’re looking at someone, usually quite a few someones, who need to make enough money to essentially spend all day posting. Odds are good you don’t pay a dime to any games site– most don’t even give you the option. So, you’re looking at something you consume for free, that takes up someone’s entire workday, who needs to pay the bills somehow. Follow the money.

If you’re not paying, someone is, or no one would be writing. So, who would want to give someone money to write about games? First, advertisers, though too many ads and you, the reader, won’t read the site anymore, so getting all your money from ads isn’t likely. Second, game publishers, who want people to know about their games and know that games sites are a good marketing platform. Both of these groups have money and motivation. This is all pretty obvious, but it’s where the whole “ethics” question gets thrown into the mix.

What conflict of interest?! I work here in my spare time.

Is there a conflict of interest when it comes to accepting money directly from the people you are reporting on? Certainly. Pretty much every type of enthusiast press deals with this. Why? Well, what’s the alternative? Gotta keep the lights on somehow, gotta keep food on the table. The relationship pretty much has to run this way because otherwise you don’t have the money to keep the site up. Does this absolve the enthusiast press of the conflict of interest? No, but “real journalism” is going to take a backseat to “paying the bills” any day of the week. Because it’s enthusiast press and not life-and-death reporting, there’s no value in martyring yourself to report on “big issues” because this is entertainment media; “big issues” pretty much don’t exist.

There’s an alternative model that’s been suggested for games reporting sites: Webcartoonists. The vast majority of webcartoonists don’t sustain themselves on their comic alone; it’s a very rare few who can focus exclusively on their work, and they’re almost all solo endeavours. They also post, at most, once a day, usually less often than that. Not counting sponsored posts and reposts, Kotaku posted ten times today (Sunday, May 10). Destructoid posted 11 times. MassivelyOP, a niche site, posted 9 times today. BlizzardWatch, an even more niche site than Massively, posted 7 times. It’s not a coincidence that those numbers are all really close to one another. While a webcomic can update once a day or less to remain relevant, a games site needs to update multiple times a day– in some cases upwards of ten(!) to stay relevant– that’s where the market equilibrium is happening. The model doesn’t seem to work.

I originally planned on making a graph to show this off, comparing today’s pageviews to the number of posts made. Pageviews are relevant because that’s what gets people to see the advertisements and the marketing that funds the site. Your eyes looking at these sites is the traffic that drives revenue (you are the product). However, the divide between games sites is pretty stark. The readership of sites with 10 or more posts versus the readership of sites with less than 10 posts in a given day is STARK. We’re talking orders of magnitude here, it makes for a silly looking graph. I don’t have a complete picture of the data to support this, but I strongly suspect that if a site updated, say, 15 times a day, they wouldn’t see a significant increase past about 10 or so posts. I do have some supporting data, however.

IGN.com updated 32 times this past Sunday. Here’s their Alexa rank:

ign

IGN.com, Alexa ranking

For comparison, here’s Kotaku, with less than a third of their post count:

kotaku.com, Alexa ranking

kotaku.com, Alexa ranking

As a final point, here’s the Escapist, with 4 posts:

escapistmagazine.com, Alexa ranking

escapistmagazine.com, Alexa ranking

These are all pan-media outlets with a focus on gaming. They all have relatively similar curves, with a spike of readers in the last quarter of 2014 and then some levelling off, and all taking a dive in April (as news hits the doldrums). The Escapist is notably even more pan-media than Kotaku, but Kotaku is right in the 500-700 rank, whereas the Escapist is between 4000 and 5000; an order of magnitude. IGN only gains 300 or so rank over Kotaku, a fairly meager gain in absolute terms, particularly for triple the output. I’m not suggesting that post count is the only (or even necessarily the most important) factor in readership, but there’s definitely a correlation, and all of these sites are posting FAR more than once a day or a few times a week.

The difficulty is finding a model that supports the interests of the audience while providing enough income to support the sites themselves. It seems unlikely that readers are going to be willing to pay for access to games news sites– the current games news sites are the old game magazines, which almost wholly died out with the advent of the internet. The audience was more than happy to become the product in return for getting content for free.

Cory Doctorow in his hot air balloon

Cory Doctorow in his hot air balloon

The other model I’ve seen is the very egalitarian, very grassroots “bloggers can be the new games journalists”, suggesting that the content created by bloggers, in aggregate, can cover the news and be honest and reader-oriented about it because there’s no real money in it for them. It’s the same concept that drives the idea of twitter-as-international news. I’m not sure if it can work; the idea of crowdsourced reporting is still really young and I suspect there will be barriers to entry put in place by both existing games sites (who want exclusive coverage) and game publishers themselves (who want to be able to control what people say about them). It’s definitely a problem with the Youtube scene by most reports– people either allow themselves to be bought or are shut out.

I’m not sure what the future of games reporting is going to look like, but I think the first place to look to see where it’s headed is the flow of money. You can boil a lot of things down to a follow-the-money problem, and if you figure out how that flow is working, you can get a picture of how it’s likely to change and what would need to be different to get what you’re looking for.

I suspect that a site with no advertising, that charged a $10/month subscription fee and managed to get a critical mass of readers would deliver some really top-notch reporting, but I also doubt there are enough people willing to pay for that.



Source: Digital Initiative
A Follow-The-Money Problem

Finding Your Time

Writing Blocks

This morning I am trying to knock a post out quickly before “Rainmageddon” gets here.  While I don’t really believe it  the neighbor across the street said we are likely to get “ten inches” of rain during the course of the day.  That would be absolutely insane.  My wife’s theory however is that she just misheard and the news actually said “two inches”.  In any case starting at noon today we are likely not going to want to be out in the world.  This is awesome because it means I can binge on video games.  What is not so awesome is the fact that I need to get a post out quickly rather than my normal lazy Saturday and Sunday posting schedule.  So I have a video game soundtrack on to block out the world, and am in beast mode!  Sadly my beast mode is more like a sleepy kitten, but in any case…  I am making things happen!  For those curious I am listening to the State of Decay soundtrack that is available on Google Play.

Normally Storytime Saturday is the day when I tell you some tale about myself, and I try really hard to make it one I have not already told.  The problem there is that I have shared so many intimate details of my life with you all, and that I have zero recollection of what I say on any given day.  Hell there are days I get to work and I will see entire sections of a post that I don’t remember writing.  In the spirit of the Newbie Blogger Initiative this mornings “Storytime” is more than likely going to be a free form rambling mess as I share indiscriminant tips and tricks I have learned over the years.  The key to thriving as a blog is to be predictable in your posting schedule, and in order to make this happen it means you need to set aside specific blocks of time to write.  How big of a block of time depends entirely on the style of post you make.  When I write a post that requires lots of research those are usually done over the course of several days, with me keeping notes in a Google drive document.  My “normal” style of posting however takes anywhere from thirty minutes to an hour of me sitting down at the keyboard and physically writing it out.

Finding Your Time

When I launched this blog in 2009 I spent a lot of my lunch hours writing posts.  For the most part this worked great because it was a fixed block of time when I was not really doing anything else.  The problem is as work got busier, and I started actually going out for lunch… my noon writing block evaporated.  There were more than a few days when I was working on a problem that I could not set down long enough to write a post, and by the time whatever had been fixed… I was usually too drained mentally to produce something worth reading.  I wont say this was the reason behind some of my larger lapses but it was certainly a contributing factor.  When I started on my “Grand Experiment” I knew I was going to have to figure out something else to do.  I had gotten in the habit of going upstairs with my morning coffee and piddling around in a video game for thirty minutes to an hour before actually going into work.  This “boot up”  time greatly improved my cognitive ability by the time I got to work, so it was actually something that turned out to be pretty beneficial.

When finding your own block of time you have to evaluate your own schedule.  Where is a block that you are doing something every single day, or every few days…  that you could tweak a bit to turn that into a time to write your blog posts?  For me I happily sacrificed my morning game time in an effort to give myself a regular place to write words and things.  This however has been a double edged sword.  I literally cannot start my day without writing a blog post, and the days when I have to do something differently and stage the post the night before…  I feel like something is off the entire day.  I have incorporated this writing phase into my morning boot up routine and when it is missing, I am just not fully functional.  Additionally the problem of writing while you are not entirely awake means sometimes entire blocks of text don’t really make much sense.  Thankfully the frequency of my posting makes up for some of this.  When you are posting every single day, your readers cut you a lot more slack for having an “off day”.

Keep a Contract

The other nice fringe benefit of morning writing is that you feel like you have accomplished some thing.  No matter how south the rest of the day turns, you will have at least had a tiny victory that morning.  For years my wife has done something that I just did not understand until I looked at my own blogging.  When we clean the house we usually divide and conquer, meaning I take certain rooms and she takes certain rooms.  One of the rooms she always wants to do is the Bathroom and I have never understood why she tackles it first thing.  She has always said it made her feel like she had accomplished something, and I guess in a way gets those good vibe endorphins flowing making the rooms that are more painful a little easier to do.  I can definitely see this whole process working because I absolutely see these same kind of benefits with my own blog posts.  No matter how frustrating the rest of the day is… I at least accomplished writing another post and I continued the chain of daily postings by one more day.

Whatever your block or your schedule I think the absolute most important thing is to treat it like a contract.  It becomes extremely easy to give yourself an excuse for not writing one day, that turns into not writing for an entire month.  Before I ventured down the path of daily writing there were so many times when I told myself “I just am not feeling it” and let myself off the hook without writing a post.  Then as months went by of “not feeling it” it became harder to actually start the process again.  In order to keep a schedule you need a certain amount of rigor in your life, and a willingness to sacrifice other things to make sure the ball keeps moving forward.  I know this might sound like an odd statement, especially for something that we all consider a hobby.  The problem is you can’t really treat it like a hobby and achieve the predictable regularity that your readers will want.  In many was blogging is a second job, admittedly one you do out of love… but there still needs to be some constraints on your time.  At this point I have blogged every single day for over two years… so I have this pressure built up in NOT missing a single day.  I have motivation to keep going, and keep writing… and I think it is this motivation that you have to find for yourself.



Source: Tales of the Aggronaut
Finding Your Time

Talkback Challenge 1

Avoiding a Topic

First off I have to say I am a huge proponent of the Newbie Blogger Initiative, and try my best to do whatever I can to support it.  Unfortunately I do a pretty bad job of actually participating in anything that is going on the forums.  This year I had told myself that I would try really hard to participate more and do more of the various writing prompts.  You know that whole “lead by example” type argument.  The problem is the very first topic is something that I find both repulsive and deeply scary at the same time.  Izlain seems to love to revel in controversial topics, and has recorded podcasts on various incendiary topics in the past, so I really should not be shocked this ended up as a writing prompt.

The aim of the Talkback Challenge is to engage new bloggers on a topic and provide contrasting views on that specific matter. It is also designed to encourage follow-up discussions and blog posts which further widen the level of interaction. The goal is to generate discussion on newbie blogs, raise their respective profile and share traffic. The NBI has run such activities for several years now and they have proven both informative and engaging. The opening topic for debate this time round is “how did GamerGate affect you”?

The prompt itself is pretty straight forward.  How were you effected by GamerGate, but the answer as always is far more nuanced.  I just finished writing my Bonanza post over on MMOGames and during the course of it I ran through all of the responses to this question that were available at the time of posting.  I was somehow bolstered by the fact that the majority of these posts seemed to have no real effect.  The problem is…  for those who were effected this is a really touchy subject.  The fact that someone actually wants to be talking about this makes me realize that in truth they were largely left unscathed.  All of this said, I am going to tackle this topic because I promised myself that I would actually do the writing prompts.

Talkback Challenge 1

GamerGate cycled through the community like nothing I had ever seen before.  It was swift and it was obnoxious…  and quickly moved into the realm of the really damned creepy.  Folks were using the tag without really understanding the consequences.  The claim of the movement is that GamerGate is “About Ethics in Journalism” but this claim has never really matched up to the effects seen in the community.  So much so that this has become a meme and filed away in the internet as yet another meaningless phrase.  What I saw instead was a lot of my friends getting really scared to speak their mind.  This hive mind of hatred seemed to be going after anyone who was “different” from what they saw as the cultural norm.  This meant that women and the lgbt community seemed to garner the brunt of the assault.  I talked to lots of friends who considered just stopping blogging because of the fear and paranoia that was rampant.

The problem is I am by nature not extremely combative.  You can make personal attacks against me and it really usually doesn’t phase me.  However when you take on my friends, and make them feel less than what they are…  then I start to get upset.  In the grand scheme of things I didn’t speak out as harshly as I probably should have on the subject.  I made a pretty general post about how I wish we would “Be Awesome Human Beings”.  Which drew the attention of a Gater that followed me and proceeded to try and argue with me about ethics in journalism in the comments.  I didn’t want to get drawn into his discussion and he kept trying to bring me back to his personal brand of right wing philosophy.  Ultimately I ended up un-following and blocking the person on twitter.  Within a few days of posting this relatively straight forward article, my blog came under fire of a DDoS.  At first I thought nothing about it, since hosting companies get denial of service attacks all of the time.  The thing is… it seemed to be targeted at ONLY the server cluster my blog was on.

Message Delivered

A short time after that my twitter handle appeared on a list of supposed “Social Justice Warriors” that were to be avoided.  Granted half of the people I know ended up on that same list, but while it was a point of pride… it also felt a bit like a veiled threat.  It felt very much like a list of people who “thought wrong” and should be targeted.  When you combine that with the DDoS I won’t like it freaked me out a bit.  I tried my best to exorcise my social networks of any Gamer Gate sympathizers, or at least the ones who were loudly supporting it… and I moved on with my life.  I tried my best to support those who were getting attacked, but I didn’t feel like I supported the other extreme either.  Ultimately I just wanted us all to get along and stop being assholes to each other.  That is the mission I have kept trying to move forward.  I am a tiny blue dot in a very read ocean, but I manage to get along with most of my friends, coworkers and neighbors because we respect each other not enough to try and jam our own personal philosophies down each others throats.

The problem is Gamer Gate has left me scarred.  When someone new follows me on social media the first thing I do is scan down through their posting history to make sure they are not somehow a GG leaner.  I don’t want to make people out to be the bogeyman of the internet, but I also don’t really want that sort of influence screwing up my relatively happy place.  I have tried my best to limit the about of negativity in my world.  It ultimately makes me a happier person, and GG and the vehemently Anti-GG communities both are something I can do without.  That said I am by no means trying to be neutral anymore.  I am not a supporter of the GamerGate community by any means, and the whole situation deeply saddens me.  I don’t want to be made to feel like shit for anything I do, from anyone.  So I am going to keep doing what I am doing, and keep enjoying the things I enjoy and try my damnedest to forget the negative forces still exist.  You cannot get me to believe like you do by yelling at me louder, and you cannot convince me of your point with circular logic.  Ultimately I hope the internet and gamers in particular mature and learn to make decisions on their own merit and not connected to some larger agenda.



Source: Tales of the Aggronaut
Talkback Challenge 1